Commit Graph

995 Commits

Author SHA1 Message Date
Dana Olson 9bbc3f0c94 fix naming of duplicated nodes, closes #1161, adds separator character preferences 2015-01-11 00:08:32 -05:00
marynate bb6daaa02e Fix compile compile error on windows platform 2015-01-11 11:05:45 +08:00
Bil Bas (Spooner) 7a41f8c604 Added basic sprintf functionality (e.g. "fish %d %s" % [12, Vector2(1, 2)]) 2015-01-10 20:44:20 +00:00
Bil Bas (Spooner) d6d85a23c9 Ignored more generated files. 2015-01-10 20:42:28 +00:00
Juan Linietsky d30f4e52f6 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-10 17:37:56 -03:00
Juan Linietsky 8997084831 2D Rewrite Step [1]
-=-=-=-=-=-=-=-=-=-

-Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future).
-Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order)
-Removed OpenGL ES 1.x support. Good riddance!
2015-01-10 17:35:26 -03:00
Dana Olson 6c4e1650fb add option to automatically reload changed scripts 2015-01-10 12:55:12 -05:00
yg2f 75c3090e9f fix_environment_ressource_cubemap_support
this fix goes hands in hands with #1170.
Cubemap ressources can be loaded and created into an Environment
ressource.
2015-01-10 15:50:27 +01:00
yg2f 5e3a4c13da fixes cubemap ressource editor bug
this fixes the cubemap ressource editor bug described in issue #908.

some other littles fixes will be required to allow the Environment
ressource to create and load Cubemap Ressources more easily
2015-01-10 15:11:44 +01:00
Juan Linietsky f97582b5e9 Merge pull request #1166 from adolson/fix-texture-flag-bug
fix saving texture flags to *.png.flags file, closes #399
2015-01-10 07:47:00 -03:00
Dana Olson 88591af4ac fix saving texture flags to *.png.flags file, closes #399 2015-01-10 02:37:00 -05:00
Juan Linietsky 0a6f409323 Merge pull request #1156 from marynate/PR-fix-compile-tools-no
Fix compile error when tools=no
2015-01-09 08:40:07 -03:00
Juan Linietsky bfd0d1448e Merge pull request #1159 from adolson/ndee-blender-exporter
Better Collada fixes & ndee's Blender Export Manager
2015-01-09 08:34:44 -03:00
Dana Olson 66a2adbf4b mergable version of ndee's pull request 2015-01-09 01:36:38 -05:00
marynate e2f5cf3ef0 Fix compile error when tools=no 2015-01-09 11:20:02 +08:00
Juan Linietsky 0c2222188e Merge pull request #945 from adolson/color-contrasted-fix
avoid potential stack overflow by recursive function call
2015-01-08 21:59:39 -03:00
Juan Linietsky a6c2400b24 Merge pull request #946 from adolson/uint64-fix
wrong typedef - closes #270
2015-01-08 21:59:25 -03:00
Juan Linietsky fe63e6a0a8 Merge pull request #958 from adolson/bind-set_window_title
added GDScript binding for OS.set_window_title()
2015-01-08 21:58:43 -03:00
Juan Linietsky 3b5fcebeb7 Merge pull request #1114 from rraallvv/vanilla
Fix issue #1113
2015-01-08 21:58:09 -03:00
Juan Linietsky 2e33c4c02b Merge pull request #1129 from xodene/master
Some polishes to editor UI
2015-01-08 21:57:30 -03:00
Juan Linietsky 8131891695 Merge pull request #1151 from rraallvv/master
OS X: Add keyboard layout detection and fix build
2015-01-08 21:56:28 -03:00
Maximillian 5b7b817c9b Merge branch 'fix_debug_process_exited_alert' 2015-01-08 09:33:40 -07:00
Maximillian 41b3a1fea3 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-08 09:30:13 -07:00
Maximillian f1b9994cbc Fix process being debugged has exited pop up #1128 2015-01-08 09:14:56 -07:00
Rhody Lugo 08cfad00dd Create the test string to detect kb layouts directly from the unicode chars 2015-01-08 10:31:10 -04:30
Rhody Lugo d046bd88ad OS X: Add keyboard layout detection and fix build 2015-01-08 02:56:27 -04:30
Juan Linietsky 78f4b93703 Fixes to GraphEdit:
-Working area is bigger now, solves #1148
-Using Position now works, fixes #1141
-RGB ops now work, fixes #1139
-Missing bindings to GraphEdit and GraphNode added
-Shader Graph Editor Shows errors on cyclic links and missing connections
2015-01-08 00:41:34 -03:00
Juan Linietsky 3f1dd9c57f -Fixed matrix and vec+scalar multiplication issues, fixes #1143 2015-01-07 20:29:05 -03:00
Juan Linietsky 1659f82e7e -changed type of C component of vec interp, fixes #1144 2015-01-07 19:48:38 -03:00
Maximillian 5c5519e2c8 Merge remote-tracking branch 'upstream/master' 2015-01-07 10:23:00 -07:00
sanikoyes b260bfab63 Add call deferred support for Tween 2015-01-07 19:46:01 +08:00
Juan Linietsky 978769cdf1 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-07 01:46:28 -03:00
Juan Linietsky 7a0e4c822c -Visual Shader Editing Finished, PLEASE TEST! 2015-01-07 01:45:46 -03:00
Maximillian 5d86f845d7 fix little mistake that made the project run each save 2015-01-06 20:35:52 -07:00
Maximillian cf616e5845 Prompt save dialog if running a unsaved scene. Solution for #966 2015-01-06 15:28:25 -07:00
Maximillian d8c14af546 Fix invaild path error text in project manager when no path is entered 2015-01-06 11:46:47 -07:00
Juan Linietsky 6b106b319b Merge pull request #1124 from UsernameIsAReservedWord/master
fixes CurveXD::interpolatef()
2015-01-06 12:35:31 -03:00
UsernameIsAReservedWord 996d93f972 fixes CurveXD::interpolatef()
fixes Curve2D::interpolatef() and Curve3D::interpolatef() methods
2015-01-06 15:31:41 +01:00
Juan Linietsky bd03562076 -Resolved bug that made yield() not work in some situations, fixes #884 2015-01-06 00:39:35 -03:00
Juan Linietsky f75ae815d5 -CCD in 3D physics was not working (code was not even there!) re-added, fixes 1067 2015-01-05 23:00:35 -03:00
Juan Linietsky b51f645711 Changes to 2D physics engine
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-Removed "density" property
-Added instead more flexible "angular damp" and "linear damp"
-Added ability to override angular and linear damp in rigidbody
-Added gravity scale option rigidbody

Test well and iron out bugs, when it works the same will be moved to 3D
2015-01-05 18:37:12 -03:00
Juan Linietsky 1ff0d5c4e5 -attempt to be friendlier on non english keyboards 2015-01-04 22:39:21 -03:00
Juan Linietsky 8c4dd8de39 -WIP to add proper key swapping according to keyboard layout
-fix with non working removal of collision exception in 3D physics
2015-01-04 21:16:40 -03:00
Rhody Lugo 20142fed28 Remove compiler flag LIBYUV_NEON from iOS release build 2015-01-04 13:41:31 -04:30
Rhody Lugo bd184adfeb Fix issue #1113 2015-01-04 13:00:32 -04:30
Juan Linietsky a8bcb96ad4 -Fix shortcuts for OSX code completion, fixes #1111
-Fixed how translation fallbacks works, fixes #1011
2015-01-04 11:03:31 -03:00
Juan Linietsky f39473ae7a -Obscure bug in popups solved, fixes #1008 2015-01-03 23:27:11 -03:00
Juan Linietsky dc7ac86b79 -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
Juan Linietsky 0e1d70f637 -removed empty control 2015-01-03 16:55:07 -03:00
Juan Linietsky ddf7457894 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-03 16:53:39 -03:00