bitsawer
bc95b36fbf
Clear SDFGI textures when created
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(cherry picked from commit 09c887ce82
)
2023-09-21 14:09:19 +02:00
Haoyu Qiu
9dfb3ddad5
Fix ItemList not update when icon scale changes
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(cherry picked from commit 1bf4c12c0a
)
2023-09-21 14:09:19 +02:00
Hugo Locurcio
a972686972
Clamp Volumetric Fog Length property to prevent rendering issues
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A length of 0 units doesn't make sense anyway.
(cherry picked from commit 8041cff865
)
2023-09-21 14:09:19 +02:00
Haoyu Qiu
de5a7b3764
Fix Button text when overrun is not trim nothing
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(cherry picked from commit 7f70ac56a0
)
2023-09-21 14:09:19 +02:00
Danil Alexeev
102f93b8b8
GDScript: Fix conflict between property and group names
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(cherry picked from commit bf8f996212
)
2023-09-21 14:09:19 +02:00
A Thousand Ships
c4be3487ca
Make editor camera speed indicator use `m/s` and `m`
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(cherry picked from commit 8d7a2c615c
)
2023-09-21 14:09:19 +02:00
A Thousand Ships
485d53133d
Add check to ensure registered classes are declared
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Checks that all classes registered to `ClassDB` have been properly
declared with `GDCLASS`
(cherry picked from commit c638238fae
)
2023-09-21 13:50:25 +02:00
clayjohn
5261d12a66
Enable depth writes during shadow pass and depth pass. Disable during color pass
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This fixes an unreported performance bug. Basically, without this change, the depth prepass did nothing
(cherry picked from commit b986afed46
)
2023-09-21 13:50:25 +02:00
Yuri Sizov
08bd6ba734
Check the native base of scripts when resolving icons
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(cherry picked from commit 21c5f86d5d
)
2023-09-21 13:35:31 +02:00
kobewi
a5b59b596f
Don't grab theme icons for scripts
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(cherry picked from commit 51f92d1100
)
2023-09-21 13:34:46 +02:00
Adam Scott
4f59255059
Fix file permissions for the web platform
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(cherry picked from commit b6faccccd5
)
2023-09-21 13:34:46 +02:00
Rémi Verschelde
daedd124ac
Merge pull request #82004 from dalexeev/4.1-gds-fix-pot-gen-crash-on-assignee-with-index
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[4.1] GDScript: Fix POT generator crash on assignee with index
2023-09-20 23:35:18 +02:00
Rémi Verschelde
269b115d9c
SCons: Disable C++ exception handling
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Upon investigating the extremely slow MSVC build times in #80513 , I noticed
that while Godot policy is to never use exceptions, we weren't enforcing it
with compiler flags, and thus still included exception handling code and
stack unwinding.
This is wasteful on multiple aspects:
- Binary size: Around 20% binary size reduction with exceptions disabled
for both MSVC and GCC binaries.
- Compile time:
* More than 50% build time reduction with MSVC.
* 10% to 25% build time reduction with GCC + LTO.
- Performance: Possibly, needs to be benchmarked.
Since users may want to re-enable exceptions in their own thirdparty code
or the libraries they compile with Godot, this behavior can be toggled with
the `disable_exceptions` SCons option, which defaults to true.
(cherry picked from commit 3907e53ff6
)
2023-09-20 22:44:05 +02:00
Rémi Verschelde
8be838481d
Allow unbundling OpenXR (for Linux distros)
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Copy XrMatrix4x4f_CreateProjectionFov to our OpenXRUtil, instead of relying
on a private header.
(cherry picked from commit 34a07b81ae
)
2023-09-20 22:44:05 +02:00
bruvzg
a4c041b6b6
[macOS] Workaround Xcode 15 linker bug.
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(cherry picked from commit 6da8c7a662
)
2023-09-20 22:44:05 +02:00
Valery Zhuk
94dfa4eaf9
fix build options configuration for Visual Studio projects
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(cherry picked from commit 6158578087
)
2023-09-20 22:44:04 +02:00
Dario
5f7685c831
Carry over the windows_subsystem setting to the generated vsproj if it's not the default.
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Even if you specify the subsystem to be the console one, the vsproj doesn't carry over the setting, which makes working with this mode in the IDE a bit annoying since it'll regenerate the vsproj right afterwards. Since there's only two options and 'gui' is the default, we only carry over the 'console' setting.
(cherry picked from commit cda4b4ebf3
)
2023-09-20 22:44:04 +02:00
Rémi Verschelde
12aeb83043
Web: Fix version check for missing scalbnf LTO workaround
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The check needs to happen after we set `env["CXX"]`.
Follow-up to #81340 .
(cherry picked from commit 50161808c2
)
2023-09-20 22:44:04 +02:00
Rémi Verschelde
6122cf3178
Web: Workaround Emscripten 3.1.42+ LTO regression
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Fixes #80010 .
(cherry picked from commit b064008c07
)
2023-09-20 22:44:04 +02:00
Rémi Verschelde
9fb23c4e56
CI: Bump version for `actions/checkout@v4` and `actions/setup-dotnet@v3`
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(cherry picked from commit de14f1d295
)
2023-09-20 22:44:04 +02:00
ocean (they/them)
cd2e003a05
Build system: add option for MSVC incremental linking.
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(cherry picked from commit bbafe14970
)
2023-09-20 22:44:04 +02:00
bruvzg
d3265cf518
[Windows] Add main executable to the console wrapper dependencies to prevent simultaneous linking.
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(cherry picked from commit f37ace7036
)
2023-09-20 22:44:04 +02:00
Rémi Verschelde
e30ff075ce
CI: Propagated error code when glue generation fails
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This used to be ignored as we ran the X11 version with Vulkan software renderer and xvfb-run, which could crash at the time. Now that we have headless mode, this is not a problem anymore.
(cherry picked from commit 5eb8253fc0
)
2023-09-20 22:44:04 +02:00
Rémi Verschelde
21adf29b8e
SCons: Enable `/WX` on LINKFLAGS for MSVC with `werror=yes`
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(cherry picked from commit 30bdb23f03
)
2023-09-20 22:44:04 +02:00
Rémi Verschelde
cdce948473
Fix GCC -Wmaybe-uninitialized warnings
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(cherry picked from commit efdff9cbc2
)
2023-09-20 22:44:04 +02:00
Rémi Verschelde
32b7664371
SCons: Disable misbehaving MSVC incremental linking
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Fixes #77968 .
(cherry picked from commit bc1aef88ee
)
2023-09-20 22:44:04 +02:00
bruvzg
ee009d26da
Fix API validation script on macOS.
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(cherry picked from commit 231c07d1af
)
2023-09-20 22:44:04 +02:00
Rémi Verschelde
3076f2f9c9
CI: Make extension API compatibility check mandatory
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This means that any PR which breaks the extension API should
handle it properly, that is:
- Add compatibility methods to ensure that existing function hashes work
- Document the changes in the relevant misc/extension_api_validation/ file
(cherry picked from commit a890457693
)
2023-09-20 22:44:04 +02:00
kobewi
ef1d0cda30
Automatically add path to built-in scripts
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(cherry picked from commit ed6ad376c6
)
2023-09-20 22:44:04 +02:00
William Edwards
9332a2b387
Fix dumping of signal API parameters
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(cherry picked from commit 188132884d
)
2023-09-20 22:44:04 +02:00
Dario
f6f2b0897a
Propagate error correctly when max texture size for lightmaps is too small.
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Add error handling for BAKE_ERROR_LIGHTMAP_TOO_SMALL, which was previously ignored. Fixes #81453 .
(cherry picked from commit 7dfb854556
)
2023-09-20 22:44:04 +02:00
jsjtxietian
f2b6eda210
Fix a crash when enable a plugin uses `make_mesh_previews`
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The bug happens when plugin tree is propagating mouse events
(so it is blocked), but EditorProgress's dtor will make main editor
focused and call update_plugins immediately
which will update the blocked tree.
(cherry picked from commit 7e3a762369
)
2023-09-20 22:44:04 +02:00
Danil Alexeev
6d5127d34b
Core: Fix recursion level check for `VariantWriter::write()` with objects
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(cherry picked from commit 5d689ad560
)
2023-09-20 22:44:04 +02:00
bitsawer
3c5f715053
Fix Vulkan crash with many Omni/SpotLights, Decals or ReflectionProbes
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(cherry picked from commit d6f45e4f14
)
2023-09-20 22:44:04 +02:00
A Thousand Ships
4e539028fb
Fix memory access error for `MultiMesh` with GLES3
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Buffer was incorrectly assigned when invalid data was provided
(cherry picked from commit 6cb28e481f
)
2023-09-20 22:44:04 +02:00
HolonProduction
96b8861c9d
Fix crash when hiding subwindow during popup of new subwindow
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(cherry picked from commit e2cea458a3
)
2023-09-20 22:44:04 +02:00
clayjohn
2c9901af36
Remove GPU readback from NoiseTexture3D.get_format
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(cherry picked from commit 60d5571d6c
)
2023-09-20 22:44:04 +02:00
Lyuma
6fa4270d71
Use image index instead of texture index for source_images
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(cherry picked from commit f67b6c158c
)
2023-09-20 22:44:04 +02:00
Ninni Pipping
f54cbe6b76
Prevent crash when accessing `Node` Multiplayer from thread
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(cherry picked from commit 7bd3a3a5e5
)
2023-09-20 22:44:03 +02:00
Hrvoje Varga
8f32e968b8
Fix scene tab close
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(cherry picked from commit 51923fc528
)
2023-09-20 22:44:03 +02:00
Rindbee
5f46bca824
Fix history mismatch
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Set the properties of the resource's proxy instead of setting the resource's
properties directly. (For action "Set ...")
Update the path of the edited scene when saving the scene. (For action "Add
atlas source")
(cherry picked from commit 28db5e7649
)
2023-09-20 22:44:03 +02:00
Fabian Keller
76f61b3960
bugfix for audio stream generators getting killed accidentally by audio server
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(cherry picked from commit 4eac548202
)
2023-09-20 22:44:03 +02:00
Ryan Hitchman
e7978fe277
Fix Curve3D baking up vectors for nontrivial curves.
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The code was modified in 42aa539
to have a different basis vector, but
this line was missed and caused up vectors to invert sometimes.
Fixes #81879
(cherry picked from commit 734b9d2379
)
2023-09-20 22:44:03 +02:00
kleonc
bf15d20e56
Enable transparent background for GUI tooltips
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(cherry picked from commit c66dfd2cfe
)
2023-09-20 22:44:03 +02:00
bitsawer
3920b2db05
Fix empty shader resource loading
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(cherry picked from commit 15eec2450a
)
2023-09-20 22:44:03 +02:00
bitsawer
a606b03fd7
Fix Shader and ShaderInclude resource loading
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(cherry picked from commit 26e3443eef
)
2023-09-20 22:44:03 +02:00
Danil Alexeev
c57d6c9371
Core: Fix recursion level check for array stringification
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(cherry picked from commit bb40bd9aaa
)
2023-09-20 22:44:03 +02:00
Markus Sauermann
dbae37cc50
Fix global transform validity for `Node2D` and `Control`
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Set global transform to invalid when changing transform
(cherry picked from commit 152572ac38
)
2023-09-20 22:44:03 +02:00
A Thousand Ships
d5c246bbd3
Ensure OpenXR classes are declared properly
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Co-authored-by: Bastiaan Olij <mux213@gmail.com>
(cherry picked from commit c23bd8b143
)
2023-09-20 22:44:03 +02:00
Danil Alexeev
18f69e9ee1
GUI: Fix text overlapping icon in `Tree`
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(cherry picked from commit 07d23489f4
)
2023-09-20 22:13:23 +02:00