Poommetee Ketson
a447fdb199
Merge pull request #11139 from djrm/pr_docs
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Added documentation for some clases (Variant, ToolButton, Button (partial), GradientTexture, BitMap, CollisionShape2D, CollisionShape)
2017-09-12 05:25:01 +07:00
Poommetee Ketson
88fd69c9bb
Merge pull request #11142 from BastiaanOlij/arvr_signal_id
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Added ID to tracker signals and property for storing hand
2017-09-12 05:10:35 +07:00
Poommetee Ketson
513ea0ff32
Merge pull request #11148 from GodotExplorer/pr-globalize_path_with_data_dir
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Add user data directory support for ProjectSettings::globalize_path
2017-09-12 05:03:11 +07:00
Poommetee Ketson
b19ab0dd79
Merge pull request #11149 from supagu/symlink5
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DirAccess constructor sets current_dir to an absolute path
2017-09-12 04:53:24 +07:00
Poommetee Ketson
03fa4d3b8b
Merge pull request #11151 from n-pigeon/transform-doc
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Documented Transform and Transform2D.
2017-09-12 04:45:41 +07:00
Poommetee Ketson
27a848e408
Merge pull request #11152 from SaracenOne/mesh_arrays_access
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Script access to formatted arrays and blend_arrays in meshes.
2017-09-12 04:42:18 +07:00
Poommetee Ketson
8bf8cf1316
Merge pull request #11154 from eska014/html5-startup-revamp
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HTML5 start-up overhaul with download progress display
2017-09-12 04:35:30 +07:00
Poommetee Ketson
5b3527ec82
Merge pull request #11161 from Noshyaar/pr-lenstr
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Implement String len()
2017-09-12 04:26:33 +07:00
Poommetee Ketson
8e82bf42a8
Merge pull request #11163 from marcelofg55/project_grayed
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Not found projects are grayed instead of removed at the Project Manager
2017-09-12 04:23:33 +07:00
Poommetee Ketson
5edb3b6ee4
Merge pull request #11167 from bojidar-bg/9547-fix-metadata-duplication
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Fix duplication of nodes resulting in shared metadata
2017-09-12 04:19:26 +07:00
Poommetee Ketson
ea5231fdf4
Merge pull request #11168 from Noshyaar/pr-mat
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Material: fix priority not int
2017-09-12 04:16:42 +07:00
Przemysław Gołąb (n-pigeon)
decd5052d8
Documented Transform and Transform2D.
2017-09-11 23:13:39 +02:00
toger5
226f2ae2f2
fix always updating +removed print +use EDITOR_DEF
2017-09-11 22:54:49 +02:00
Leon Krause
4db801aaea
HTML5 start-up overhaul
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- Implement promise-based JS interface for custom HTML page
integration
- Add download progress callback
- Add progress bar and indeterminate spinner to default HTML page
- Try downloading files multiple times when failing
- Get rid of godotfs.js
- Separate steps for engine initialization, game initialization and game
start
- Allow multiple games on one HTML page
- Substitution placeholders only used in .html file
- Placeholders renamed: $GODOT_BASE => $GODOT_BASENAME,
$GODOT_TMEM -> $GODOT_TOTAL_MEMORY
- Emscripten Module is now Engine.RuntimeEnvironment (no longer a global)
2017-09-11 20:56:29 +02:00
Poommetee Ketson
1c063abf0d
Material: fix priority not int
2017-09-11 18:13:28 +07:00
Bojidar Marinov
ebee9898ca
Fix duplication of nodes resulting in shared metadata
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Fixes #9547
2017-09-11 12:34:36 +03:00
SaracenOne
f95edd3be9
Allow animations to be saved to external files during scene import.
2017-09-11 06:59:03 +01:00
SaracenOne
92bbd2d713
Script access to formatted arrays and blend_arrays in meshes.
2017-09-11 06:53:34 +01:00
Marcelo Fernandez
dcdcf358db
Not found projects are grayed instead of removed at the Project Manager
2017-09-11 02:01:20 -03:00
Poommetee Ketson
dccb37417c
Implement String len()
2017-09-11 08:43:25 +07:00
Hein-Pieter van Braam
390a2025fe
Don't set editor_hint true for project manager
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Due to this setting several callbacks get initialized but never used.
For instance void discoverer_callback(). This callback only initializes
the GDNativeSingletonDiscover *discoverer when called. This doesn't
happen in project manager and this in turn causes a call to
memdelete(NULL) which is invalid. This also seems to speed up startup a
little.
This fixes #11043 and fixes #10992
2017-09-10 23:59:22 +02:00
Thomas Herzog
5f39f3a2df
Merge pull request #11158 from bncastle/master
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unregister_gdnative_types() now checks if discoverer pointer is NULL before deleting
2017-09-10 23:44:38 +02:00
bncastle
fc83821316
Fixed attempt to delete NULL pointer error
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Fixed: Error cause by attemptng to delete a NULL pointer.
unregister_gdnative_types() now checks discoverer to see if it is NULL
before deleting. After selecting a godot project to edit (in Win10), the
discoverer_callback() wasn't called thus discoverer was NULL.
2017-09-10 17:39:42 -04:00
Daniel J. Ramirez
ecb92bc6c3
Added documentation for some clases
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Variant, ToolButton, Button, GradientTexture, BitMap
Added documentation for CollisionShape(2D)
2017-09-10 13:38:40 -05:00
Ryan Phillips
d12ff0d09e
Document the Script and GDScript classes
2017-09-10 11:16:15 -07:00
Aron de Castro
6e0892f223
Added to kinematicbody2d the copy and paste of the API friendler of KinematicBody
2017-09-10 13:07:47 -03:00
Oliver Dressler
d73f09ef48
Added docs for PrimitiveMesh
2017-09-10 13:12:44 +02:00
supagu
e7c5706f71
DirAccess constructor sets current_dir to an absolute path
2017-09-10 20:03:26 +09:30
geequlim
20442d0a89
Add user data directory support for ProjectSettings::globalize_path
2017-09-10 16:33:54 +08:00
Bastiaan Olij
de309c426d
Added ID to tracker signals and property for storing hand
2017-09-10 16:25:12 +10:00
Chris Bradfield
134e24408a
Merge branch 'master' of git://github.com/godotengine/godot into kcc_lightoccluder2d_doc
2017-09-09 20:10:28 -07:00
Nathan Warden
db3776e1fd
Changed the text from "Cancel" to "Done" in the "Fix Dependencies" dialog.
2017-09-09 22:00:57 -05:00
Felix M. Cobos
3b5ee014bd
Hint the window manager to disable desktop compositing in fullscreen mode.
2017-09-09 23:24:19 +02:00
Chris Bradfield
030528a285
Update Timer class ref.
2017-09-09 13:30:27 -07:00
Chris Bradfield
f66e9158a8
Update LightOccluder2D class ref
2017-09-09 13:15:01 -07:00
Hein-Pieter van Braam
b7c4b9b8cd
Document Line2D
2017-09-09 21:53:58 +02:00
Pedro J. Estébanez
fbeb27b01d
Remove joint freeing logic from physics servers
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Since joint resources are created by joint nodes and also they take care of freeing them, the physics server doesn't need to free bodies' joints explicitly.
The logic for clearing the constraints map/set is still relevant as there may be collision pairs and in their case its the server itself the one creating them and therefore releasing them.
2017-09-09 21:45:22 +02:00
Lewis
b11e145ddc
Removed code that flips normal if facing away from test direction
2017-09-09 20:08:35 +01:00
Chris Bradfield
c68a34d6bf
Update TextureRect class ref
2017-09-09 11:17:37 -07:00
LikeLakers2
e4c274752a
Use gdquest's suggestions
2017-09-09 13:12:06 -04:00
Przemysław Gołąb (n-pigeon)
9ee65942db
Documented Spatial node.
2017-09-09 17:23:29 +02:00
Hein-Pieter van Braam
13fe1a344e
Correct InputEvent documentation
2017-09-09 17:22:14 +02:00
Hein-Pieter van Braam
daa66cd5c2
Correct the Pool*Array documentation
2017-09-09 16:39:22 +02:00
Nathan Warden
236025dccf
Updated documentation for StaticBody.
2017-09-09 09:30:38 -05:00
Nathan Warden
8f1cf87a82
Updated the 'members' documentation for Rigidbody.
2017-09-09 08:55:41 -05:00
Nathan
6cb6be4b89
improve some descriptions for the Control node
2017-09-09 15:31:42 +02:00
toger5
e835d80a3f
update icons for animation_player_plugin (top bar)
2017-09-09 04:19:43 +02:00
toger5
a6e03b4aed
update for icons on theme change animation editor
2017-09-09 03:47:58 +02:00
toger5
f604cff8a7
removed hardcoded colors in animation editor
2017-09-09 03:32:06 +02:00
Daniel J. Ramirez
f8dad1e61b
Better looking spatial editor grid
2017-09-08 18:49:30 -05:00