kleonc
1d890e16f7
AnimationMultiTrackKeyEdit Allow editing easing if it's possible for all edited tracks
2021-06-17 23:28:04 +02:00
Rémi Verschelde
085e1d3c03
Merge pull request #49670 from reduz/rename-visibility-notifiers
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Rename VisibilityNotifier2D/3D to VisibleOnScreenNotifier2D/3D
2021-06-17 15:14:44 +02:00
Rémi Verschelde
0943ec632c
ThemeEditor: Fix text_submitted connections after #49258
2021-06-17 13:14:06 +02:00
Rémi Verschelde
dd39855c0a
Merge pull request #47796 from Calinou/editor-add-save-on-focus-loss-option
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Add a "save on focus loss" editor setting (disabled by default)
2021-06-17 12:50:36 +02:00
Rémi Verschelde
ba9ffbe5d7
Merge pull request #47813 from Calinou/editor-decrease-unfocused-fps-limit
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Decrease the editor FPS limit when unfocused from 20 to 10
2021-06-17 12:46:29 +02:00
Rémi Verschelde
82eb4cfc00
Merge pull request #47894 from Calinou/project-manager-add-keyboard-shortcuts
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Add keyboard shortcuts to the project manager
2021-06-17 12:41:47 +02:00
Rémi Verschelde
afd4cc702d
Merge pull request #49661 from akien-mga/main-fallback-to-projectmanager
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Main: Fixup bogus fallback to project manager with more bolognese
2021-06-17 11:42:24 +02:00
Rémi Verschelde
af3091d291
Merge pull request #49654 from akien-mga/editorsettings-auto-display-scale-factor
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EditorSettings: Factor code to compute auto display scale
2021-06-17 09:56:47 +02:00
reduz
ab2456b740
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
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* Renames for 2D and 3D
* Class name was confusing, given both 2D and 3D have a "visible" property that is unrelated to actual on-screen visibility.
* New name makes it clear that this is about visibility on screen.
2021-06-16 22:01:39 -03:00
Rémi Verschelde
bb4c464fec
Merge pull request #49258 from megalobyte/editor-fix
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Fixes for documentation search
2021-06-17 02:25:41 +02:00
Rémi Verschelde
cb471420cf
Merge pull request #49669 from fire/save-stex-null
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ERR_FAIL_NULL check file access
2021-06-17 01:55:07 +02:00
K. S. Ernest (iFire) Lee
b74bc42a43
ERR_FAIL_NULL check file access
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Null in ResourceImporterTexture::_save_stex
2021-06-16 16:13:36 -07:00
Rémi Verschelde
272a16d8ce
Merge pull request #49667 from Riteo/remove-grid-map-lock-view
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Remove GridMap's "Lock View" option and a related method.
2021-06-17 01:03:17 +02:00
Rémi Verschelde
341cb8da31
Merge pull request #49238 from Paulb23/code_edit_code_folding
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Move code folding into CodeEdit and hide line hiding API
2021-06-16 20:11:39 +02:00
Rémi Verschelde
aa2215e681
Main: Fixup bogus fallback to project manager with more bolognese
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WARNING: Hacks everywhere!
The logic in `main.cpp` is due a full rewrite as it's extremely hacky,
splitting argument parsing over several functions, with a mess of global state
and assumptions about what combinations of arguments or lack thereof should
mean in terms of what we want to read: game, editor, project manager, or
command line tools such as `--doctool`, `--export` or `--script`.
Until this is fully rewritten, this patch hacks things some more to ensure
that we don't fall back to the project manager in cases where it's not
warranted, and especially not *too late*, as it can mean that we haven't
properly initialized stuff like `EditorPaths` needed by the PM (which in turn
impacts what kind of path will be used for logs and the shader cache, etc...
the rabbit hole goes deep).
Fixes #41435 .
Fixes #49392 .
Fixes #49658 .
Fixes https://github.com/godotengine/godot/issues/38202#issuecomment-773158477 .
2021-06-16 19:11:08 +02:00
Gregory Basile
8ab13f8ace
Documentation search fixes
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Updates rich_text_label so that the built-in documentation can be searched
Previously, it would only find the first result and would not select other results
Renames "_entered" functions to "_submitted"
2021-06-16 09:43:34 -07:00
Rémi Verschelde
34e308e044
Merge pull request #47639 from timothyqiu/abbr
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Don't use the abbrevation "Sep." in UI text
2021-06-16 15:51:21 +02:00
Rémi Verschelde
f862f9a056
EditorSettings: Factor code to compute auto display scale
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Also fixes typo introduced in https://github.com/godotengine/godot/pull/48597/files#r652636544 .
2021-06-16 14:36:09 +02:00
Rémi Verschelde
37a0f4cefb
i18n: Sync translations with Weblate
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(cherry picked from commit a812779cc5
)
2021-06-16 13:48:32 +02:00
Haoyu Qiu
5046a7d1b1
Don't use the abbrevation "Sep." in UI text
2021-06-16 19:40:12 +08:00
Riteo Siuga
7cb3476a1c
Remove GridMap's "Lock View" option and a related method.
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Apparently this feature utilized a completely commented out 7+ years old
method, effectively doing nothing. Since it was designed with a completely
different editor design in mind it is pretty much incompatible and as such
it's best to remove it for now.
2021-06-16 04:14:37 +02:00
Rémi Verschelde
80d057269f
Revert "Fix SceneTreeDock::_selection_changed to handle to single selection from Multiple Selection"
2021-06-16 02:12:01 +02:00
Rémi Verschelde
e312df0972
Fix build after merge of #48598
2021-06-15 18:37:12 +02:00
Rémi Verschelde
3f01b38185
Merge pull request #48597 from Calinou/editor-scale-auto-portrait
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Handle portrait mode monitors in the automatic editor scale detection
2021-06-15 18:27:48 +02:00
Rémi Verschelde
5bd0692d0c
Merge pull request #48598 from Calinou/animation-track-editor-improve-scrolling
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Improve scrolling actions in the animation track editor
2021-06-15 18:27:06 +02:00
Rémi Verschelde
9f1f59570c
Merge pull request #48619 from Calinou/editor-autoload-rename-singleton
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Rename "Singleton" to "Global Variable" in the AutoLoad editor
2021-06-15 18:25:38 +02:00
Rémi Verschelde
fed31b1827
Merge pull request #49616 from BastiaanOlij/more_rename_transform
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Adding some more missing renames for Transform3D and Quaternion
2021-06-15 16:50:52 +02:00
Rémi Verschelde
acdcd37ad2
Merge pull request #49003 from Calinou/editor-freelook-fix-redrawing-when-not-moving
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Fix editor constantly redrawing when freelook is active with still camera
2021-06-15 16:27:08 +02:00
Bastiaan Olij
2161fd117b
Adding some more missing renames for Transform3D and Quaternion
2021-06-15 16:01:50 +02:00
Rémi Verschelde
69553166ea
Merge pull request #49083 from foxydevloper/make-easing-line-smooth
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Make easing properties drawn with anti aliasing
2021-06-15 15:44:39 +02:00
Rémi Verschelde
fbdb1e0bab
Merge pull request #49108 from LightningAA/reload-current-project-4.0
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Add the ability to reload the current project
2021-06-15 15:40:52 +02:00
Rémi Verschelde
9f8d892e4e
Merge pull request #49310 from foxydevloper/add-drag-threshold-select-mode
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Prevent accidental drags by adding drag distance threshold
2021-06-15 15:34:28 +02:00
Rémi Verschelde
be787e140e
Merge pull request #49482 from unsignedFoo/49451-fix-selection-changed-multinodeeditor
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Fix SceneTreeDock::_selection_changed to handle to single selection from Multiple Selection
2021-06-15 15:07:52 +02:00
Rémi Verschelde
3942ea68a8
Merge pull request #49604 from pfertyk/issue-49453-wrong-recent-directory-names
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Remove trailing slash from recent dir if needed
2021-06-15 14:58:05 +02:00
Rémi Verschelde
db0816e129
Merge pull request #49459 from akien-mga/fixup-editor-paths-settings
2021-06-15 14:35:37 +02:00
Yuri Sizov
d0e86c7afc
Overhaul the theme editor and improve user experience
2021-06-14 21:46:30 +03:00
Rémi Verschelde
1074017f04
Refactor editor paths validation in EditorPaths and EditorSettings
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- EditorSettings: Ensure that `create()` makes a valid singleton.
Fixes #49179 , fixes #49450 .
- EditorPaths: Cleanup code, properly set `paths_valid`.
- EditorPaths: Move more paths validation (check, mkdir) from
EditorSettings for a better separation of concerns.
- EditorPaths: Move EditorFileSystem creation of `.godot/imported`
next to other paths.
2021-06-14 19:56:20 +02:00
Rémi Verschelde
07b8fffa7c
Merge pull request #49458 from JFonS/fix_unwrap_xform
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Rename get_parent_spatial() to get_parent_node_3d()
2021-06-14 18:32:33 +02:00
Paweł Fertyk
709e71ae9c
Remove trailing slash from recent dir if needed
2021-06-14 17:51:57 +02:00
jfons
ee702334a1
Rename get_parent_spatial() to get_parent_node3d()
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Renames get_parent_spatial() to get_parent_node3d() and changes its
implementation. Before it was not returning a correct pointer if the
node wasn't added to a SceneTree. Now it uses the same implementation as
CanvasItem, which will be correct even for nodes outside a SceneTree.
2021-06-14 14:05:13 +02:00
Rémi Verschelde
12e0f10c74
Merge pull request #49227 from pycbouh/editor-theme-freeze-changes
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Prevent `Theme` resource from emitting changes during bulk operations
2021-06-13 15:44:32 +02:00
Rémi Verschelde
ef7974f3d9
Merge pull request #49526 from Chaosus/fix_textureregion_errors
2021-06-13 14:44:50 +02:00
Haoyu Qiu
1a9e3edd30
Validate parameters when adding plugins
2021-06-13 17:25:39 +08:00
kobewi
3911e71a52
Fix some virtual methods
2021-06-13 02:02:39 +02:00
Rémi Verschelde
6d98f84abb
Merge pull request #48746 from KoBeWi/bane_of_all_virtual_compatibility
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Consistently prefix bound virtual methods with _
2021-06-12 23:00:40 +02:00
Rémi Verschelde
ac73059b56
Merge pull request #49123 from aaronfranke/it-is-time
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Add a Time singleton
2021-06-12 22:55:25 +02:00
Hugo Locurcio
d1c5dd5b68
Fix game camera override tooltips being swapped
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Previously, the wrong tooltip was shown.
This also tweaks the tooltips' texts to be clearer and remove
references to "game" (since Godot is used for more than just games).
2021-06-12 19:39:34 +02:00
Yuri Roubinsky
19afaa0203
Fixed a bunch of connection errors in TextureEditorPlugin
2021-06-12 08:01:02 +03:00
kobewi
7ff135b015
Consistently prefix bound virtual methods with _
2021-06-12 00:55:52 +02:00
Rémi Verschelde
1b943dbea1
Merge pull request #49519 from Xrayez/filesystem-delete-for-everyone
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Use "Delete" in FileSystemDock on all platforms
2021-06-11 23:35:45 +02:00