Commit Graph

130 Commits

Author SHA1 Message Date
Rémi Verschelde
05372773e1
Merge pull request #89599 from timothyqiu/vegetate
Fix unexpected auto translation of editor `Tree` content
2024-03-23 21:15:39 -07:00
A Thousand Ships
79ba22a73f
Use Vector* component-wise min/max/clamp functions where applicable 2024-03-20 13:47:42 +01:00
Haoyu Qiu
8cd1ebbd6d Fix unexpected auto translation of Tree content 2024-03-18 09:31:00 +08:00
Rémi Verschelde
21e3b2111e
Merge pull request #88862 from smix8/split_physics_classes
Split monolithic physics class files
2024-02-27 16:37:07 +01:00
smix8
35dafc9fa8 Split monolithic physics class files
Splits monolithic physics class files.
2024-02-27 11:18:16 +01:00
Muller-Castro
1638c1b28f Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
Aaron Franke
c399424db9
Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
Yuri Sizov
95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
Rémi Verschelde
a3765274fb
Merge pull request #87048 from Mickeon/scene-string-names-are-a-mess
Use SceneStringNames in Skeleton3DEditorPlugin
2024-01-11 17:42:14 +01:00
Micky
3354273c9f Use SceneStringNames in Skeleton3DEditorPlugin 2024-01-10 18:17:58 +01:00
kobewi
0e8f90f4c8 Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
Yuri Sizov
e18659c69d Merge pull request #82872 from jsjtxietian/require-editor-restart-when-csg-gizmo-color-changed
Prompt require editor restart to user when gizmo color changed
2023-12-19 20:32:20 +01:00
Saracen
ed083a9fbe Fix crash when reimporting with Skeleton3D selected. 2023-10-25 21:10:57 +01:00
A Thousand Ships
f18aa00e85 Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00
jsjtxietian
b0ccd5c84f Prompt require editor restart to user when gizmo color changed 2023-10-06 15:02:03 +08:00
Hugo Locurcio
fcbf7011cc
Make 3D editor gizmos and debug shapes ignore fog
This makes them easier to see in their intended colors in scenes with fog.
2023-09-27 00:54:57 +02:00
Rémi Verschelde
8ddf73c74d
Merge pull request #81939 from YuriSizov/gui-flat-and-depressed
Replace flat buttons with flat-styled buttons with a visible pressed state
2023-09-25 17:18:29 +02:00
jsjtxietian
2679118d51 Fix skeleton 3d editor's toolbar ui deleted from wrong container 2023-09-24 11:28:46 +08:00
Yuri Sizov
4bd569be95 Replace flat buttons with flat-styled buttons with a visible pressed state 2023-09-19 22:36:29 +02:00
A Thousand Ships
75ee58fd04 [Editor] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-15 20:15:39 +02:00
Yuri Sizov
df6cd37a69 Merge pull request #81516 from YuriSizov/editor-theme-access-the-success
Fix accessing editor theme items throughout the UI
2023-09-15 19:48:14 +02:00
Yuri Sizov
8ecc0c4f47 Fix accessing editor theme items throughout the UI
This also exposes `EditorInterface::get_editor_theme`.
2023-09-15 14:51:01 +02:00
Yuri Sizov
f542dffb39 Improve the looks of 2D/3D viewport contextual toolbars 2023-09-13 13:04:55 +02:00
kobewi
6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
Rémi Verschelde
aa9e4b8ace
Merge pull request #77096 from spanzeri/skeleton-editor-cleanup-followup
Additional cleanup of bone editors
2023-08-17 11:19:44 +02:00
kobewi
267728a240 Refactor vector editor properties 2023-05-31 00:14:28 +02:00
Samuele Panzeri
55db54a9f0 Additional cleanup of editor bones
As discussed in the editor channel in RC, additional cleanup for BoneTransformEditor to move editor creation in construction and access theme in NOTIFICATION_THEME_CHANGED
2023-05-15 14:07:55 +02:00
Samuele Panzeri
a103cd76bb Fix skeleton 3d editor crash in RC3
Control notifies a theme changed before the editor has entered the tree
2023-05-15 12:12:48 +02:00
Samuele Panzeri
679ff6da0e Fix skeleton_3d & physical_bone_3d editor errors 2023-05-10 18:03:30 +02:00
Yuri Sizov
4154039832 Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00
Silc Renew
46645a34e3 Remove WARNING "ray: index" for debug from SkeletonEditor 2023-02-11 20:53:01 +09:00
Silc Renew
1459b9c24c Fix scaled_orthogonal() & subgizmo global scaling 2023-02-04 00:46:04 +09:00
SaracenOne
1594b6ffaf Improve editor handling of Skeleton3D nodes with zero bones.
Explicit warnings about creating physical skeletons
Silence errors from gizmos for 0 bone Skeleton3D nodes
More consistent naming for bone_count variables
2023-01-24 08:15:24 +00:00
Rémi Verschelde
bcaf048f33
Merge pull request #71379 from KoBeWi/destruction_of_compatibility_function
Remove set_drag_forwarding_compat()
2023-01-18 17:40:13 +01:00
kobewi
b58111588a Add EditorUndoRedoManager singleton 2023-01-16 01:11:52 +01:00
kobewi
59ea36b87c Remove set_drag_forwarding_compat() 2023-01-14 15:16:51 +01:00
Juan Linietsky
e6a4debede Change set_drag_forwarding() to use callables.
* This solution is much cleaner than the one in 3.x thanks to the use of callables.
* Works without issues in any language (no need to worry about camel or snake case).
* Editor code uses a compatibility function (too much work to redo).

Fixes #59899
2023-01-10 14:09:24 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Silc 'Tokage' Renew
aa133b60a1 Make keys deselected when keying property for animation to avoid crash 2022-12-17 06:48:22 +09:00
Markus Sauermann
9a8d53d54b Use _request_gizmo from SceneStringNames 2022-12-12 10:12:40 +01:00
trollodel
c90d0bd84f Use forward-declarations in big editor classes 2022-11-29 09:59:43 +01:00
kobewi
8a3d2f4e0c Cleanup remaining EditorUndoRedoManager usages 2022-11-24 18:56:22 +01:00
K. S. Ernest (iFire) Lee
e0b296ae82 Avoid the Skeleton3DGizmoPlugin crash when clicking in the editor. 2022-11-23 07:09:49 -08:00
souplamp
a3917039d1 capitalize skeleton3d plugin dropdown 2022-11-18 15:47:58 -06:00
Markus Sauermann
3b14f0334c Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
Rémi Verschelde
5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
Marc Gilleron
7543a5e014 Rename queue_delete => queue_free
# Conflicts:
#	editor/plugins/tiles/tiles_editor_plugin.cpp
2022-10-24 22:07:02 +01:00
kobewi
e48c5daddf Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
Micky
ae5771e1b1 Rename remaining "Spatial" in Plugins to "Node3D"
For EditorNode3DGizmo:
- `get_spatial_node` -> `get_node_3d`
- `set_spatial_node` -> `set_node_3d`

For EditorPlugin:
- `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin`
- `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin`

Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.
2022-10-04 16:27:29 +02:00