Yuri Sizov
f25233cbc9
Merge pull request #49524 from Calinou/document-editor-import-options
...
Document editor import options in the class reference
2023-07-12 17:15:19 +02:00
Yuri Sizov
6960a1d0e8
Merge pull request #78248 from felaugmar/load-svg-adjustable-scale
...
Added `Image::load_svg_from_(buffer|string)`
2023-07-12 15:09:03 +02:00
Yuri Sizov
f6d568b9e4
Merge pull request #66170 from RedMser/json-fix-invalid-escapes
...
Disallow invalid escape sequences in `JSON.parse`
2023-07-12 15:08:29 +02:00
Eoin O'Neill
8de98dbf21
Prevent double input events on gamepad when running through steam input
...
During GDC and general testing on Steam Deck units, we found that single
gamepads would often register inputs twice under certain circumstances.
This was caused by SteamInput creating a new virtual device, which Godot
registers as a second gamepad. This resulted in two gamepad devices
reporting the same button presses, often leading to buggy input response
on games with no multi-device logic and other-wise could cause intended
Steam rebindings to not work as intended (for example, swapping o and x
on a playstation pad if that feature isn't supported by the game.)
SDL gets around this by taking in a list of devices that are to be
ignored. When valve sees a controller that wants to be rebound via
SteamInput, they push a new VID/PID entry onto the environment
variable `SDL_GAMECONTROLLER_IGNORE_DEVICES` for the original gamepad
so that all game inputs can be read from the virtual gamepad instead.
This leverages the same logic as we are already using SDL gamepad
related HID mappings.
2023-07-10 15:26:33 -07:00
bruvzg
008d3de1e9
FreeType: Update to version 2.13.1
2023-07-10 12:04:02 +03:00
Rémi Verschelde
83cc5d4914
Merge pull request #79202 from MewPurPur/fix-pad-zeros-error
...
Fix erroneous `pad_zeros()` warning
2023-07-08 18:23:53 +02:00
Rémi Verschelde
73ca58b45f
Merge pull request #78701 from Calinou/joy-button-name-tweak-xbox-menu
...
Mention Xbox menu button by name in Start button description
2023-07-08 18:17:21 +02:00
Rémi Verschelde
0c1442f82a
Merge pull request #78551 from AThousandShips/call_rpc
...
Fix `rpc` calls with binds
2023-07-08 18:15:41 +02:00
Rémi Verschelde
91f029e912
Merge pull request #74012 from myaaaaaaaaa/remove-tap
...
Remove unused `threaded_array_processor.h`
2023-07-08 18:15:15 +02:00
Danil Alexeev
c1b450566a
GDScript: Add `@deprecated` and `@experimental` doc comment tags
2023-07-08 18:13:19 +03:00
MewPurPur
cc5500f7de
Fix erroneous pad_zeros warning
2023-07-08 16:16:01 +03:00
Ninni Pipping
7752a0d8d1
Fix range error for `Array.slice`
2023-07-07 23:19:42 +02:00
Angad Kambli
9c6c2f09e0
Check parameter validity in `Object::set_script`
...
Fixes #46120 .
2023-07-07 16:13:33 +02:00
Rémi Verschelde
f1e63b808a
Merge pull request #79101 from akien-mga/linux-unbundle-brotli
...
Linux: Allow unbundling brotli to use system library
2023-07-07 08:35:44 +02:00
Rémi Verschelde
8a84a3914e
Merge pull request #79087 from Daylily-Zeleen/daylily-zeleen/fix_shell_show_in_file_manager
...
Fix the fallback logic of `OS::shell_show_in_file_manager`.
2023-07-07 08:34:31 +02:00
Rémi Verschelde
5ee36d119f
Merge pull request #78935 from timothyqiu/zip-pack
...
Fix error when non-ASCII characters in resource pack path
2023-07-07 08:30:56 +02:00
Rémi Verschelde
862a2841c0
Merge pull request #78845 from RandomShaper/fix_wtp_zero_batch_lazy
...
Fix zero-sized WorkerThreadPool not processing group tasks
2023-07-07 08:27:43 +02:00
Rémi Verschelde
153c4a4c4f
Linux: Allow unbundling brotli to use system library
2023-07-06 15:26:38 +02:00
Daylily-Zeleen
9dd9818c88
Fixed the fallback logic of OS::shell_show_in_file_manager
2023-07-06 13:16:04 +08:00
Pedro J. Estébanez
cac4d44cde
Re-enable docs cache with fixes
2023-07-05 10:44:58 +02:00
bruvzg
0e8cb304a5
[Terminal Output] Reset text properties after `print_rich`.
2023-07-04 14:09:28 +03:00
Rémi Verschelde
cdd2313ba2
Merge pull request #78977 from RandomShaper/workaround_tls_shutdown
...
Workaround resource loading crashes due to buggy TLS
2023-07-03 19:43:07 +02:00
Pedro J. Estébanez
3a6527d6d3
Let user know about dead instances in deferred calls
2023-07-03 17:57:49 +02:00
Rémi Verschelde
03f0e5eb15
Merge pull request #78974 from RandomShaper/fix_wtp_safe_flag
...
Fix management of safe-for-nodes flag in ResourceLoader and WorkerThreadPool
2023-07-03 15:26:28 +02:00
Pedro J. Estébanez
41c0785636
Workaround resource loading crashes due to buggy TLS
2023-07-03 13:54:55 +02:00
kobewi
244968c8d1
Allow change import type without restarting editor
2023-07-03 13:24:24 +02:00
Pedro J. Estébanez
30925fcfb0
Fix management of safe-for-nodes flag in ResourceLoader and WorkerThreadPool
2023-07-03 12:27:57 +02:00
Gabor Koncz
a2ede8c4da
Fix GDVIRTUAL_NATIVE_PTR
...
This commit fixes the usage of GDExtensionPtr and GDExtensionConstPtr
in GDExtension by introducing the required VariantInternalAccessor
specializations.
Sponsored by Migeran (https://migeran.com )
2023-07-03 10:52:02 +02:00
Haoyu Qiu
df5c68af99
Fix error when non-ASCII characters in resource pack path
2023-07-02 16:09:57 +08:00
RedMser
427b293c7d
Disallow invalid escape sequences in JSON.parse
2023-06-30 21:28:36 +02:00
Pedro J. Estébanez
28d0d56a69
Fix zero-sized WorkerThreadPool not processing group tasks
2023-06-29 19:44:42 +02:00
Pedro J. Estébanez
5301bbb3a5
Support loading of translations on threads
2023-06-29 16:48:55 +02:00
Valery Zhuk
818cee6184
add explicit default initialization for flag in undo redo operation
2023-06-28 21:57:47 +03:00
RedworkDE
2c0caa5828
Allow renaming child nodes in `_ready`
2023-06-26 13:25:48 +02:00
Hugo Locurcio
1621b4e2b1
Mention Xbox menu button by name in Start button description
...
Microsoft officially calls it the Menu button:
https://support.xbox.com/en-US/help/hardware-network/controller/get-to-know-your-xbox-series-x-s-controller
2023-06-26 09:41:54 +02:00
Pedro J. Estébanez
c85beb8106
Refactor CallQueue flushing for clarity
2023-06-23 13:27:34 +02:00
Felipe Augusto Marques
26eb3db234
Added Image's `load_svg_from_(buffer|string)`
...
No core dependency to the svg module.
2023-06-23 00:43:43 -03:00
Rémi Verschelde
de3d4e3cec
Merge pull request #78517 from AThousandShips/callable_serialize
...
Ensure `RID`, `Callable`, and `Signal` are stored as strings
2023-06-22 18:30:51 +02:00
Rémi Verschelde
100082b3ac
Merge pull request #74760 from lassade/unicode-err-uses-replacement-char
...
Don't append non unicode scalar values on the string, instead use the unicode replacement char
2023-06-22 18:30:04 +02:00
Ninni Pipping
9159208ed1
Ensure `RID`, `Callable`, and `Signal` are stored as strings
...
Prevents parser errors in `.tscn` and `.tres` files where the assignment
would otherwise be empty.
2023-06-22 17:01:08 +02:00
Yuri Sizov
b0299c9ad1
Merge pull request #76586 from rcorre/register-language-race
...
Fix a race condition in ScriptServer
2023-06-22 12:44:25 +02:00
Ninni Pipping
7d174c8dfe
Fix `rpc` calls with binds
2023-06-22 11:07:53 +02:00
Ryan Roden-Corrent
731a13a1ba
Fix race in ScriptServer.
...
Fixes #76581 .
TSAN flagged this issue on starting the editor:
1. main calls register_core_types, which calls IP::create(), which calls Thread::start on the resolver thread
2. Thread::callback calls ScriptServer::thread_enter(), as "Scripts may need to attach a stack."
3. ScriptServer::thread_enter() accesses ScriptServer::_languages, which is still being initialized on the main thread by initialize_gdscript_module
This fixes the issue by skipping thread enter/exit notifications if languages have not finished initializing yet.
I'm assuming that notifying un-initialized languages of thread starts/stops would have been pointless anyways. If we need to somehow notify languages of threads before the languages initialize, we'll need a different solution.
```
Godot Engine v4.0.2.stable.custom_build.7a0977ce2 - https://godotengine.org
==================
WARNING: ThreadSanitizer: data race (pid=9426)
Write of size 4 at 0x55615b187cd0 by main thread:
#0 ScriptServer::register_language(ScriptLanguage*) /home/rcorre/src/godot/godot/core/object/script_language.cpp:177:28 (godot.linuxbsd.editor.x86_64.llvm.san+0x9e52ab9) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#1 initialize_gdscript_module(ModuleInitializationLevel) /home/rcorre/src/godot/godot/modules/gdscript/register_types.cpp:118:3 (godot.linuxbsd.editor.x86_64.llvm.san+0x36f9c6f) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#2 initialize_modules(ModuleInitializationLevel) /home/rcorre/src/godot/godot/modules/register_module_types.gen.cpp:93:2 (godot.linuxbsd.editor.x86_64.llvm.san+0x2f50499) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#3 Main::setup2(unsigned long) /home/rcorre/src/godot/godot/main/main.cpp:1961:2 (godot.linuxbsd.editor.x86_64.llvm.san+0x2f1d40d) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#4 Main::setup(char const*, int, char**, bool) /home/rcorre/src/godot/godot/main/main.cpp:1879:10 (godot.linuxbsd.editor.x86_64.llvm.san+0x2f16370) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#5 main /home/rcorre/src/godot/godot/platform/linuxbsd/godot_linuxbsd.cpp:61:14 (godot.linuxbsd.editor.x86_64.llvm.san+0x2e67e1f) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
Previous read of size 4 at 0x55615b187cd0 by thread T1:
#0 ScriptServer::thread_enter() /home/rcorre/src/godot/godot/core/object/script_language.cpp:244:22 (godot.linuxbsd.editor.x86_64.llvm.san+0x9e54aed) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#1 Thread::callback(unsigned long, Thread::Settings const&, void (*)(void*), void*) /home/rcorre/src/godot/godot/core/os/thread.cpp:61:2 (godot.linuxbsd.editor.x86_64.llvm.san+0x9464ab0) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#2 void std::__invoke_impl<void, void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>(std::__invoke_other, void (*&&)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long&&, Thread::Settings&&, void (*&&)(void*), void*&&) /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/invoke.h:61:14 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#3 std::__invoke_result<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>::type std::__invoke<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>(void (*&&)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long&&, Thread::Settings&&, void (*&&)(void*), void*&&) /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/invoke.h:96:14 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283)
#4 void std:🧵 :_Invoker<std::tuple<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>>::_M_invoke<0ul, 1ul, 2ul, 3ul, 4ul>(std::_Index_tuple<0ul, 1ul, 2ul, 3ul, 4ul>) /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/std_thread.h:258:13 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283)
#5 std:🧵 :_Invoker<std::tuple<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>>::operator()() /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/std_thread.h:265:11 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283)
#6 std:🧵 :_State_impl<std:🧵 :_Invoker<std::tuple<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>>>::_M_run() /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/std_thread.h:210:13 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283)
#7 execute_native_thread_routine /usr/src/debug/gcc/gcc/libstdc++-v3/src/c++11/thread.cc:82:18 (libstdc++.so.6+0xd72c2) (BuildId: 6fe66a2d539a78c993bd2d377e00fad389220963)
Location is global 'ScriptServer::_language_count' of size 4 at 0x55615b187cd0 (godot.linuxbsd.editor.x86_64.llvm.san+0xbf46cd0)
Thread T1 (tid=9431, running) created by main thread at:
#0 pthread_create <null> (godot.linuxbsd.editor.x86_64.llvm.san+0x2de5776) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#1 __gthread_create /usr/src/debug/gcc/gcc-build/x86_64-pc-linux-gnu/libstdc++-v3/include/x86_64-pc-linux-gnu/bits/gthr-default.h:663:35 (libstdc++.so.6+0xd73a9) (BuildId: 6fe66a2d539a78c993bd2d377e00fad389220963)
#2 std:🧵 :_M_start_thread(std::unique_ptr<std:🧵 :_State, std::default_delete<std:🧵 :_State>>, void (*)()) /usr/src/debug/gcc/gcc/libstdc++-v3/src/c++11/thread.cc:147:37 (libstdc++.so.6+0xd73a9)
#3 IP::IP() /home/rcorre/src/godot/godot/core/io/ip.cpp:347:19 (godot.linuxbsd.editor.x86_64.llvm.san+0x962cbcd) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#4 IPUnix::IPUnix() /home/rcorre/src/godot/godot/drivers/unix/ip_unix.cpp:261:9 (godot.linuxbsd.editor.x86_64.llvm.san+0x4aee599) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#5 IPUnix::_create_unix() /home/rcorre/src/godot/godot/drivers/unix/ip_unix.cpp:258:9 (godot.linuxbsd.editor.x86_64.llvm.san+0x4aee599)
#6 IP::create() /home/rcorre/src/godot/godot/core/io/ip.cpp:339:9 (godot.linuxbsd.editor.x86_64.llvm.san+0x962ca5e) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#7 register_core_types() /home/rcorre/src/godot/godot/core/register_core_types.cpp:279:7 (godot.linuxbsd.editor.x86_64.llvm.san+0x93e2333) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#8 Main::setup(char const*, int, char**, bool) /home/rcorre/src/godot/godot/main/main.cpp:690:2 (godot.linuxbsd.editor.x86_64.llvm.san+0x2f08a49) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#9 main /home/rcorre/src/godot/godot/platform/linuxbsd/godot_linuxbsd.cpp:61:14 (godot.linuxbsd.editor.x86_64.llvm.san+0x2e67e1f) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
SUMMARY: ThreadSanitizer: data race /home/rcorre/src/godot/godot/core/object/script_language.cpp:177:28 in ScriptServer::register_language(ScriptLanguage*)
```
Co-authored-by: Pedro J. Estébanez <RandomShaper@users.noreply.github.com>
2023-06-21 09:52:10 -04:00
Jan Haller
9ddd3c2af6
GDExtension `@since` attribute
...
All GDExtension function pointer types are versioned using a `@since` attribute, denoting the Godot minor version in
which they were introduced. This allows bindings to query if a feature is available for a target API version, or provide
a polyfill/fallback for it. It also serves as documentation for humans giving a feeling about recency of features.
2023-06-21 12:47:48 +02:00
Yuri Sizov
329652b6fe
Merge pull request #78392 from Gallilus/master
...
Fix `Ref<>.is_valid()` for ScriptInstanceExtension
2023-06-20 21:19:20 +02:00
David Cambré
ceed30c442
Fix Ref<>.is_valid() for ScriptInstanceExtension
...
Only check the reference not the value.
2023-06-20 19:45:47 +02:00
Rémi Verschelde
248e5245e4
Merge pull request #73540 from mashumafi/fix-typed-array-add
...
Fix: Typed arrays aren't working with +
2023-06-20 15:12:39 +02:00
myaaaaaaaaa
5cc961627d
Avoid sorting CallableCustomMethodPointers by their actual address values
2023-06-20 08:40:01 -04:00
Ninni Pipping
e344bab8af
Handle RID validator overflow
2023-06-20 13:20:17 +02:00
Rémi Verschelde
217a20a8a0
Merge pull request #78448 from akien-mga/black-23.3.0
...
CI: Update static checks to black 23.3.0
2023-06-20 00:05:39 +02:00
Rémi Verschelde
fa971b7b5e
Merge pull request #77361 from jpcerrone/fix_pck_path_inconsistencies
...
Fix PCK file path inconsistencies
2023-06-20 00:02:22 +02:00
Rémi Verschelde
e4deaa2727
Merge pull request #76787 from RedworkDE/avoid-localvector-copy
...
Avoid making unnecessary copies of `LocalVector`
2023-06-20 00:01:55 +02:00
Rémi Verschelde
c9c941e339
CI: Update static checks to black 23.3.0
...
And apply it to the codebase, removing empty lines at the start of blocks.
2023-06-19 23:33:02 +02:00
Rémi Verschelde
867ea7fe59
Merge pull request #74730 from MarioLiebisch/fix-74726
...
Fix read-only dictionaries adding missing keys
2023-06-19 21:38:38 +02:00
Rémi Verschelde
92ca08311c
Merge pull request #47996 from madmiraal/fix-17430
...
Fix `OS.find_scancode_from_string()` not working with modifiers
2023-06-19 15:39:06 +02:00
andybarcia
553f4f8dce
Improve error reporting when parsing CSV translation file
...
Fixes #46682 .
Also fix unit test suite to separate generic FileAccess CSV testing
from using CSV as translation. And add more CSV translation tests.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-06-19 12:47:44 +02:00
Rémi Verschelde
914cc1d6f5
Merge pull request #78419 from Bromeon/bugfix/uninit-ptr-signature
...
GDExtension: `Uninitialized*Ptr` for constructors/converters using placement new
2023-06-19 10:28:31 +02:00
Rémi Verschelde
b8bf28e2b6
Merge pull request #75758 from Pylgos/fix-gdextension-variant-construction
...
Fix GDExtension Variant type conversion
2023-06-19 10:27:20 +02:00
Jan Haller
618507eb89
GDExtension: `Uninitialized*Ptr` for constructors/converters using placement new
...
These methods construct their destination in-place, but the parameters are not declared using the `Uninitialized*Ptr` pointer types.
2023-06-18 23:14:10 +02:00
Rémi Verschelde
127e9d65cf
Merge pull request #78368 from MatthewLJensen/delaunay-fixes
...
Consider all triangles for retention in Delaunay Triangulation
2023-06-18 16:33:04 +02:00
Rémi Verschelde
fc42065281
Merge pull request #76548 from komugi1211s/tilemap-ctrl-shift-edit-crash-fix
...
Fix crashes due to stack overflow when painting a large area in tile map
2023-06-18 16:29:23 +02:00
Rémi Verschelde
1a62f1e4fc
Merge pull request #74741 from vnen/variant-not-for-everyone
...
Allow boolean operators for all Variant types
2023-06-18 16:28:10 +02:00
fuzzy@home
09fa22002a
fixes #76473 , where filling a large amount of tiles all at once crashes
...
the engine due to segmentation fault.
2023-06-18 22:32:23 +09:00
Matthew Jensen
8b188bda52
Consider all triangles for retention in Delaunay Triangulation
2023-06-17 11:18:30 -04:00
Rémi Verschelde
c209ad222c
Merge pull request #78326 from KoBeWi/0110010001100101011000110110010101101110011000110111100101011111011001010110010001101001011101000110111101110010
...
Fix missing UID handling for binary formats
2023-06-16 16:53:38 +02:00
Rémi Verschelde
c65aba7aff
Merge pull request #78321 from ajreckof/fix-wrong-alphabetical-order-in-autocompletion-sorting
...
Fix wrong order in autocompletion sorting with empty string to complete.
2023-06-16 16:52:27 +02:00
ajreckof
e9a2060b27
Fix wrong alphabetical order in autocompletion sorting.
...
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-06-16 14:04:07 +02:00
kobewi
313c0c7f5d
Fix missing UID handling for binary formats
2023-06-16 13:40:10 +02:00
Rémi Verschelde
d101244d1b
Merge pull request #74641 from dalexeev/fix-bitfield-enum-warnings
...
Display `BitField[Enum]` in docs to distinguish from `Enum`
2023-06-16 10:18:46 +02:00
Rémi Verschelde
6fb391bc23
Fix various typos with codespell
...
And ignore some false positives introduced by recent versions of codespell.
2023-06-16 08:45:35 +02:00
Danil Alexeev
eb391d3302
Display `BitField[Enum]` in docs to distinguish from `Enum`
2023-06-15 17:23:02 +03:00
Rémi Verschelde
8c5c29f2a3
Merge pull request #78061 from dsnopek/gdextension-class-not-exposed
...
Fix wrapping Object's in GDExtension that aren't exposed
2023-06-15 10:50:27 +02:00
Rémi Verschelde
0b30785bca
Merge pull request #75438 from ronyeh/typo
...
Fix typo on "autoremapping".
2023-06-15 10:39:44 +02:00
Hugo Locurcio
8352122e70
Document editor import options in the class reference
...
Tooltips are displayed when hovering import options, both in the Import
dock and in the import defaults editor (which is in the Project Settings).
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-06-15 08:30:48 +02:00
RedworkDE
92f13ba9ea
C#: Unify project name handling and fix issues with the handling of some special characters
...
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-06-14 21:07:58 +02:00
kleonc
77b8e0fcb7
Allow setting negative WorldBoundaryShape2D.distance through the editor
2023-06-14 14:54:00 +02:00
ajreckof
81aa5ad999
add backward_undo_ops as property for action
2023-06-13 15:32:05 +02:00
Aaron Franke
7e9b5e59d4
Make a header for VariantUtilityFunctions
2023-06-12 11:29:42 -05:00
Rémi Verschelde
e95decf343
Merge pull request #78111 from sbarkeha/master
...
Fix infinite loop on EOF in the command line debugger
2023-06-12 14:15:54 +02:00
Rémi Verschelde
35ff936b93
Merge pull request #77055 from lawnjelly/input_just_pressed_4
...
Input - fix just pressed and released with short presses
2023-06-12 14:13:52 +02:00
lawnjelly
a3ef092f18
Input - fix just pressed and released with short presses
...
Previously if an action was both pressed and released on the same tick or frame, `is_action_just_pressed()` would return false, resulting in missed input.
This PR separately the timestamp for pressing and releasing so each can be tested independently.
2023-06-12 11:14:58 +01:00
Rémi Verschelde
91e2859cd3
Merge pull request #77748 from DevanOBoyle/fix/ignore_false_button_error
...
Skip error messages for buttons that don't exist
2023-06-12 11:38:43 +02:00
Devan OBoyle
ed02d515e0
Skip error messages for buttons that don't exist
2023-06-11 21:25:29 -07:00
Aaron Franke
5654d40367
Don't use a const reference for the enum constructor in Variant
2023-06-11 15:13:05 -05:00
Simon Barkehanai
4ecad8dea3
Fix infinite loop on EOF in the command line debugger
...
When using the command line debugger (godot -d) on Unix systems, when
entering an EOF (ctrl+D), the debugger enters an infinite loop.
Adding a check for EOF in the debugger loop exits the debugger when EOF
is entered.
Fixes #50170 .
2023-06-11 04:20:22 -07:00
Rémi Verschelde
37d1dfef9d
Merge pull request #78000 from RandomShaper/let_users_mess_up
...
Let user scripts disable thread safety checks
2023-06-10 12:12:13 +02:00
Pylgos
d7eb7108f0
Fix gdextension variant type conversion
2023-06-10 10:52:17 +09:00
David Snopek
36f4b99638
Fix wrapping Object's in GDExtension that aren't exposed
2023-06-09 13:41:57 -05:00
Pedro J. Estébanez
2b001db76e
Let user scripts disable thread safety checks
2023-06-09 18:24:01 +02:00
myaaaaaaaaa
e28868e30c
Implement parallel foreach() for easier multithreading
2023-06-09 08:27:32 -04:00
Rémi Verschelde
577ab3c565
Merge pull request #75746 from ajreckof/order_autocomplete
...
Sort code autocompletion with rules
2023-06-08 18:14:31 +02:00
Rémi Verschelde
b761c3a54d
Merge pull request #77974 from RandomShaper/fix_gdscr_th_start
...
Mark thread name setup safe for nodes
2023-06-08 16:55:51 +02:00
Pedro J. Estébanez
543689eeed
Mark thread name setup safe for nodes
2023-06-08 09:54:41 +02:00
David Snopek
ef9cb793d3
Remove GDExtension compatibility code for Godot 4.0
2023-06-07 13:01:42 -05:00
Rémi Verschelde
aa5dfff3f0
Merge pull request #77410 from dsnopek/object-pointer-pointer-encoding
...
Standardize Object ptrcall encoding on `Object **`
2023-06-07 13:31:49 +02:00
Rémi Verschelde
2a1bc05901
Merge pull request #77469 from lyuma/skeleton_ik_roll_fix
...
Fix for SkeletonIK3D interpolation and bone roll
2023-06-06 20:39:46 +02:00
Lyuma
9aa46bf3f5
Fix for SkeletonIK3D interpolation and bone roll
...
Fix bug in internal Basis::rotate_to_align function (also used with identity Basis in scene/resources/curve.cpp)
Use ChainItem children rather than local bone rest to determine IK bone roll to match Godot 3.x behavior
2023-06-05 20:44:45 -07:00
Rémi Verschelde
f00c971b81
Merge pull request #63168 from Levrault/master
...
Fix: InputEventJoypadMotion should trigger only once on a vslider
2023-06-05 18:04:39 +02:00
Luc-Frédéric Langis
166ca77f20
feat(gamepad): improve gamepad behavior with slider and popup_menu
2023-06-05 10:20:46 -04:00
Rémi Verschelde
3dd0307f3f
Merge pull request #76348 from warriormaster12/pipeline-cache
...
Implement Vulkan pipeline caching
2023-06-01 00:40:33 +02:00