Commit Graph

1320 Commits

Author SHA1 Message Date
bruvzg
082b420c0a
Implement OS.execute_with_pipe method to run process with redirected stdio.
Implement `pipe://*` path handling for creation of named pipes.
2024-03-27 11:41:16 +02:00
ppphp
d4e1a74efb Add 'override' mark to ResourceFormat class 2024-03-25 04:06:34 +08:00
Rémi Verschelde
d5f944ff10
Merge pull request #89261 from paulloz/core/fix-script-reloading-outside-script-editor
Fix how scripts reload outside of ScriptEditor
2024-03-24 01:15:23 +01:00
Paul Joannon
63674648fb
Fix how scripts reload outside of ScriptEditor 2024-03-18 10:29:06 +01:00
Rémi Verschelde
453485aede
Merge pull request #89270 from Repiteo/enforce-typename-in-templates
Enforce template syntax `typename` over `class`
2024-03-14 22:34:37 +01:00
Rémi Verschelde
0475011c66
Merge pull request #82084 from ogapo/pr/pck-cache-merge
Merge `uid_cache.bin` and `global_script_class_cache.cfg` after mounting PCKs
2024-03-11 14:01:16 +01:00
Rémi Verschelde
1c8ef9e252
Merge pull request #89251 from KoBeWi/fastpector
Speed up inspector updates for TileMap
2024-03-09 00:52:09 +01:00
Rémi Verschelde
baf75d048c
Merge pull request #87448 from nfrmtk/check-buffer-size
Add check for negative `buffer_size` inside `StreamPeerGZIP::start_(de)compression`
2024-03-09 00:52:01 +01:00
nfrmtk
da886006a0 add check for negative buffer_size inside start_(de)compression method. 2024-03-08 17:49:48 +03:00
Thaddeus Crews
9903e6779b
Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
kobewi
7319b612f3 Speed up inspector updates for TileMap 2024-03-07 18:01:30 +01:00
Ryan
42ce14043e
Expose scene unique id functionality in Resource 2024-03-07 14:53:58 +01:00
David Nikdel
5e6adb4a2d Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs
fixes godotengine#82061
fixes godotengine#61556

Also, distinguish between main pack and DLC packs.
It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup.
- project.godot/project.binary file
- extension_list.cfg
- app icon and boot_splash
- .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
2024-03-06 12:14:21 -05:00
bruvzg
bf8ec7b81b
[Export] Use relative file base offset for embedded PCK. 2024-03-06 14:02:01 +02:00
Rémi Verschelde
172b254687
Merge pull request #88664 from RandomShaper/res_load_modes
Enhance cache modes in resource loading
2024-02-29 13:54:07 +01:00
Rémi Verschelde
7462b1a0b2
Merge pull request #88561 from RandomShaper/res_load_safer
Improve thread safety of resource loading
2024-02-29 13:53:58 +01:00
Pedro J. Estébanez
84b85d894c Improve thread safety of resource loading 2024-02-28 15:19:22 +01:00
Pedro J. Estébanez
5e144022e7 Enhance cache modes in resource loading
- Unify documentation, hoping to clear misconcepctions about about propagation of the cache mode across dependant loads.
- Clarify in docs that `CACHE_MODE_REPLACE` now also works on the main resource (from #87008).
- Add two recursive modes, counterparts of `CACHE_MODE_REPLACE` and `CACHE_MODE_IGNORE`, since it seems some need them (see #59669, #82830).
- Let resources, even loaded with one of the ignore-cache modes, get a path, which is useful for tools.
2024-02-26 14:59:04 +01:00
Pedro J. Estébanez
851f1d49d7 Remove spammy dev-mode message about load deadlock prevention 2024-02-23 14:54:03 +01:00
Rémi Verschelde
eac054f1cc
Merge pull request #87971 from bruvzg/font_no_image_dup
[TextServer / Font] Do not duplicate images to prevent unnecessary embedding.
2024-02-15 17:35:36 +01:00
Muller-Castro
a8bc9f3e78 Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
Rémi Verschelde
dc99c8d4a4
Merge pull request #87008 from KoBeWi/cache_mode_replace_fixes²
Fix² behavior of ResourceFormatLoader `CACHE_MODE_REPLACE`
2024-02-13 23:43:18 +01:00
Rémi Verschelde
b457a30311
Merge pull request #87628 from YuriSizov/assets-bigger-better-errors
Improve error reporting in the asset library and in related types
2024-02-09 18:09:16 +01:00
A Thousand Ships
684752e75b
Replace error checks against size with is_empty 2024-02-09 12:50:15 +01:00
bruvzg
19f1d5afa9
[TextServer / Font] Do not duplicate images to prevent unnecessary embedding. 2024-02-05 10:38:32 +02:00
vittorioromeo
71e0082ab0 Extract 'SafeBinaryMutex' to separate header
This change simply extracts 'SafeBinaryMutex' from 'mutex.h' to
    'safe_binary_mutex.h', in an effort to reduce the compilation
    speed impact of including `mutex.h`.
2024-02-04 16:59:54 +01:00
scgm0
2dae53c316
Explicitly initialize all of FileAccess::create_func[ACCESS_MAX] 2024-01-31 10:46:14 +01:00
Rémi Verschelde
3dfedd69ea
Merge pull request #87711 from matthew1006/threaded-loading-progress-fix
Fix `ResourceLoader.load_threaded_get_status` returning `[0]` constantly in exported projects.
2024-01-30 17:48:11 +01:00
Rémi Verschelde
b65c495d6e
Merge pull request #86845 from RandomShaper/no_load_regress
Avoid regressing in progress reporting in resource load
2024-01-29 21:33:00 +01:00
Matthew Edwards
7565d1f3ab Push p_original_path into load_paths_stack and sub_tasks instead of p_path. 2024-01-29 17:27:57 +00:00
Yuri Sizov
815038962f Improve error reporting in the asset library and in related types
This also makes errors related to asset image loading
verbose-only, because, frankly, users can't do much about
those errors. Spamming them with error messages
about some assets on the frontend being broken
is pointless.
2024-01-26 20:33:22 +01:00
ACB
2561f6fc52 Fix FileAccessMemory off by one error in eof_reached 2024-01-25 10:35:51 +01:00
Rémi Verschelde
0bcc0e92b3
Merge pull request #86730 from reduz/64-bit-cowdata
Promote CowData to 64 bits
2024-01-19 18:46:11 +01:00
Juan Linietsky
24fe0715b5 Promote CowData to 64 bits
Fixes a lot of bugs, please help me fill the list.
2024-01-19 17:41:10 +01:00
Rémi Verschelde
26b1fd0d84
Merge pull request #87029 from bruvzg/info_plist_keys
[macOS/iOS export] Add option to set custom Info.plist data.
2024-01-11 20:46:02 +01:00
bruvzg
491077239c
[macOS/iOS export] Add option to set custom Info.plist data. 2024-01-11 21:05:35 +02:00
RedMser
608b5d2e07 Fix recursive resource local to scene
Any resource that contains other local to scene resources inside of
arrays or dictionaries will now be duplicated and configured.

The case where a scene's node has an exported array/dictionary
property containing local to scene resources is NOT handled here.
2024-01-11 20:02:14 +01:00
Rémi Verschelde
ed0be57bff
Merge pull request #87062 from aaronfranke/exr-grayscale-false
Give EXR saving methods a default value of false like the bindings
2024-01-11 17:43:02 +01:00
Rémi Verschelde
dc79e956b6
Merge pull request #86587 from RandomShaper/wtp_enhance
Enhance & fix `WorkerThreadPool`
2024-01-11 17:38:09 +01:00
Aaron Franke
a120f11c1e
Give EXR saving methods a default value of false like the bindings 2024-01-10 15:53:40 -06:00
kobewi
2e09985c0d Fix² behavior of ResourceFormatLoader CACHE_MODE_REPLACE 2024-01-09 16:01:37 +01:00
Rémi Verschelde
9ca3d3ec83
Revert "Fix behavior of ResourceFormatLoader CACHE_MODE_REPLACE" 2024-01-09 10:49:14 +01:00
Pedro J. Estébanez
9444d297ed WorkerThreadPool: Overhaul scheduling and synchronization
This commits rewrites the sync logic in a way that the
`use_system_threads_for_low_priority_tasks` setting, which was added due to
the lack of a cross-platform wait-for-multiple-objects functionality, can be
removed (it's as if it was effectively hardcoded to `false`).

With the new implementation, we have the best of both worlds: threads don't
have to poll, plus no bespoke threads are used.

In addition, regarding deadlock prevention, since not every possible case of
wait-deadlock could be avoided, this commits removes the current best-effort
avoidance mechanisms and keeps only a simple, pessimistic way of detection.

It turns out that the only current user of deadlock prevention, ResourceLoader,
works fine with it and so every possible situation in resource loading is now
properly handled, with no possibilities of deadlocking. There's a comment in
the code with further details.

Lastly, a potential for load tasks never being awaited/disposed is cleared.
2024-01-08 12:45:42 +01:00
Pedro J. Estébanez
f5ca58d32f Avoid regressing in progress reporting in resource load 2024-01-05 19:33:58 +01:00
Rémi Verschelde
d1b7c60afc
Merge pull request #77712 from nklbdev/Fix_lossless_formats_in_PortableCompressedTexture2D
Fix lossless formats in PortableCompressedTexture2D
2024-01-05 12:02:14 +01:00
nklbdev
47d991678d Fix lossless formats in PortableCompressedTexture2D
Update scene/resources/portable_compressed_texture.cpp

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-05 00:11:01 +05:00
Rémi Verschelde
0fa767beff
Merge pull request #84508 from jsjtxietian/clean-copy
Clean unnecessary copy detected by clang-tidy
2024-01-04 14:25:58 +01:00
Rémi Verschelde
6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
Yuri Sizov
6fc92e1d05 Merge pull request #84611 from AThousandShips/encode_invalid
Prevent encoding/decoding objects that cannot be instantiated
2023-12-19 20:32:42 +01:00
Yuri Sizov
d8a65b3f46 Merge pull request #85464 from KoBeWi/only_say_verbose_when_not_verbose
Improve message about resources in use at exit
2023-12-19 13:01:59 +01:00