Bojidar Marinov
ca72a4806f
Make doc_status output a bit more markdown-friendly, hide some prints
2017-09-16 13:47:44 +03:00
Roger Smith
f818448199
Refactor the BoxContainer and BoxShape classes
2017-09-16 18:39:00 +12:00
Roger Smith
cbe7e9e309
Rewrite the AcceptDialog class
2017-09-16 14:56:04 +12:00
Rémi Verschelde
62cb43bb8d
doc: Sync classref with current source
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[ci skip]
2017-09-16 01:46:29 +02:00
Daniel J. Ramirez
e23454d5c3
Update doc status generator.
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[ciskip]
2017-09-15 12:12:22 -05:00
Przemysław Gołąb (n-pigeon)
c32d857480
Spatial, Transform and Transform2D documentation tweaks
2017-09-15 09:16:30 +02:00
Jeroen
ca5abae1e7
Fix 2 typos
2017-09-14 10:31:43 +02:00
William Taylor
b1894e6016
Fix up examples/descriptions based on feedback. Added more content
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In @GDScript added previous changes that went missing. added more descriptions and code examples
2017-09-13 23:07:19 -07:00
Rémi Verschelde
cc30e2a9a5
doc: Sync classref with current source
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[ci skip]
2017-09-13 20:56:23 +02:00
Rémi Verschelde
375378b4e8
Merge pull request #11226 from StraToN/docssprint-atlastexture-2
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Documentation for AtlasTexture.
2017-09-13 20:22:59 +02:00
Rémi Verschelde
e6a3ea1e26
Merge pull request #11209 from djrm/pr_docs
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Added documentation for ClassDB and Marshalls
[ci skip]
2017-09-13 20:22:29 +02:00
Daniel J. Ramirez
2551647690
Added documentation for ClassDB and Marshalls
2017-09-13 12:43:12 -05:00
Julian Murgia
cb3bb26521
Documentation for AtlasTexture.
2017-09-13 13:37:33 +02:00
Rémi Verschelde
a4005221f5
doc: Sync classref with current source
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[ci skip]
2017-09-13 08:53:01 +02:00
Juan Linietsky
4f929a0fdf
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
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recognize them.
2017-09-12 17:45:41 -03:00
Julian Murgia
b7a0a77f4f
Documentation for AtlasTexture.
2017-09-12 21:58:22 +02:00
Juan Linietsky
50bc1f2922
Merged docs and small correction to lowdpi feature (it supports windows now)
2017-09-12 11:40:18 -03:00
Juan Linietsky
512b9fbf4a
Fixed conflict in len() function
2017-09-12 10:51:24 -03:00
Franco Falleti
69017974be
Document AStar ( #11056 )
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Add code examples
2017-09-12 15:02:57 +02:00
Rémi Verschelde
aebf4fb48c
Merge pull request #11106 from hpvb/documentation-fix-poolarrays
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Correct the Pool*Array documentation
2017-09-12 15:02:22 +02:00
aarroz
017e6e8a4c
Added descriptions to AudioEffect, AudioEffectAmplify, and AudioEffecChorus
2017-09-12 15:01:55 +02:00
Rémi Verschelde
574fdf89be
Merge pull request #11083 from BastiaanOlij/doc_arvr_server
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Added documentation for the ARVR server classes
2017-09-12 15:01:24 +02:00
William Taylor
8632408dbd
Changed/Added descriptions in @GDScript. Added examples. Fixed return types of two … ( #11146 )
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Doc: Improved descriptions in GDScript docs
Added examples and fixed return types of two methods.
2017-09-12 15:00:29 +02:00
Rémi Verschelde
d6fa5e302c
Merge pull request #11144 from deliciousfudge/thread-docs
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Rewrite the methods section of the Thread class
[ci skip]
2017-09-12 14:59:14 +02:00
Nathan
ae78127ca5
rewrite the methods and member variables for the Node2D class
2017-09-12 14:21:23 +02:00
Bastiaan Olij
2bee3fba18
Added documentation for the ARVR server classes
2017-09-12 22:00:08 +10:00
Rémi Verschelde
4f51211dfb
Merge pull request #11028 from mrawlingst/color-RGBA32
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Change Color.to_32() to Color.to_rgba32() and lowercase other functions
2017-09-12 13:44:43 +02:00
Rémi Verschelde
c5e0e31f51
Merge pull request #11108 from oOo0oOo/docs-meshes
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Added docs for Mesh and MeshInstance
2017-09-12 12:09:48 +02:00
Rémi Verschelde
d455b13fcf
Merge pull request #11051 from mrawlingst/classref-colorrect
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Update ColorRect class ref documentation
2017-09-12 11:20:10 +02:00
Rémi Verschelde
cbe7c23afe
Merge pull request #11023 from mrawlingst/classref-color
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Update Color class ref documentation
[ci skip]
2017-09-12 11:15:32 +02:00
Oliver Dressler
8aa778cee5
Added Mesh docs
2017-09-12 09:58:42 +02:00
Rémi Verschelde
9bacb67754
Merge pull request #11140 from deliciousfudge/boneattachment-docs
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Document methods for the BoneAttachment and IP classes
[ci skip]
2017-09-12 08:59:19 +02:00
Rémi Verschelde
e8ad604865
Merge pull request #11181 from cbscribe/kcc_tilemap_doc
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Update TileMap class ref.
[ci skip]
2017-09-12 08:21:33 +02:00
Rémi Verschelde
40f7b6b47b
Merge pull request #11082 from cbscribe/kcc_raycast2d_doc
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Update RayCast2D class ref
[ci skip]
2017-09-12 08:20:31 +02:00
Poommetee Ketson
fb9f41a071
Merge pull request #11135 from willnationsdev/area2d-docs
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Area2D Documentation + constants in _bind_methods
2017-09-12 13:16:27 +07:00
Poommetee Ketson
db4b81d96f
Merge pull request #11117 from cbscribe/kcc_timer_doc
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Update Timer class ref.
2017-09-12 13:10:44 +07:00
Poommetee Ketson
a1007cceb0
Merge pull request #11113 from cbscribe/kcc_texturerect_doc
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Update TextureRect class ref
2017-09-12 13:10:12 +07:00
Poommetee Ketson
73a8f621dd
Merge pull request #11085 from cbscribe/kcc_raycast_doc
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Update RayCast class ref
2017-09-12 13:09:23 +07:00
Chris Bradfield
11cbf8e2ec
Update TileMap class ref.
2017-09-11 22:52:12 -07:00
Roger Smith
41cfa664a5
Rewrite the methods section of the IP class
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Document methods for the BoneAttachment class
Fix indentation issues present in IP and BoneAttachment class doc commits
Further indentation corrections to the IP and BoneAttachment classes
2017-09-12 17:36:21 +12:00
Will Nations
d441cc9660
Updated Area2D docs and added enum constants to scripting
2017-09-11 22:39:28 -05:00
Roger Smith
05b3bec70d
Rewrite the methods section of the Thread class
2017-09-12 15:33:55 +12:00
Chris Bradfield
e42176d549
Update RayCast class ref
2017-09-11 18:06:36 -07:00
Chris Bradfield
693510984f
Update RayCast2D class ref.
2017-09-11 17:57:33 -07:00
Nathan Warden
767f9ce29a
Documented 'resource_changed' for CollisionShape
2017-09-11 18:17:01 -05:00
Poommetee Ketson
b7ee8b2f32
Merge pull request #11097 from GDquest/control-docs
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rewrite the Control node's class description, improve some others
2017-09-12 06:06:05 +07:00
Poommetee Ketson
3d50a9d958
Merge pull request #11098 from oOo0oOo/classref-edit
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Added documentation for PrimitiveMeshes
2017-09-12 06:04:53 +07:00
Poommetee Ketson
7947b7c1d6
Merge pull request #11100 from NathanWarden/rigidbody_docs
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Updated the 'members' documentation for Rigidbody.
2017-09-12 06:02:52 +07:00
Poommetee Ketson
bdf7ab1b05
Merge pull request #11101 from n-pigeon/spatial-doc
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Documented Spatial node.
2017-09-12 06:01:58 +07:00
Poommetee Ketson
d891a91ef1
Merge pull request #11105 from NathanWarden/static_body_docs
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Updated documentation for StaticBody.
2017-09-12 05:56:20 +07:00
Poommetee Ketson
adc8215e9c
Merge pull request #11107 from hpvb/document-inputevent
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Correct InputEvent documentation
2017-09-12 05:50:23 +07:00
Poommetee Ketson
5665bdea1b
Merge pull request #11112 from LikeLakers2/master
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Make Node.queue_free's documentation description a little more verbose
2017-09-12 05:47:07 +07:00
Poommetee Ketson
f45258ad8d
Merge pull request #11115 from hpvb/document-line2d
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Document Line2D
2017-09-12 05:45:32 +07:00
Poommetee Ketson
1aa5fe387f
Merge pull request #11120 from cbscribe/kcc_lightoccluder2d_doc
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Update LightOccluder2D class ref
2017-09-12 05:39:05 +07:00
Poommetee Ketson
b259fcfbd3
Merge pull request #11134 from notonfire/script-doc
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Document the Script and GDScript classes
2017-09-12 05:33:22 +07:00
Poommetee Ketson
a447fdb199
Merge pull request #11139 from djrm/pr_docs
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Added documentation for some clases (Variant, ToolButton, Button (partial), GradientTexture, BitMap, CollisionShape2D, CollisionShape)
2017-09-12 05:25:01 +07:00
Przemysław Gołąb (n-pigeon)
decd5052d8
Documented Transform and Transform2D.
2017-09-11 23:13:39 +02:00
Daniel J. Ramirez
ecb92bc6c3
Added documentation for some clases
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Variant, ToolButton, Button, GradientTexture, BitMap
Added documentation for CollisionShape(2D)
2017-09-10 13:38:40 -05:00
Ryan Phillips
d12ff0d09e
Document the Script and GDScript classes
2017-09-10 11:16:15 -07:00
Oliver Dressler
d73f09ef48
Added docs for PrimitiveMesh
2017-09-10 13:12:44 +02:00
Chris Bradfield
134e24408a
Merge branch 'master' of git://github.com/godotengine/godot into kcc_lightoccluder2d_doc
2017-09-09 20:10:28 -07:00
Chris Bradfield
030528a285
Update Timer class ref.
2017-09-09 13:30:27 -07:00
Chris Bradfield
f66e9158a8
Update LightOccluder2D class ref
2017-09-09 13:15:01 -07:00
Hein-Pieter van Braam
b7c4b9b8cd
Document Line2D
2017-09-09 21:53:58 +02:00
Chris Bradfield
c68a34d6bf
Update TextureRect class ref
2017-09-09 11:17:37 -07:00
LikeLakers2
e4c274752a
Use gdquest's suggestions
2017-09-09 13:12:06 -04:00
Przemysław Gołąb (n-pigeon)
9ee65942db
Documented Spatial node.
2017-09-09 17:23:29 +02:00
Hein-Pieter van Braam
13fe1a344e
Correct InputEvent documentation
2017-09-09 17:22:14 +02:00
Hein-Pieter van Braam
daa66cd5c2
Correct the Pool*Array documentation
2017-09-09 16:39:22 +02:00
Nathan Warden
236025dccf
Updated documentation for StaticBody.
2017-09-09 09:30:38 -05:00
Nathan Warden
8f1cf87a82
Updated the 'members' documentation for Rigidbody.
2017-09-09 08:55:41 -05:00
Nathan
6cb6be4b89
improve some descriptions for the Control node
2017-09-09 15:31:42 +02:00
mrawlingst
06627fad20
Update ColorRect class ref documentation
2017-09-08 09:24:16 -04:00
mrawlingst
4f65c4d092
Update Color class ref documentation
2017-09-08 09:17:31 -04:00
Poommetee Ketson
11ccf22540
ClassRef: fill in the blanks
2017-09-08 15:15:04 +07:00
mrawlingst
6aa5bc2347
Change Color.to_32() to to_rgba32() and format as RGBA
2017-09-07 16:19:44 -04:00
Rémi Verschelde
7e2d03bd14
doc: Sync classref with current source
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[ci skip]
2017-09-06 11:35:10 +02:00
Ignacio Etcheverry
a9f917c649
Escape special character in classes.xml
2017-09-05 22:02:52 +02:00
Rémi Verschelde
b295163d67
Merge pull request #10912 from toger5/doc_sbf
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documented StyleBoxFlat
[ci skip]
2017-09-04 21:45:05 +02:00
toger5
0bf521f33b
documented StyleBoxFlat
2017-09-04 19:39:38 +02:00
Jared A. Scheel
11947b4584
Add note to Array#sort_custom about the dangers of using random return values
2017-09-03 15:56:34 -05:00
Rémi Verschelde
0da386a9ea
doc: Sync classref to fix default args and enum returns
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Following #10903 and #10906 .
2017-09-03 12:27:29 +02:00
Poommetee Ketson
459f526119
Fix typos 'a' and 'an'
2017-09-02 21:19:06 +07:00
Rémi Verschelde
4d580d76ca
doc: Sync classref with current source
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Lots of changes due to new MethodBind logic, a few issues here and there
that will need to be fixed later on (wrong default values, imprecise return types).
2017-09-02 11:47:54 +02:00
Poommetee Ketson
e5aec72bae
Fix typo 'inetria' to 'inertia'
2017-09-01 01:32:29 +07:00
toger5
2aa735757a
unified draw_center naming for (9patch,StyleBoxes)
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- filled -> draw_center
- is_draw_center -> is_draw_center_enabled
- get_draw_center -> is_draw_center_enabled
2017-08-31 15:25:24 +02:00
Ferenc Arn
a0bbf5c9af
Remove Basis::set_scale and Basis::set_rotation_* functions.
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Those functions were added in #8277 but they did more harm than good. They're subtle, don't do what people think and requires users to understand the non-uniqueness of polar decomposition. They ended up confusing people.
Until we store additional information enough to make a unique polar decomposition, these functions shouldn't be a part of Basis.
2017-08-29 21:47:59 -04:00
Evgeny Zuev
1a2622d344
Add stretching to TextureProgress
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Now `TextureProgress` has `nine_patch_stretch` flag. With this flag enabled,
it's being rendered as 9-path using `stretch_margin_*` properties as texture margins.
Stretching doesn't support `FILL_CLOCKWISE` and `FILL_COUNTER_CLOCKWISE` fill modes.
2017-08-22 13:46:59 +07:00
Rémi Verschelde
d37bd15cb9
Merge pull request #10443 from karroffel/propagate_call
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add "propagate_call" method to Node
2017-08-21 23:21:47 +02:00
Rémi Verschelde
93f1fb1c2f
Fixes for new two-dash long command line arguments
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- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping
- Cleanup obsolete code here and there
2017-08-21 08:09:22 +02:00
Juan Linietsky
b9dcebb37c
Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup"
2017-08-19 17:47:27 -03:00
Rémi Verschelde
70b0857f6c
Fixes for new two-dash long command line arguments
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- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Cleanup obsolete code here and there
2017-08-19 16:48:11 +02:00
Karroffel
390f7def39
add "propagate_call" method to Node
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It is possible to propagate a notification down the Node tree by
using `propagate_notification`, but there was no such method for
doing the same but with method calls.
This commit adds the `propagate_call` method, which calls a method
on a node and all child nodes. An optional paramter `parent_first`
determines whether the parent node gets called before or after the
children have been visited. It defaults to false, so the parent
gets called last.
2017-08-19 15:22:37 +02:00
Rémi Verschelde
18a7315381
Rename localization method to tr
again
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Partial revert of #10380 based on contributor ~~bullying~~ feedback.
2017-08-18 22:38:38 +02:00
Rémi Verschelde
c72529baf0
Rename XL_MESSAGE
aka tr
to localize
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Also renames `set_message_translation` to `set_message_localization`
for consistency.
2017-08-17 18:10:22 +02:00
Rémi Verschelde
5c6e41cc13
Merge pull request #10190 from tagcup/euler_yxz
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Use YXZ convention for Euler angles.
2017-08-11 10:38:46 +02:00
Ferenc Arn
53c23b0222
Use YXZ convention for Euler angles.
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As discussed in issues #1479 and #9782 , choosing the up axis (which is Y in Godot) as the axis of the last (or first) rotation is helpful in practical use cases.
This also aligns Godot's convention with Unity, helping with a smoother transition for people who are used to working with Unity (issue #9905 ).
Internally, both XYZ and YXZ functions are kept, for potential future applications.
2017-08-09 09:05:37 -04:00
Naughty
ce543bc079
Added missing descriptions to Vector2 methods abs and clamped.
2017-08-07 19:55:59 -07:00
Indah Sylvia
5ae78fdf6a
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
Bojidar Marinov
7b7c7c8dc0
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
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Closes #7695
2017-08-06 16:26:07 +03:00