Rémi Verschelde
0902915c33
Merge pull request #18751 from guilhermefelipecgs/fix_cursor_osx
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Fix custom cursor disappearing on osx
2018-05-11 14:23:13 +02:00
Rémi Verschelde
eaa6613f06
Merge pull request #18770 from eska014/cmdline
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Command line fixes
2018-05-11 14:20:50 +02:00
Rémi Verschelde
5676ab368a
Merge pull request #18771 from karroffel/gdnative-api-json-stuff
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changed GDNative API JSON format
2018-05-11 14:20:19 +02:00
Noshyaar
41e9e5501b
Fix docs regarding Color.from_hsv hue range [0,360] -> [0,1]
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Per changes in #17407
2018-05-11 18:57:11 +07:00
Rémi Verschelde
0f9fc47234
Merge pull request #18791 from endragor/fix-ios-lifecycle
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Proper focus in/out handling on iOS
2018-05-11 13:45:09 +02:00
Rémi Verschelde
0f942764ff
Merge pull request #18789 from endragor/fix-oversampled-outline-update
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Update oversampling of outlines after window size change
2018-05-11 13:43:51 +02:00
Julian Murgia
68b9fd79e4
Add button hbox with alphabetic sort toggle above methods outline.
2018-05-11 13:30:43 +02:00
Ruslan Mustakov
08a924bcee
Proper focus in/out handling on iOS
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PR #18675 (commit 96301e9
) revealed a problem with how iOS lifecycle
callbacks were handled by Godot. Before that PR it was possible to get
NOTIFICATION_WM_FOCUS_IN callback without getting the corresponding
NOTIFICATION_WM_FOCUS_OUT. That commit added a flag to ensure they are
always coupled, but now there is an issue when, for example, you open a
notification panel on iOS without moving the app to background.
It resulted in view.stopAnimation being called without the
corresponding startAnimation when the app moves to foreground again, so
it looked like the game hanged.
I changed focus out notification to be sent in applicationWillResignActive,
because it makes more sense than to do it in applicationDidEnterBackground,
because it is always called in pair with applicationDidBecomeActive, where
focus in is sent. applicationDidEnterBackground may not come under
circumstances that are now described as a comment in code.
2018-05-11 17:19:39 +07:00
Ruslan Mustakov
f34ea810fe
Update oversampling of outlines after window size change
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Fixes #18774 .
2018-05-11 13:59:56 +07:00
Rémi Verschelde
74796d9b6c
Merge pull request #18784 from YeldhamDev/ignore_tags
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Added "*.tags" (Made by Geany's Ctags plugin) to the ".gitignore" file
2018-05-11 08:29:27 +02:00
Rémi Verschelde
f8d2bc6a87
Merge pull request #18781 from toger5/bold_font_error_message
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fixed bold font error message
2018-05-11 08:20:20 +02:00
Rémi Verschelde
dbee4825f2
Merge pull request #18776 from guilhermefelipecgs/reset_cursor
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Reset the cursor with Input.set_custom_mouse_cursor(null)
2018-05-11 08:14:53 +02:00
Rémi Verschelde
b38905ae98
Merge pull request #18775 from yaakuro/master-gltf-image-fix
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Use mimeType according to glTF spec.
2018-05-11 08:13:28 +02:00
Michael Alexsander Silva Dias
6c5ac57ed7
Added "*.tags" (Made by Geany's Ctags plugin) to the ".gitignore" file.
2018-05-11 02:13:35 -03:00
toger5
d927e972d1
fixed a input not registered in osx script editor
2018-05-11 04:30:05 +02:00
toger5
78af1e8dde
fixed bodl font error message
2018-05-11 03:38:16 +02:00
Guilherme Felipe
50a0220d2d
Reset the cursor with Input.set_custom_mouse_cursor(null)
2018-05-10 20:02:12 -03:00
Yaakuro
9a50a4442d
Use mimetype according to glTF spec.
2018-05-10 23:21:05 +02:00
Rémi Verschelde
1ec2fa42f8
Merge pull request #18772 from akien-mga/travis-server
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Travis: Add server build with clang
2018-05-10 22:15:24 +02:00
Leon Krause
c4c7270cc7
Fix help/man for --export and --export-debug
2018-05-10 22:08:21 +02:00
karroffel
70866bbafd
changed GDNative API json format
2018-05-10 22:03:06 +02:00
Rémi Verschelde
a415efa4b7
Merge pull request #18765 from eska014/enginejs-extalt
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Facilitate using non-default filename extensions in HTML5 platform
2018-05-10 21:57:07 +02:00
Rémi Verschelde
1e19e2846d
Travis: Add server build with clang
2018-05-10 21:50:26 +02:00
Rémi Verschelde
2766050c53
Merge pull request #18768 from Faless/server_fix
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Implement missing methods in dummy rasterizer
2018-05-10 21:45:21 +02:00
Rémi Verschelde
aa5cd9d764
Merge pull request #18756 from volzhs/freetype-2.9.1
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Update FreeType to 2.9.1
2018-05-10 21:32:05 +02:00
Andrea Catania
5a0119f9e2
Improved API to active / deactive ragdoll
2018-05-10 21:05:00 +02:00
Leon Krause
942f6dfbd6
Fix custom resource path look-up per command line
2018-05-10 20:18:43 +02:00
Leon Krause
af7926cf98
Allow exporting runnable presets from command line
2018-05-10 20:17:51 +02:00
Karolis K
c3e921fba3
Fix icon if remote icon load fails
2018-05-10 18:45:22 +03:00
Max Hilbrunner
486ec499f3
Merge pull request #18766 from eska014/html5-localcustomshell
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Use local path for custom HTML5 shell export
2018-05-10 16:51:13 +02:00
Fabio Alessandrelli
0cad1417b6
Implement missing methods in dummy rasterizer
2018-05-10 16:07:01 +02:00
Leon Krause
d1970888d3
Use local path for custom HTML5 shell export
2018-05-10 15:31:44 +02:00
Leon Krause
96f907c023
Accept non-default main packs in engine.js startGame()
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Allows using startGame() with main packs exported as .zip, but also any
other custom extension, for example if a web game host does not allow
the .pck filename extension.
2018-05-10 15:08:19 +02:00
Max Hilbrunner
f20af4b632
Merge pull request #18753 from eska014/html5-iframefocus
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Fix keyboard focus lock-out with HTML5 canvas in iframe
2018-05-10 15:01:24 +02:00
Max Hilbrunner
b72424c88b
Merge pull request #18755 from volzhs/fix-pointing-emulate
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Fix setting for pointing emulation
2018-05-10 14:57:24 +02:00
Leon Krause
32eb3e1b7d
Add Engine.setWebAssemblyFilenameExtension()
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Some web game hosts only allow certain filename extensions. If .wasm is
not allowed, this function allows overriding the WebAssembly filename
extension to work around that restriction.
2018-05-10 14:50:34 +02:00
volzhs
c9bd739a8b
Update FreeType to 2.9.1
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close #15660
2018-05-10 15:21:33 +09:00
volzhs
99bc7f3f4e
Fix setting for pointing emulation
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Fix #18582
GLOBAL_DEF("input/something") is treated as Input Map setting, not as General.
2018-05-10 14:26:28 +09:00
Leon Krause
9080e96bc8
Fix keyboard focus lock-out with HTML5 canvas in iframe
2018-05-10 02:42:47 +02:00
Rémi Verschelde
fe82b5a122
Merge pull request #18749 from eska014/html5-mousecapture-rel
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Fix relative motion with captured mouse in HTML5 platform
2018-05-10 01:26:49 +02:00
Rémi Verschelde
919d802e66
Merge pull request #18183 from Paulb23/gdscript_highlighter_inital_changes
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GDScript function definition and get_node shortcut syntax highlighting
2018-05-10 01:25:51 +02:00
Guilherme Felipe
48f9e6a05b
Fix custom cursor disappearing on osx
2018-05-09 20:06:59 -03:00
Leon Krause
d78b10313b
Fix relative mouse motion when captured in HTML5 platform
2018-05-10 01:02:48 +02:00
Rémi Verschelde
c294993d97
Merge pull request #18745 from DmitryKrutskikh/minor-fix-project-manager
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Disable 'run' button if any project not selected
2018-05-09 19:54:52 +02:00
Rémi Verschelde
1380040337
Merge pull request #18716 from guilhermefelipecgs/support_for_atlas_tex_on_cursor_2
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Add support for atlas texture on set_custom_mouse_cursor
2018-05-09 19:53:56 +02:00
DmitryKrutskikh
965b6ac273
Disable 'run' button if any project not selected and tiny refactoring
2018-05-09 19:13:53 +03:00
Max Hilbrunner
36787621f9
Merge pull request #18743 from Zouch/master
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Consider TextEdit paste operation complex.
2018-05-09 17:00:14 +02:00
Guilherme Felipe
8ead09342d
Add support for atlas texture on set_custom_mouse_cursor
2018-05-09 12:44:43 +00:00
Charly Mourglia
b09e0454bb
Consider TextEdit paste operation complex.
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Not considering a paste operation as a complex one ends up
adding an unneeded extra step when pasting over a selection.
This fixes issue #18325
2018-05-09 14:07:06 +02:00
Gustav Lund
3dcf338ebb
Dummy texture importer
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Added a dummy importer for textures to use with the server platform.
Allows for running a project in headless mode without crashing when loading scenes containing textured objects
Also as a result decreases load time as no image files have to be loaded.
2018-05-09 08:13:02 +02:00