Commit Graph

26983 Commits

Author SHA1 Message Date
Juan Linietsky 54dfdd1cdb Correct condition wrongly converted to ERR_FAIL_COND_MSG
Fixes debugging of giprobes not working, likely other stuff
2020-02-22 11:36:26 -03:00
Rémi Verschelde 66ae9396da
Merge pull request #36452 from akien-mga/doc-bogus-variant-return
doc: Sync classref with apparent Variant return type changes
2020-02-22 15:35:39 +01:00
Rémi Verschelde e596439497 Vulkan: Work around false positive on 64-bit Linux w/ 32-bit ICDs
In the vast majority of cases, this will be a false positive error
thrown by Vulkan-Loader when a Linux system has Vulkan ICDs for both
32-bit and 64-bit. The error is of the form:
```
ERROR: [Loader Message] Code 0 : /usr/lib/libvulkan_intel.so: wrong ELF class: ELFCLASS32
ERROR: [Loader Message] Code 0 : /usr/lib/libvulkan_radeon.so: wrong ELF class: ELFCLASS32
```

The loader dlopen's the 32-bit ICDs first, raises this error, and then
happily goes on to try and use the 64-bit ICDs.

Upstream report: https://github.com/KhronosGroup/Vulkan-Loader/issues/262

Fixes #36185.
2020-02-22 15:32:20 +01:00
Rémi Verschelde 048f4f8305 doc: Sync classref with apparent Variant return type changes
Part of those seem bogus, methods like Array.back()/front()
should return a Variant and not void.
2020-02-22 15:16:32 +01:00
Rémi Verschelde fea37cfb52 doc: Sync classref with StringName/Callable changes 2020-02-22 14:59:09 +01:00
Rémi Verschelde bf7d6de556
Merge pull request #36441 from YeldhamDev/tabs_unused_constants
Remove unused theme constants in Tab(Container)
2020-02-22 08:17:33 +01:00
Sam Green f12c0d1e98 Stub out Vulkan context for iPhone 2020-02-21 22:01:13 -08:00
Sam Green 06d7316419 Add iphone to vulkan drivers SCsub 2020-02-21 22:00:48 -08:00
Sam Green 2ba72b3a65 Add use_static_mvk option 2020-02-21 22:00:34 -08:00
Sam Green f40ff128b5 Update detect.py 2020-02-21 21:42:34 -08:00
Sam Green e03e607230 Resolve iOS and GLES compilation failures 2020-02-21 21:01:34 -08:00
Sam Green 6e25a5448d Import the correct rasterizer based on build settings 2020-02-21 20:48:19 -08:00
Michael Alexsander e9244c4c23 Remove unused theme constants in Tab(Container) 2020-02-22 01:24:16 -03:00
Dominik 'dreamsComeTrue' Jasiński 6a404a88e4 Fix: auto brace complete for quoted strings
Fixes #36002
2020-02-21 23:01:13 +01:00
clayjohn b0ff427a2a properly flip sky when rendering reflection probes 2020-02-21 11:42:00 -08:00
SeleckyErik 4a8cb4a818 Fix Variant to Vector<Variant> conversion operator 2020-02-21 19:10:44 +00:00
Yuri Roubinsky 7c1415b99b
Merge pull request #36421 from Chaosus/vs_sort_custom_nods
Refactor node processing in visual shader member dialog
2020-02-21 21:34:03 +03:00
Rémi Verschelde a77c862b18
Merge pull request #36400 from reduz/variant-string-name
Added StringName as a variant type.
2020-02-21 16:48:29 +01:00
Yuri Roubinsky b78b37ed3f Refactor node processing in visual shader member dialog 2020-02-21 18:34:31 +03:00
Marcel Admiraal 17f14a851d Fix multiple issues with CSG module.
- Replaces BuildPoly with Build2DFaces, which creates faces as each
  pair of face intersections are processed, instead of trying to create
  them after all the intersections are processed. Ensures that faces are
  merged when possible, and removes degenerate triangles.

- Treats the child as inside the parent when faces are coplanar.

- General clean up of csg.h and csg.cpp.
2020-02-21 16:32:47 +01:00
Rémi Verschelde 0447d6fc8e
Merge pull request #36393 from reduz/callable-method-pointer
New callable_mp macro, for signals to call method pointers directly.
2020-02-21 14:53:24 +01:00
Juan Linietsky 3c0059650d Added StringName as a variant type.
Also changed all relevant properties defined manually to StringName.
2020-02-21 14:25:29 +01:00
Rémi Verschelde 7ac0973e9a
Merge pull request #36415 from reduz/skeleton-skin-named
Add support for named binds in Skin.
2020-02-21 14:12:19 +01:00
Juan Linietsky 04bb6a708a Created the callable_mp macro, for signals to call method pointers directly. 2020-02-21 13:46:45 +01:00
Juan Linietsky 9a34f39d32 Add support for named binds in Skin.
Helps better reutilization of skeletons from Maya exported files.
2020-02-21 09:40:29 -03:00
Rémi Verschelde a24aafcb92
Merge pull request #36244 from Faless/debugger/big_refactor_squash
Huge Debugger/EditorDebugger refactor.
2020-02-21 11:56:40 +01:00
Fabio Alessandrelli cbc450c0e5 Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
Rémi Verschelde 8b058d4b9a
Merge pull request #36413 from akien-mga/travis-homebrew-update
Travis: Force updating homebrew on macOS
2020-02-21 09:42:42 +01:00
Rémi Verschelde 1b01896e90 Travis: Force updating homebrew on macOS
Temporary workaround for https://travis-ci.community/t/macos-build-fails-because-of-homebrew-bundle-unknown-command/7296
2020-02-21 09:27:18 +01:00
Rémi Verschelde 851cb42963
Merge pull request #35864 from ofrank123/master
Switched the language server from websockets to TCP
2020-02-20 15:29:33 +01:00
Rémi Verschelde f5bb6d6a7c
Merge pull request #36380 from akien-mga/scons-std-c11-c++14
SCons: Explicitly define our C (C11) and C++ (C++14) standards
2020-02-20 14:04:25 +01:00
of9 24b27043fe Migrating language server from Websockets to raw TCP 2020-02-20 11:21:43 +00:00
Rémi Verschelde 342f127362 SCons: Explicitly define our C (C11) and C++ (C++14) standards
On GCC and Clang, we use C11 and C++14 with GNU extensions (`std=gnu11`
and `std=gnu++14`). Those are the defaults for current GCC and Clang,
and also match the feature sets we want to use in Godot.

On MSVC, we require C++14 support explicitly with `/std:c++14`, and
make it strict with the use of `/permissive-` (so features of C++17 or
later can't be used).

Moves the definition before querying environment flags and platform
config so that it can be overridden when necessary.
2020-02-20 11:37:52 +01:00
Rémi Verschelde bd61281a5f
Merge pull request #36368 from reduz/variant-rework
Reworked signal system, added support for Callable and Signal
2020-02-20 11:30:56 +01:00
Juan Linietsky 69c95f4b4c Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
Rémi Verschelde 1a4be2cd8f
Merge pull request #36371 from Calinou/doc-improve-panoramasky
Improve the PanoramaSky class documentation
2020-02-20 07:56:38 +01:00
Rémi Verschelde 353e2071d0
Merge pull request #36340 from nathanwfranke/fix-signal-errors
Fix two signal errors, remove unused break_request signals in profilers
2020-02-20 07:13:54 +01:00
Rémi Verschelde 3afc47bbd6
Merge pull request #36347 from Janglee123/persistence-view-mode-for-new-scene
Persisting view mode for new scene
2020-02-20 07:12:12 +01:00
Rémi Verschelde f8c87c0ac4
Merge pull request #36375 from Xrayez/pimpmaps-typos
Fix MIMPAMPS typos in constants throughout the engine
2020-02-20 07:00:25 +01:00
Rémi Verschelde 9f9447ea9f
Merge pull request #36376 from timothyqiu/fix-load-image-crash
Fixes crash when loading StreamTexture from file
2020-02-20 06:49:11 +01:00
Haoyu Qiu a7578459c2 Fixes crash when loading StreamTexture from file 2020-02-20 09:45:00 +08:00
Andrii Doroshenko (Xrayez) fa766265a7 Fix MIMPAMPS typos in constants throughout the engine 2020-02-20 01:31:43 +02:00
nathanwfranke a31bc1b0ba Fix two signal errors
Update
2020-02-19 15:22:34 -06:00
Rémi Verschelde 5ace0beeaa
Merge pull request #36367 from IronicallySerious/rem-audio-driver-dummy
Remove unused driver/dummy/audio_driver_dummy.h
2020-02-19 21:49:17 +01:00
Hugo Locurcio 72ac757ad5
Improve the PanoramaSky class documentation
See https://github.com/godotengine/godot/issues/27835.
2020-02-19 21:24:28 +01:00
Twarit 04882a481b Remove unused driver/dummy/audio_driver_dummy.h 2020-02-20 00:59:31 +05:30
janglee d3c580f0bc Make orthogonal view mode persistent in new scene
Fixes #36339.
2020-02-19 21:33:43 +05:30
Rémi Verschelde 4581a9373c
Merge pull request #36359 from vnen/variant-reference-fix
Fix Ref(Variant) constructor to properly check the object type
2020-02-19 16:51:32 +01:00
Rémi Verschelde 05e610b78c
Merge pull request #36357 from MateoMiccino/rendering_vulkan_vertexdescriptionkey_fix
rendering_vulkan: VertexDescriptionKey equal comparator was checking …
2020-02-19 15:54:33 +01:00
Rémi Verschelde b5729a82e9
Merge pull request #36358 from vnen/gdscript-variant-ref-fix
Remove static script reference from GDScript class
2020-02-19 15:41:03 +01:00