Commit Graph

4438 Commits

Author SHA1 Message Date
Rémi Verschelde
7663c69922
Merge pull request #81388 from YuriSizov/core-gdvirtual-but-less-confused-about-itself
Extract `ScriptInstance` into its own file to simplify includes
2023-09-07 13:53:45 +02:00
Rémi Verschelde
698df41dac
Merge pull request #81333 from dalexeev/fix-rd-pcbs-attachments-setter
Fix `RDPipelineColorBlendState.attachments` setter
2023-09-07 13:52:33 +02:00
Yuri Sizov
d8ff69d53c Extract ScriptInstance to simplify includes
This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.

This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
Yuri Sizov
c5562d1058 Merge pull request #81288 from darksylinc/matias-index16
Use 16-bit index buffers instead of 32 when unnecessary
2023-09-06 14:49:20 +02:00
Milan Gruner
45a33cc749 Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog 2023-09-05 18:15:02 +02:00
Danil Alexeev
f2f0375e10
Fix RDPipelineColorBlendState.attachments setter 2023-09-05 15:29:56 +03:00
Rémi Verschelde
f05c7f6d68
Merge pull request #81239 from Malcolmnixon/xr-tracking-signals
Add XR tracking state-change signals
2023-09-04 09:08:59 +02:00
Rémi Verschelde
dd4fae6162
Merge pull request #74809 from Chaosus/completion_color_xyzw
Add coloring for completion of vector components
2023-09-04 09:06:57 +02:00
Matias N. Goldberg
53837adc00 Use 16-bit index buffers instead of 32 when unnecessary 2023-09-03 19:59:10 -03:00
Malcolm Nixon
22de1b31b5 Added XR tracking-state change signals
Add "pose_lost_tracking" signal to XRPositionalTracker.
Add "tracking_changed" signal to XRNode3D.
2023-09-03 12:17:16 -04:00
Rémi Verschelde
aa9f3583e8
Merge pull request #80933 from ChibiDenDen/clear_color_mobile_fix
Fix clear color on mobile renderer
2023-08-31 08:53:41 +02:00
Yuri Rubinsky
35802374ac Add coloring for completion of vector components 2023-08-30 21:13:25 +03:00
ChibiDenDen
df25e87842 fix clear color on mobile renderer 2023-08-30 00:57:59 +03:00
Rémi Verschelde
7792f9e6ef
Merge pull request #81081 from RandomShaper/fixup_cluster_special
Fixup special case of cluster render
2023-08-29 12:47:07 +02:00
Rémi Verschelde
a6c72f9829
Merge pull request #81074 from DarioSamo/flip-motion-vectors
Flip convention of motion vectors.
2023-08-29 12:46:44 +02:00
Rémi Verschelde
9d74c24232
Merge pull request #80723 from DarioSamo/debug-motion-vectors
Improve visual feedback when using the motion vectors debug view option
2023-08-29 12:44:45 +02:00
Rémi Verschelde
4b69e8be85
Merge pull request #80688 from DarioSamo/gpu-particles-motion-vectors
Add motion vector support for GPU 3D Particles
2023-08-29 12:43:58 +02:00
Rémi Verschelde
ba1089689a
Merge pull request #80954 from bruvzg/sp_per_font
[Text Server] Store extra spacing of individual font variations.
2023-08-28 20:37:58 +02:00
Rémi Verschelde
22b7fcabc6
Merge pull request #80889 from bitsawer/fix_sdfgi_texture_clear
Clear SDFGI textures when created
2023-08-28 20:37:34 +02:00
Pedro J. Estébanez
e9b4d25f20 Fixup special case of cluster render 2023-08-28 18:59:07 +02:00
Dario
293302ccd8 Add motion vector support for GPU 3D Particles.
Add the capability of resizing the transforms buffer for particles to be double its size and alternate where the current output is written to. Only works for particles that use index as their draw order.
2023-08-28 10:56:02 -03:00
Dario
e7d3a7c2aa Improve visual feedback when using the motion vectors debug view option.
Replaces the current method of showing the raw values of the motion vectors buffer to display a grid of lines instead with a new shader.
2023-08-28 10:14:21 -03:00
Dario
f14c944c21 Flip convention of motion vector to point from current pixel to the previous pixel. 2023-08-28 09:30:20 -03:00
bitsawer
09c887ce82 Clear SDFGI textures when created 2023-08-28 14:13:36 +03:00
A Thousand Ships
c23bd8b143 Ensure OpenXR classes are declared properly
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2023-08-28 09:37:04 +02:00
bruvzg
5453503697
[Text Server] Store extra spacing of individual font variations. 2023-08-24 11:58:12 +03:00
Bastiaan Olij
8449331f13 Fix missing decal mask in mobile renderer 2023-08-23 11:14:10 +10:00
bitsawer
d6f45e4f14 Fix Vulkan crash with many Omni/SpotLights, Decals or ReflectionProbes 2023-08-21 12:46:15 +03:00
Rémi Verschelde
10b1f823bc
Merge pull request #80323 from garychia/canvas_point_size
Ensure `POINT_SIZE` takes effect in the canvas item shader
2023-08-21 08:21:14 +02:00
bruvzg
07d859de25
[TextServer] Fix issues with character breaks, add more tests. 2023-08-19 11:49:34 +03:00
Rémi Verschelde
b51ee8b029
Merge pull request #80650 from bruvzg/comp_char_fix
[TextServer] Fix system font fallback and caret/selection behavior for composite characters.
2023-08-18 17:24:54 +02:00
Aaron Franke
4310d49ff9
Remove error print from XRServer.find_interface
Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-08-17 14:36:29 -05:00
Hugo Locurcio
6f1152bdbe
Add a --audio-output-latency command-line argument
This allows optimizing the audio output latency on higher-end CPUs,
especially in projects that do not expose a way to override this setting.
2023-08-17 14:45:17 +02:00
Rémi Verschelde
04306777a7
Merge pull request #80618 from DarioSamo/skeleton-motion-vectors
Add motion vector support for animated surfaces
2023-08-17 11:26:40 +02:00
Rémi Verschelde
12a9ed0fbf
Merge pull request #80171 from RedMser/audio-randomizer-defaults
Simpler default values for AudioStreamRandomizer
2023-08-17 11:23:49 +02:00
Rémi Verschelde
37d213b24e
Merge pull request #79972 from smix8/navgenerator_multithreading_4.x
Add multi-threaded NavMesh baking to NavigationServer
2023-08-17 11:22:11 +02:00
Dario
e2984af013 Add motion vector support for animated surfaces like skeletons or blend shapes.
Extends mesh instances that required custom vertex buffers to create two alternating buffers that are written to and binds them to use them as the previous vertex buffer when generating motion vectors.
2023-08-16 11:37:42 -03:00
Rémi Verschelde
9d9043a9c8
Merge pull request #80654 from bitsawer/fix_global_uniform_texture_set
Fix global shader uniform texture loading
2023-08-16 09:17:25 +02:00
Rémi Verschelde
623156a05c
Merge pull request #80651 from clayjohn/RD-2D-HDR-MSDF
Fallback to linear color texture when using 2D HDR and MSDF font
2023-08-16 09:17:01 +02:00
Rémi Verschelde
04c2bc5a37
Merge pull request #80424 from DarioSamo/rd-buffer-copy-vulkan
Add `buffer_copy` method to RenderingDevice
2023-08-16 09:13:06 +02:00
bitsawer
41def3740a Fix global shader uniform texture loading 2023-08-15 14:18:26 +03:00
clayjohn
40d70bf9b8 Fallback to linear color texture when using 2D HDR and MSDF font 2023-08-15 11:08:29 +02:00
bruvzg
5d3fcc5766
[TextServer] Fix system font fallback and caret/selection behavior for composite characters. 2023-08-15 11:42:40 +03:00
Dario
420f3890b0 Fix incorrect error checking and notifications introduced in PR #80414.
There was an error in the other branch of the refactored function where the size of the array was not properly multiplied by the size of the float to check against the buffer size. This was only an error in the error-checking itself and not the functionality. There was also an error where the proper notification was not emitted whenever the buffer for the multimesh is recreated to invalidate the previous references the renderer might've created to it. This fixes CPU Particles getting corrupted when they're created without emission being enabled.
2023-08-13 09:08:20 -03:00
Dario
0d7deca4e2 Add buffer_copy method to RenderingDevice interface and an implementation for the Vulkan driver.
Direct buffer copies are required to perform certain operations more efficiently, as the only current alternative is to download the buffer to the CPU and upload it again. As the first use case, the new function is used when enabling motion vectors on multimeshes.
2023-08-12 09:38:39 -03:00
Bastiaan Olij
715ebcc3f1 Fix tonemapper, incorrect vertex count was specified 2023-08-11 10:07:16 +10:00
Dario
5155870d64 Improve handling of motion vectors for multimesh instances.
Fixes #67287. There was a subtle error where due to how enabling motion vectors for multi-meshes was handled, only the first instance would have a valid transforms buffer and the rest would point to an invalid buffer. This change moves over the responsibility of enabling motion vectors only when changes happen to the individual 3D transforms or the entire buffer itself. It also fixes an unnecessary download of the existing buffer that'd get overwritten by the current cache if it exists. Another fix is handling the case where the buffer was not set, and enabling motion vectors would not cause the buffer to be recreated correctly.
2023-08-09 08:17:07 -03:00
Rémi Verschelde
70e77a8383
Merge pull request #80381 from Calinou/audio-bus-master-use-scenestringnames
Use StringName consistently to refer to the Master audio bus name
2023-08-08 16:59:11 +02:00
Rémi Verschelde
00de140d46
Merge pull request #80368 from BastiaanOlij/fix_mobile_error_on_scale
Fix issue with four subpasses always been requested in mobile renderer
2023-08-08 16:58:47 +02:00
Rémi Verschelde
1163dac9e3
Merge pull request #80215 from clayjohn/HDR-2D
Add option to enable HDR rendering in 2D
2023-08-08 16:57:33 +02:00