Commit Graph

46630 Commits

Author SHA1 Message Date
Yuri Sizov 0f62e357e0
Merge pull request #65417 from volokh0x/to-fix-typo-dictionary
Fix typos in Dictionary.xml
2022-09-06 16:11:25 +03:00
Rémi Verschelde a49ec435b2
Merge pull request #60115 from V-Sekai/scene_scale 2022-09-06 13:38:30 +02:00
volokh0x ff23defaf8 Fix typos in Dictionary.xml 2022-09-06 13:38:40 +03:00
Rémi Verschelde 7a620e34bf Merge pull request #65415 from akien-mga/fix-uninitialized-member-pointers
Fix various uninitialized member pointers
2022-09-06 12:34:29 +02:00
Rémi Verschelde 042278cb69 Merge pull request #65413 from Mickeon/fix-scene-tree-script-grayed-icon
Fix tool script button color overriding custom type color
2022-09-06 12:34:22 +02:00
Rémi Verschelde 73026fbde9 Merge pull request #62061 from fire-forge/multinodeedit
Improvements to multi-node editing
2022-09-06 12:34:10 +02:00
Rémi Verschelde 93f177bd03 Merge pull request #65207 from RedMser/annotation-search
Allow searching for annotations in help
2022-09-06 12:33:37 +02:00
Rémi Verschelde 7b5d1ea5b9 Fix various uninitialized member pointers
Using this command:
```
find -name "thirdparty" -prune -o -name "*.h" -exec sed -i {} -e '/return /! s/\t\([A-Za-z0-9_]* \*[A-Za-z0-9_]*\)\;/\t\1 = nullptr;/g' \;
```

And then reviewing the changes manually to discard the ones that don't
seem correct/safe/good (notably changes to `core` unions).
2022-09-06 11:20:27 +02:00
Rémi Verschelde c36735ef97
Merge pull request #65402 from m4gr3d/disable_android_editor_auto_focus_main 2022-09-06 10:14:49 +02:00
Micky 65cc721eb9 Fix tool script button color overriding custom type color
Also adds a small note on the tooltip noting the custom type.
2022-09-06 10:14:28 +02:00
Rémi Verschelde 017c4f5608
Merge pull request #65354 from V-Sekai/state_machine_freeze_new_transition 2022-09-06 10:13:43 +02:00
Rémi Verschelde b584fd8929
Merge pull request #65401 from cybereality/updated-gamepad-mapping 2022-09-06 09:56:23 +02:00
Rémi Verschelde f1f3b084ce
Merge pull request #65371 from KoBeWi/pseudolayers
Improve the description of follow_viewport_enabled
2022-09-06 08:03:41 +02:00
Rémi Verschelde ae5d038df5
Merge pull request #65399 from Chaosus/vs_fix
Add compatibility class for `VisualShaderNodeFloatUniform`
2022-09-06 07:41:11 +02:00
Fredia Huya-Kouadio 841b4dfeeb Disable logic that triggers automatic focus gain as the Godot Editor is loaded
For the Godot Android Editor, this is an inconvenience as it causes the soft keyboard to show and block half of the view
2022-09-05 22:33:01 -07:00
Andres Hernandez 9054399900 Updated gamecontrollerdb.txt to latest to include new mappings for various controllers, including Xbox One, Nintendo Switch, Steam Deck, and 8BitDo 2022-09-05 22:14:59 -07:00
Yuri Rubinsky 30395410f0 Add compatibility class for `VisualShaderNodeFloatUniform` 2022-09-06 08:04:46 +03:00
FireForge a914dc0c46 Improvements to multi-node editing
- Show revert button for properties that are not default for all selected nodes
- Show property documentation tooltips
- Show common class name and icon and number of selected nodes in EditorPath, e.g. "Node2D (4 Selected)"
- Hide metadata for MultiNodeEdit and AnimationMultiTrackKeyEdit
- Hide script for MultiNodeEdit
2022-09-05 18:36:03 -05:00
Yuri Sizov 4b164b8e47
Merge pull request #65178 from fire-forge/editor-fixes
Various editor theme fixes (bottom panel corner radius and scene tab bar height)
2022-09-06 01:10:37 +03:00
FireForge 6e8dc5130d Various editor UI fixes (bottom panel corner radius and scene tab bar)
- Fix top corners of bottom panel not having rounded corners
- Fix scene tab bar background expanding vertically by corner radius
- Remove two unneccesary theme items from the editor theme:
	- EditorStyles/SceneTabFG
	- EditorStyles/SceneTabBG
- Remove an instance where the scene TabBar was having its styleboxes overriden to the default value, which has no effect.
2022-09-05 15:11:57 -05:00
Yuri Sizov 00fa4e23e4
Merge pull request #65230 from fire-forge/itemlist-spacing 2022-09-05 19:59:06 +03:00
SaracenOne befc4b79a4 Importer option to apply the root basis for meshes/skins/animations 2022-09-05 09:45:56 -07:00
kobewi 229e764290 Improve the description of follow_viewport_enabled 2022-09-05 18:34:52 +02:00
RedMser fbb9a21507 Allow searching for annotations in help 2022-09-05 17:53:28 +02:00
Rémi Verschelde 90801a4153
Merge pull request #65362 from Jummit/fix-scene-unique-icon 2022-09-05 15:31:04 +02:00
Jummit 5e147e92ae Optimize and fix the scene unique name icon
This also makes it display correctly when using a light theme.
2022-09-05 14:53:39 +02:00
Rémi Verschelde 48cfa0da70
Merge pull request #65282 from Faless/fix/4.x_arm32_detect 2022-09-05 14:11:21 +02:00
Rémi Verschelde d06d7d64c3
Merge pull request #65358 from migeran/fix-utf8-checks 2022-09-05 14:09:46 +02:00
Rémi Verschelde 904d8bdb3c
Merge pull request #65292 from AlmightyLaxz/prevent-shapecast3d-debug-without-debugcollisions 2022-09-05 13:59:51 +02:00
Rémi Verschelde 3e6c342995
Merge pull request #65306 from Rindbee/fix-Skeleton3DEditor-causing-crash-in-sanitizer-enabled-builds 2022-09-05 13:42:09 +02:00
Rémi Verschelde 545dc27096
Merge pull request #65356 from V-Sekai/state_machine_undo_redo_fix 2022-09-05 13:34:42 +02:00
Gergely Kis 20bf72751c Fix UTF-8 validation in static checks
Use isutf8 instead of recode to detect invalid UTF-8 sequences.

Also add the necessary dependencies to run the static checks locally
using act (https://github.com/nektos/act) with the Medium size image.
2022-09-05 13:18:27 +02:00
SaracenOne dae05fd249 Fix UndoRedo when creating new AnimationStateMachine transition and node. 2022-09-05 11:56:50 +01:00
Rémi Verschelde 6c818da55e
Merge pull request #65321 from rburing/physics_server_2d_extension
Create GDExtension classes for PhysicsServer2D
2022-09-05 12:44:58 +02:00
Rémi Verschelde 26c073aa1d
Merge pull request #63568 from santagada/patch-1 2022-09-05 12:30:22 +02:00
Rémi Verschelde 03b92ae9ba
Merge pull request #65140 from Mickeon/editor-spin-slider-newline 2022-09-05 12:26:34 +02:00
SaracenOne f4c7823a06 Freeze line when releasing mouse to create a new transition. 2022-09-05 10:39:15 +01:00
Rémi Verschelde b5c053321c Merge pull request #64840 from maximkulkin/graph-edit-node-selection
Add GraphNode 'selected' and 'deselected' signals, simplify GraphEdit
2022-09-05 08:36:10 +02:00
Maxim Kulkin 9a35ede23f Add GraphNode 'selected' and 'deselected' signals, simplify GraphEdit 2022-09-05 02:32:06 -04:00
Rémi Verschelde 1499840f75 Merge pull request #65028 from groud/fix_split_container
Improve SplitContainer behavior, keeping asked split position whenever possible
2022-09-05 08:30:11 +02:00
Rémi Verschelde 9f2e907bac Merge pull request #65323 from timothyqiu/variant-wild
Fix crash when encoding freed object in `ConfigFile`
2022-09-05 08:27:50 +02:00
Rémi Verschelde f9b89bd85f Merge pull request #65347 from timothyqiu/dummy-skin
Fix crash when executing `CSGMesh3D.set_mesh` with headless Godot
2022-09-05 08:27:43 +02:00
Rémi Verschelde 53a1d08bfc Merge pull request #65348 from aaronfranke/fix-vec4
Minor fixes to Vector4 in core
2022-09-05 08:27:31 +02:00
Rémi Verschelde 785ce4208d Merge pull request #65266 from raulsntos/dotnet/reload-non-tool-scripts
Create script instance of reloaded scripts even if they're not tools
2022-09-05 08:27:16 +02:00
Rémi Verschelde 99430dc4cd Merge pull request #65346 from aaronfranke/cs-fix-vec4
Fix some bugs with Vector4 in C#
2022-09-05 08:26:53 +02:00
Rémi Verschelde b71a7faac0 Merge pull request #65278 from TokageItLab/fix-node-transform-skin
Fix `RestFixer` for the model has `Skin` which non-inverse-global-rest
2022-09-05 08:23:56 +02:00
Rémi Verschelde c59c0468f2 Merge pull request #65327 from aaronfranke/gltf-null
Don't try to read values from null cameras and lights in GLTF
2022-09-05 08:23:04 +02:00
Rémi Verschelde caa5e88912
Merge pull request #65343 from MatthewZelriche/XSendEventCrashFix
Fix XSendEvent crash & bootsplash.
2022-09-05 07:51:10 +02:00
Aaron Franke 058ac331b0
Minor fixes to Vector4 2022-09-04 20:38:44 -05:00
Haoyu Qiu 52f290ae4d Fix crash when executing `CSGMesh3D.set_mesh` with headless Godot 2022-09-05 09:15:22 +08:00