Juan Linietsky
a37c30dfc9
Fix thread IDs.
...
On Linux, thread IDs were not properly assigned with the current approach.
The line:
`std::thread new_thread(&Thread::callback, _thread_id_hash(thread.get_id()), p_settings, p_callback, p_user);`
does not work because the thread ID is not assigned until the thread starts.
This PR changes the behavior to use manually generated thread IDs. Additionally, if a thread is (or may have been created) outside Godot, the method `Thread::attach_external_thread` was added.
2023-04-24 15:13:58 +02:00
bruvzg
628f3b2f79
[OS] Implement and expose to scripting APIs get_memory_info
method instead of old get_free_static_memory
.
2023-04-24 14:08:55 +03:00
Pedro J. Estébanez
882b869220
Fix issues with Vulkan layout transitions
2023-04-24 12:24:24 +02:00
Rindbee
23d6225c1e
Fix line_spacing
in code editor will not take effect immediately on change
...
Previously, in CodeTextEditor, `line_spacing` was forgotten to update
when the editor setting property changed.
2023-04-24 17:11:38 +08:00
bruvzg
fd3e7e25e8
[macOS] Bump min. version to 10.13, and remove deprecated code.
2023-04-24 10:52:50 +03:00
Fredia Huya-Kouadio
f178cad04a
Merge pull request #75703 from m4gr3d/fix_tab_close_button_main
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Fix UI responsiveness to touch taps
2023-04-23 18:24:50 -07:00
kobewi
da8d6734fb
Fix typed array export... again
2023-04-23 20:08:30 +02:00
Emmanouil Papadeas
0a6a4969dc
Add more signals to TabContainer
that TabBar
already has
2023-04-23 18:50:35 +03:00
Fredia Huya-Kouadio
aa7a4d56f0
Make EditorPropertyLayersGrid
responsive to touch taps
2023-04-23 07:09:51 -07:00
Haoyu Qiu
9f38a68a59
Make create folder popup support nested folders
2023-04-23 21:10:04 +08:00
Haoyu Qiu
dfc628bc54
Fix layout list not resizing in editor layout dialog
2023-04-23 18:44:05 +08:00
Haoyu Qiu
997ff8f14a
Translate undo/redo messages in settings dialogs
2023-04-23 17:49:55 +08:00
Ninni Pipping
16a1465380
Add information about how Engine.time_scale
affects Timers
2023-04-23 10:21:18 +02:00
Haoyu Qiu
a15126915d
Fix TouchScreenButton not redrawn when texture changes
2023-04-23 14:35:12 +08:00
Fredia Huya-Kouadio
7325ffdd46
Make tab's close button responsive to touch taps
2023-04-22 20:32:00 -07:00
VolTer
048f94f662
Add missing PhysicalBone2D icon
2023-04-23 01:52:05 +02:00
Aaron Franke
290b09b36c
Expose determinant
in Transform2D, rename internal method
2023-04-22 13:44:14 -05:00
Adam Scott
10fe6f14bb
Fix GDScript LSP variable rename
2023-04-22 14:35:34 -04:00
Samuele Panzeri
b6abb34759
Fix editor spin slider remaining editable if set read_only during an edit and fix related animation player crash
2023-04-22 18:34:36 +02:00
kobewi
14cb9b5b26
Add center_grabber property to Slider
2023-04-22 17:53:17 +02:00
Rémi Verschelde
24cb43a874
Merge pull request #76331 from clayjohn/PM-crash
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Validate renderer selection in project manager and change default renderer editor setting to expose an enum to users
2023-04-22 13:20:21 +02:00
Rémi Verschelde
220d44eff4
Merge pull request #76325 from m4gr3d/downgrade_agp_main
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Downgrade android gradle plugin to version 7.2.1.
2023-04-22 13:19:57 +02:00
Rémi Verschelde
898873b91e
Merge pull request #76309 from Calinou/custom-mouse-cursor-error-compressed
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Add support for VRAM-compressed custom mouse cursor images
2023-04-22 13:19:34 +02:00
Rémi Verschelde
66d9a6acde
Merge pull request #75960 from ShadyChibinko/tab_metadata
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Add tab Metadata to TabBar & TabContainer
2023-04-22 13:19:04 +02:00
clayjohn
48ebae7812
Validate renderer selection in project manager and change default renderer editor setting to expose an enum to users
2023-04-21 16:51:57 -07:00
Fredia Huya-Kouadio
4507d3a38c
Downgrade android gradle plugin to version 7.2.1.
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Version 7.3.0 changes the build layout which causes updates to the generated shared libraries to not be picked up.
2023-04-21 14:34:07 -07:00
Hugo Locurcio
303bf247de
Add support for VRAM-compressed custom mouse cursor images
...
No memory is actually saved when using this, so lossless modes are
still recommended as they look better and load faster.
2023-04-21 18:01:47 +02:00
ocean (they/them)
6783ff69c0
Improve and fix GDScript documentation generation & behavior
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Removes documentation generation (docgen) from the GDScript compiler to
its own file. Adds support for GDScript enums and signal parameters and
quite a few other assorted fixes and improvements.
2023-04-21 10:17:30 -04:00
Rémi Verschelde
65d8659eb6
Merge pull request #76314 from pkowal1982/lerp_error_message
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Fix lerp error message
2023-04-21 15:51:36 +02:00
Rémi Verschelde
c6f5e78c89
Merge pull request #76308 from Calinou/doc-custom-mouse-cursor
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Document custom mouse cursors larger than 128×128 potentially having issues
2023-04-21 15:51:13 +02:00
Rémi Verschelde
8d13620874
Merge pull request #76298 from akien-mga/ci-static-fix-fallback
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CI: Fix checks fallback logic when changed files listing is missing
2023-04-21 15:50:50 +02:00
Rémi Verschelde
77fc22d6e2
Merge pull request #76290 from JohanAR/light_is_directional_spatial
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Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
2023-04-21 15:50:27 +02:00
Rémi Verschelde
1a6d198759
Merge pull request #76282 from smix8/node_3d_gizmo_split_4.x
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Split Node3DGizmos into dedicated files
2023-04-21 15:50:02 +02:00
Rémi Verschelde
65cd565a85
Merge pull request #76306 from KoBeWi/help_is_dead,_long_live_the_help!
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Fix EditorHelp failing to load
2023-04-21 15:49:33 +02:00
ocean (they/them)
4bfd539f99
Fix @export variable tooltips not showing up in Inspector when there is
...
an inner class
2023-04-21 08:39:47 -04:00
Paweł
899da22002
Fix lerp error message
2023-04-21 10:01:59 +02:00
Hugo Locurcio
92730fb07d
Document custom mouse cursors larger than 128×128 potentially having issues
2023-04-21 02:05:22 +02:00
kobewi
15442b54a8
Fix EditorHelp failing to load
2023-04-21 01:25:47 +02:00
TheSecondReal0
d829b43ab5
Add option for ButtonGroups to be unpressed
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Add an option for ButtonGroups to be unpressed
Apply suggestions from code review
Co-Authored-By: Tomek <kobewi4e@gmail.com>
Co-Authored-By: Yuri Rubinsky <chaosus89@gmail.com>
Co-Authored-By: kleonc <9283098+kleonc@users.noreply.github.com>
2023-04-20 17:09:39 -06:00
Manuel Dun
fa7e6ddb83
Fix auto-indentation in typed arrays, comments, and after colon
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Now the editor won't add indentation when pressing enter, is
declaring typed variables and there is a colon in the comment
example:
var a:=0#:[press enter]
no indentation
2023-04-20 18:48:21 -04:00
smix8
808af8e837
Split Node3DGizmos into dedicated files
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Splits Node3DGizmos into dedicated files.
2023-04-20 20:12:47 +02:00
Rémi Verschelde
39d24ee80b
CI: Fix checks fallback logic when changed files listing is missing
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The file would be one byte (newline) so the check with '-s' failed.
2023-04-20 18:22:48 +02:00
Rémi Verschelde
6f1a52b017
Merge pull request #76296 from akien-mga/ci-static-fixup-merge
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CI: Fixup failure to get changed files on merge
2023-04-20 18:09:34 +02:00
Rémi Verschelde
4abb7a6bac
Merge pull request #76288 from RedworkDE/net-glue-no-doccache
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C#: Do not use DocCache when generating glue code
2023-04-20 18:09:10 +02:00
Rémi Verschelde
bf62af334b
Merge pull request #76286 from MystMagus/gdscript-mixed-tabs-and-spaces-fix
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Fix for mixed tabs and spaces in gdscript
2023-04-20 18:08:47 +02:00
Rémi Verschelde
9a790024b6
Merge pull request #76269 from KoBeWi/let's_wrap_this_up
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Add shortcut for quick-toggling word wrap
2023-04-20 18:08:22 +02:00
Rémi Verschelde
a1d2396ab9
Merge pull request #76065 from dalexeev/gds-check-tool-and-icon
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GDScript: Add some checks for `@tool` and `@icon`
2023-04-20 18:07:52 +02:00
Rémi Verschelde
9063e907a7
CI: Fixup failure to get changed files on merge
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The checkout might be too shallow so the before commit isn't available.
The logic was already written to take this into account (it then generates
an empty 'changed.txt' which falls back to testing everything), but the
error code would still force terminate the job.
Hopefully we can find a way to make the logic work for merge events too in
the future, but for now this is a quick fix.
2023-04-20 17:51:53 +02:00
RedworkDE
692ad70fd7
C#: Do not use DocCache when generating glue code
2023-04-20 15:35:14 +02:00
Johan Aires Rastén
14a8124ffe
Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
2023-04-20 14:33:30 +02:00