Commit Graph

9677 Commits

Author SHA1 Message Date
Rémi Verschelde ddb7969cb6
Merge pull request #83257 from dalexeev/gds-fix-unresolved-type-for-incomplete-expressions
GDScript: Fix unresolved datatype for incomplete expressions
2023-10-16 18:44:27 +02:00
Rémi Verschelde 6a0716dedd
Merge pull request #83123 from astillich/82998-propagate-base-class-exports
Fix modifying base script exports not propagating to derived scripts
2023-10-16 18:43:39 +02:00
Rémi Verschelde 50212ecfdb
Merge pull request #78882 from dalexeev/gds-fix-utility-func-err-msg
GDScript: Fix incorrect error message for utility functions
2023-10-16 18:43:11 +02:00
Alexander Stillich 99f8751878 Fix editing exports in a base script not propagating the change to the opened property editor
This patch fixes the user having to navigate away from the selected node which has the derived script attached and back to see the changes of the base script exports reflected in the property editor.
2023-10-16 17:55:19 +02:00
Martin Capitanio 0983022e0c ThorVG: Update to v0.11.1
https://github.com/thorvg/thorvg/releases/tag/v0.11.1

Godot related:
+ [SwEngine] Enhanced the quality of the dash line corners.
+ [SVG] Fixed a regression bug related to maskContentUnit,
	userSpaceOnUse/objectBoundingBox.

Fixes #82982 icons.
Fixes #83198 svg ← png/jpg.
2023-10-16 13:48:22 +02:00
Danil Alexeev 0c2202c56e
GDScript: Fix incorrect error message for utility functions 2023-10-16 14:09:57 +03:00
Raul Santos be1dfd3b3a
C#: Allow exporting games without C#
When exporting a game that contains a C# solution, a feature is added so the exported game can check if it should initialize the .NET module. Otherwise, the module initialization is skipped so games without C# won't check for the assemblies and won't show alerts when they're missing.
2023-10-16 05:07:11 +02:00
Raul Santos d525a45e5c
C#: Fix converting default Callables to native 2023-10-15 02:02:58 +02:00
Raul Santos a186343abd
C#: Fallback to the latest SDK 2023-10-14 14:21:48 +02:00
Dario 47214ea9f5 Optimize lightmapper using triangle clusters on the acceleration structure.
Add an additional layer of indirection to the grid used by the lightmapper to store fixed-size triangle clusters. Greatly speeds up baking times on scenes with high triangle density, as the clusters will help to avoid unnecessary checks when the triangle density is high on the scene.
2023-10-13 17:57:25 -03:00
Rémi Verschelde a574c0296b
Merge pull request #80452 from strellydev/ogg-loop-offset-pop-fix
Fix OGG audio loop offset pop
2023-10-13 22:45:59 +02:00
Rémi Verschelde 325cc0178e
Merge pull request #83279 from Faless/mp/fix_delta_indexed
[MP] Fix "on change" indexed properties
2023-10-13 22:20:21 +02:00
Rémi Verschelde 56a0f22391
Merge pull request #83264 from Faless/mp/timer_and_reset_fixes
[MP] Fix synchronizer init and reset
2023-10-13 22:18:37 +02:00
Rémi Verschelde 68cc80ee58
Merge pull request #83249 from zaevi/fix_csharp_lookup_singleton_instance
C#: Fix lookup for singleton instance types.
2023-10-13 22:17:50 +02:00
strellydev 9c9f1154f8 Fix OGG audio loop offset pop.
Co-authored-by: MJacred <loesch.benny92@gmx.de>
Co-authored-by: Ellen Poe <ellen.h.poe@gmail.com>
Co-authored-by: Michael Wörner <mwoerner@semw-software.com>
2023-10-13 19:54:24 +01:00
Dario a9a197d2dc Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
Port over the logic from Godot 3.5 for indirect lighting. This should fix many issues about indirect bounces causing more energy and improve the overall quality of the result.
2023-10-13 14:33:55 -03:00
Fabio Alessandrelli 9d44954a3f [MP] Fix "on change" indexed properties
Watchers were still using Object::get instead of Object::get_indexed.
2023-10-13 16:53:24 +02:00
Fabio Alessandrelli f79b90a6c0 [MP] Fix synchronizer init and reset
Fix set_multiplayer_authority not resetting the synchronizer.

Fix the reset function not clearing the watchers state.

Skip wrap around check for the first sync packet after reset.
2023-10-13 14:03:40 +02:00
bruvzg 9a1e0e4aef
[Bitmap fonts] Add support for scaling. 2023-10-13 12:57:45 +03:00
Danil Alexeev 3ac61aadd7
GDScript: Fix unresolved datatype for incomplete expressions 2023-10-13 12:52:14 +03:00
Rémi Verschelde cd9fd6ddfd
Merge pull request #83216 from dalexeev/code-editor-fix-region-doc-comment
Code Editor: Fix regression with using doc comments for code regions
2023-10-13 11:46:44 +02:00
Rémi Verschelde 85e508b570
Merge pull request #80182 from mikemar10/mikemar10/update_documentation_enetconnection_eventreceive
Fix packet details of ENetConnection EventType EVENT_RECEIVE documentation
2023-10-13 11:43:11 +02:00
Rémi Verschelde 5e9d096f06
Merge pull request #79407 from zaevi/fix_web_websocket-close-reason
[Web] Fix WebSocket returning empty close-reason.
2023-10-13 11:42:41 +02:00
Zae 55f74d99f4 C#: Fix lookup for singleton instance types. 2023-10-13 16:40:46 +08:00
Danil Alexeev 881fe67d94
Code Editor: Fix regression with using doc comments for code regions 2023-10-13 09:38:03 +03:00
Rémi Verschelde 2c79bc686e
Merge pull request #83150 from dalexeev/gds-autocomplete-static-var-on-class
GDScript: Add autocompletion for static variables accessed via class
2023-10-11 22:44:35 +02:00
Rémi Verschelde 25fa5eadd5
Merge pull request #82986 from OmarShehata/fix-external-editor-hot-reload
Fix external editor hot reload for GDScript
2023-10-11 22:38:42 +02:00
bruvzg 899e56de5d
Re-add optional OIDN denoise as an external executable. 2023-10-11 19:52:18 +03:00
Danil Alexeev 496bee3bc7
GDScript: Add autocompletion for static variables accessed via class 2023-10-11 17:10:16 +03:00
Fabio Alessandrelli 5df7577a05 [MP] Optimize internal SceneReplicationConfig access
Use direct pointer addressing to avoid unnecessary refs/unrefs
2023-10-10 14:42:54 +02:00
Fabio Alessandrelli 311a27281f [MP] Avoid unnecessary internal ref/unrefs
Access the various internal components (cache/replicator) via pointer,
to avoid unnecessary overhead.
2023-10-10 14:42:54 +02:00
Fabio Alessandrelli 9ce423914e [MP] Optimize internal authority checks
We already know which MultiplayerAPI a certain Node uses, so we don't
need to retrieve it via SceneTree every time.
2023-10-10 14:42:54 +02:00
Fabio Alessandrelli 61cf7d180c [MP] Optimize multiplayer NodePath caching
Only use paths during network transfer.
Use ObjectID instead of NodePaths for storing the Node <-> NetID
relations locally.
2023-10-10 14:42:48 +02:00
Rémi Verschelde 53c6c387ef
Merge pull request #83050 from k0T0z/fix-unnecessary-include
Deleting unnecessary include in GDScriptParser
2023-10-10 12:33:58 +02:00
Rémi Verschelde 7f5be552ec
Merge pull request #83049 from dalexeev/gds-docgen-fix-return-metatype-regression
GDScript DocGen: Fix regression with return metatypes
2023-10-10 12:33:34 +02:00
Raul Santos cea77d0b48
C#: Add checks to Android export
- Add .NET 7.0 TFM when the platform is Anroid to the created csproj.
- Prevent exporting to Android when the architecture is not supported.
2023-10-10 00:35:08 +02:00
Rémi Verschelde 6b727ebdd2
Merge pull request #83068 from AThousandShips/null_fix
Fix incorrect null check
2023-10-09 23:27:17 +02:00
Rémi Verschelde 9694f1d48c
Merge pull request #83051 from Repiteo/c#-untyped-to-typed-argumentnullexception
C#: Untyped to typed `ArgumentNullException`
2023-10-09 23:24:52 +02:00
Rémi Verschelde e0ea86f0a0
Merge pull request #83040 from DarioSamo/lightmapper-dda-fix
Fix `trace_ray()` function in the lightmapper missing hits with large triangles.
2023-10-09 23:24:23 +02:00
Rémi Verschelde 4a5801b44a
Merge pull request #82729 from shana/shana/ios-csharp
Add C# iOS support
2023-10-09 23:23:11 +02:00
Rémi Verschelde a28dab7e82
Merge pull request #79711 from adamscott/web-non-blocking-main-thread
Add `proxy_to_pthread` option to `platform=web`
2023-10-09 23:22:22 +02:00
Rémi Verschelde 71a8ac41fb
Merge pull request #72751 from dalexeev/doc-comment-color
Highlight doc comments in a different color
2023-10-09 23:21:54 +02:00
A Thousand Ships 2eef0ffb77 Fix incorrect null check 2023-10-09 23:21:30 +02:00
Andreia Gaita ee9a735c26 Add C# iOS support
This support is experimental and requires .NET 8

Known issues:
- Requires macOS due to use of lipo and xcodebuild
- arm64 simulator templates are not currently included
  in the official packaging
2023-10-09 18:22:56 +02:00
Adam Scott 78c2a08fae
Add `proxy_to_pthread` option to `platform=web`
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2023-10-09 11:50:01 -04:00
Saif Kandil 3e57279be2 removing unnecessary include of gdscript_warning.h as it is already included in the header file
Signed-off-by: Saif Kandil <74428638+k0T0z@users.noreply.github.com>
2023-10-09 18:00:44 +03:00
Thaddeus Crews d0cd726310
C#: untyped to typed handle null exception
• Add some missing exception/return documentation
2023-10-09 09:53:21 -05:00
Danil Alexeev faa066f9e5
GDScript DocGen: Fix regression with return metatypes 2023-10-09 17:38:54 +03:00
Rémi Verschelde a1d7c62df7
Merge pull request #83003 from AThousandShips/null_check_extra
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
Rémi Verschelde 336260b7b3
Merge pull request #83002 from AThousandShips/safety_check
Replace `sanity` with `safety` for checks
2023-10-09 15:36:49 +02:00
Dario 94c60ae556 Fix trace_ray() function in the lightmapper missing hits with large triangles.
The DDA traversal had a conceptual error where it did an early termination of the search if it hit a triangle, but it didn't check if the hit position was inside the bounds of the cell being traversed. This can aid to fix light leaks such as the ones found in issue #75440.
2023-10-09 09:44:40 -03:00
kobewi 6849cf48d1 Fix GDScript cache assigning UID as scene path 2023-10-09 13:57:31 +02:00
Danil Alexeev de7cbe8789
Highlight doc comments in a different color 2023-10-08 19:26:10 +03:00
A Thousand Ships f18aa00e85 Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-10-08 17:23:33 +02:00
A Thousand Ships 034c0f1624 Replace `sanity` with `safety` for checks 2023-10-08 16:22:24 +02:00
Thaddeus Crews d5d5af653e
C# - Fix inheritdoc links in Compat.cs 2023-10-08 09:14:28 -05:00
Omar Shehata c25a2d832b Fix external editor hot reload 2023-10-07 22:14:54 -04:00
Raul Santos bfe1a93023
C#: Report diagnostic for Node exports in a type that doesn't derive from Node 2023-10-06 19:03:18 +02:00
George Marques 4a7d49a89a
GDScript: Replace ptrcalls on MethodBind to validated calls
This improves the performance of typed calls to engine methods when the
argument types are exact.

Using validated calls delegate more of the work the core instead of
doing argument unpacking in the VM. It also does not need different
instructions for each return type, simplifying the code.
2023-10-06 11:15:44 -03:00
Rémi Verschelde 7f8c3124a8
Merge pull request #82752 from decacis/openxr_swapchain_error
OpenXR - Properly skip frame render when the XR runtime is not yet ready to let us acquire the next image from the swapchain
2023-10-06 12:52:52 +02:00
Rémi Verschelde 373c4b22d3
Fix various typos with codespell
Using 2.2.7.dev5+g2af65969.
2023-10-06 12:52:22 +02:00
Rémi Verschelde 1edf0f35b1
Merge pull request #82326 from adeneve/gdscript_dict_highlighter_fix
Fix for GDScriptHighlighter dictionaries as function arguments
2023-10-05 22:49:47 +02:00
Andrew de Neve 978fcaf1b4 Fix for gdscript_highlighter dictionaries as arguments
Fix for gdscript_highlighter. When passing a dictionary
as a function argument, the dictionary values were being
highlighted green as if they were types.
2023-10-05 12:38:39 -07:00
clayjohn 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format.
This allows Godot to automatically compress meshes to save a lot of bandwidth.

In general, this requires no interaction from the user and should result in
no noticable quality loss.

This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.

Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 -06:00
Rémi Verschelde cd7c50fdf1
Merge pull request #82843 from dalexeev/gds-export-node-only-in-nodes
GDScript: Add error when exporting node in non `Node`-derived classes
2023-10-05 16:33:04 +02:00
Danil Alexeev 9e2273abc7
GDScript: Add error when exporting node in non [Node]-derived classes 2023-10-05 13:50:26 +03:00
kobewi 09b30be86d Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
Rémi Verschelde 7c1abe8599
Merge pull request #82789 from dalexeev/gds-fix-unresolved-type-for-incomplete-bin-op
GDScript: Fix unresolved datatype for incomplete binary operator
2023-10-05 10:10:33 +02:00
Rémi Verschelde a05c800a56
Merge pull request #82784 from dalexeev/gds-fix-empty-native-class
GDScript: Fix `native_type` is empty for autoload without script
2023-10-05 10:10:09 +02:00
Rémi Verschelde 5cee7b0264
Merge pull request #82767 from dalexeev/core-make-object-has-method-virtual
Core: Fix `Object::has_method()` for script static methods
2023-10-05 10:09:45 +02:00
Rémi Verschelde 5c26550b86
Merge pull request #82715 from BastiaanOlij/openxr_hand_joint_validity_flags
OpenXR - add access to hand joint validity flags
2023-10-05 10:09:22 +02:00
Rémi Verschelde b9bf46de9e
Merge pull request #82067 from dalexeev/gds-docgen-fix-metatypes-and-values
GDScript DocGen: Fix and improve appearance of metatypes and values
2023-10-05 10:07:43 +02:00
Daniel Castellanos 771ec958af Fixing incorrect swapchain release timing
Applied a couple of checks suggested by @dhoverml for when the
XrResult is not XR_SUCCESS but is also not a failure. Also simplified
checks from @BastiaanOlij feedback.
2023-10-05 01:34:51 -06:00
Bastiaan Olij 50693a5420 OpenXR - add access to hand joint validity flags 2023-10-05 13:37:26 +11:00
Danil Alexeev ed0b3c08e1
Core: Fix `Object::has_method()` for script static methods 2023-10-04 19:44:32 +03:00
Danil Alexeev 2c5636c135
GDScript: Fix unresolved datatype for incomplete binary operator 2023-10-04 17:07:37 +03:00
Rémi Verschelde bfd78bb917
Merge pull request #82779 from emacser0/typo
Fix some typos in source
2023-10-04 15:46:29 +02:00
Rémi Verschelde 46b8f4a859
Merge pull request #82740 from raulsntos/dotnet/compat4.2
Add C# compat members for 4.2 changes
2023-10-04 15:44:05 +02:00
Rémi Verschelde d7bca20359
Merge pull request #82722 from BastiaanOlij/openxr_fix_hand_tracking_issues
OpenXR: Fix small hand tracking issues
2023-10-04 15:43:18 +02:00
Rémi Verschelde 1e544505be
Merge pull request #82691 from YuriSizov/rst-validate-with-exceptions
Validate `code` tags for class and member references
2023-10-04 15:42:42 +02:00
Rémi Verschelde a874344938
Merge pull request #82683 from raulsntos/dotnet/fix-transient-parent-or-something-idk
Fix C# editor dialogs
2023-10-04 15:36:47 +02:00
Danil Alexeev 6767de9b69
GDScript: Fix `native_type` is empty for autoload without script 2023-10-04 16:09:18 +03:00
emacser0 4c65ff52e4 Fix some typos in source. 2023-10-04 19:55:11 +09:00
Bastiaan Olij c60ef33175 OpenXR Fix small hand tracking issues 2023-10-04 13:18:31 +11:00
Raul Santos 1dbecc3ff1
Add C# compat members for 4.2 changes 2023-10-03 19:34:39 +02:00
Rémi Verschelde 3a5d524287
Merge pull request #82614 from m4gr3d/openxr_eye_gaze_interaction
Add support for the OpenXR Eye gaze interaction extension
2023-10-03 17:25:52 +02:00
Rémi Verschelde e41582f42f
Merge pull request #82547 from dalexeev/gds-fix-unsafe-call-arg-variant-constructors
GDScript: Fix `UNSAFE_CALL_ARGUMENT` warning for `Variant` constructors
2023-10-03 17:25:28 +02:00
Rémi Verschelde 2af3229ce7
Merge pull request #82516 from dalexeev/gds-improve-hl-types
GDScript: Improve highlighting of types
2023-10-03 17:24:32 +02:00
Rémi Verschelde 9af1983af2
Merge pull request #82475 from bruvzg/ts_spacing_var
[TextServer] Store font extra spacing variations without making a full copy of font.
2023-10-03 17:23:43 +02:00
Rémi Verschelde 6de06138c0
Merge pull request #79425 from vnen/gdscript-load-classes-for-debug-tests
GDScript: Load global classes when running debug tests
2023-10-03 17:11:01 +02:00
Danil Alexeev e750c59cf8
GDScript: Improve highlighting of types 2023-10-03 17:32:27 +03:00
Yuri Sizov cc0eebd9d8 Validate `code` tags for class and member references
This commit also adds means to manually disable warnings
in `code` tags where it's a false positive with the new
`skip-lint` attribute.

Warnings are now enabled on CI to prevent future errors.
2023-10-03 15:48:31 +02:00
Bastiaan Olij 9e56e7a3ce Add support for the OpenXR Eye gaze interaction extension
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2023-10-02 14:02:23 -07:00
Raul Santos 404fd0b2dc
Fix C# editor dialogs
- Use `EditorInterface` to open C# editor dialogs.
- Ensure C# editor dialogs are open after `EditorProgress` finishes.
2023-10-02 17:50:33 +02:00
Jakub Janšta 74c937079c Add type_string() utility 2023-10-02 17:41:20 +02:00
Rémi Verschelde 6bebd9c961
Merge pull request #82664 from hackerzhuli/master
Fixed an error in `Vector3.BezierDerivative` in mono module
2023-10-02 13:17:02 +02:00
Rémi Verschelde 3cf17679ca
Merge pull request #81194 from rcorre/blend-import-76338
Update blender export flags for 3.6.
2023-10-02 13:16:11 +02:00
Rémi Verschelde e95b7e84a4
Merge pull request #80844 from dalexeev/fix-callable-expected-argc
Fix expected argument count for `Callable` call errors
2023-10-02 13:15:53 +02:00
Rémi Verschelde 7588e3ff0d
Merge pull request #80225 from ettiSurreal/rotate-toward
Add `rotate_toward` and `angle_difference` methods.
2023-10-02 13:15:49 +02:00
朱力 bceba81b54 Fixed an error in Vector3.BezierDerivative in mono module 2023-10-02 15:00:05 +08:00
etti 3a39de4e2f Add rotate_toward and angle_difference to GDScript and C# 2023-10-01 22:19:42 +02:00
Ithamar R. Adema 36ff0591f2 Add build option for MP1/MP2 audio format support.
Enabling this adds 3.5k to the template size (Win/64bits).

Co-authored-by: Riteo <riteo@posteo.net>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-09-30 21:46:59 +02:00
Ryan Roden-Corrent 7e64c6c399
Update blender export flags for 3.6.
Fixes #76338.

Blender 3.6 imports fail with:

```
TypeError: Converting py args to operator properties: : keyword "export_nla_strips" unrecognized
```

The `export_nla_strips` flag was removed and replaced with `export_animation_mode`.
In 3.6.0-3.6.21, this option does not exist at all and causes the failure above.
In 3.6.22, this option was re-added, but does nothing.
See 96a73cb664.

We now need to check the blender version to determine what flags to use.
This adds an additional shell command before every import.
We might consider caching the version, but we'd have to invalidate the cache if the blender version or path changes.

As an aside, the "group animations" setting in Godot does the opposite of what I'd expect.
When `group_tracks=true`, each animation is exported individually.
When `group_tracks=false`, all animations are exported as a single track.
This seems backwards, but I've kept the 3.6 behavior consistent with 3.5.

From https://docs.blender.org/api/3.6/bpy.ops.export_scene.html:

> ACTIONS Actions – Export actions (actives and on NLA tracks) as separate animations.
> ACTIVE_ACTIONS Active actions merged – All the currently assigned actions become one glTF animation.

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-09-30 11:32:21 -04:00
Danil Alexeev ba96d4f631
GDScript: Fix `UNSAFE_CALL_ARGUMENT` warning for `Variant` constructors 2023-09-30 13:57:09 +03:00
Rémi Verschelde 2566cbec5c
Merge pull request #82542 from capnm/update_godot4.2_tip_from_0.10.7_revision_to_thorvg_0.11.0_release
ThorVG: update to v0.11.0 release.
2023-09-30 11:03:32 +02:00
Martin Capitanio aab650f2ef ThorVG: update to v0.11.0 release.
See https://github.com/thorvg/thorvg/releases/tag/v0.11.0

+ Infrastructure
    Repository folder structure was make it more intuitive and coherent.
        "thorvg/src/lib" -> "thorvg/src/common"
            (providing essential common functionalities
                used internally among the renderer and sub-modules)
        "thorvg/src/lib" -> "thorvg/src/renderer"
            (for vector drawing features)

+ SVG related
    Fix stroke regression https://github.com/thorvg/thorvg/issues/1670
    Support stroke dash offset function https://github.com/thorvg/thorvg/issues/1591#issuecomment-1681319321
    Support Focal property in Radial Gradient https://github.com/thorvg/thorvg/issues/1558
2023-09-29 19:50:19 +02:00
Rémi Verschelde dd3dda797c
Merge pull request #82533 from DarioSamo/no-dilate-before-denoise
Make the lightmapper not dilate before denoising.
2023-09-29 19:47:29 +02:00
Danil Alexeev aff767ef07
Fix expected argument count for `Callable` call errors 2023-09-29 20:00:10 +03:00
Dario ac90ca714c Make the lightmapper not dilate before denoising.
Dilating noisy data caused issues for the denoiser. Fixes #82526.
2023-09-29 12:36:36 -03:00
Hugo Locurcio d6d640f158
Disable `lightmapper_rd` module in non-editor builds (and in Android editor)
This is consistent with `xatlas_unwrap`, which isn't enabled in non-editor
builds and the Android editor either. There is currently no way to
use the lightmapper in a non-editor build anyway, as it doesn't expose
any methods (and even if there was, there would be no way to perform
UV2 unwrapping in the exported project).

This reduces binary size of a stripped Linux x86_64 export template
build by ~164 KB.

This also moves the PrimitiveMesh texel size project setting
so that it's defined when the module is disabled,
and adds a property hint to it.
2023-09-29 11:30:15 +02:00
Aaron Franke 7bd894ba7a
Fix skeletons when generating multiple Godot scenes from one GLTF 2023-09-28 17:48:33 -05:00
Yuri Sizov b25f1f9c79 Merge pull request #82477 from dalexeev/gds-covariance-and-contravariance
GDScript: Add return type covariance and parameter type contravariance
2023-09-28 20:04:37 +02:00
Yuri Sizov 4c95ebddd6 Merge pull request #82291 from bitsawer/fix_occlusion_culling_leak
Fix RaycastOcclusionCull World3D scenario memory leak
2023-09-28 20:04:25 +02:00
Yuri Sizov 78483a1df2 Merge pull request #82186 from dalexeev/gds-fix-property-duplication
GDScript: Fix duplication of inherited script properties
2023-09-28 20:04:18 +02:00
Yuri Sizov 73252669b1 Merge pull request #82030 from dalexeev/gds-make-for-loop-array-literal-typed
GDScript: Make array literal typed if `for` loop variable type is specified
2023-09-28 20:04:12 +02:00
Yuri Sizov 813cd1dfc8 Merge pull request #80085 from vnen/gdscript-pattern-guards
GDScript: Implement pattern guards for match statement
2023-09-28 20:03:57 +02:00
Danil Alexeev cb8b89fd95
GDScript: Add return type covariance and parameter type contravariance 2023-09-28 12:27:36 +03:00
bruvzg 4a167fc740
[TextServer] Store font extra spacing variations without making a full copy of font. 2023-09-28 10:45:09 +03:00
Yuri Sizov aa82cccc41 Merge pull request #81659 from DarioSamo/nlm-denoiser
Replace OIDN denoiser in Lightmapper with a JNLM denoiser compute shader.
2023-09-27 19:08:01 +02:00
Yuri Sizov aa474c9feb Merge pull request #75988 from dalexeev/gds-unsafe-call-argument
GDScript: Improve call analysis
2023-09-27 19:07:46 +02:00
George Marques 54a1414500
GDScript: Implement pattern guards for match statement
Within a match statement, it is now possible to add guards in each
branch:

	var a = 0
	match a:
		0 when false: print("does not run")
		0 when true: print("but this does")

This allows more complex logic for deciding which branch to take.
2023-09-27 11:25:25 -03:00
Rémi Verschelde 214c978f4b
Merge pull request #81862 from akien-mga/thorvg-0.10.6
thorvg: Update to 0.10.7
2023-09-27 14:03:38 +02:00
Rémi Verschelde 3228f73127
Merge pull request #82413 from Calinou/3d-editor-gizmos-ignore-fog
Make 3D editor gizmos and debug shapes ignore fog
2023-09-27 09:21:35 +02:00
Rémi Verschelde c7a5a284d3
Merge pull request #80260 from raulsntos/dotnet/msbuild-panel
C#: Redesign MSBuild panel
2023-09-27 09:20:19 +02:00
Raul Santos f19694a8d6
C#: Redesign MSBuild panel
- Redesign panel to look closer to the look of other Godot panels such as Output and Debugger.
- Moved list of problems and output log to separate tabs instead of using a HSplit.
- Added Tree/List layouts to the problems tab.
- Added search box to filter problems tab.
- Added `FileTree` icon, made from `FileList`. Both are used for the button that toggles the Tree/List layouts.
2023-09-27 02:53:27 +02:00
Hugo Locurcio fcbf7011cc
Make 3D editor gizmos and debug shapes ignore fog
This makes them easier to see in their intended colors in scenes with fog.
2023-09-27 00:54:57 +02:00
Rémi Verschelde 81949c2cd2
thorvg: Update to 0.10.7
Fixes #81618.
2023-09-26 22:43:44 +02:00
bitsawer 7654e7852e Fix RaycastOcclusionCull World3D scenario memory leak 2023-09-26 21:53:17 +03:00
Rémi Verschelde dc14f02892
Merge pull request #81851 from aaronfranke/gltf-single-root
GLTF: Add root node export options and GODOT_single_root extension
2023-09-26 17:52:51 +02:00
Aaron Franke 446893fdd1
GLTF: Add GODOT_single_root extension 2023-09-26 10:18:52 -05:00
A Thousand Ships 517e9f8aef [Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-26 16:44:52 +02:00
Rémi Verschelde da91cf9367
Merge pull request #82347 from SaracenOne/dir_access_checks
Add error checks for DirAccess creation
2023-09-26 16:36:47 +02:00
Rémi Verschelde 9b0b441cf3
Merge pull request #82139 from dalexeev/gds-add-inferred-declaration-warning
GDScript: Add `INFERRED_DECLARATION` warning
2023-09-26 16:36:39 +02:00
Rémi Verschelde 4410b0b0e1
Merge pull request #67304 from wscalf/master
Allow readonly and writeonly C# properties to be accessed from GDScript
2023-09-26 16:36:33 +02:00
Rémi Verschelde e9e99775f1
Merge pull request #82375 from raulsntos/dotnet/fix-compat
C#: Remove compat method that is now generated
2023-09-26 16:36:27 +02:00
Rémi Verschelde e0b1171396
Merge pull request #82368 from kleonc/NavMeshGenerator2D-dev-assert-assignment-typo
Fix typo in dev assert in NavMeshGenerator2D
2023-09-26 16:36:19 +02:00
Raul Santos f60cff1cb2
C#: Remove compat method that is now generated 2023-09-26 16:12:10 +02:00
kleonc 5904c2ca19 Fix typo in dev assert in NavMeshGenerator2D 2023-09-26 14:30:23 +02:00
Rémi Verschelde 42011d8673
Merge pull request #82240 from jaros3/vector2i-gethashcode
[C#] Use `HashCode.Combine()` for basic composite types instead of xor
2023-09-26 13:45:18 +02:00
Rémi Verschelde 10c3941a9a
Merge pull request #80587 from garychia/shadowed_class_name
Check if any global script class is shadowed by a variable
2023-09-26 13:44:56 +02:00
Rémi Verschelde 017541bcec
Merge pull request #80527 from raulsntos/dotnet/generate-compat-methods-from-classdb
C#: Generate and use compat methods
2023-09-26 13:44:52 +02:00
Chia-Hsiang Cheng ceda13720b Check if any global script class is shadowed by a variable 2023-09-26 16:47:17 +08:00
bruvzg bc6585a5a7
[RTL] Add support for image dynamic updating, padding, tooltips and size in percent. 2023-09-26 09:39:51 +03:00
Rémi Verschelde 0c626bdfb0
Merge pull request #82294 from dalexeev/gds-fix-gdsnc-crash
GDScript: Fix crash with `GDScriptNativeClass`
2023-09-26 08:31:26 +02:00
Rémi Verschelde 446c1fa8b7
Merge pull request #82225 from BrunoArmondBraga/improves_regextests
Adds additional tests for RegEx class
2023-09-26 08:30:12 +02:00
Rémi Verschelde b45933931b
Merge pull request #81219 from akien-mga/vulkan-sdk-1.3.261.1
vulkan: Update all components to Vulkan SDK 1.3.261.1
2023-09-26 08:18:23 +02:00
Rémi Verschelde 7dccb9e039
Merge pull request #80796 from smix8/navgenerator_2d_4.x
Add 2D navigation mesh baking
2023-09-26 08:17:58 +02:00
Saracen 3f4513d4de Add error checks for DirAccess creation. 2023-09-26 03:07:43 +01:00
Fabio Alessandrelli e0140601a5 [Crypto] Fix generate_random_bytes for large chunks
Properly handle mbedtls errors, ensure we don't ask more bytes than
allowed for each iteration.
2023-09-25 22:16:36 +02:00
Dario ab65effed0 Remove denoise module and thirdparty OIDN.
This is replaced by a much lighter weight and faster JNLM denoiser. OIDN is still much more accurate, and may be provided as an optional backend in the future, but the JNLM denoiser seems good enough for most use cases and removing OIDN reduces the build system complexity, binary size, and build times very significantly.
2023-09-25 14:53:45 -03:00