Emmanuel Barroga
2350af5e70
Fix losing scene modifications when renaming file
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Closes : #30436
When renaming/moving a file in the filesystem docker, changes on a scene that has dependencies on the file being renamed/moved are lost.
To resolve this, this patch saves the scenes that depend on the file first, to save its current state.
2019-07-15 20:50:03 -07:00
Michael Alexsander Silva Dias
d91346f720
Fix incorrect caret position when clicking a 'LineEdit' with a non-left alignment
2019-07-15 19:32:41 -03:00
Rémi Verschelde
efd55631e2
doc: Sync classref with current source
2019-07-15 20:45:30 +02:00
Rémi Verschelde
7d413f075c
Merge pull request #30590 from clayjohn/particle_life
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Added individual particle random lifetime
2019-07-15 20:40:57 +02:00
Rémi Verschelde
cad5834b88
Merge pull request #30563 from NathanWarden/texels_per_unit_doc
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Documentation for texels per unit on BakedLightmap.
2019-07-15 20:39:50 +02:00
Daniel Larson
ba6fbe5fa7
Added DualShock Equivalents to Joypad Button 10 and 11
2019-07-15 11:56:41 -05:00
Nils ANDRÉ-CHANG
7a1b399df2
Use switch instead of if statement
2019-07-15 17:21:34 +01:00
Nils ANDRÉ-CHANG
9e3455cb1e
Show static functions inside classes in method list
2019-07-15 17:16:57 +01:00
Rémi Verschelde
5d962f8baf
Merge pull request #30583 from hbina/fix_crash_issue_30493
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Fix crashing when changing Node type.
2019-07-15 16:41:55 +02:00
Rémi Verschelde
7599f20c2e
Merge pull request #30594 from Anutrix/editor-help-font-fix
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Fixed editor_doc properties font alignment bug
2019-07-15 16:39:51 +02:00
Nathan Warden
643ea41c68
Completed documentation for BakedLightmap node.
2019-07-15 08:56:12 -05:00
unknown
c5d4bd9e34
Fixed editor_doc properties font alignment bug
2019-07-15 19:18:51 +05:30
Rémi Verschelde
e6230a36f8
Merge pull request #30500 from Chaosus/shader_arrays
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Implemented local shader arrays
2019-07-15 15:45:07 +02:00
hbina085
e9c1e5aa7c
Fix crash when changing Node type
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Prevent the application from crashing by simply checking if current "selection" is not null before accessing it.
Fixes #30493
2019-07-15 09:17:14 -04:00
Chaosus
c37379456f
Implemented local shader arrays
2019-07-15 15:57:39 +03:00
Hugo Locurcio
0fb80d7b0f
Use resize cursors when hovering or dragging guides in the 2D editor
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This also tweaks the casing in undo/redo action names for consistency.
This closes #30550 .
Co-authored-by: Emmanuel Barroga <emmanuelbarroga@gmail.com>
2019-07-15 14:24:45 +02:00
Rémi Verschelde
7e27da54d8
Merge pull request #30516 from kawa-yoiko/editor-settings-search
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Improvements on searching in the settings dialog
2019-07-15 11:22:02 +02:00
Rémi Verschelde
7d4c3035ad
Merge pull request #30549 from Calinou/improve-2d-raycast-oneway-drawing
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Improve 2D RayCast and one-way collision drawing
2019-07-15 11:21:19 +02:00
Rémi Verschelde
9a559ed5aa
Merge pull request #30540 from Calinou/add-gles2-line-antialiasing
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Implement CanvasItem line antialiasing in GLES2
2019-07-15 11:18:53 +02:00
Rémi Verschelde
b9c369de6d
Merge pull request #30591 from Chaosus/shader_missing_texture_overload
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Added missed "textureProjLod" shader built-in overload for 3D textures
2019-07-15 11:13:45 +02:00
Rémi Verschelde
58fd123f45
Merge pull request #30581 from KoBeWi/tiled_shorts
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Add tilemap editor rotation hotkeys
2019-07-15 11:02:40 +02:00
Chaosus
e7f5640632
Added missed "textureProjLod" shader built-in overload for 3D textures
2019-07-15 09:59:11 +03:00
clayjohn
5ef3374258
added individual particle random lifetime
2019-07-14 23:22:40 -07:00
Rémi Verschelde
12c6e0e497
Merge pull request #30569 from Calinou/remove-unused-vulkan-icon
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Remove unused Vulkan icon
2019-07-15 08:21:08 +02:00
Rémi Verschelde
1db3d987b2
Merge pull request #30565 from bojidar-bg/27468-region-editor-in-the-way
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Fix TextureRegionEditorPlugin popping up even when explicitly hidden
2019-07-15 08:17:24 +02:00
Rémi Verschelde
158feb4194
Merge pull request #30544 from bojidar-bg/30537-huge-default-values
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Fix huge multiline default values being generated
2019-07-15 08:16:43 +02:00
Rémi Verschelde
75f2575f28
Merge pull request #30552 from kawa-yoiko/match-unreachable
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Fix unreachable code detection in match statements
2019-07-15 08:13:57 +02:00
Rémi Verschelde
71cd4fa40d
Merge pull request #30510 from sparkart/master
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Fix GraphNode immediately losing focus
2019-07-15 08:02:14 +02:00
Rémi Verschelde
0471e4d578
Merge pull request #30543 from kawa-yoiko/editor-script-typecheck
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Fix potential crash caused by type mismatch in Ref
2019-07-15 08:01:06 +02:00
Rémi Verschelde
23f5154de7
Merge pull request #30532 from Chaosus/vs_triplanar
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Added triplanar uniform texture node to visual shaders
2019-07-15 07:56:06 +02:00
Yuri Roubinsky
b3745e3fe9
Merge pull request #30589 from Chaosus/vs_boolean_fix
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Better boolean indication in visual shaders
2019-07-15 08:47:31 +03:00
Chaosus
e82b5e910a
Better boolean indication in visual shaders
2019-07-15 08:31:51 +03:00
Yuri Roubinsky
803544052a
Merge pull request #30539 from Chaosus/vs_gles3_marking
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Highlight GLES3 functions in the visual shader member panel
2019-07-14 21:59:52 +03:00
SonerSound
545bf86d39
Fix inconsistent lighting in GLES2
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Issue was possibily being caused by duplicating a light even when that
light was not in the render_light_instances array.
2019-07-14 19:12:26 +01:00
Ignacio Roldán Etcheverry
7f3490c5e1
Merge pull request #30584 from neikeq/yatta
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Mono: Better handling of missing/outdated API assemblies
2019-07-14 19:39:26 +02:00
Ignacio Etcheverry
e59ac40712
Mono: Better handling of missing/outdated API assemblies
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Remove the old API assembly invalidation system. It's pretty simple since now the editor has a hard dependency on the API assemblies and SCons takes care of prebuilding them.
If we fail to load a project's API assembly because it was either missing or outdated, we just copy the prebuilt assemblies to the project and try again. We also do this when creating the solution and before building, just in case the user removed them from the disk after they were loaded.
This way the API assemblies will be always loaded successfully. If they are not, it's a bug.
Also fixed:
- EditorDef was behaving like GlobalDef in GodotTools.
- NullReferenceException because we can't serialize System.WeakReference yet. Use Godot.WeakRef in the mean time.
2019-07-14 19:17:07 +02:00
Tomasz Chabora
38d9434098
Add tilemap editor rotation hotkeys
2019-07-14 15:46:47 +02:00
Emmanuel Barroga
381faf83c3
Fix GraphNode immediately losing focus
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Closes : #30243
GraphNode immediately loses focus, and gives focus to its parent.
This fix changes implementation so that it does not transfer focus to its parent after receiving focus. Instead, it will transfer focus when the "close button" is pressed.
2019-07-13 17:25:20 -07:00
Hugo Locurcio
0aaf6cb87c
Remove unused Vulkan icon
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This icon was likely added to be used in the renderer selection
dropdown, but now that the GLES2 and GLES3 icons have been removed
in favor of just using text, it'll probably never be used.
2019-07-13 23:22:01 +02:00
Bojidar Marinov
b648d3e110
Fix TextureRegionEditorPlugin popping up even when explicitly hidden
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Fixes #27468
2019-07-13 21:55:32 +03:00
Shiqing
206d515783
Fix unreachable code detection in match statements
2019-07-13 19:31:49 +08:00
Hugo Locurcio
350227013d
Improve 2D RayCast and one-way collision drawing
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- Make RayCast2D gray when it's disabled
- Make the one-way collision arrow use the inverted shape debugging
color (will result in an orange color by default)
- This makes it easier to distinguish it from RayCast2D arrows
- Make lines slightly thinner
- Make the RayCast2D arrow tip larger
- Use anti-aliasing for the RayCast2D and one-way collision lines
2019-07-12 23:50:38 +02:00
Hugo Locurcio
9387114ce1
Tweak audio cutoff property hints to allow reasonable values only
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This also makes all cutoff property hints consistent.
This closes #29588 .
2019-07-12 22:44:17 +02:00
Bojidar Marinov
f451a40282
Fix huge multiline default values being generated
2019-07-12 21:17:12 +03:00
Shiqing
dd1589b2bc
Fix potential crash caused by type mismatch in Ref
2019-07-12 23:53:07 +08:00
Chaosus
d56fc13cad
Highlight GLES3 functions in the visual shader member panel
2019-07-12 17:58:13 +03:00
Hugo Locurcio
707ce08cdd
Implement CanvasItem line antialiasing in GLES2
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This is a straight copy-paste of the code from
`drivers/gles3/rasterizer_canvas_gles3.cpp`. It is subject to the
same restrictions as the GLES3 implementation: it only works
on desktop platforms as they use OpenGL instead of OpenGL ES.
2019-07-12 16:49:12 +02:00
Shiqing
b5b1a56c04
Fixes and improvements in settings search
2019-07-12 22:20:06 +08:00
Rémi Verschelde
584ca0f156
Merge pull request #30466 from Chaosus/vs_boolean_funcs
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Added "Is" and "Compare" functions to visual shaders
2019-07-12 13:20:44 +02:00
Chaosus
9d6e1e3109
Added "Is" and "Compare" functions to visual shaders
2019-07-12 13:43:37 +03:00