Commit Graph

1754 Commits

Author SHA1 Message Date
reduz 127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
Hugo Locurcio 7b8fd6ba9e
Fix "unifom" typo in RasterizerStorageRD method 2020-11-06 18:12:00 +01:00
Rémi Verschelde 424cd00f8b
doc: Sync classref with current source + fixup some bindings
Includes various changes triggered by the refactoring of method bindings.
2020-11-04 15:38:26 +01:00
reduz f123981a96 Implement DirectionalLight2D
Also separated Light2D in PointLight2D and DirectionalLight2D.
Used PointLight2D because its more of a point, and it does not work
the same as OmniLight (as shape depends on texture).
Added a few utility methods to Rect2D I needed.
2020-11-04 10:03:01 -03:00
Marios Staikopoulos e5d7c7d5fc Alpha Hash and Alpha2Coverage Implementation 2020-11-02 20:11:20 -08:00
reduz 0e6664539d Refactor pixel snapping.
-Rename pixel_snap to snap_2d_to_vertices
-Added snap_2d_to_transforms which is more useful

Fixes #41814
Solves proposal https://github.com/godotengine/godot-proposals/issues/1666
Supersedes #35606, supersedes #41535, supersedes #41534
2020-10-30 08:57:32 -03:00
reduz 8ab9b39707 Implement CanvasGroup and CanvasItem clipping
-Allows merging several 2D objects into a single draw operation
-Use current node to clip children nodes
-Further fixes to Vulkan barriers
-Changed font texture generation to white, fixes dark eges when blurred
-Other small misc fixes to backbuffer code.
2020-10-28 18:53:32 -03:00
Rémi Verschelde 6c173e2f7f
Merge pull request #43058 from clayjohn/VULKAN-FXAA-bug
[4.0]Remove extra exposure multiply in FXAA
2020-10-25 00:35:12 +02:00
clayjohn 8e3e9e3755 Remove extra exposure multiply in FXAA 2020-10-24 13:00:39 -07:00
reduz 84d734da0e Refactored 2D shader and lighting system
-Removed normal/specular properties from nodes
-Create CanvasTexture, which can contain normal/specular channels
-Refactored, optimized and simplified 2D shaders
-Use atlas for light textures.
-Use a shadow atlas for shadow textures.
-Use both items aboves to make light rendering stateless (faster).
-Reorganized uniform sets for more efficiency.
2020-10-24 15:57:25 -03:00
Rémi Verschelde d05c7da1aa
Merge pull request #42949 from DavidSichma/shaderglobals
Shader globals bugfixes
2020-10-22 09:53:49 +02:00
Yuri Roubinsky 433183147e Fix textureSize & texelFetch shader compilation errors 2020-10-21 17:45:40 +03:00
David Sichma 5d33cd94c8 Shader globals bugfixes
- shader globals editor displays properties correctly
- fixed some errors how globals were transferred
2020-10-21 01:34:25 +02:00
Hugo Locurcio 195540ab90
Remove unused `#define` from the tonemap shader
It was a leftover from an earlier version of the debanding PR
which used a simpler (but less effective) algorithm.
2020-10-20 19:59:50 +02:00
Rémi Verschelde 7d4921db1a
Merge pull request #42915 from Yetizone/negative_lights_behavior
tonemap.glsl: Ensure color parameter of tonemap_reinhard() is positive
2020-10-19 23:50:49 +02:00
Rémi Verschelde cf3a4cb091
Merge pull request #42913 from Calinou/debanding-fix-brightness
Fix debanding slightly brightening the whole viewport
2020-10-19 23:18:24 +02:00
Yetizone ffc4151f29 tonemap.glsl: Ensure color parameter of tonemap_reinhard() is positive
Color values can become negative in the case of negative lights which
leads to undesired behaviour.
2020-10-20 00:08:44 +03:00
Hugo Locurcio 15d033e25f
Fix debanding slightly brightening the whole viewport
Thanks to Mikkel Gjoel on Twitter for the tip :)
2020-10-19 22:53:28 +02:00
reduz dd0b097e44 Fix invalid buffer updates in SDFGI 2020-10-19 17:39:09 -03:00
Rémi Verschelde 7480a7d178
Fixup method binding from #42910 2020-10-19 22:23:36 +02:00
Juan Linietsky 5d120f9ffb
Merge pull request #42046 from Chaosus/fix_default_texture
Fix setting the default texture to shader
2020-10-19 15:50:21 -03:00
Juan Linietsky 85ebf40b6c
Merge pull request #38097 from Calinou/add-viewport-debanding
Add a debanding property to Viewport
2020-10-19 14:15:44 -03:00
Juan Linietsky 53d5a252bb
Revert "Replace SAO implementation with MSSAO" 2020-10-18 19:27:51 -03:00
Juan Linietsky d98261ab8f
Merge pull request #42077 from clayjohn/MSSAO
Replace SAO implementation with MSSAO
2020-10-18 18:34:43 -03:00
Juan Linietsky 6e5f137c01
Merge pull request #41415 from clayjohn/VULKAN-shader-overrides
Add FOG, RADIANCE, and IRRADIANCE shader overrides
2020-10-18 18:33:41 -03:00
Juan Linietsky e799a2ba45
Merge pull request #42201 from clayjohn/Vulkan-new-glow
Optimize Glow with local memory
2020-10-18 18:32:36 -03:00
clayjohn 366ee46774 Replace SAO implementation with MSSAO 2020-10-18 13:15:51 -07:00
clayjohn f46932feab Add FOG, RADIANCE, and IRRADIANCE shader overrides 2020-10-18 12:06:51 -07:00
Yuri Roubinsky d0f85b9321 Fix setting the default texture to shader 2020-10-18 21:59:37 +03:00
clayjohn 63a34b93aa Optimize Glow with local memory 2020-10-18 11:37:12 -07:00
Juan Linietsky 4467412c9f
Merge pull request #38949 from puchik/ssr-fix-cutoff
Continue tracing screen space reflection after encountering sky
2020-10-18 14:45:33 -03:00
Rémi Verschelde d9e5c355e5
Merge pull request #41418 from clayjohn/Vulkan-aerial
Add aerial perspective to fixed fog
2020-10-18 17:32:19 +02:00
reduz ee06a70ea6 Refactor MethodBind to use variadic templates
Removed make_binders and the old style generated binders.
2020-10-18 12:28:44 +02:00
clayjohn 8c21c26fb5 Add aerial perspective to fixed fog 2020-10-17 10:53:07 -07:00
Hugo Locurcio 4357506e64
Fix "fixed" fog drawing in front of volumetric fog with a sky background
This closes #42820.

Co-authored-by: Clay John <claynjohn@gmail.com>
2020-10-15 21:59:08 +02:00
Rémi Verschelde e927f54170
Merge pull request #42804 from RandomShaper/fix_fft_window
Fix application of window in FFT
2020-10-15 13:21:33 +02:00
Hugo Locurcio b44de3c6b1
Fix typo in soft shadow quality project settings hints 2020-10-15 10:31:35 +02:00
Pedro J. Estébanez 257ba4a7fb Fix application of window in FFT 2020-10-15 01:57:17 +02:00
Yuri Roubinsky 1dbfd4c3e8
Merge pull request #42763 from Chaosus/shader_emit_autocompletion
Fix autocompletion for emit_particle in shader editor
2020-10-13 16:01:37 +03:00
Yuri Roubinsky 6914597026 FIx autocompletion for emit_particle in shader editor 2020-10-13 14:12:51 +03:00
Rafał Mikrut 84a1817a75 Fixes leaks with shader and material 2020-10-12 18:06:47 +02:00
Rémi Verschelde d22791c271
doc: Sync classref with current source 2020-10-12 10:58:02 +02:00
unknown 1d3aec4230 Free a SortShader and a ParticlesCopyShader 2020-10-12 13:25:24 +05:30
reduz 26f5bd245c Implement GPU Particle Collisions
-Sphere Attractor
-Box Attractor
-Vector Field
-Sphere Collider
-Box Collider
-Baked SDF Collider
-Heightmap Collider
2020-10-09 13:25:47 -03:00
Rémi Verschelde e9ff08692c
Merge pull request #42548 from pezcode/lights-metallic
Add METALLIC to light() built-ins
2020-10-09 14:41:53 +02:00
clayjohn bde2f9b46b Return proper texture view format for decals 2020-10-03 22:56:00 -07:00
Pablo Escobar 1300fc7307 Add METALLIC to light() built-ins 2020-10-04 04:16:16 +02:00
Marcel Admiraal 7e44682c03 Fix how Line2D obtains the other object's supports
Measure the distance from the line against the rotated object, not the
rotated line, when obtaining the object's supports against a line.
2020-10-03 12:59:34 +01:00
John Pennycook 8d3afa985b Make YSort stable
Keeps track of the order in which items are collected by
_collect_ysort_children, and uses that order to break
ties between items with similar Y positions.
2020-09-27 10:58:54 -07:00
Rémi Verschelde 9a463cb1d6
Merge pull request #42263 from Faless/js/servers_no_threads
Ignore thread models when compiling with NO_THREAD
2020-09-23 11:50:23 +02:00