Ignacio Roldán Etcheverry
8dc7f3960c
Merge pull request #35472 from neikeq/issue-35448
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Mono/C#: Add Basis.Slerp, update Quat.Xform and add some math checks
2020-01-23 16:21:09 +01:00
Ignacio Etcheverry
82b0899e54
Mono/C#: Add Basis.Slerp, update Quat.Xform and add some math checks
2020-01-23 16:13:28 +01:00
Ignacio Etcheverry
d9ff5f7fc2
Mono/C#: Default to net47 for new projects
2020-01-23 15:57:47 +01:00
clayjohn
6b66957b85
Finish documenting CSG* and *probes
2020-01-23 13:54:17 +01:00
Rémi Verschelde
ba177ccaec
doc: Misc updates for AnimationNode* and others
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- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
* Make `AnimationNodeTransition.input_<number>` properties internal
so that they don't appear in the docs. They still appear in the
inspector based on the actual number of inputs requested.
* Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
particles in `ParticlesMaterial`, and thus only relevant for
`CPUParticles3D`.
2020-01-23 12:37:33 +01:00
Rémi Verschelde
36e11d1c34
Merge pull request #35412 from DaividFrank/check_overriding_self
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Disabled re-assigning 'self'
2020-01-22 20:47:52 +01:00
DaividFrank
badabdf8b9
GDScript: Added checks in assign operations to disable re-assigning 'self'
2020-01-22 19:00:54 +02:00
Rémi Verschelde
4faaf6089a
Remove unused #if 0'ed code
2020-01-21 21:41:54 +01:00
Rémi Verschelde
79aaafc686
Merge pull request #35408 from Faless/ws/fix_packet_count
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Fix MultiplayerAPI crash when peer implementation misbehave.
2020-01-21 21:06:11 +01:00
Fabio Alessandrelli
50f1b035b8
Fix MultiplayerAPI crash when peer impl misbehave.
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Also fix WebSocketMultiplayer::get_available_packet_count() return value
when peer is not configured to use the multiplayer API.
2020-01-21 20:46:32 +01:00
Ignacio Roldán Etcheverry
24960e2254
Merge pull request #35407 from neikeq/issue-27285
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Add dummy preprocessor for the C# script class parser
2020-01-21 20:39:23 +01:00
Ignacio Etcheverry
d53c15b12c
Make script class parser errors to not abort the build
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As our script class parser is error prone, we should not impede the build from continuing because of a parsing error.
This should be reverted in the future once we switch to Roslyn.
2020-01-21 20:07:26 +01:00
Ignacio Etcheverry
378fc592b1
Add dummy preprocessor for the C# script class parser
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No attempts are made at conditional compilation. The main if branch is always assumed to be true.
2020-01-21 19:57:38 +01:00
Rémi Verschelde
41b21dee01
Bullet: Prevent potential division by zero
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Fixes #33715 .
2020-01-21 00:20:57 +01:00
Ignacio Etcheverry
e4330e33e6
Mono/C#: Fix error when parsing nested generics
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Also fixed the editor not including the parse error message in the error.
2020-01-20 19:08:08 +01:00
Rémi Verschelde
f70438ac45
Merge pull request #35270 from ChibiDenDen/fix_extends_sub_subclass
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Fix subclass finding in extend statement for sub-sub classes
2020-01-19 23:18:40 +01:00
Ignacio Etcheverry
a6105c8ea0
Fix ClassDB API portability with some android and editor classes
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- `EditorNavigationMeshGenerator` was being registered as part of the Core API,
even after d3f48f88bb
. We must make sure to
set Editor as the current ClassDB API type before creating an instance.
- The `VisualScriptEngineSingleton.constant` property has a property hint string
that's different between tools and non-tools builds. This commit makes the
hint string to no longer be set in `_bind_methods`, and to instead set it in
`_validate_property`. This way it's ignored when calculating the API hash.
- `JavaClassWrapper` is now registered in ClassDB on all platforms,
using a dummy implementation on platforms other than Android.
This fixes API portability between Android and other platforms.
- Updated `--class-db-json` command to ignore non-virtual methods that start
with an underscore (see: 4be87c6016
).
2020-01-19 20:15:13 +01:00
Dani Frank
8f5e424c66
Fix subclass finding in extend statement for sub-sub classes
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lookup was always done on top level script instead of advancing to subclass each time.
this commit changes the lookup to always be at last found subclass
2020-01-18 11:55:27 +02:00
Rémi Verschelde
ba7aca4199
Merge pull request #35224 from ChibiDenDen/constant_lookup_through_subclass_instance
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Fix constant access in base class through subclass instance
2020-01-17 06:58:00 +01:00
ChibiDenDen
9ffa9a6bac
Fix constant access in base class through subclass instance
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Fixes as issue where a subclass calls a base class method that tries to access a constant from the script.
The original code went through every ower class, and for each owner, went through its inheritance tree.
This seems like the wrong order, the modified code goes to each base class, and for each base class goes through the owner tree.
This is more in line with what the parser does, as the current impelemtation allows an access that the parser does not support.
This change should not negatively affect existing code due to the way the parser works
2020-01-17 00:12:45 +02:00
Rémi Verschelde
4c99301d69
Merge pull request #34789 from Faless/enet/disconnect_relay
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ENet optional server_relay when disconnecting peer
2020-01-16 23:12:40 +01:00
Rémi Verschelde
8b0e2a409b
Merge pull request #35218 from bojidar-bg/26691-parse-error-errors
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Fix errors raised when showing parse errors in the editor
2020-01-16 22:32:49 +01:00
Ignacio Roldán Etcheverry
1191d26ddc
Merge pull request #35208 from neikeq/mono-lazy-thread-attach
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Mono/C#: Script interface calls now attach the current thread
2020-01-16 21:27:08 +01:00
Bojidar Marinov
da5b138e64
Fix errors raised when showing parse errors in the editor
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Fixes #26691
2020-01-16 22:12:24 +02:00
Ignacio Etcheverry
d68b9c20d6
Mono/C#: Script interface calls now attach the current thread
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Added guards to all C# script interface calls to attach the current thread
for the current scope if the thread is not already attached.
This is far from ideal, as attaching the thread is not cheap and all managed
thread local storage is lost when we detach the thread at the end of the calls.
However, it's the best we can do for now to avoid crashing
when an unattached thread tries to interact with C# code.
2020-01-16 17:47:36 +01:00
Rémi Verschelde
f2aa99a8e2
Merge pull request #35201 from bojidar-bg/27582-gdfunction-validate-instance
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Validate instances of objects before trying to check their type in GDScript
2020-01-16 15:57:44 +01:00
Rémi Verschelde
4998983bd5
Merge pull request #35199 from dalexeev/master
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Fix function arguments hint format in GDScript editor
2020-01-16 15:53:28 +01:00
Rémi Verschelde
df13245408
Merge pull request #35203 from timothyqiu/image-loader-null
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Adds null check before using image loader
2020-01-16 15:51:46 +01:00
Rémi Verschelde
cd7b51b943
Merge pull request #35102 from ChibiDenDen/reuse_orphaned_subclass
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#34161 : Keep a weak reference to orphan subclasses to reuse on class reload
2020-01-16 15:49:52 +01:00
Bojidar Marinov
dc4455d819
Validate instances of objects before trying to check their type in GDScript
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Fixes #27582
2020-01-16 16:39:59 +02:00
Rémi Verschelde
9986f3804c
Merge pull request #35198 from bojidar-bg/27575-poolarrayexport-default
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Fix slight problems related to default values of exported typed arrays
2020-01-16 14:58:06 +01:00
Haoyu Qiu
92b36d4706
Adds NULL check before using image loader
2020-01-16 21:49:23 +08:00
Bojidar Marinov
19ce2d5159
Fix slight problems related to default values of exported typed arrays
2020-01-16 14:50:29 +02:00
Danil Alexeev
45b510b332
Fix function arguments hint format in GDScript editor
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for consistency with the format of the documentation:
"type func_name(arg1: type, arg2: type)"
2020-01-16 15:41:02 +03:00
Rémi Verschelde
1de633205f
Validate input in (CPU)Particles set_emission_shape()
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Fixes #29777 .
Co-authored-by: Cameron Reikes <cameronreikes@gmail.com>
2020-01-16 11:08:51 +01:00
Ignacio Etcheverry
1a40f250bd
Mono/C#: Fix false positive in unsafe reference checks
2020-01-15 23:46:42 +01:00
ChibiDenDen
86aa12e806
Keep a weak reference to orphan subclasses to reuse on class reload
2020-01-15 22:54:01 +02:00
Rémi Verschelde
5f99e3396f
Merge pull request #35156 from MadEqua/fix-grid-map
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Fix GridMap getter of baked meshes.
2020-01-15 17:55:52 +01:00
Bruno Lourenço
da9eede933
Fix GridMap getter of baked meshes.
2020-01-15 14:30:17 +00:00
Rémi Verschelde
9b8d1383ce
Mono: Fix parsing assembly names as UTF-8
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Fixes #27185 .
2020-01-15 11:51:03 +01:00
Houkime
e1a0ce5af9
Prevent GDScript language server from listening to external hosts by default
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* Add bind_ip property to WebSocketServer defaulting to "*" (listen to everyone)
* Set default for GDscript Language Server to listen only to localhost
Fixes potential security issue with GDScript language server being exposed to the
broad net by default.
Since it is the server which primary usage is to provide utility to the local
editor there is no need to expose it.
2020-01-15 00:29:59 +00:00
Rémi Verschelde
40f0649e5b
Fix typos with codespell
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Using codespell 1.16.0.
See ab3bccdb78
for procedure.
2020-01-15 00:49:52 +01:00
Rémi Verschelde
3d88a7bb22
Merge pull request #35122 from ChibiDenDen/fully_qualified_name_gdscript
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Add fully_qualified_name for GDScript class
2020-01-14 18:54:52 +01:00
Rémi Verschelde
1bafd2d2c8
Merge pull request #35120 from Faless/docs/html5_restrictions
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Update documentation to reflect HTML5 limitations.
2020-01-14 17:23:54 +01:00
Dani Frank
d6f10cd08e
Add fully_qualified_name for GDScript class
2020-01-14 17:33:33 +02:00
Fabio Alessandrelli
aa744aee7d
Update documentation to reflect HTML5 limitations.
2020-01-14 15:42:47 +01:00
Haoyu Qiu
ddde73cc62
Makes adding port in Visual Script nodes deferred
2020-01-14 21:03:09 +08:00
Rémi Verschelde
f06372cb73
Merge pull request #35097 from neikeq/issue-34954
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Mono/C#: Fix _update_exports() leaking temporary Object/Node instances
2020-01-13 22:01:11 +01:00
Ignacio Etcheverry
a6a5ef0fd6
Mono/C#: Add error checks to detect possible Reference leaks
2020-01-13 21:00:07 +01:00
Ignacio Etcheverry
ea737db43c
Mono/C#: Fix _update_exports() leaking temporary Object/Node instances
2020-01-13 20:58:46 +01:00
George Marques
1d129f9bec
GDScript: Check function arguments on release too
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Needed because otherwise the certain type operations (such as type
casting) used as a function argument might become unresolved on release,
causing a compilation failure.
Fix #28680
2020-01-13 15:58:53 -03:00
Rémi Verschelde
c7b701dfd2
Image: Include S3TC compression via Squish in non-tools build
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We already build Squish in templates build for S3TC decompression,
so we can as well expose the compression feature.
Fixes #25640 .
2020-01-13 15:58:49 +01:00
Rémi Verschelde
e32d232053
Merge pull request #35076 from vnen/gdscript-type-match-assign
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Type match on assignment only if operators have type
2020-01-13 13:14:57 +01:00
George Marques
e6060706ca
GDScript: Type match on assignment only if operators have type
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This ensures that a value without type won't be wrongly assigned to a
typed variable when the types mismatch.
2020-01-13 08:51:24 -03:00
Geequlim
d5e1890c85
Fix infinite loop error in document link parsing
2020-01-13 19:23:29 +08:00
geequlim
e804eebfe5
Remove completion triggers for ',' and '(' which may conflict with signature helper
2020-01-11 23:51:25 +08:00
geequlim
d901d5993b
Allow enable/disable threading for LSP server
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Restart LSP server when configurations change without restart the editor
2020-01-11 23:50:32 +08:00
Rémi Verschelde
0b185278f3
Merge pull request #34225 from madmiraal/fix-34210
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Add check for zero length motion at beginning of each sweep test loop in SpaceBullet::test_body_motion
2020-01-11 11:57:41 +01:00
Rémi Verschelde
0ab1726b43
Merge pull request #35003 from vnen/gdscript-forbid-script-as-member
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GDScript: Forbid using "script" as member name
2020-01-11 00:03:55 +01:00
George Marques
4c20d9407d
GDScript: Forbid using "script" as member name
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Avoids the user breaking things by creating a "script" variable with
something else, effectively overwriting the "script" slot on Object.
2020-01-10 19:43:33 -03:00
K. S. Ernest (iFire) Lee
dfb713bce6
Use cycle and loop hint flags in FBX.
2020-01-10 08:23:24 -08:00
Rémi Verschelde
673f4fabd8
Merge pull request #34962 from KoBeWi/randocs
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Complete documentation of various classes
2020-01-10 14:41:30 +01:00
Tomasz Chabora
508e624b87
Complete documentation of various classes
2020-01-10 14:14:07 +01:00
toasteater
677e72d2f6
Expose instance_from_id to GDNative
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This function is available to GDScript but not to GDNative. When exposed, it
allows building more ergonomic safe abstractions over the GDNative APIs, and
covers the use cases of the original PR.
Close #28478 . Supersedes #28791 .
Co-authored-by: Markus Ewald <cygon@nuclex.org>
2020-01-10 11:59:37 +00:00
Rémi Verschelde
0d2993659b
Merge pull request #34978 from GodotExplorer/lsp-fix-bracket-completion
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LSP: Fix bracket completion for functions with one argument
2020-01-10 07:58:26 +01:00
Rémi Verschelde
09aa12a0dd
Merge pull request #34958 from vnen/gdscript-is-check-valid-instance
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GDScript: Validate object instance on `is` operation
2020-01-10 07:40:56 +01:00
Geequlim
6190d42825
LSP: Fix bracket completion for functions with one argument
2020-01-10 14:23:01 +08:00
George Marques
76678b2609
GDScript: Fix type name on error message for function parameters
2020-01-09 15:50:06 -03:00
George Marques
1aef8bfeb1
GDScript: Fix resolution of default parameter values
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Fix #26556
2020-01-09 15:42:31 -03:00
George Marques
3718f8f592
GDScript: Validate object instance on `is` operation
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Avoids crashes on debug mode. Instead it now breaks the execution and
show the error in-editor. Will still crash on release.
Also add a similar check to Marshalls to ensure the debugger doesn't
crash when trying to serialize the invalid instance.
2020-01-09 13:59:33 -03:00
George Marques
cc9ca9eb34
GDScript: Don't re-evaluate index on assigment with operation
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Pass the calculated index from the stack and use the same to get and set
the value. This avoids a function with side effects being evaluated
twice when using indexing in an assignment with operation statement
(e.g. a[function()] += 1).
2020-01-09 10:43:29 -03:00
Rémi Verschelde
e97e951741
Merge pull request #34948 from vnen/gdscript-copy-constructor
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GDScript: Allow copy constructor for built-in types
2020-01-09 13:42:10 +01:00
George Marques
41ed905c1a
GDScript: Allow copy constructor for built-in types
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Those are implicitly defined in Variant.
2020-01-09 09:03:09 -03:00
George Marques
7d4fc79eb3
Add GDScript warning for standalone expression
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This makes the error message clearer as it might be used to call
functions with side effects.
2020-01-09 08:30:14 -03:00
George Marques
e7b7dc57fc
GDScript: set assign operation on local var made by match
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This is needed in a all local variables with assigment to properly set
the typed operation.
Fix #34928
2020-01-08 19:28:07 -03:00
Rémi Verschelde
b9a553f99d
Merge pull request #34921 from akien-mga/bullet-2.89
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bullet: Sync with upstream 2.89
2020-01-08 21:17:33 +01:00
Rémi Verschelde
5a8107f70a
Merge pull request #34920 from GodotExplorer/lsp-signatureHelper
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GDScript LSP: Implement signatureHelp
2020-01-08 18:29:39 +01:00
Rémi Verschelde
c456d87ee6
Merge pull request #34918 from vnen/gdscript-assign-op
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GDScript: enable type checks on release mode
2020-01-08 18:22:38 +01:00
Rémi Verschelde
29e07dfa4e
bullet: Sync with upstream 2.89
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This allows distro unbundling again for distros that ship Bullet 2.89+.
2020-01-08 18:05:43 +01:00
geequlim
d35c018a7a
GDScript LSP: Implement signatureHelp
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Enable smart resolve default to true as it is required for script symbol lookup
2020-01-09 00:57:54 +08:00
George Marques
d26414f9fe
GDScript: enable type checks on release mode
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Also make builtin GDScript functions report return type as Variant in
release so type is converted when needed.
2020-01-08 12:38:18 -03:00
George Marques
899f7999b4
GDScript: properly set type of local variable initialization
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Properly sets the type of the identifier for the local variable
that is stored in the assignment operation. This makes sure that the
compiler is aware of typing for local variables when they are
initialized with the declaration.
2020-01-08 11:36:50 -03:00
Rémi Verschelde
cd408c5256
Merge pull request #34886 from JFonS/fix_32699
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Make NoiseTexture threading more robust
2020-01-07 12:46:43 +01:00
JFonS
4e10c62024
Make NoiseTexture threading more robust
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Fixes crash when a NoiseTexture was freed before the generation thread finished.
2020-01-07 11:35:34 +01:00
geequlim
eb5861f9f1
GDScript LSP: Implement goto declaration
2020-01-04 20:02:26 +08:00
Rémi Verschelde
34c71157f0
Merge pull request #34795 from dankan1890/mono_cs_icon
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[Mono]: the C# script icon is now visible in the editor.
2020-01-04 00:03:38 +01:00
dankan1890
51c601d2e3
[Mono]: the C# script icon is now visible in the editor.
2020-01-03 22:49:22 +01:00
Rémi Verschelde
db1a01501b
Merge pull request #34790 from clayjohn/ETC-support-alpha
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Add support for Lum-alpha textures to ETC fallback
2020-01-03 22:48:22 +01:00
Fabio Alessandrelli
411f08c506
Fix ENet max clients highest value.
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Was 4096, while actually it's 4095. Fixed now in both docs and
`create_server` check.
2020-01-03 20:18:33 +01:00
clayjohn
cd21200944
Add support for Lum-alpha textures to ETC fallback
2020-01-03 11:10:44 -08:00
Fabio Alessandrelli
ce47d5af77
ENet optional server_relay when disconnecting peer
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Was not correctly enforced before, always notifying other peers of the
disconnection.
2020-01-03 20:09:49 +01:00
Rémi Verschelde
399e53e8c3
Merge pull request #34784 from neikeq/fix-hintpath-godottools
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Mono/C#: Fix wrong HintPath for package in GodotTools
2020-01-03 16:34:08 +01:00
Ignacio Etcheverry
9ce0ddcf0d
Mono/C#: Fix wrong HintPath for package in GodotTools
2020-01-03 15:53:16 +01:00
Rémi Verschelde
09b4327805
Merge pull request #34452 from aaronfranke/color-arith
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[Mono] Color arithmetic operators
2020-01-03 15:07:17 +01:00
Rémi Verschelde
136846a6ec
Merge pull request #34772 from clayjohn/ETC-support-alpha
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Fallback to RGBA4444 for textures with alpha set to ETC compression
2020-01-03 14:29:19 +01:00
Aaron Franke
68ba2588b8
[Mono] Color arithmetic operators
2020-01-03 06:00:14 -05:00
Rémi Verschelde
9d3424f61d
Merge pull request #34688 from sheepandshepherd/gdnative_class_ptr
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Expose is_class_ptr to GDNative for dynamic casts
2020-01-03 11:32:01 +01:00
clayjohn
7a9fc69a16
Fallback to RGBA4444 for textures with alpha set to ETC compression
2020-01-02 21:37:48 -08:00
sheepandshepherd
3056c4bd5a
Expose cast_to to GDNative for dynamic casts
2020-01-03 04:27:13 +01:00
Aaron Franke
0b3f1cc70a
[Mono] Make Sign methods consistent with GDScript and System.Math
2020-01-02 16:41:41 -05:00