Commit Graph

1349 Commits

Author SHA1 Message Date
HolonProduction
301a8fd559 Fix a bug with moving dock left and right.
Fixes #67039

`get_index` counts internal children by default but `move_child` ignores them therefore `move_child` had no effect.

The call to `set_current_tab` is not needed anymore in Godot 4 since the current tab will change when calling `move_child`.
2022-10-07 19:15:20 +02:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
Rémi Verschelde
b4157cd6ac Merge pull request #65857 from MinusKube/inherited-open-crash
Prevent unsaved inherited scenes from being detected as the 'placeholder' scene
2022-10-05 13:38:12 +02:00
Micky
ae5771e1b1 Rename remaining "Spatial" in Plugins to "Node3D"
For EditorNode3DGizmo:
- `get_spatial_node` -> `get_node_3d`
- `set_spatial_node` -> `set_node_3d`

For EditorPlugin:
- `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin`
- `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin`

Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.
2022-10-04 16:27:29 +02:00
Rémi Verschelde
73f5683c34 Merge pull request #58049 from jmb462/fix-distraction-mode-docks-tab
Prevent docks to be reset to first tab when switching dock visibility
2022-09-28 00:16:08 +02:00
Hugo Locurcio
a98e2eb36f
Fix project run/stop buttons disappearing in the editor 2022-09-26 14:53:26 +02:00
Hugo Locurcio
74b324c434
Rename editor run/pause/stop shortcuts and tooltips for consistency
The new naming better suits non-game applications and is more explicit.
2022-09-25 20:17:58 +02:00
bruvzg
0dab11afa4
[macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL. 2022-09-22 23:09:56 +03:00
Rémi Verschelde
e82a237f99 Merge pull request #65934 from YuriSizov/editor-theme-big-thumb
Improve icon generation in the editor theme
2022-09-21 18:55:33 +02:00
Hugo Locurcio
375ea5558a
Fix error string referring to invalid metadata name in Movie Maker dialog 2022-09-20 14:53:19 +02:00
bruvzg
0ed4cc6287
[macOS] Add an option to align window buttons in "extend to title" mode. 2022-09-20 12:55:59 +03:00
Rémi Verschelde
7da532275b Merge pull request #65541 from clayjohn/renderer-setting
Split rendering driver project setting into renderer_name and rendering_driver
2022-09-20 09:43:59 +02:00
clayjohn
4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
Rémi Verschelde
e5594c26b1
Merge pull request #44143 from KoBeWi/callable_multiplayer 2022-09-18 13:47:04 +02:00
Tomasz Chabora
882a4f8906 Port remaining connections to callable_mp 2022-09-18 13:08:54 +02:00
Rémi Verschelde
c6e5c76536 Merge pull request #65561 from ryburnj/inconsistent-cap-scene-file-name
Fix inconsistent scene file name casing
2022-09-18 10:49:00 +02:00
ryburnj
9d6af9323a Fix inconsistent scene file name casing by moving existing Name_Casing code to separate function in editor_node, and adding a call from both editor_node and scene_tree_dock. 2022-09-18 11:17:22 +10:00
kobewi
6cec00b099 Remove unused _clear_undo_history method 2022-09-17 21:03:04 +02:00
Yuri Sizov
02572f2c62 Improve icon generation in the editor theme 2022-09-16 23:34:01 +03:00
MinusKube
5f8293db54 Prevent unsaved inherited scenes from being detected as the 'placeholder' scene 2022-09-16 02:09:54 +02:00
Rémi Verschelde
85cd6960c6
Merge pull request #65494 from V-Sekai/fix_inspect_command_context 2022-09-14 14:44:03 +02:00
Fredia Huya-Kouadio
9d5e48f873 Disable menus and functionality that are not relevant on the Android Editor port 2022-09-13 20:48:33 -07:00
Rémi Verschelde
b52305351d
Merge pull request #64465 from TokageItLab/bind-after-gui-input
Bind `AfterGUIInput` to GDScript and update document
2022-09-10 20:01:48 +02:00
Rémi Verschelde
24ce46e2a1
Merge pull request #64938 from YuriSizov/editor-scaled-icons 2022-09-09 16:52:32 +02:00
Rémi Verschelde
7a317b1314
Merge pull request #65520 from V-Sekai/remote_objects_no_read_only 2022-09-09 09:08:42 +02:00
SaracenOne
3c2e7b38cd Remove read-only status from EditorDebuggerRemoteObject 2022-09-08 14:34:31 +01:00
Rémi Verschelde
05896cc579
Merge pull request #65504 from KoBeWi/close_before_saving 2022-09-08 13:17:34 +02:00
Silc Renew
3c7a5fd8ac bind AfterGUIInput 2022-09-08 20:02:48 +09:00
Rémi Verschelde
69233093d7 Merge pull request #65241 from bruvzg/no_keymap_ambiguity
Fix key mapping changes when moving from macOS to other platform.
2022-09-08 09:24:24 +02:00
Rémi Verschelde
7936b3cc4c Merge pull request #60108 from KoBeWi/arise_to_top
Rename raise() to move_to_front()
2022-09-08 09:23:31 +02:00
Rémi Verschelde
df5a356e6c Merge pull request #65501 from m4gr3d/fix_invalid_project_manager_path_main
Fix issue causing the project manager to crash because of missing path argument
2022-09-08 09:19:25 +02:00
kobewi
14266d8e66 Ask before closing with unsaved resources 2022-09-08 01:02:08 +02:00
Fredia Huya-Kouadio
cd544fd86b Fix issue causing the project manager to crash because of missing path argument
In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
2022-09-07 14:21:34 -07:00
Yuri Sizov
817d4db21f Allow images to be imported "for editor use" and respect editor settings 2022-09-07 23:31:31 +03:00
bruvzg
6f4d233062
Fix key mapping changes when moving from macOS to other platform
Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00
smix8
d7f75fab60 Remove / Replace old Navigation Debug Visualization
- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
2022-09-07 18:30:35 +02:00
Rémi Verschelde
2b6e043491 Merge pull request #58617 from KoBeWi/custom_something
Improve handling of custom types
2022-09-07 17:54:17 +02:00
SaracenOne
1e99c13de2 In inspector, show 'edit' button instead of 'inspect' when resource is part of an editable scene. 2022-09-07 10:14:06 +01:00
Rémi Verschelde
61644f1dbe Merge pull request #65447 from Faless/net/4.x_ssl_to_tls
[Net] Rename StreamPeerSSL to StreamPeerTLS.
2022-09-07 09:19:46 +02:00
Fabio Alessandrelli
528e791a5f [Net] Rename StreamPeerSSL to StreamPeerTLS.
SSL has been deprectated almost 10 years ago.
2022-09-07 07:38:50 +02:00
Yuri Sizov
1459507ed2 Rename EditorInterface.get_editor_main_control to get_editor_main_screen 2022-09-07 03:01:58 +03:00
kobewi
b218727599 Rename raise() to move_to_front() 2022-09-06 22:13:06 +02:00
kobewi
a3309215c2 Improve handling of custom types 2022-09-05 23:08:28 +02:00
FireForge
6e8dc5130d Various editor UI fixes (bottom panel corner radius and scene tab bar)
- Fix top corners of bottom panel not having rounded corners
- Fix scene tab bar background expanding vertically by corner radius
- Remove two unneccesary theme items from the editor theme:
	- EditorStyles/SceneTabFG
	- EditorStyles/SceneTabBG
- Remove an instance where the scene TabBar was having its styleboxes overriden to the default value, which has no effect.
2022-09-05 15:11:57 -05:00
Rémi Verschelde
c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 2022-09-02 13:49:53 +02:00
Rémi Verschelde
2e0cffdb6f Merge pull request #63479 from DarkKilauea/nav-link 2022-09-01 23:44:22 +02:00
Rémi Verschelde
181019cea5 Merge pull request #65135 from reduz/export-customization-plugins 2022-09-01 23:43:39 +02:00
Rémi Verschelde
027415312e
Merge pull request #65132 from bruvzg/global_menu_shortcuts_context 2022-09-01 17:02:04 +02:00
Juan Linietsky
ef17c4668a Add support for scene/resource customization in export plugins
EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported:
* Can take scene files, resource files and subresources in all of them.
* Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified.
* Uses hashing to differentiate export configuration caches.
* Removed the previous conversion code to binary, as this one uses existing stuff.

This API is useful in several scenarios:
* Needed by the "server" export platform to get rid of textures, meshes, audio, etc.
* Needed by text to binary converters.
* Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc.

This is a draft, feedback is very welcome.
2022-09-01 11:16:00 +02:00
Yuri Rubinsky
8191b3c110 Rename uniform to parameter across the engine 2022-09-01 11:42:57 +03:00