Juan Linietsky
00c573c255
Several fixes to GLTF2 importer
2018-08-06 18:41:37 -03:00
Juan Linietsky
edde52c8de
Added proper import support for 3D and Array textures
2018-08-06 14:56:06 -03:00
Rémi Verschelde
80a8636aa3
Merge pull request #20714 from Calinou/travis-use-xcode-9.4
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Use Xcode 9.4 on Travis CI
2018-08-06 11:31:30 +01:00
Juan Linietsky
07a982e614
Merge pull request #20597 from karroffel/tex3d
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add 3D textures
2018-08-06 07:20:00 -03:00
Hein-Pieter van Braam
b5a20d21f2
Merge pull request #20573 from hpvb/fix-nested-vector-cow
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Fix nested Vectors
2018-08-05 22:31:51 +02:00
Juan Linietsky
d5d83b754d
Ensure index is only saved when scene is inherited, or parent node is not from the edited scene. Closes #17562 .
2018-08-05 11:58:13 -03:00
Hugo Locurcio
1368bcfc53
Use a standard "OK" text for confirmation buttons in error dialogs
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[ci skip]
2018-08-05 16:49:22 +02:00
Max Hilbrunner
464d59935d
Merge pull request #20645 from Ertain/master
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Added and modified AudioStream descriptions
2018-08-05 13:09:41 +02:00
Max Hilbrunner
a1440760ed
Merge pull request #20697 from PJB3005/18-08-03-tile_map_docs
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Improve TileMap.get_used_cells docs.
2018-08-05 12:28:03 +02:00
muiroc
14a227e9e7
fixed godotphysics sat dispatch table
2018-08-05 00:02:14 +02:00
Thomas Herzog
a3bd9c27a3
Merge pull request #20721 from willnationsdev/fix-image-loader
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ResourceFormatLoaderImage::get_resource_type now uses file path
2018-08-04 22:34:21 +02:00
willnationsdev
417e5457b8
ResourceFormatLoaderImage::get_resource_type now uses file path
2018-08-04 15:14:28 -05:00
Thomas Herzog
150da987c9
Merge pull request #20715 from godotengine/AndreaCatania-patch-1
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Fixed typo in SkeletonIK
2018-08-04 22:07:34 +02:00
Andrea Catania
4073e44332
Fixed typo in SkeletonIK
2018-08-04 19:35:53 +02:00
Hugo Locurcio
2450debc0e
Use Xcode 9.4 on Travis CI
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See <https://blog.travis-ci.com/2018-07-19-xcode9-4-default-announce >.
2018-08-04 18:31:44 +02:00
Juan Linietsky
7c712a25bc
Merge pull request #18699 from AndreaCatania/ik
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Inverse kinematic
2018-08-04 10:45:14 -03:00
Andrea Catania
c1860fe88b
Fixed process priority
2018-08-04 14:51:44 +02:00
Juan Linietsky
c41397596d
Merge pull request #20693 from AndreaCatania/soft_fix2
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Fixed SoftBody pinned point offset calculation
2018-08-04 09:10:57 -03:00
poke1024
9d27bd3c3b
Fix SortArray crashing with bad comparison functions
2018-08-04 14:08:34 +02:00
AndreaCatania
b7e66188df
Implemented IK
2018-08-04 11:25:07 +02:00
Thomas Herzog
b34d2efedb
Merge pull request #20704 from dragmz/patch-2
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Fix uniform set for mat3 and mat4
2018-08-04 08:10:44 +02:00
Marcin Zawiejski
477f496162
Fix uniform set for mat3 and mat4
2018-08-04 07:30:25 +02:00
Ignacio Etcheverry
b911165679
Merge pull request #20600 from exts/new_generic_methods
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Mono: Added generic methods for PackedScene & ResourceLoader
2018-08-04 05:22:38 +02:00
exts
cdb4ae471b
Added generic method for ResourceLoader: Load<T>()
2018-08-03 13:40:42 -05:00
PJB3005
338217c30b
Improve TileMap.get_used_cells docs.
2018-08-03 20:38:31 +02:00
Andrea Catania
b469267d94
Fixed SoftBody pinned point offset calculation
2018-08-03 17:44:09 +02:00
David Sichma
c101dd5fa6
Keeping track of discard
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Shader compilation now keeps track of the discard key word.
Previously only variables were monitored. But discard, which needs
special treatment in some cases, went unnoticed by the compiler as
discard is not a variable but a flow control.
This commit adds monitoring for discard.
2018-08-02 21:55:02 +02:00
Max Hilbrunner
6c569c90b6
Merge pull request #20617 from viktor-ferenczi/issue-20613
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Fix Mac build
2018-08-01 19:00:22 +02:00
Ignacio Etcheverry
3fa2404a79
Merge pull request #20644 from NickToony/master
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Fixed Windows mono compile
2018-08-01 03:52:46 +02:00
Nick Hope
24b4694313
fixed: windows mono compile ( #20598 )
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tidy: formatting.
2018-07-31 21:16:47 +01:00
Jason Anderson
512ae49f7d
Added description and measurement
2018-07-31 14:20:27 -05:00
Ignacio Etcheverry
ccce161d0e
Merge pull request #20639 from neikeq/issue-20531-and-cleanup
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Mono: Fix property set_value and cleanup
2018-07-31 20:10:04 +02:00
Ignacio Etcheverry
4172fa03b5
Mono: Fix property set_value and cleanup
2018-07-31 19:49:16 +02:00
Bernhard Liebl
ba974b8d1e
Allow some non-integer built-in constants in gdscript
2018-07-31 17:56:48 +02:00
Unknown
7fbb826422
Fix #20564 HDR import fail
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Token has extra "0" at the end so it fail condition checking.
2018-07-31 21:34:44 +07:00
Viktor Ferenczi
5590ec67db
Fixed short circuiting on non-Windows platforms
2018-07-30 23:55:15 +02:00
Viktor Ferenczi
32a2c46d02
Fixed Mac build by running builders in subprocess only on Windows
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Also passing serializable SCons environment variables (env) for compatibility with debug builds (search for uses of env in make functions)
2018-07-30 23:35:35 +02:00
Jason Anderson
17eb26a83a
Added description
2018-07-30 13:56:09 -05:00
Max Hilbrunner
3f01f40e91
Merge pull request #20550 from AndreaCatania/soft_fix
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Soft Body - Pin Point fix, Material fix
2018-07-30 17:01:25 +02:00
Thomas Herzog
b4d3f541e7
add 3D textures
2018-07-30 12:20:27 +02:00
Juan Linietsky
5a5614e8ad
Add support for line continuations (wtf) in obj format, fixes #7974
2018-07-29 21:37:55 -03:00
Juan Linietsky
15db793ef2
Ensure process notification is received only if really enabled, fixes #7894
2018-07-29 21:20:41 -03:00
Juan Linietsky
e896261b87
Added missing support for traditional chinese on Windows, fixes #7674
2018-07-29 21:10:30 -03:00
Juan Linietsky
ac52eb444f
Ensure one shot signals are not disconnected while edited, closes #7776
2018-07-29 21:05:31 -03:00
Juan Linietsky
95a9e51975
Remove pointless check for no texture, fixes #7298
2018-07-29 20:47:20 -03:00
Juan Linietsky
aff57a613b
Add extra functions to toggle bits in visualinstance and camera, same as physics. Helps with #6685
2018-07-29 20:05:16 -03:00
Juan Linietsky
200c6cf630
Perform a name check when loading scenes and running on editor, fixes #6152
2018-07-29 17:39:45 -03:00
Ignacio Etcheverry
b3919dcb44
Merge pull request #20582 from hpvb/fix-mono-mingw
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Fix Mono compilation on Windows/Ming
2018-07-29 22:36:44 +02:00
Hein-Pieter van Braam
0deb8dda51
Fix Mono compilation on Windows/Ming
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(cherry picked from commit 83140541dc
)
2018-07-29 22:31:38 +02:00
Juan Linietsky
317dee95de
It is now possible to import images as a separate resource, closes #5738 and likely many others
2018-07-29 16:45:23 -03:00