PouleyKetchoupp
9eb6a43cff
Remove unused PhysicsShapeQueryResult & Physics2DShapeQueryResult
2021-07-05 11:21:15 -07:00
Rémi Verschelde
6fe9a0d717
Merge pull request #50103 from nekomatata/expose-body-test-motion-3d-3.x
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[3.x] Expose body_test_motion in 3D physics server
2021-07-03 09:30:10 +02:00
PouleyKetchoupp
c89476ad41
Expose body_test_motion in 3D physics server
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Results are exposed through PhysicsTestMotionResult, the same way it's
done for 2D.
Also cleaned a few things in the 2D version.
2021-07-02 18:04:39 -07:00
Hugo Locurcio
9c4ebea9ef
Document debanding being broken on mobile
2021-07-01 12:25:23 +02:00
Rémi Verschelde
ef3c346df2
Merge pull request #49835 from nekomatata/soft-body-disable-physics-3.x
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[3.x] Support for disabling physics on SoftBody
2021-07-01 10:01:33 +02:00
Levi Lindsey
f72ce41700
Update File.store_var description to mention which properties of an object are included.
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(cherry picked from commit 2b7c0cfb34
)
2021-06-29 14:02:24 +02:00
Nick H
d08717d0ee
Amend `Label`.clip_text() Method Description
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This update fixes an inconsistencies in the documentation about the `clip_text()` method.
(cherry picked from commit ea94aeac48
)
2021-06-29 14:02:23 +02:00
Hugo Locurcio
e7d6f8b8b8
Allow a top and bottom radius equal to 0 in CylinderMesh
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The CylinderMesh generation code handles this special case and
avoids generating the top and bottom faces if their radius is equal
to 0. This improves performance by reducing the number of vertices
to draw.
If both values are set to 0, nothing will be visible but the mesh
generation will still succeed.
This also improves the CylinderMesh class documentation.
(cherry picked from commit b4ed84ba2b
)
2021-06-29 14:02:22 +02:00
Hugo Locurcio
17b6771778
Improve descriptions for ProjectSettings' `disable_stdout`/`disable_stderr`
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(cherry picked from commit e3ef50db38
)
2021-06-29 13:15:51 +02:00
PouleyKetchoupp
4694b2b3e4
Support for disabling physics on SoftBody
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New property physics_enabled, can be useful for optimization purpose.
2021-06-22 11:38:17 -07:00
Rémi Verschelde
09c2bd597a
Merge pull request #49732 from Calinou/expose-data-dirs-3.x
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Expose OS data directory getter methods (3.x)
2021-06-20 00:31:41 +02:00
Hugo Locurcio
21ad630e11
Expose OS data directory getter methods
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This can be used by editor plugins and non-game applications to
store data in the correct directories according to the
XDG Base Directory specification.
2021-06-19 09:28:53 +02:00
Hugo Locurcio
a6a6ad5c08
Add custom debug shape thickness and color options to RayCast
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This backports the improved RayCast debug drawing functionality
from the `master` branch.
`ArrayMesh.clear_surfaces()` was also backported from the `master`
branch and exposed because the new debug drawing code requires it.
2021-06-19 06:01:25 +02:00
Aaron Franke
85a0345d57
[3.x] Add Quat angle_to method
2021-06-18 11:00:44 -04:00
Rémi Verschelde
fc95c4d84c
Merge pull request #49476 from nekomatata/kinematic-collision-rid-3.x
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[3.x] Expose collider RID in 2D/3D kinematic collision
2021-06-18 12:32:42 +02:00
Rémi Verschelde
c7f27f1d9d
Merge pull request #48651 from tavurth/3.x
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Port HTTPRequest gzip compression to 3.4
2021-06-18 02:01:11 +02:00
Hugo Locurcio
63d0485a6a
Fix duplicate paragraph in `ArrayMesh.add_surface_from_arrays()` description
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(cherry picked from commit 033985f9c2
)
2021-06-17 12:47:54 +02:00
Hugo Locurcio
6d60d92b87
Tweak the physics FPS property hint to only allow reasonable values
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Physics FPS above 1000 cause the whole project to slow down
and are not very practical in the first place (since no CPU currently
available can keep up).
(cherry picked from commit 8f4ac7bc4a
)
2021-06-17 12:47:53 +02:00
kobewi
bdc8d29749
Clarify animation_changed signal
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(cherry picked from commit 8d0cbded3f
)
2021-06-17 12:47:53 +02:00
Hugo Locurcio
483f8e0ef8
Improve AudioStreamGenerator and AudioEffectSpectrumAnalyzer documentation
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- Mention audio sample rate caveats in other classes where relevant.
(cherry picked from commit c872819be6
)
2021-06-17 12:47:52 +02:00
Hugo Locurcio
45e8f75952
Complete documentation for the AudioEffectPitchShift class
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(cherry picked from commit 6be32d8cbc
)
2021-06-17 12:47:52 +02:00
Rémi Verschelde
2d3c0d311c
Merge pull request #49516 from Calinou/doc-projectsettings-vram-compression-change-3.x
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Document applying VRAM compression setting changes retroactively
2021-06-11 19:42:32 +02:00
Rémi Verschelde
c45ce768b1
Merge pull request #47854 from mortarroad/3.x-lossless-webp
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[3.x] Implement lossless WebP encoding
2021-06-11 19:35:47 +02:00
Morris Tabor
5de08ef1d6
Implement lossless WebP encoding
2021-06-11 18:48:04 +02:00
Hugo Locurcio
d0d717809e
Document applying VRAM compression setting changes retroactively
2021-06-11 18:44:37 +02:00
Rémi Verschelde
e6a6293146
Merge pull request #49487 from pycbouh/theme-utility-methods-3.x
2021-06-11 13:40:21 +02:00
Rémi Verschelde
72ae4ca94f
Merge pull request #49491 from pycbouh/editor-expose-resource-picker-3.x
2021-06-11 13:39:44 +02:00
Yuri Sizov
b622dfa956
Use EditorResourcePicker in the Inspector
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Backported from #48854
2021-06-11 13:32:15 +03:00
Yuri Sizov
343ba504d3
Add EditorResourcePicker control based on the Inspector editor for Resources
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Backported from #47260
2021-06-11 13:32:15 +03:00
Marcel Admiraal
6d63ccba31
Add OS.get_external_data_dir() to get Android external directory
2021-06-10 16:48:37 +01:00
Yuri Sizov
de1ba1f260
Add utility methods to Theme, improve error messages and documentation
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Backport of relevant parts of #47251 , #49308
2021-06-10 16:44:24 +03:00
Yuri Sizov
83012d6927
Expose missing Theme methods
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Backport of relevant, non-breaking parts of #37759
2021-06-10 15:31:23 +03:00
PouleyKetchoupp
a146e79758
Expose collider RID in 2D/3D kinematic collision
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Can be useful to access the colliding body information for bodies
created with the physics server directly.
2021-06-09 18:26:16 -07:00
Chuck
17ee8ff0d9
Support multiple address resolution in DNS requests
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Add two new functions to the IP class that returns all addresses/aliases associated with a given address.
This is a cherry-pick merge from 010a3433df
which was merged in 2.1, and has been updated to build with the latest code.
This merge adds two new methods IP.resolve_hostname_addresses and IP.get_resolve_item_addresses that returns a List of all addresses returned from the DNS request.
2021-06-09 12:06:46 +07:00
Nick Huelin
8b09112d5f
Edit "quit()" method description in `SceneTree`
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Updated the `SceneTree.quit()` method to include a note that on iOS this method won't work as apps are expected to be closed via the Home button, not programmatically.
(cherry picked from commit c63af17a31
)
2021-06-07 12:14:30 +02:00
kobewi
457ccb21b6
Improve sort_custom() description
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(cherry picked from commit 48f0368ddc
)
2021-06-07 12:11:52 +02:00
RoniPerson
f5fe8ddacc
Added documentation to some `add_*_plugin` methods
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Added documentation to some `add_*_plugin` methods and the corresponding `remove_*_plugin` methods.
Added an example of how to register a plugin to `add_inspector_plugin` and linked to it in the other methods.
(cherry picked from commit e849157e07
)
Proofread add_*_plugin/remove_*_plugin descriptions in EditorPlugin
(cherry picked from commit 21f0961610
)
2021-06-07 12:10:19 +02:00
Rémi Verschelde
80e1585a6e
Style: Cleanup uses of double spaces between words
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Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
(cherry picked from commit c1c76850cb
)
2021-06-07 12:06:59 +02:00
Marcel Admiraal
fd982ecd15
Rename CollisionObject3D input_event signal position and normal parameters
2021-06-07 09:50:47 +01:00
Rémi Verschelde
f102ba8b2f
Merge pull request #48367 from Calinou/doc-navigation-get-simple-path
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Document `Navigation.get_simple_path()` often returning non-optimal results
2021-06-03 22:37:07 +02:00
Marcel Admiraal
18825ad4ff
Fix game controllers ignoring the last listed button
2021-06-03 15:45:05 +01:00
Hugo Locurcio
8e4afdc71d
Document `Navigation.get_simple_path()` often returning non-optimal results
2021-06-03 16:05:56 +02:00
Hugo Locurcio
e0facdaf61
Uncap the range for gravity and change the slider hints
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There's not really a reason to cap the gravity amount, and we can also
give better hints for the range (for 3D, ±32 is much more sensible
than ±1024).
2021-06-03 02:08:57 +02:00
Rémi Verschelde
e0fb05ad30
Merge pull request #49237 from akien-mga/3.x-cherrypicks
2021-06-01 13:35:56 +02:00
Rémi Verschelde
fb294606b5
Merge pull request #48771 from LightningAA/scrollcontainer-ensure-item-visible-3.x
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[3.x] ScrollContainer: Expose `_ensure_focused_visible` to the scripting API and rename it to `ensure_control_visible`
2021-06-01 12:58:56 +02:00
Hugo Locurcio
822b3ec0b1
Document `Resource.duplicate()` only copying exported variables' values
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(cherry picked from commit 2ba893e3ce
)
2021-06-01 12:53:31 +02:00
Rémi Verschelde
fd4475f652
OS: Better validation of invalid input for get_unix_time_from_datetime
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Default missing keys to Unix time 0 (1970-01-01 at 00:00:00 UTC).
Abort if year <= 0, this is not supported by the current algorithm.
Prevents an infinite loop further down.
Fixes #49022 .
(cherry picked from commit 62efa30ed2
)
2021-06-01 12:52:18 +02:00
PouleyKetchoupp
87ed7d32de
Added flip_h and flip_v properties in TextureButton
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(cherry picked from commit 5f1d94bb7d
)
2021-06-01 12:52:14 +02:00
Lightning_A
6f58e6ce2c
ScrollContainer: Expose `_ensure_focused_visible` to the API
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Was renamed to `ensure_control_visible`
2021-05-31 19:05:30 -10:00
Aaron Franke
753d0fca1d
[3.x] Fix Camera FOV documentation
2021-05-31 05:25:12 -04:00