Commit Graph

10399 Commits

Author SHA1 Message Date
Juan Linietsky
c7255388e1 Remove ThreadWorkPool, replace by WorkerThreadPool
The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient.
It can also be better debugged.
2022-07-25 15:39:50 +02:00
Rémi Verschelde
3bd74cd67b
Merge pull request #63436 from Calinou/editor-debugger-require-script-instance 2022-07-25 15:18:11 +02:00
Rémi Verschelde
20d7171e83
Merge pull request #63432 from bruvzg/scr_zoom 2022-07-25 15:01:06 +02:00
Rémi Verschelde
49b0aa93e3
Merge pull request #63424 from Chaosus/shader_preprocessor_inc_fix 2022-07-25 14:56:06 +02:00
Rémi Verschelde
679633f505
Merge pull request #63368 from akien-mga/fix_header_guards
Code quality: Fix header guards consistency
2022-07-25 14:50:38 +02:00
Hugo Locurcio
829c824755
Require ScriptInstance to be valid in the editor debugger
This fixes an issue with visual scripts spamming error messages
in the editor when running the project with the remote scene tree
visible.
2022-07-25 14:29:47 +02:00
bruvzg
f743c6a368
Fix script editor zoom shortcuts not marking events as accepted. 2022-07-25 14:21:56 +03:00
Rémi Verschelde
18596f6b3d
Merge pull request #63364 from nathanfranke/dep-editor 2022-07-25 11:42:30 +02:00
Yuri Rubinsky
be3fb7a216 Fix errors when using built-ins in shaderinc 2022-07-25 12:33:04 +03:00
Rémi Verschelde
d995f127a7
Merge pull request #62907 from bruvzg/warn_exit_code 2022-07-25 11:30:45 +02:00
Rémi Verschelde
90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
Rémi Verschelde
3084a48ace
Merge pull request #63219 from reduz/implement-vector4-projection 2022-07-25 11:13:27 +02:00
Rémi Verschelde
145304cc85
Merge pull request #63416 from V-Sekai/bone-map-empty-crash
Avoid crash when when the editor_property_map is empty.
2022-07-25 08:37:26 +02:00
K. S. Ernest (iFire) Lee
fb2b26eec3 Avoid crash when when the editor_property_map is empty. 2022-07-24 17:46:02 -07:00
Nathan Franke
488017f3cb
improve animation player warning for imported scenes 2022-07-24 16:49:57 -05:00
Xwdit
5d49df8d97 Fix missing method qualifiers in script doc
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-07-24 23:00:19 +02:00
Nathan Franke
905c431191
dependency editor: set current directory to closest existing directory 2022-07-23 15:29:50 -05:00
reduz
455c06ecd4 Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.

* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.

These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.

**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
Rémi Verschelde
a5bc65bbad
Merge pull request #63265 from reduz/stream-bpm-support
Implement BPM support in AudioStream files.
2022-07-23 11:21:14 +02:00
Yuri Rubinsky
5705825d55 Fix clearing errors indication in the shader editor 2022-07-23 11:32:04 +03:00
Yuri Rubinsky
6d992abb54 Fix some errors after shader preprocessor PR 2022-07-23 09:38:59 +03:00
reduz
d1ddee2258 Implement BPM support
Based on #62896, only implements the BPM support part.

* Implements BPM support in the AudioStreamOGG/MP3 importers.
* Can select BPM/Bar Size and total beats in a song file, as well as edit looping points.
* Looping is now BPM aware
* Added a special importer UI for configuring this.
* Added a special preview showing the audio waveform as well as the playback position in the resource picker.
* Renamed `AudioStream::instance` to `instantiate` for correctness.
2022-07-23 07:31:17 +02:00
Aaron Franke
8b5c744f95
Update export template names for Windows, Mac, and Linux 2022-07-22 18:40:59 -05:00
Rémi Verschelde
fe929d4787
Merge pull request #62513 from reduz/shader_preprocessor_remake 2022-07-23 00:02:33 +02:00
Rémi Verschelde
e5df1e65f9
Merge pull request #62581 from Guh-Feng/Color-Picker-Update 2022-07-22 23:46:27 +02:00
Rémi Verschelde
86a5a23351
Merge pull request #63093 from aaronfranke/export-templates-dir 2022-07-22 23:07:07 +02:00
reduz
f649678402 Clean up Shader Preprocessor
* Moved preprocessor to Shader and ShaderInclude
* Clean up RenderingServer side
* Preprocessor is separate from parser now, but it emits tokens with include location hints.
* Improved ShaderEditor validation code
* Added include file code completion
* Added notification for all files affected by a broken include.
2022-07-22 22:53:03 +02:00
Yuri Roubinsky
7b94603baa Adding shader preprocessor support
Co-authored-by: TheOrangeDay <6472143+TheOrangeDay@users.noreply.github.com>
2022-07-22 22:51:57 +02:00
Aaron Franke
b00bb577e7
Rename directory for export templates from templates to export_templates 2022-07-22 12:35:43 -05:00
kleonc
07118d7094 Fix in editor drag and dropping a Node to generic NodePath property 2022-07-22 18:32:36 +02:00
Rémi Verschelde
653f95282c
Merge pull request #62996 from reduz/feature-build-profiles 2022-07-22 12:50:20 +02:00
reduz
6236a688b7 Implement Feature Build Profiles
This PR is a continuation of #50381 (which was implemented exactly a year ago!)

* Add a visual interface to select which classes should not be built into Godot (well, they are built if something else uses them, but if not used the optimizer will remove them out).
* Add a detection system to scan the project and figure out the actual classes used.
* Added the ability for SCons to load build profiles.

Obligatory Screen:

A simple test with a couple of nodes in the scene resulted in a 25% reduction for the final binary size

TODO:

* Script languages need to implement used class detection (left for another PR).
* Options to disable servers or server functionalities (like 2D or 3D physics, navigation, etc). Are missing, that should also greatly aid in reducing binary size.
* Options to disable some modules would be desired.
* More options to disable drivers (OpenGL, Vulkan, etc) would be desired.

In general this PR is a starting point for more contributors to improve and enhance this functionality.
2022-07-22 10:53:23 +02:00
Rémi Verschelde
19db9ed863
Merge pull request #63286 from RandomShaper/fix_debugger_focus 2022-07-22 00:48:06 +02:00
Guh-Feng
1b8652e86a Color Pickers Respect Settings
Updated editor_node with function that sets up color pickers throughout Godot to respect editor's settings.
2022-07-21 18:11:09 -04:00
kobewi
b42bbca266 Fix node dragging not working when dock is moved 2022-07-21 23:57:52 +02:00
Pedro J. Estébanez
033001375f Fix editor re-focus on debugger break on Windows 2022-07-21 21:47:05 +02:00
Rémi Verschelde
f40aafeb39
Merge pull request #63244 from KoBeWi/canvas_picker 2022-07-21 16:34:16 +02:00
luz paz
38aaaa3cf9 Fix various typos not caught by codespell
Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600
2022-07-21 07:38:23 -04:00
kobewi
dabe021f19 Fix selection list in 2D editor 2022-07-21 12:24:02 +02:00
bruvzg
8823eae328
Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
MinusKube
a4ddb033c9 Fix FileInfo::import_valid always being set to false for TextFile in some cases 2022-07-20 23:51:29 +02:00
Rémi Verschelde
010289a076
Merge pull request #58457 from PhoenixFlame101/master
Fix code folding icon color not matching defined color
2022-07-20 22:34:25 +02:00
Rémi Verschelde
4ba6c9a19f
Merge pull request #63229 from Chaosus/vs_fix_icons 2022-07-20 22:25:04 +02:00
PhoenixFlame101
dd8cee4b50 Fix code folding icon color not matching defined color
Caused by reusing icons from the main editor in the code editor. These
icons were converted based on the main editor theme and not the code
editor theme.

 - Create new icons for use specifically in the code editor
 - Add these icons to the exceptions when converting dark theme icons
   to light theme automatically
 - Change the default value of the code folding color to match previous
   color
 - Code folding icon is now pure white by default to correctly match
   the color defined in settings
2022-07-20 23:05:47 +03:00
Rémi Verschelde
e1901008a5
Merge pull request #63247 from YuriSizov/toolbars-go-with-the-flow 2022-07-20 21:38:56 +02:00
Rémi Verschelde
e1c50152a0
Merge pull request #63232 from nathanfranke/simplify-editor-anchors
Simplify alignment preset, fixing icon for full rect
2022-07-20 21:15:14 +02:00
Rémi Verschelde
9a941ea35e
Merge pull request #61347 from fire-forge/theme-icons
Add type icons to Theme editor Import Items tab
2022-07-20 21:05:34 +02:00
Yuri Sizov
dcd64799ef Use FlowContainer to handle toolbar overflow more gracefully 2022-07-20 20:43:45 +03:00
Nathan Franke
f3d43a384d
simplify alignment preset, fixing icon for full rect 2022-07-20 12:18:33 -05:00
Yuri Rubinsky
702b6a00d8 Fix icons not loaded correctly in the visual shader editor 2022-07-20 19:24:42 +03:00
SaracenOne
86aa2a8578 Add drag-and-drop support for materials in 3D
Add mesh surface picking for material drag & drop, show drag info label
2022-07-19 12:49:09 -07:00
Rémi Verschelde
715f556cd4
Merge pull request #62139 from bruvzg/label_font_setttings
Add LabelSettings resource for quick Label theme property override.
2022-07-19 20:16:01 +02:00
Rémi Verschelde
8351d75b7f
Merge pull request #63195 from Rindbee/fix-wrong-clear-edit-menu 2022-07-19 13:49:43 +02:00
Rindbee
8972dd8492 Fix incorrectly clearing edit menu
Delete only if `editor_enabled` is true, otherwise destructor may delete it repeatedly.
2022-07-19 19:09:27 +08:00
Rémi Verschelde
7fd29b5464
Merge pull request #59301 from fire-forge/layout-preset-full-rect 2022-07-19 12:06:00 +02:00
Rémi Verschelde
00c0fbb8cf
Merge pull request #62871 from fire-forge/vector2i 2022-07-19 08:45:49 +02:00
FireForge
468157bfe0 Capitalize the SpriteFrames search bar placeholder
Follow-up to https://github.com/godotengine/godot/pull/49488
2022-07-18 20:15:50 -05:00
FireForge
97dfbea6ad Rename Control PRESET_WIDE to PRESET_FULL_RECT 2022-07-18 20:08:11 -05:00
FireForge
84431bd782 Use integer types in Image and ImageTexture methods
- Image.blit_rect()
- Image.blit_rect_mask()
- Image.blend_rect()
- Image.blend_rect_mask()
- Image.fill_rect()
- Image.get_used_rect()
- Image.get_rect()
- ImageTexture.set_size_override()
2022-07-18 19:43:32 -05:00
kleonc
a4d8c78e48 SpriteFramesEditor Add animation searchbox 2022-07-18 15:47:12 +02:00
Rémi Verschelde
1c6148aa86
Merge pull request #63062 from Chaosus/vs_fix 2022-07-18 12:05:36 +02:00
Rémi Verschelde
2bc9b7b76b i18n: Sync editor translations with Weblate
(cherry picked from commit 556e090bcc)
2022-07-18 10:28:22 +02:00
Rémi Verschelde
ecc86afc00
Merge pull request #63124 from Calinou/editor-help-codeblock-add-padding 2022-07-17 23:28:59 +02:00
Hugo Locurcio
976d12c3c1
Add padding for code blocks in the editor help
This improves their appearance, making them look closer to code blocks
in the online manual.
2022-07-17 22:55:20 +02:00
Pedro J. Estébanez
b46a2aaa4b Create reset tracks with the right update mode 2022-07-17 19:51:15 +02:00
Aaron Franke
94779c9e30
Alphabetize editor plugins and move 2D plugins to their own section 2022-07-16 17:34:33 -05:00
Rémi Verschelde
5a6b13b8bb
Merge pull request #62939 from TokageItLab/implement-rest-fixer
Add Rest Fixer to importer retarget
2022-07-16 16:54:20 +02:00
Yuri Rubinsky
f05fce405e Fix visual shader graph not correctly updating when multiple tabs opened 2022-07-16 16:43:06 +03:00
Silc Renew
9be288edf9 refactor sync in AnimationTree 2022-07-16 21:45:32 +09:00
Silc Renew
f3af3aedfe add rest fixer to importer retarget 2022-07-16 19:53:11 +09:00
Fabian Keller
2bf9e6090c rename translate(d) to translate(d)_local in Transform 2D/3D 2022-07-16 11:47:54 +02:00
Rémi Verschelde
2c11e6d9ef
Merge pull request #62980 from garychia/scene_tree_editor_improvement 2022-07-14 17:45:48 +02:00
kobewi
87fb95f1ff Clear drag_selection when drag ends 2022-07-14 14:51:47 +02:00
Chia-Hsiang Cheng
83d478ffcd Disable the OK button when no node is selected. 2022-07-14 12:03:27 +08:00
kobewi
38d8cb4782 Fix drag_selection crash on scene close 2022-07-14 02:31:52 +02:00
Rémi Verschelde
5fec0d232a
Merge pull request #58763 from Calinou/editor-fix-default-float-step 2022-07-14 00:21:33 +02:00
Rémi Verschelde
41dda3bea0
Merge pull request #62919 from MinusKube/dock-layout-save-bug 2022-07-14 00:12:10 +02:00
Rémi Verschelde
cf9994ed03
Merge pull request #62952 from and-rad/results-count-no-negative 2022-07-14 00:07:01 +02:00
Rémi Verschelde
991f78183d
Merge pull request #60696 from Calinou/shadow-quality-rename-project-settings 2022-07-14 00:03:17 +02:00
Rémi Verschelde
a0f0eb5e03
Merge pull request #62710 from Calinou/editor-help-improve-code-kbd-ref-highlight 2022-07-13 23:55:59 +02:00
Hugo Locurcio
21ea1c3835
Rename soft shadow quality project settings for easier searching
`rendering/quality/shadows` is now `rendering/quality/positional_shadow`
to explicitly denote that the settings only affect positional light shadows,
not directional light shadows.

Shadow atlas settings now contain the word "atlas" for easier searching.

Soft shadow quality settings were renamed to contain the word "filter".
This makes the settings appear when searching for "filter" in the
project settings dialog, like in Godot 3.x.
2022-07-13 19:56:02 +02:00
FireForge
0df23111b3 Show Resource type name in Array editor
Follow-up to #60409

Example: @export var gradient_array: Array[Gradient]
Before: Array[Object]
After: Array[Gradient]
2022-07-13 12:07:01 -05:00
Rémi Verschelde
9b29f18631
Merge pull request #59680 from fire-forge/property-help
Add "Open Documentation" button to EditorProperty context menu
2022-07-13 14:12:53 +02:00
Rémi Verschelde
200009cd48
Merge pull request #62282 from fire-forge/gradient2d-editor-fix
Fix GradientTexture2D editor height
2022-07-13 14:11:11 +02:00
Rémi Verschelde
b942c1ffe3
Merge pull request #62827 from fire-forge/ok-cancel
Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog
2022-07-13 14:10:38 +02:00
Andreas Raddau
48b8bfbbcf Fix negative search result match 2022-07-12 15:14:43 +02:00
bruvzg
f63d54126d
Add LabelSettings resource for quick Label theme property override. 2022-07-12 16:05:12 +03:00
FireForge
dcf42cff86 Add "Open Documentation" button to EditorProperty context menu 2022-07-11 19:30:46 -05:00
MinusKube
b634688fca Fix editor dock layout not saving correctly 2022-07-11 20:57:47 +02:00
Hugo Locurcio
75f7e1fbf8
Fix some properties having an invalid float step of 0
This also clamps the float step in the editor to the lowest value
that is guaranteed to work in all situations (including for 32-bit
floats).
2022-07-10 22:56:59 +02:00
bruvzg
d02bf7584a
[Command line export] return 0 exit code when export is finished with warnings. 2022-07-10 23:39:16 +03:00
Hugo Locurcio
99ac090233
Improve appearance of the material editor preview
- Use lower camera FOV to show more of the sphere/box, while still
  fully displaying the meshes in question.
2022-07-10 18:47:09 +02:00
FireForge
af19501cc7 Seperate filter and description in FileDialog.add_filter() 2022-07-09 10:51:45 -05:00
FireForge
e4067064ce Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog 2022-07-09 10:47:08 -05:00
Rémi Verschelde
d26442e709
Merge pull request #60739 from KoBeWi/add_static_methods_everywhere!! 2022-07-08 16:50:47 +02:00
Rémi Verschelde
dc86bce306 AssetLib: Only notify when unavailable in verbose mode 2022-07-08 15:25:54 +02:00
Rémi Verschelde
d479eba7b4
Merge pull request #62405 from YeldhamDev/movie_maker_stuff
Clean and fix the Movie Maker button
2022-07-08 14:42:34 +02:00
kobewi
d2900429e8 Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
Rémi Verschelde
0e3ac839b4
Merge pull request #62638 from Calinou/animationtree-editor-use-antialiasing 2022-07-08 10:17:40 +02:00
Rémi Verschelde
7d3ff927de
Merge pull request #62075 from Vitika9/gsoc-colorpicker 2022-07-08 09:06:47 +02:00