Commit Graph

780 Commits

Author SHA1 Message Date
Raul Santos a95cc4eff3
Sort variables in VisualScriptEditor
Sorts the script variables in alphabetical order to display them
in VisualScriptEditor.
2022-02-24 21:18:02 +01:00
megalobyte 4d275c473e Don't process VisualScriptNodes 2022-02-19 14:33:27 -05:00
Rémi Verschelde 009254d87c
Merge pull request #58187 from jakobbouchard/notification-switch-chunk-c
Convert _notification methods to switch - Chunk C
2022-02-16 20:58:55 +01:00
Jakob Bouchard 6553f5c242
Convert _notification methods to switch - Chunk C 2022-02-16 13:03:05 -05:00
Rémi Verschelde 5d5f80b529
Merge pull request #58190 from MisoMosiSpy/vs_icons 2022-02-16 17:18:15 +01:00
MisoMosiSpy fa2026365d Added icons for missing types in visual script’s icon list. 2022-02-16 20:31:18 +05:30
Rémi Verschelde b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
Haoyu Qiu 1262d331c0 Fix VisualScript crash when using Set Index node 2022-02-16 15:27:41 +08:00
Rémi Verschelde 11572c6e30
Editor: Cleanup some includes dependencies
Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.

Removes unnecessary `editor_node.h` includes in various editor classes.

Renames `dynamicfont` to `dynamic_font` in a couple files.

Misc cleanup while jumping through that rabbit hole.
2022-02-15 14:54:15 +01:00
Hugo Locurcio b68dd2e189
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
Rémi Verschelde 7224389468
Merge pull request #57954 from TokageItLab/refactor-cubic-interpolate
Implement `cubic_interpolate()` as MathFunc for refactoring
2022-02-13 10:34:13 +01:00
jmb462 e5657a4fbf Fix renaming function dialog in VisualScript does not work correctly 2022-02-12 21:28:28 +01:00
Silc 'Tokage' Renew 865da09871 Implement cubic_interpolate() as MathFunc for refactoring 2022-02-12 18:11:17 +09:00
Rémi Verschelde 1bdb82c64e
Fix typos with codespell
Using codespell 2.2-dev from current git.

Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
2022-02-10 12:30:19 +01:00
Rémi Verschelde a66e55069e
Merge pull request #57796 from akien-mga/revert-sname-theme-setters 2022-02-08 11:13:24 +01:00
Rémi Verschelde 6eeeb9a63c
Re-add missing `SNAME` macros in `get_theme_*` calls
They were removed in the previous commit reverting the addition of `SNAME`
to `add_theme_*` and theme setter methods, which is not wanted.
2022-02-08 10:31:56 +01:00
Rémi Verschelde fc076ece3d
Revert "Add missing SNAME macro optimization to all theme methods call"
This reverts commit a988fad9a0.

As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
2022-02-08 10:17:25 +01:00
Rémi Verschelde 317cd0b19a
Refactor some object type checking code with `cast_to`
Less stringly typed logic, and less String allocations and comparisons.
2022-02-08 10:08:34 +01:00
jmb462 a988fad9a0 Add missing SNAME macro optimization to all theme methods call 2022-02-06 23:06:11 +01:00
bruvzg 244db37508
Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
Rémi Verschelde f8f19b313d
Merge pull request #57562 from AnilBK/string-add-contains
String: Add contains().
2022-02-03 22:21:24 +01:00
Anilforextra adbe948bda String: Add contains(). 2022-02-04 01:28:02 +05:45
Rémi Verschelde c47f059776
Merge pull request #57467 from webbuf/modules-initialize
Initialized Member Variables in /modules
2022-02-03 20:41:29 +01:00
zwebb 466661c78f initialized member variables in header 2022-02-03 11:14:42 -05:00
bruvzg 8e79c5fb8d
Add support for the escaped UTF-16 and UTF-32 Unicode characters in the scripts and expressions. 2022-01-30 20:16:04 +02:00
Nathan Franke 8a0a3accee
simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
Yuri Sizov 49eddd22e0 Update icons and color conversion rules to simplify the palette 2022-01-29 01:03:39 +03:00
kobewi 98692d68c3 Minor tweaks and fixes to panning 2022-01-23 13:49:53 +01:00
Rémi Verschelde e363f404a5
Merge pull request #57000 from KoBeWi/UNLIMITED_PANNING 2022-01-23 00:47:52 +01:00
kobewi 74bfe88267 Add ViewPanner to 2D editor 2022-01-21 18:35:06 +01:00
Rémi Verschelde 20dfa0c60b
Merge pull request #56252 from Gallilus/Update-visual-script-property-selector 2022-01-21 10:35:19 +01:00
Rémi Verschelde e6170aae39
Merge pull request #55066 from trollodel/less_singletons_in_editornode 2022-01-20 22:29:17 +01:00
Rémi Verschelde d681d99e12
Merge pull request #52134 from RandomShaper/fix_naming 2022-01-20 22:01:37 +01:00
trollodel aa1102fc53 Store panels and docks singletons in their own classes 2022-01-20 20:13:26 +01:00
Pedro J. Estébanez 7b0ed2aa5e Rename Variant::is_ref() to is_ref_counted() 2022-01-20 18:46:25 +01:00
Paulb23 f43f68f605 Convert TextEdit callbacks to Callable 2022-01-19 17:26:22 +00:00
David Cambré 3a82f66974 Improve Visual Script editor to suggest the proper visual script nodes. 2022-01-17 20:22:22 +01:00
Haoyu Qiu 95050ce042 Fix crash when exiting the editor 2022-01-15 11:22:18 +08:00
Rémi Verschelde 3efa6644c4
Merge pull request #55541 from KoBeWi/outcognito_scripts 2022-01-14 21:04:13 +01:00
kobewi f524ddebd5 Make script type distinguishable by icon 2022-01-13 12:29:05 +01:00
Rémi Verschelde ac9f303e6d
Merge pull request #56646 from Chaosus/vst_context_menu 2022-01-12 11:39:06 +01:00
Rémi Verschelde b5495783b2
Merge pull request #53185 from KoBeWi/viewing_pan 2022-01-12 11:36:41 +01:00
Haoyu Qiu 9b373642a5 i18n: Make VisualScript node caption & text translatable 2022-01-11 21:18:15 +08:00
kobewi ba7ed05792 Unify panning in sub-editors and make it configurable 2022-01-11 13:57:19 +01:00
Yuri Roubinsky e9694a8971 Add context menu to visual script editor 2022-01-09 19:19:39 +03:00
Rémi Verschelde 2c7fcdd7f9
Merge pull request #56352 from Gallilus/Include-base-signals-to-VisualScriptEmitSignal 2022-01-05 11:02:10 +01:00
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Rémi Verschelde 98b3ba1842
Merge pull request #53957 from fabriceci/new-template-workflow 2022-01-03 20:40:33 +01:00
fabriceci 9d5b807059 Improve editor template workflow
Co-Authored-By: jmb462 <jmb462@gmail.com>
2022-01-02 21:52:09 +01:00
kobewi 2cad775461 Fix usage of "Return" in the docs 2022-01-02 21:09:18 +01:00
David Cambré 6a2a9d2267 Include base signals to VisualScriptEmitSignal 2021-12-30 20:08:54 +01:00
Yuri Roubinsky a2ef2b0be1 Fix incorrect placement of default value editor in visual scripts 2021-12-13 19:32:24 +03:00
Nathan Franke 49403cbfa0
Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Nathan Franke 41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
jmb462 81efebb3a1
Fix bad popups offset in editor with single window off
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2021-12-06 14:29:48 +01:00
Umang Kalra 387a333b94 Fixes variable/singal nodes not renaming in visualscript editor 2021-11-24 23:56:43 +05:30
Lightning_A e078f970db Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
Yuri Roubinsky eabf8f5edf Added `reset_size` method to `Control` and `Window` classes 2021-11-22 16:55:21 +03:00
Yuri Roubinsky 9536b3b59a Fix `randfn` in visual scripts 2021-11-17 18:52:44 +03:00
Yuri Roubinsky a74acca858 Expose `randfn` to global scope 2021-11-17 14:29:19 +03:00
Rémi Verschelde 6c1bd4d227
Replace Godot docs URL with `$DOCS_URL` in XML class reference 2021-11-15 13:02:21 +01:00
Aaron Franke 3c0fdcc8ac
Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
Aaron Franke 2ad3d1bd7a
Make OpenSimplex and VisualScript modules not depend on the editor 2021-11-12 12:03:54 -06:00
Rémi Verschelde 06a33e590f
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Reimplement ping-pong animation and reverse playback
2021-11-09 22:11:04 +01:00
Rémi Verschelde e3f3fc517a
Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_that
Improve save handling for built-in scripts
2021-11-09 21:46:58 +01:00
kobewi 134e4d168b Improve save handling for built-in scripts 2021-11-07 23:51:12 +01:00
David Cambré d763ee8398 VisualScript-sync-and-improve-variable-and-property 2021-11-06 13:03:38 +01:00
kobewi e393c2a734 Add is_built_in() method to Resource 2021-11-04 12:45:58 +01:00
Hugo Locurcio c012fbc8b2
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03 23:06:17 +01:00
David Cambré 8714e1e961 Fixes copy-paste issue in the visual script editor
Moves copy and paste in their own functions so copy_nodes_request and paste_nodes_request are able to work.
Applies paste offset to the last mouse clicked position.
2021-11-03 20:40:52 +01:00
Silc 'Tokage' Renew 953a7bce7e reimplement ping-pong 2021-11-03 13:39:33 +09:00
Rémi Verschelde 3a6be64c12
clang-format: Various fixes to comments alignment from `clang-format` 13
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 15:43:36 +02:00
Rémi Verschelde 3b11e33a09
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
Marcel Admiraal 87a4ba492e Remove unimplemented methods 2021-10-21 18:44:25 +01:00
Gilles Roudière 0587e5e018 Implement toast notifications in the editor 2021-10-14 13:30:54 +02:00
Juan Linietsky 610de0974d
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 -03:00
Rémi Verschelde 9ed4f8367b
Merge pull request #48332 from TokageItLab/implement-ping-pong 2021-10-11 22:55:01 +02:00
Paulb23 3010bca41b Move add_syntax_highlighter bind to ScriptEditorBase 2021-10-11 18:13:31 +01:00
Tokage 372ba76663 implement ping-pong loop in animation
Co-authored-by: Chaosus <chaosus89@gmail.com>
2021-10-09 18:08:43 +09:00
Rémi Verschelde 862994a8ef
doc: Update links to latest documentation after content reorganization 2021-10-06 13:48:48 +02:00
kobewi 6397eaa27e Fix some leftover references to idle_frame 2021-10-04 20:57:31 +02:00
Lightning_A c63b18507d Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
Rémi Verschelde 61ce8b206e
Merge pull request #52877 from Calinou/add-print-verbose
Add `print_verbose()` built-in function to print in verbose mode only
2021-09-21 17:00:58 +02:00
Hugo Locurcio 650b1db4b8
Add `print_verbose()` built-in function to print in verbose mode only
This can be used as a shorthand for:

    if OS.is_stdout_verbose():
        print("...")

Unlike `print_debug()`, this works in release builds too and can
be toggled off in debug builds.
2021-09-21 15:59:49 +02:00
Aaron Franke d54f2ad7ca
Don't generate empty doc sections and reduce code duplication 2021-09-20 20:59:33 -05:00
Yuri Roubinsky dfae75d0c5 Fix incorrect call of `_center_on_node` in VisualScript editor 2021-09-18 10:58:28 +03:00
Rémi Verschelde 949c268a68
Merge pull request #52655 from Chaosus/toggle_scripts_panel 2021-09-17 13:54:54 +02:00
Max Hilbrunner 4dee269f01
Merge pull request #52656 from akien-mga/rename-vseditor-singleton
Rename VisualScriptEditor singleton to VisualScriptCustomNodes
2021-09-15 22:51:45 +02:00
Yuri Roubinsky 1dda47c280 Added status bar and toggle scripts panel button to EditorHelp/VScripts 2021-09-15 11:35:03 +03:00
Rémi Verschelde 7774ec1634
Merge pull request #52222 from Gallilus/Fix-VisualScriptPropertySet-value-property-hint 2021-09-14 12:49:11 +02:00
Rémi Verschelde f1dca7760c
Rename VisualScriptEditor singleton to VisualScriptCustomNodes
Follow-up to #51916, fixes inconsistency between singleton name and class
as documented in https://github.com/godotengine/godot/issues/52162#issuecomment-918979753.
2021-09-14 11:31:01 +02:00
David Cambré 080125660a Update VisualScriptCustomNode.xml 2021-09-13 21:28:08 +02:00
Fabio Alessandrelli bf9aae09ba [Net] Move multiplayer to core subdir, split RPCManager.
Move multiplayer classes to "core/multiplayer" subdir.

Move the RPCConfig and enums (TransferMode, RPCMode) to a separate
file (multiplayer.h), and bind them to the global namespace.

Move the RPC handling code to its own class (RPCManager).

Renames "get_rpc_sender_id" to "get_remote_sender_id".
2021-09-07 11:14:30 +02:00
Fabio Alessandrelli 58c30b2626
Merge pull request #51639 from Ev1lbl0w/gsoc21-dap
Implement more advanced features for DAP
2021-09-01 16:17:32 +02:00
Ev1lbl0w 292ed61c18 Implemented advanced features of DAP
Respect client "supportsVariableType" capability

Implement "breakpointLocations" request

Implement "restart" request

Implement "evaluate" request

Fix error messages not being shown, and improved wrong path message

Removed thread option and behavior

Implemented detailed inspection of complex variables

Fix "const"ness of functions

Added a configurable timeout for requests

Implement Godot custom data request/event

Implement syncing of breakpoints

Added support for debugging native platforms
2021-08-31 15:17:58 +01:00
kobewi 017c94222e Remove cartesian2polar and polar2cartesian 2021-08-31 01:41:41 +02:00
Fabio Alessandrelli 64b9f30b92 [Net] Rename RPC "puppet" to "auth" (authority). Drop "master".
This commit completely removes the RPC_MODE_MASTER ("master" keyword),
and renames the RPC_MODE_PUPPET to RPC_MODE_AUTHORITY ("auth" keyword).

This commit also renames the "Node.[get|set]_network_master" methods to
"Node.[get|set]_network_authority".

This commit also renames the RPC_MODE_REMOTE constant to RPC_MODE_ANY.

RPC_MODE_MASTER in Godot 3.x meant that a given RPC would be callable by
any puppet peer on the master, while RPC_MODE_PUPPET meant that it would
be callable by the master on any puppet.

Beside proving to be very confusing to the user (referring to where it
could be called instead of who can call it) the RPC_MODE_MASTER is quite
useless. It is almost the same as RPC_MODE_REMOTE (anyone can call) with
the exception that the network master cannot. While this could be useful
to check in some case, in such a function you would anyway need to check
in code who is the caller via get_rpc_sender_id(), so adding the check
there for those rare cases does not warrants a dedicated mode.
2021-08-30 00:54:38 +02:00
David Cambré 2fbea9dee6 Fix VisualScriptPropertySet value hint 2021-08-29 15:47:51 +02:00
Haoyu Qiu eba7265a1c Fix misspelled "overriden"
In recent GDVIRTUAL PR and SkeletonModification3DJiggle doc.
2021-08-26 01:44:01 +08:00
Max Hilbrunner c314203a70 Fix Visual Script editor 2021-08-24 19:33:40 +02:00