Commit Graph

299 Commits

Author SHA1 Message Date
Juan Linietsky a5cbfbbcbb -fixed relative path saving to file, fixes #1694 2015-04-18 16:33:31 -03:00
Juan Linietsky 4661a6e126 -try to avoid errors when path using ".." is present in script include, fixes #1703 2015-04-18 16:17:33 -03:00
Juan Linietsky fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Juan Linietsky 6b3cd13c8d -fix vector rotation, fixes #1705 2015-04-18 14:19:33 -03:00
Juan Linietsky 28304bc330 -Changed the cubic interpolator, improves situation with PathFollow in #1659 2015-04-13 09:47:03 -03:00
Juan Linietsky 8fa4f1cf82 -Made sure that "free" function appears in documentation and code completion, fixes #1664 2015-04-12 22:22:44 -03:00
Juan Linietsky 3e20391bf6 -Changed bootsplash option to use a file, fixes #1539
-Added OS.get_splash_tick_msec() to query when splash appeared
2015-04-12 17:55:01 -03:00
Juan Linietsky 2dfa1279ea improved save path error messages for scene, textures and audio, fixes #1514 2015-04-12 16:45:59 -03:00
Juan Linietsky 3b35bcc955 -fix resolver erase query to avoid running out of slots, fixes #1621 2015-04-07 22:45:33 -03:00
Juan Linietsky 963845eea9 Merge branch 'master' of https://github.com/okamstudio/godot 2015-04-07 21:21:06 -03:00
Juan Linietsky 22997294fa -Concatenating arrays keeps the shared property if any of the arrays is shared. Fixes #1646 2015-04-07 21:18:46 -03:00
Juan Linietsky e336306e91 Merge pull request #1554 from NateWardawg/inspectorupdate
Camel casing being capitalized only happens in the inspector now.
2015-04-07 20:22:09 -03:00
Juan Linietsky 219fce737c Merge pull request #1564 from Faless/area_combine-1
Implement combine mode for area
2015-04-07 20:21:11 -03:00
Juan Linietsky 7b75658bb2 Merge pull request #1585 from UsernameIsAReservedWord/add_is_queued_for_deletion_in_objects
add : bool Object.is_queued_for_deletion()
2015-04-07 20:14:51 -03:00
Juan Linietsky 7978245784 Merge pull request #1614 from hurikhan/pr_parameter_names
wm api -- set screen parameter names for gdscript
2015-04-07 20:11:53 -03:00
Juan Linietsky b36e41cb71 Added a PVRTC encoder for iOS 2015-04-06 21:48:20 -03:00
hurikhan af368b7e1a set screen parameter names for gdscript 2015-04-03 15:00:55 -04:00
Juan Linietsky 1572238adb merging okam changes 2015-04-02 07:22:17 -03:00
UsernameIsAReservedWord 9cca88eb92 Update object.h 2015-03-28 18:42:01 +01:00
yg2f 3c67e22c3d add : bool Object.is_queued_for_deletion()
`object.is_queued_for_deletion()` return true if the object was
`object.queue_free()` or `SceneTree.queue_delete(object)`.
2015-03-28 18:34:28 +01:00
Fabio Alessandrelli 4b3b5eba86 Use Vector for storing areas 2015-03-24 18:46:26 +00:00
Nathan Warden 21eb3b2a83 Camel casing being capitalized only happens in the inspector now. 2015-03-23 00:08:07 -05:00
Juan Linietsky 0dcca688d2 Revert "Camelcased script variables will now capitalize in the inspector." 2015-03-22 19:06:13 -03:00
Juan Linietsky 23e13ce3c2 fixes to new window management API
-needs testing on Linux
-needs testing on Windows
-NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
2015-03-22 19:00:50 -03:00
Juan Linietsky 15bee515e6 Merge pull request #1487 from hurikhan/x11-window-management
X11 window management
2015-03-22 15:10:50 -03:00
Juan Linietsky f706e3e5d1 Merge pull request #1380 from ElectricSolstice/wparentheses_removal
Changed code to remove gcc -Wparentheses warnings.
2015-03-22 15:05:47 -03:00
Juan Linietsky 0302ea5b82 Merge pull request #1396 from Spooner/fix_sprintf_errors
Fix sprintf errors
2015-03-22 15:03:32 -03:00
Juan Linietsky 7436f0bb37 Merge pull request #1401 from NateWardawg/inspectorupdate
Camelcased script variables will now capitalize in the inspector.
2015-03-22 15:02:42 -03:00
Juan Linietsky 3aed92e5b1 Merge pull request #1450 from theuserbl/master
Making ToolButton and KEY_MASK_CMD accessable in GDScript and the IDE
2015-03-22 14:58:42 -03:00
Juan Linietsky 4069dc7891 Merge pull request #1521 from codx/master
Fix for InputEvent::set_as_action
2015-03-22 14:48:54 -03:00
rollenrolm db0a71fc58 New option to show/hide hidden files 2015-03-21 18:33:32 +01:00
Alex Bonfim 2d4cad7057 Fix for InputEvent::set_as_action 2015-03-15 23:17:48 -03:00
hurikhan 87be945d49 Merge remote-tracking branch 'upstream/master' into x11-window-management 2015-03-08 15:10:48 +08:00
Juan Linietsky 2c2894ceb6 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	modules/gdscript/gd_tokenizer.cpp
	scene/resources/shader_graph.h
2015-03-03 14:41:36 -03:00
Juan Linietsky 4d2198110b merges from okam repo 2015-03-03 14:39:13 -03:00
Juan Linietsky a1f715a4da support for 2D shadow casters
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
theuserbl e2c0caf41e Update global_constants.cpp
Making KEY_MASK_CMD usable in GDScript
2015-02-27 11:19:55 +01:00
Nathan Warden 8f5bf2a2ef Camelcased script variables will now capitalize in the inspector. 2015-02-19 19:35:04 -05:00
Bil Bas (Spooner) db2381de7a Correctly halt on error in sprintf parsing (fixes #1393) 2015-02-19 15:45:49 +00:00
Juan Linietsky 5ef3f7392f support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
ElectricSolstice 0e1f34b49d Changed code to remove gcc -Wparentheses warnings. 2015-02-16 18:58:41 -08:00
Felix Laurie von Massenbach 2478935f96 Fix a shadow declaration. 2015-02-15 18:09:11 +00:00
Juan Linietsky 4333aa240c Godot UI is quick and snappy again!
Changed linked listed sort to use auxiliary memory
this fixes user interface performance issues.
2015-02-15 12:38:25 -03:00
Juan Linietsky 2d4cec0cb6 fix return value of slide and reflect
closes #1311
2015-02-15 11:26:31 -03:00
hurikhan f5d2e1f42c Renamed EXPERIMENTAL_WM_API to NEW_WM_API 2015-02-15 18:26:49 +08:00
hurikhan ee81d4b359 Merge remote-tracking branch 'upstream/master' into x11-window-management 2015-02-15 17:49:34 +08:00
Juan Linietsky 2185c018f6 begin new serialization framework
also got rid of STL dependency on triangulator
2015-02-15 01:21:26 -03:00
Juan Linietsky c5f509f238 New Navigation & Pathfinding support for 2D
-Added Navigation & NavigationPolygon nodes
-Added corresponding visual editor
-New pathfinding algorithm is modern and fast!
-Similar API to 3D Pathfinding (more coherent)
2015-02-14 12:10:15 -03:00
hurikhan a13e180052 Merge remote-tracking branch 'upstream/master' into x11-window-management 2015-02-12 15:58:29 +01:00
Juan Linietsky 78a268c2eb fixes to HTTPClient
-small unchunked files should work properly
-blocking mode should work properly
2015-02-11 07:57:51 -03:00
Juan Linietsky 7f88df73be Merge pull request #1346 from Nulifier/import-plugin
Added the ability to add and remove editor import plugins.
2015-02-11 07:07:59 -03:00
Jeffrey Steward 84be16758e Added the default arguments to the binding for ResourceImportMetadata::add_source to match the c++ version 2015-02-10 14:23:49 -07:00
Bil Bas (Spooner) 2c1a3dfed6 Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintf 2015-02-01 20:29:11 +00:00
Bil Bas (Spooner) af7c8bdf23 Completed more complex formatting. 2015-02-01 20:18:38 +00:00
Bil Bas (Spooner) 6306254d37 Completed implementing standard formatting. 2015-02-01 18:42:36 +00:00
hurikhan c5080e23b8 Merge remote-tracking branch 'upstream/master' into x11-window-management 2015-01-20 23:39:53 +09:00
sanikoyes 317c496f5c Add InputEvent::ACTION get/set support for variant
Add action_press/action_release method bind
2015-01-20 20:01:02 +08:00
hurikhan 716971655e added the following methods:
* set_minimized(bool)
 * bool is_minimized()
 * set_maximized(bool)
 * bool is_maximized()
2015-01-17 00:18:45 +09:00
hurikhan d269344bbd WIP -- set_resizable() + is_resizable added 2015-01-15 22:50:23 +09:00
hurikhan 8a30feebbe Merge remote-tracking branch 'upstream/master' into x11-window-management
Conflicts:
	platform/x11/detect.py
2015-01-14 13:31:16 +08:00
hurikhan 790d8ecbb9 get_screen() + set_screen() added 2015-01-14 12:02:59 +08:00
Juan Linietsky 7c7ab30c4e fixes 2015-01-13 11:22:56 -03:00
hurikhan ce7c7a862e get_screen_position() added 2015-01-13 17:25:50 +08:00
hurikhan c0d3632667 introduced the scons experimental_wm_api switch:
================================================

Usage:
    scons p=x11 experimental_wm_api=yes
2015-01-13 15:44:39 +08:00
hurikhan f9d0de0d2a get_screen_size() added 2015-01-11 19:35:53 +08:00
hurikhan 3c8b047b11 get_screen_count() added 2015-01-11 18:52:42 +08:00
hurikhan 466e251abe get_window_size() + set_window_size() added 2015-01-11 17:36:56 +08:00
hurikhan ac558c15ea get_window_position() + set_window_position() added 2015-01-11 15:47:27 +08:00
Bil Bas (Spooner) 7a41f8c604 Added basic sprintf functionality (e.g. "fish %d %s" % [12, Vector2(1, 2)]) 2015-01-10 20:44:20 +00:00
hurikhan a8e3c5c0b7 First attempt of restoring the window at the old position 2015-01-11 01:07:23 +08:00
hurikhan 0d2ec19082 API change to set_fullscreen(enabled,screen) 2015-01-10 18:38:30 +08:00
hurikhan 97d290e466 x11-fullscreen support through GDScript( OS.set_fullscreen(bool) ) 2015-01-10 15:47:34 +08:00
Juan Linietsky 0c2222188e Merge pull request #945 from adolson/color-contrasted-fix
avoid potential stack overflow by recursive function call
2015-01-08 21:59:39 -03:00
Juan Linietsky a6c2400b24 Merge pull request #946 from adolson/uint64-fix
wrong typedef - closes #270
2015-01-08 21:59:25 -03:00
Juan Linietsky fe63e6a0a8 Merge pull request #958 from adolson/bind-set_window_title
added GDScript binding for OS.set_window_title()
2015-01-08 21:58:43 -03:00
Juan Linietsky 1ff0d5c4e5 -attempt to be friendlier on non english keyboards 2015-01-04 22:39:21 -03:00
Juan Linietsky 8c4dd8de39 -WIP to add proper key swapping according to keyboard layout
-fix with non working removal of collision exception in 3D physics
2015-01-04 21:16:40 -03:00
Juan Linietsky a8bcb96ad4 -Fix shortcuts for OSX code completion, fixes #1111
-Fixed how translation fallbacks works, fixes #1011
2015-01-04 11:03:31 -03:00
Juan Linietsky ddf7457894 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-03 16:53:39 -03:00
Juan Linietsky fbdd925d9b -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
Juan Linietsky 507736690d removed print 2015-01-03 16:00:37 -03:00
Juan Linietsky 6b5b95bb4e -added new code completion guess locations, closes #1032
-moved commandline fix to mingw-only, should fix #1064
2015-01-03 13:03:13 -03:00
Juan Linietsky cef3bd026f -fixed issue with denormals in half precission, closes #1073
-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102
2015-01-03 11:06:53 -03:00
Juan Linietsky 2144648a3d -fix assignment to vector types in script using integer indices crash (#978) 2015-01-02 15:53:02 -03:00
Juan Linietsky 28daf19744 -assignment of ord to string index made valid #1072 2015-01-02 13:17:46 -03:00
Juan Linietsky bc492c0bca Merge pull request #1087 from adolson/connect-fix
change parameter name from ip to port
2015-01-02 11:54:10 -03:00
Muresan Vlad aka Mury 9ee218ac9b Fix for bug 1088 2015-01-02 13:31:25 +02:00
Dana Olson b0509bf8f0 change parameter name from ip to port 2015-01-01 22:22:24 -05:00
Juan Linietsky 530d717a67 -fix get_as_text (#1022 ) 2014-12-21 12:12:59 -03:00
Juan Linietsky 78e7777cf5 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	modules/gdscript/gd_editor.cpp

Improved code completion for InputEvent (shows members by type)
2014-12-21 11:46:28 -03:00
Juan Linietsky a36a774897 Fixes
-=-=-=

-Added missing quaternion constructor
-code completion fixes
-winrt fixes
2014-12-20 15:30:06 -03:00
Juan Linietsky 9f5bbfc322 -improved completion options for InputEvent, shows all event types now 2014-12-18 00:56:33 -03:00
Juan Linietsky 0c3f14087c Merge pull request #984 from orbitcowboy/master
xml_parser: check array length index before accessing the array.
2014-12-17 10:18:08 -02:00
Juan Linietsky 8347e008c2 -removed annoying pragma 2014-12-17 09:14:25 -03:00
Juan Linietsky d55f95e0d2 Merge branch 'master' of https://github.com/okamstudio/godot 2014-12-16 22:33:35 -03:00
Juan Linietsky bcf27feb98 New Code Completion
-=-=-=-=-=-=-=-=-=-

-Massive improvement to code completion
-Argument hinting for functions

If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.

 Please enter the commit message for your changes. Lines starting
2014-12-16 22:31:57 -03:00
orbitcowboy 378fb0bace xml_parser: check array length index before accessing the array. 2014-12-16 21:16:48 +01:00
Juan Linietsky 089d7fa171 Small batch of fixes
-=-=-=-=-=-=-=-=-=-=
-Fixed looping error in AudioStreamResampled
-winrt port progress
-fixes in material in ambient light
2014-12-15 15:42:58 -03:00
Dana Olson e168d43b4a added GDScript binding for set_window_title 2014-12-10 16:50:43 -05:00
Dana Olson 792d675d81 wrong typedef - closes #270 2014-12-08 23:53:55 -05:00
Dana Olson b874205119 closes #163 2014-12-08 23:26:19 -05:00
Juan Linietsky 6851f9bfae Small Fixes
-=-=-=-=-=-

-Bug in navmesh demo fixed
-Bug in variant
-Better Collada Exporter supports proper names of exported shapekeys
2014-12-08 15:47:45 -03:00
Juan Linietsky 10b371516b More Fixes
-=-=-=-=-=

-Bug in saving multinline text in xml fixed. #925
-typo in android export fixed. #930
2014-12-07 11:33:57 -03:00
Juan Linietsky e361e8539c -Ability to ask for documents/pictures/etc system dirs.
-Fixes to animationplayer
-fixes to collada importer
2014-12-02 14:02:41 -03:00
Juan Linietsky 9d5a2cb847 Merge pull request #863 from JIghtuse/master
Fix CppCheck 'duplicateExpression' warning
2014-12-01 21:45:26 -02:00
Juan Linietsky d5cb758d36 NavMesh
-=-=-=-

-Fixed NavMesh API
-New NavMesh demo
-Support for animated Particles2D
-Fixes for native video playback on iOS
2014-11-17 07:46:11 -03:00
Juan Linietsky abbea4d945 UDP Fixes
-=-=-=-=-

Curse the day I decided to port UDP code, as it ended up
being two nights of work.  At least It's done now (I hope).

-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
2014-11-13 00:53:12 -03:00
Juan Linietsky d02953c596 oops 2014-11-12 11:29:22 -03:00
Juan Linietsky 12f3bc83b3 missing bind 2014-11-12 11:28:23 -03:00
Juan Linietsky 6dd8768811 3D Import Import & UDP
-=-=-=-=-=-=-=-=-=-=-

-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
2014-11-12 11:23:23 -03:00
Boris Egorov 1ce14e3321 Fix CppCheck 'duplicateExpression' warning
BTW, all three cases looks similar. It would be nice to refactor it
to avoid repeating code.
2014-11-07 05:26:41 +00:00
Juan Linietsky 0dbedd18fc SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
Juan Linietsky d85b67be53 Bug Fixes
-=-=-=-=-

-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
2014-11-02 11:31:01 -03:00
Juan Linietsky e82dc40205 -Much improvement to baked light baker
-Fixed many bugs in stretch mode
-Fixes to camera project and unproject as consequence of the above
-added setget to script (documented in script doc)
-more fixes to collada exporter for blender
2014-10-27 22:54:32 -03:00
Guy Rabiller 5f2222ee89 - Fix issue #802: randomize() now generate non-zero seed during the first hour of every days, the first minute of every hours and the first second of every minutes. 2014-10-27 09:58:12 +01:00
Gerold31 6532aa627c Fix some more incorrect bindings 2014-10-26 15:07:54 +01:00
Juan Linietsky 948fd83cdd Little Bits
-=-=-=-=-=-

-fix duplicate function bug when creating script callback in editor
-fix bug where hiding lights does not work
-fix 2D audio listener bug (romulox_x reported)
-fix exported properties with inheritance bug
-fix timer autostart (make it not work on editor)
-reactivate first camara found if viewport runs out of active camera
-option to hide gizmos in viewport
-changed skeleton gizmo because it sucks
-Make convex shapes using CollisionShape visible (use quickhull class)
-fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it.
-make a menu option to show SRGB in 3D editor views by default
-make option to edit default light direction in viewport settings
-make option to edit default ambient light in viewport settings
-make software conversion of linear->RGB if hardware support not found
2014-10-12 02:13:22 -03:00
Juan Linietsky 01ffe6cf89 -Rasterizer supports meshes with both skeletons and blend shapes
-Collada exporter supports Blend Shapes (even on actions via set driven keys)
2014-10-09 19:44:27 -03:00
Juan Linietsky 0fa94a9690 Build System Changes
-=-=-=-=-=-=-=-=-=-=

Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.

Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
2014-10-07 01:31:49 -03:00
Juan Linietsky af4a97bef9 missing fils from yesterday comit.
must have made some mistake with git,
not sure why they were not sent..
2014-10-03 08:58:41 -03:00
Juan Linietsky b24fe3dd20 Huge Amount of BugFix
-=-=-=-=-=-=-=-=-=-=-

-Fixes to Collada Exporter (avoid crash situtions)
-Fixed to Collada Importer (Fixed Animation Optimizer Bugs)
-Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy
-Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode.
-Added proper trigger support for 3D Physics shapes
-Changed proper value for Z-Offset in OmniLight
-Fixed spot attenuation bug in SpotLight
-Fixed some 3D and 2D spatial soudn bugs related to distance attenuation.
-Fixed bugs in EventPlayer (channels were muted by default)
-Fix in ButtonGroup (get nodes in group are now returned in order)
-Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK
-Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot
-Fixed options for Y-Fov and X-Fov in camera, should be more intuitive.
-Fixed bugs related to viewports and transparency

Huge Amount of New Stuff:
-=-=-=-=-=-=-=-==-=-=-=-

-Ability to manually advance an AnimationPlayer that is inactive (with advance() function)
-More work in WinRT platform
-Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC
-Added Anisotropic filter support to textures, can be specified on import
-Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap.
-Added Isometric Dungeon demo.
-Added simple hexagonal map demo.
-Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore.
-Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 00:10:51 -03:00
Juan Linietsky 048fdc8aea -variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718)
-WorldEnvironment cleanup issues fixed (#563)
-Text Editor improvement to shift-mouse selection (#648)
-(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652)
-Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense
-Added add_collision_exception() API in PhysicsBody (more accessible)
-ability to select and copy in the output messages panel
2014-09-22 00:50:48 -03:00
Juan Linietsky 11a5ed508b Fixed too many little issues, check the issues closed today. 2014-09-21 01:43:42 -03:00
Juan Linietsky 0a557f3bf5 - more fixes on #672 on windows
- added #660, but need help on osx, help please I don't have a mac!
- fixed #667 and #668 (eol detection in comments)
- added #670 (hint when using method without () )
2014-09-19 21:01:41 -03:00
Juan Linietsky 549d344f0f Fixing Issues...
- #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows)
- #676 (draw both tiles and octants in order from top to bottom, left to right )
- #686 (unicode escape sequences work now)
- #702 (was not a bug, but a test was added to see if bodies went too far away)
2014-09-19 18:39:50 -03:00
Juan Linietsky 4ac71615ed fix, take 2 2014-09-17 12:24:38 -03:00
Juan Linietsky 172d6453fa fix 2014-09-17 12:21:50 -03:00
Juan Linietsky fa004d5c0f Small Fixes
-----------

-Added Ability for centering on top left for centercontainer
-Added ability to bind more than 5 parameters (must include an extra file)
2014-09-17 11:53:29 -03:00
Juan Linietsky 202cd5bc97 Merge pull request #637 from Drachenfels/dmaster
Fixed copy process of stream of bytes for HttpClient.
2014-09-17 09:57:48 -03:00
Juan Linietsky 642c63319e Camera Fixes
-=-=-=-=-=-=

-Object Picking and orthogonal camera related functions fixed (i hope)
-Going to preview mode in the camera shows a frame with the correct game aspect ratio
-Changed Camera API and properties a little t make it more straightforward
-Fixed bug in shader compiler.

-Fixed bug in ShaderGL
2014-09-15 20:06:37 -03:00
Juan Linietsky 8cab401d08 3D Physics Rework, Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=-

3D Physics:
-Fixed "Bounce" parameter in 3D
-Fixed bug affecting Area (sometims it would not detect properly)
-Vehicle Body has seen heavy work
-Added Query API for doing space queries in 3D. Needs some docs though.
-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:
   -PinJoint
   -HingeJoint (with motor)
   -SliderJoint
   -ConeTwistJoint
   -Generic6DOFJoint
-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:
    -input_event (mouse or multitouch input over the body)
    -mouse_enter (mouse entered the body area)
    -mouse_exit (mouse exited body area)
   For Area it needs to be activated manually, as it isn't by default (ray goes thru).

Other:

-Begun working on Windows 8 (RT) port. Compiles but does not work yet.
-Added TheoraPlayer library for improved to-texture and portable video support.
-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
2014-09-15 11:33:30 -03:00
Juan Linietsky 1a2cb755e2 3D Physics and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=

-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-09-02 23:13:40 -03:00
Drachenfels b86d1e39b9 Fixed copy process of stream of bytes for HttpClient.
=====================================================

Previously if request was not chunked and longer than arbitrary chunk of
4096 bytes, rest was truncated. With this commit, we will copy
everything we have in the memmory.
2014-08-21 16:13:57 +01:00
Juan Linietsky 89fa70706f -Fixed pull request overwrite by mistake
-Forgot to mention that lightmap baking to texture was implemented in latest push.
2014-08-14 11:59:35 -03:00
Juan Linietsky 2ee4ac183b Little Bits
-=-=-=-=-=-

-Fixed small bugs all around
-Added ability to show/hide entire sections of the spatial (3D) tree
-WIP new vehicle (not ready yet) based on Bullet
2014-08-14 10:31:38 -03:00
reduz c3e1d7b7c7 Merge pull request #594 from marynate/PR-fix-rdebug-crash
Fixed failed to connect to remote debugger with -rdebug will crash engine
2014-08-14 10:30:27 -03:00
Dana Olson 798491e8d3 added String.md5_text() binding 2014-08-13 12:20:41 -04:00
Juan Linietsky 678948068b Small Issues & Maintenance
-=-=-=-=-=-=-=-=-=-=-=-=-=

-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
2014-08-01 22:10:38 -03:00
marynate cb127b86f4 Fixed failed to connect to remote debugger with -rdebug will crash engine 2014-07-15 11:23:52 +08:00
Juan Linietsky 9ff6d55822 Polygon2D
-=-=-=-=-

Another gift for those who make 2D games:
-Edit polygons, concave or convex, color them, texture them and uv-map them
-Corresponding editor
-Can have a custom pivot, so they are compatible with bones and IK
2014-07-07 17:44:21 -03:00
Juan Linietsky 3d68949a1c 2D Animation Improvements
-=-=-=-=-=-=-=-=-=--=-=-=

-Ability to set 2D nodes as bones
-Abity to set 2D nodes as IK chains
-2D IK Solver
-Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
2014-07-06 11:49:27 -03:00
Juan Linietsky ff5a815523 fixed bug where resource path is properly exported 2014-06-30 01:28:05 -03:00
Juan Linietsky 7bb5693094 hoh# On branch master 2014-06-29 23:24:05 -03:00
Juan Linietsky 2af2a84a03 Misc Fixes
==========

-NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk)
-WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store
-Feaures in the new tutorials are all present in the sourcecode
-This (hopefully) should get rid of the animation list order getting corrupted
-Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing?
-In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource
-Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
2014-06-27 23:21:45 -03:00
Juan Linietsky ddc0e7fd3b FineTune HDR and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=-

-More parameters to ESM shadows
-LightMap Octree now can bake to "hdr" (use HDR8 for now)
-New resource PolygonPathFinder, polygon based pathfinder using A-star algorithm. (will add nodes to use it more easily soon)
2014-06-17 11:58:35 -03:00
Juan Linietsky 703004f830 More 3D Work
-=-=-=-=-=-

-ESM Shadow Mapping for softer and less glitchy shadows
-HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end)
-Fix to xml parse bug
2014-06-16 10:22:26 -03:00
Juan Linietsky 64e83bfd14 Merge branch 'master' of https://github.com/okamstudio/godot 2014-06-11 10:41:43 -03:00
Juan Linietsky 9b8696d3dd Light Baker!
-=-=-=-=-=-=

-Support for lightmap baker, have fun figuring out how it works before tutorial is published.
2014-06-11 10:41:03 -03:00
reduz 9c5882883b Merge pull request #444 from marynate/PR-add-matrix32-get-scale
Add get_scale script binding to Matrix32 class
2014-06-11 01:20:59 -03:00
reduz bb0dd1c5f9 Merge pull request #459 from marynate/PR-diracccess-dir-exists
Add DirAccess:dir_exist api
2014-06-11 01:19:39 -03:00