Rémi Verschelde
1a9c8aaba9
Merge pull request #51558 from fabriceci/fix-move-and-slide-regression-multiple-collision-4
...
Fix move and slide regression by allowing multiple collision direction
2021-08-12 20:37:30 +02:00
Rémi Verschelde
244295a0c2
Merge pull request #51579 from Calinou/doc-editorfilesystem-get-file-type
...
Fix incorrect descriptions for EditorFileSystem's `get_file_type()`
2021-08-12 20:36:20 +02:00
Rémi Verschelde
5e0838c58e
Merge pull request #50372 from Paulb23/code_edit_breakpoint_fixes
...
Fix breakpoint toggle signal not firing when expected
2021-08-12 20:33:56 +02:00
Yuri Roubinsky
b2b33ce4f6
Merge pull request #51572 from Chaosus/vs_fix_transform_instance
...
Fix printing error about unsupported modifier on `TransformUniform`
2021-08-12 21:23:18 +03:00
Rémi Verschelde
71873057bc
Merge pull request #51536 from Calinou/nearest-mipmap-use-nearest-for-minification
...
Use nearest mipmaps for both minification and magnification
2021-08-12 20:21:18 +02:00
Yuri Roubinsky
c43b7c113f
Fix printing error about unsupported modifier on TransformUniform
2021-08-12 19:40:45 +03:00
Hugo Locurcio
1942e0c117
Fix incorrect descriptions for EditorFileSystem's get_file_type()
2021-08-12 18:38:57 +02:00
Hugo Locurcio
fd29432aab
Use nearest mipmaps for both minification and magnification
...
This is generally the expected behavior when using a nearest + mipmaps
mode, as it's often used for pixel art games.
2021-08-12 18:24:10 +02:00
Rémi Verschelde
c89ad92c96
Merge pull request #51532 from nekomatata/layer-mask-accessors
...
Uniformize layer names, script methods and documentation
2021-08-12 17:55:11 +02:00
Rémi Verschelde
6f043f7a19
Merge pull request #50771 from naithar/feature/platform-export-refactoring-4.0
2021-08-12 17:22:43 +02:00
Rémi Verschelde
d10bfe8e24
i18n: Sync translations with Weblate
...
And sync template with current 3.x codebase.
(cherry picked from commit f3441fcff0
)
2021-08-12 17:10:01 +02:00
PouleyKetchoupp
989acbbe81
Uniformize layer names, script methods and documentation
...
- Back to 1-based layer names to make it clearer in editor UI
- Layer bit accessors are renamed to layer value and 1-based too
- Uniform errors and documentation in render and physics
- Fix a few remaining collision_layer used in place of collision_mask
2021-08-12 08:06:42 -07:00
Rémi Verschelde
09198bf9e2
Merge pull request #51571 from mbrlabs/end-him-rightly
...
Properly finish Godot's Android activity when destroyed by the system
2021-08-12 16:56:24 +02:00
Sergey Minakov
253581f85c
Split uwp platform export template into multiple files
2021-08-12 17:18:37 +03:00
Sergey Minakov
9f49255bee
Split javascript export template into multiple files
2021-08-12 17:18:36 +03:00
Sergey Minakov
6627f18e0f
Split windows platform export template into multiple files
2021-08-12 17:18:36 +03:00
Sergey Minakov
d18dc7f41c
Split osx platform export template into multiple files
2021-08-12 17:18:34 +03:00
Sergey Minakov
ed49e038ec
Split android platform export template into multiple files
2021-08-12 17:15:02 +03:00
Sergey Minakov
968b712a97
Split iphone platform export template into multiple files
2021-08-12 16:56:17 +03:00
Sergey Minakov
fa2983c18b
Allow additional cpp files to be added for export template
2021-08-12 16:56:17 +03:00
Rémi Verschelde
78c8b7ffec
Merge pull request #51568 from AnilBK/remove-swap
...
Remove unused swap template.
2021-08-12 15:52:05 +02:00
Paulb23
a736fb8ce9
Fix breakpoint toggle signal not firing when expected
2021-08-12 14:47:10 +01:00
Rémi Verschelde
fdddfa02fd
Merge pull request #51567 from mortarroad/master-fix-cpu-particles-spread
...
Fix CPU Particles spread
2021-08-12 15:44:55 +02:00
Rémi Verschelde
f54c5707b5
Merge pull request #50363 from JestemStefan/node2D_zero_scale_det_error
...
Limit scale of `Node2D` to EPSILON (0.00001) to prevent `det==0` error
2021-08-12 15:40:11 +02:00
Marcus Brummer
20b3e2cc94
Properly finishes Godot's Android activity when destroyed by the system
2021-08-12 15:33:51 +02:00
Rémi Verschelde
a695a6764e
Merge pull request #50371 from Paulb23/text_edit_cleanup
2021-08-12 15:30:12 +02:00
Rémi Verschelde
975a63e6f7
Merge pull request #51559 from akien-mga/resource-remove-_use_builtin_script
...
Resource: Remove unused `_use_builtin_script()` virtual method
2021-08-12 15:00:23 +02:00
Rémi Verschelde
b63af73435
Merge pull request #51391 from Chaosus/shader_param_names
...
Added parameter names to shader built-in function autocompletion
2021-08-12 14:58:11 +02:00
Morris Tabor
d7e059ff84
Fix CPU Particles spread
...
Same as https://github.com/godotengine/godot/pull/51565 but ported to master.
2021-08-12 14:36:30 +02:00
Rémi Verschelde
9dd1debaf9
Merge pull request #51516 from bruvzg/ 🐺
2021-08-12 14:09:42 +02:00
bruvzg
133f678f85
Remove unnecessary iOS linker flags.
2021-08-12 14:25:16 +03:00
bruvzg
d7957a2a20
Use "volk" instead of statically linked Vulkan loader.
2021-08-12 14:25:15 +03:00
Anilforextra
e3872a244d
Remove unused swap template.
2021-08-12 16:58:03 +05:45
Paulb23
a4606c2806
Cleanup and complete TextEdit inspector and docs
2021-08-12 11:43:35 +01:00
Paulb23
ae4dcb8918
Cleanup and bind remaing methods in TextEdit
2021-08-12 11:43:35 +01:00
Rémi Verschelde
67fc611bda
Merge pull request #51554 from mortarroad/master-fix-particle-spread-regressions
...
Fix regressions caused by recent particle spread refactor
2021-08-12 12:43:13 +02:00
fabriceci
ce52d3e7b5
Fix move and slide regression by allowing multiple collision direction
2021-08-12 12:42:17 +02:00
Rémi Verschelde
6e9439198c
Resource: Remove unused _use_builtin_script()
virtual method
...
And another piece of dead code found while searching for "use_builtin".
2021-08-12 12:16:17 +02:00
Morris Tabor
0e4468cbec
Fix regressions caused by recent particle spread refactor
...
Caused by https://github.com/godotengine/godot/pull/47228
Same as https://github.com/godotengine/godot/pull/51553 but for master.
2021-08-12 12:08:37 +02:00
Rémi Verschelde
2eb3c9580f
Merge pull request #49313 from madmiraal/fix-48408
...
Fix multiple issues with CSGPolygon
2021-08-12 11:40:25 +02:00
Marcel Admiraal
cf771342cb
Fix multiple issues with CSGPolygon
2021-08-12 09:52:38 +01:00
Yuri Roubinsky
810c30dc09
Merge pull request #51517 from Chaosus/precise_graphedit_port_handling
...
Better port handling connection for `GraphEdit`
2021-08-12 11:40:52 +03:00
Paulb23
0a32a6907b
Cleanup and expose viewport / scrolling methods
2021-08-12 09:29:58 +01:00
Paulb23
7dbb0f3233
Rename readonly to editable
2021-08-12 09:29:58 +01:00
Paulb23
b799e5583a
Rename insert mode to overtype mode
2021-08-12 09:29:58 +01:00
Paulb23
b700011314
Protect internal CodeEdit --> TextEdit API
2021-08-12 09:29:58 +01:00
Paulb23
9ec3e7f3d7
Cleanup TextEdit selection methods
2021-08-12 09:29:56 +01:00
Paulb23
7e70f9e0b9
Expose and cleanup TextEdit line wrap API
2021-08-12 09:29:16 +01:00
Paulb23
d5dcaee4c5
Cleanup and rename caret operations
2021-08-12 09:29:13 +01:00
Paulb23
e60900a353
Make TextEdit cut, copy and paste overridable
2021-08-12 09:27:10 +01:00