Paulb23
5cf2cf8646
Fix colour region continuation over blank lines, issue 41120
2020-08-08 15:36:46 +01:00
George Marques
69c81309cc
Merge pull request #40673 from ThakeeNathees/gdscript-op-eval-validation
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GDScript operator evaluation validation bug fix
2020-08-08 10:52:40 -03:00
George Marques
1f14068727
Merge pull request #40951 from bruvzg/gds_cleanup
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[GDScript] Add static HashMap cleanup.
2020-08-08 10:44:57 -03:00
George Marques
3aef60591b
GDScript: Tidy up assignment operator check
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The operator is already gathered by the parser, no need to do it again
in the analyzer.
2020-08-08 10:37:51 -03:00
Aladdin Al-Khafaji
9118a41dea
Port OrderedHashMap tests to doctest
2020-08-08 15:49:50 +03:00
Hugo Locurcio
eaa52cbb36
Reference Range signals in the Slider class documentations
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See https://github.com/godotengine/godot-docs/issues/3837 .
2020-08-08 13:56:22 +02:00
Eric M
8c4c2bceab
Added search box to signals dock.
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Also made localised code changes for better documentation and readability.
2020-08-08 14:15:46 +10:00
Hugo Locurcio
e506479fce
Document the lack of kerning support in DynamicFont
2020-08-07 15:03:35 +02:00
Hugo Locurcio
028de11db8
Improve the inspector easing editor
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- Make it possible to drag a negative easing or an easing of 0 back to
a positive value.
- Clamp the value between -1000000 and 1000000 to avoid issues
related to infinity.
- Display more decimals for numbers closer to 0, less for large numbers.
- Display trailing zeroes in decimals to avoid flickering when dragging.
This closes #18712 and closes #22079 .
2020-08-07 14:51:55 +02:00
George Marques
241e709462
Merge pull request #41062 from ThakeeNathees/unsafe-arithmatic-assignment-bug-fix
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GDScript: unsafe arithmetic assignment bug fix
2020-08-06 10:51:48 -03:00
Thakee Nathees
38c7d080e8
GDScript: unsafe arithmetic assignment bug fix
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Fix : #41051
2020-08-06 11:12:26 +05:30
Stephen Nichols
fbd07bf3bf
Adding error message for empty grouping expression
2020-08-05 14:42:33 -05:00
Stephen Nichols
8a13be50ab
Fixing null callee crash.
2020-08-05 14:41:46 -05:00
Aman Jain
2b89944a3d
Add 'Export App Bundle' to Android Export Options
2020-08-05 12:55:02 -04:00
Hugo Locurcio
2427a9cafc
Make the SpriteFrames animation speed SpinBox take less vertical space
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This makes it possible to display one more animation with the same
vertical space.
2020-08-05 17:25:41 +02:00
Andrea Catania
6831da630f
Merge pull request #40989 from madmiraal/fix-40739
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Reload Bullet space override modifier even when RigidBody is inactive.
2020-08-05 13:54:25 +02:00
Andrea Catania
8de57bde13
Merge pull request #41040 from qarmin/fixes_leak_bulet
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Fixes leak when creating bullet shape
2020-08-05 13:22:42 +02:00
hoontee
5f86aeffe2
Implement CollisionShape3D.make_convex_from_siblings()
2020-08-05 04:13:33 -05:00
Vivraan
8629cfdb08
Fix Vector3i and Vector2i AXIS_* constants
2020-08-05 14:15:28 +05:30
Rafał Mikrut
ac1b2da96e
Fixes leak when creating bullet shape
2020-08-05 10:04:04 +02:00
Maganty Rushyendra
cf04aabef1
Fix tile placement preview for rotated, skewed or scaled TileMaps
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Ensures that the editor preview when placing a tile on a TileMap takes
into account the transformation of the TileMap. Previously, only the
origin of the Tile was transformed, but not its orientation or
scaling.
2020-08-05 10:12:08 +08:00
Tomasz Chabora
a09078e64b
Improve Vector2.angle() description
2020-08-05 00:18:19 +02:00
Rafał Mikrut
599ccbb7d4
Fixes leak with creating editor settings
2020-08-04 16:08:06 +02:00
Fabio Alessandrelli
fceb64827e
Remap script path when registering class.
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Was causing `class_name`-defined scripts to not being loaded in exported
games due to the remap from `*.gd` to `*.gdc`/`*.gde`.
2020-08-04 15:46:40 +02:00
George Marques
ec678c5e94
Merge pull request #40992 from vnen/fix-input-call
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Fix _input being mistakenly called twice on script
2020-08-04 09:17:01 -03:00
Hugo Locurcio
2a8bbda2a7
Improve the documentation related to overriding GUI theme items
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Overriding theme items is a common point of confusion.
Hopefully, these code samples should clear things up.
2020-08-04 12:57:53 +02:00
Maganty Rushyendra
5e77eea216
Updated cursor positioning description for File open()
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Added more details about the cursor offsets for the different ModeFlags
in the `File` class.
2020-08-04 13:53:52 +08:00
Antoine Félix
f3626364fc
Modify the scene only when color changed
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Editor now changes a color in the inspector only when it is different
from the current one.
Solves fake unsaved changes in editor after using the ColorPicker.
Resolves : #40879
2020-08-03 19:46:44 +02:00
Hugo Locurcio
2f577facc9
Document HTTPRequest not supporting request data with GET method
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This also improves the HTTPClient class documentation to be easier
to read and more informative.
This closes #40564 .
2020-08-03 14:57:27 +02:00
George Marques
9adf6d3441
Merge pull request #40690 from ThakeeNathees/arithmetic-assign-type-check-bug-fix
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GDScript arithmetic assignment type check bug fix
2020-08-03 09:26:09 -03:00
George Marques
9048e72ae9
Merge pull request #40986 from Anutrix/grammer-fix
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Fixed tiny grammar issues in error messages
2020-08-03 09:23:16 -03:00
Hugo Locurcio
a46802f07c
Improve editor tooltips related to debugging
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Some option names have also been made longer as we can afford using
more space to display them.
2020-08-03 14:20:08 +02:00
Hugo Locurcio
c73c327bab
Reference the online documentation in collision layer/mask properties
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See https://github.com/godotengine/godot-docs/pull/3863 .
2020-08-03 13:58:51 +02:00
George Marques
b8671b61fc
Fix _input being mistakenly called twice on script
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Instead it calls both the script and the native method.
2020-08-03 08:40:08 -03:00
Marcel Admiraal
3a05ca9c2b
Reload Bullet space override modifier even when RigidBody is inactive.
2020-08-03 11:39:16 +01:00
unknown
561af0c17d
Fixed tiny grammar issues in error messages
2020-08-03 14:03:28 +05:30
Arkadiusz Marcin Kołek
8e1c9ff1c1
Shape3D::get_debug_mesh_lines const methods
2020-08-02 11:10:43 +02:00
Christopher Davis
41d8c0c818
platform: Update metadata for export platforms
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Updates the logos of for macOS, Android, and iOS; Also
changes "Mac OSX" to "macOS"
Addresses https://github.com/godotengine/godot-proposals/issues/1161
2020-08-01 23:43:14 -07:00
clayjohn
cf07a58a5f
Improve the quick hash function for all GPUs
2020-08-01 17:48:40 -07:00
Andrii Doroshenko (Xrayez)
76e00d2405
Stringify Variant
compatible types for doctest output
2020-08-02 01:38:24 +03:00
bruvzg
ee973f5b90
[GDScript] Add static HashMap cleanup.
2020-08-01 22:08:12 +03:00
K. S. Ernest (iFire) Lee
98b709c3f8
Port Basis tests to use doctest.
2020-08-01 08:27:10 -07:00
Markus Sauermann
8335f00949
Wake up RigidBody 2D after applying torque
2020-08-01 14:36:24 +02:00
Rémi Verschelde
ec9302cecc
Merge pull request #40927 from 27thLiz/dinput-id
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DirectInput: Use correct joypad id
2020-08-01 10:13:15 +02:00
hoontee
fc8574fbac
Transform CSGShape collision when necessary
2020-08-01 01:45:22 -05:00
Rémi Verschelde
bc813fd061
Merge pull request #40930 from Xrayez/fix-leak-test-args
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Fix memory leak in test args
2020-07-31 23:23:03 +02:00
Rémi Verschelde
5af5331474
Merge pull request #40929 from KoBeWi/starhack
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Properly disambiguate unsaved scripts
2020-07-31 23:07:28 +02:00
Andrii Doroshenko (Xrayez)
db1259ac70
Fix memory leak in test args
2020-07-31 23:58:22 +03:00
Tomasz Chabora
3082def404
Properly disambiguate unsaved scripts
2020-07-31 22:43:40 +02:00
Rémi Verschelde
be435608b0
Merge pull request #40922 from opl-/fix/x11-size-hints
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Fix losing X11 window normal size hint properties
2020-07-31 21:42:50 +02:00