volzhs
c9bd739a8b
Update FreeType to 2.9.1
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close #15660
2018-05-10 15:21:33 +09:00
volzhs
99bc7f3f4e
Fix setting for pointing emulation
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Fix #18582
GLOBAL_DEF("input/something") is treated as Input Map setting, not as General.
2018-05-10 14:26:28 +09:00
Leon Krause
9080e96bc8
Fix keyboard focus lock-out with HTML5 canvas in iframe
2018-05-10 02:42:47 +02:00
Rémi Verschelde
fe82b5a122
Merge pull request #18749 from eska014/html5-mousecapture-rel
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Fix relative motion with captured mouse in HTML5 platform
2018-05-10 01:26:49 +02:00
Rémi Verschelde
919d802e66
Merge pull request #18183 from Paulb23/gdscript_highlighter_inital_changes
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GDScript function definition and get_node shortcut syntax highlighting
2018-05-10 01:25:51 +02:00
Guilherme Felipe
48f9e6a05b
Fix custom cursor disappearing on osx
2018-05-09 20:06:59 -03:00
Leon Krause
d78b10313b
Fix relative mouse motion when captured in HTML5 platform
2018-05-10 01:02:48 +02:00
Rémi Verschelde
c294993d97
Merge pull request #18745 from DmitryKrutskikh/minor-fix-project-manager
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Disable 'run' button if any project not selected
2018-05-09 19:54:52 +02:00
Rémi Verschelde
1380040337
Merge pull request #18716 from guilhermefelipecgs/support_for_atlas_tex_on_cursor_2
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Add support for atlas texture on set_custom_mouse_cursor
2018-05-09 19:53:56 +02:00
DmitryKrutskikh
965b6ac273
Disable 'run' button if any project not selected and tiny refactoring
2018-05-09 19:13:53 +03:00
Max Hilbrunner
36787621f9
Merge pull request #18743 from Zouch/master
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Consider TextEdit paste operation complex.
2018-05-09 17:00:14 +02:00
Guilherme Felipe
8ead09342d
Add support for atlas texture on set_custom_mouse_cursor
2018-05-09 12:44:43 +00:00
Charly Mourglia
b09e0454bb
Consider TextEdit paste operation complex.
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Not considering a paste operation as a complex one ends up
adding an unneeded extra step when pasting over a selection.
This fixes issue #18325
2018-05-09 14:07:06 +02:00
Gustav Lund
3dcf338ebb
Dummy texture importer
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Added a dummy importer for textures to use with the server platform.
Allows for running a project in headless mode without crashing when loading scenes containing textured objects
Also as a result decreases load time as no image files have to be loaded.
2018-05-09 08:13:02 +02:00
George Marques
0f930f8314
Merge pull request #18730 from marcelofg55/bind_fix
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canvas_item_add_triangle_array bind fixup
2018-05-09 00:05:20 -03:00
George Marques
cf4a506cf1
Merge pull request #18729 from marcelofg55/bind_enums
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Fix some enums missing its bind
2018-05-08 23:58:27 -03:00
Marcelo Fernandez
3fa352dc9c
canvas_item_add_triangle_array bind fixup
2018-05-08 21:41:41 -03:00
Marcelo Fernandez
e64bbcc429
Fix some enums missing its bind
2018-05-08 21:14:31 -03:00
Max Hilbrunner
e744d12e56
Merge pull request #18709 from Faless/multiplayer_docs
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Rename multiplayer_api to multiplayer, add docs
2018-05-09 01:41:01 +02:00
Max Hilbrunner
9a22a835f6
Merge pull request #18728 from hpvb/fix-uwp-arch
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For uwp the ARM architecture needs to be in lower case
2018-05-09 01:34:18 +02:00
Hein-Pieter van Braam
07f590046a
For uwp the ARM architecture needs to be in lower case
2018-05-09 01:16:05 +02:00
Rémi Verschelde
720e2f7b09
Merge pull request #18726 from volzhs/remove-legacy
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Remove android compatibility under API 16
2018-05-08 23:49:37 +02:00
volzhs
2f8f34ceaf
Remove android compatibility under API 16
2018-05-09 06:01:33 +09:00
Rémi Verschelde
a79f4ac382
Merge pull request #18720 from RandomShaper/fix-gdnative-leak
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Fix Variant leak in call_native
2018-05-08 22:09:35 +02:00
Pedro J. Estébanez
474eda9e30
Fix Variant leak in call_native
2018-05-08 21:27:33 +02:00
Fabio Alessandrelli
dd546dc5b8
Document websocket module, further document enet
2018-05-08 21:15:50 +02:00
Fabio Alessandrelli
cbb744c4e0
Document MultiplayerAPI class
2018-05-08 21:15:50 +02:00
Rémi Verschelde
4a98b1575b
Merge pull request #15286 from guilhermefelipecgs/pr_better_find_doc
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Better find in documentation
2018-05-08 19:18:41 +02:00
Hein-Pieter van Braam
e668757aa9
Merge pull request #14622 from bruvzg/non-rectangular-windows
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Experimental support for windows with per-pixel transparency.
2018-05-08 16:44:35 +02:00
Juan Linietsky
aacd7f012e
Merge pull request #18374 from JFonS/fix_particles_animation
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Fix particle animation controls
2018-05-08 11:34:34 -03:00
Juan Linietsky
b190afe084
Merge pull request #15549 from SaracenOne/bmp
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BMP module
2018-05-08 10:46:13 -03:00
Juan Linietsky
06b076f687
Merge pull request #15305 from poke1024/checks-peer
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Checks on input_buffer in PacketPeerStream
2018-05-08 10:45:39 -03:00
Juan Linietsky
06f1d1ae23
Merge pull request #15282 from poke1024/check-obj-class
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Check implicit casts on object classes in bound method calls
2018-05-08 10:43:44 -03:00
Rémi Verschelde
9dbfe5dc61
Merge pull request #17578 from endragor/ft-outlines
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Perfect FreeType-based outlines for DynamicFonts
2018-05-08 15:37:00 +02:00
Juan Linietsky
47db64ac00
Merge pull request #15258 from RyanStein/bugfix-15241
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Use exact positioning for the ItemList::get_tooltip method.
2018-05-08 10:36:22 -03:00
Rémi Verschelde
3fd3dd10f7
Merge pull request #18706 from Calinou/fix-3d-grid-color-hint
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Fix the 3D grid color setting hints
2018-05-08 15:36:11 +02:00
Rémi Verschelde
a6552819b1
Android: Increase targetSdkVersion to 27
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Matches the change for 2.1 in #18626 , and the new requirements from Google
for new apps starting with August 2018 (targetSdkVersion 26 or higher):
https://android-developers.googleblog.com/2017/12/improving-app-security-and-performance.html
2018-05-08 15:29:42 +02:00
Juan Linietsky
d5c3fc1522
Merge pull request #15119 from poke1024/visible-subwindows
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More efficient subwindow handling
2018-05-08 09:49:34 -03:00
Fabio Alessandrelli
e391b493d5
Internal methods in MultiplayerAPI start with _
2018-05-08 14:46:52 +02:00
Juan Linietsky
c54ac6a15d
Merge pull request #15074 from PJB3005/17-12-26-remove_gui_focus_on_visibility_loss
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Hiding a Control now fires NOTIFICATION_FOCUS_EXIT.
2018-05-08 09:40:44 -03:00
Guilherme Silva
d63cc11bee
Change from "search dialog" to "search bar" on help screen
2018-05-08 12:19:32 +00:00
Ruslan Mustakov
863dd9aa46
Always emit dynamic font change in update_oversampling
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Fixes #15787 .
The issue occurred when two (or more) separate DynamicFont instances
used the same DynamicFontAtSize instance due to having equal
properties. The first instance updated its data_at_size and emitted
"changed" signal, but the second did not because it considered the
data_at_size to be up to date, even though it has just been updated.
2018-05-08 19:01:15 +07:00
Hugo Locurcio
ce7056bb8d
Fix the 3D grid color setting hints
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It was mistakenly changed to RGBA in #18525 when it should have
stayed RGB (the 3D grid does not currently support transparency).
2018-05-08 13:57:51 +02:00
Rémi Verschelde
e854a71fac
Merge pull request #18693 from AndreaCatania/patch-1
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Fixed editor crash during editor closing
2018-05-08 11:00:41 +02:00
Fabio Alessandrelli
234914c42c
Rename multiplayer_api to just multiplayer.
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Only the class name retain the MultiplayerAPI name
2018-05-08 10:51:04 +02:00
Rémi Verschelde
de9683b605
Merge pull request #17559 from simedis/joint_motors
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Implemented interface for bullet linear motors
2018-05-08 10:23:41 +02:00
Rémi Verschelde
7e39647623
Merge pull request #18665 from mhilbrunner/build-sdk
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Windows detect.py: Detect missing WindowsSdkDir
2018-05-08 10:21:54 +02:00
Rémi Verschelde
d7d20b70af
Merge pull request #18619 from mateusak/master
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Add more flexibility to 3X3 autotiles
2018-05-08 08:57:44 +02:00
Ruslan Mustakov
5cd12f6649
Perfect FreeType-based outlines for DynamicFonts
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- Implement outlines based on FreeType Stroker API. This allows
artifact-free results, similar to what you will see in Web or any text
editing tools. Outline is a part of DynamicFont rather than Label,
because outlines have to be baked into the font's atlas. Font has a
default outline_color and a Label can specify font_outline_modulator
that will be multiplied with the Font's color to get the final result.
- draw_char now has to be called twice to fully render a text - first
with p_outline == true for each character and then with
p_outline == false for each character.
- Number of draw-calls is reduced from 5 to 2 per outlined character.
- Overall cleanup of DynamicFont code, extracted duplicated code pieces
into separate methods.
- The change is backward-compatible - Labels still have outline
properties that work exactly as they worked before.
Closes #16279 .
2018-05-08 13:45:24 +07:00
Max Hilbrunner
6e8e401359
Merge pull request #18701 from GodotExplorer/fix-#18685
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Fix double free for drag preview control in viewport
2018-05-08 08:17:24 +02:00