Franklin Sobrinho
1bdd5d24cb
Removed "__editor_plugin_screen__" metadata creation
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(cherry picked from commit b79e83ad6f
)
2016-03-06 09:48:15 +01:00
Franklin Sobrinho
a1a1c0b9f6
Added search box in Class List dialog (Script Editor)
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(cherry picked from commit cc6a6ef08c
)
2016-03-06 09:48:06 +01:00
Martin Chuckeles
450a7a9120
Write GDScript documentation
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(cherry picked from commit cd1184d56c
)
2016-03-05 15:12:24 +01:00
Zher Huei Lee
c850fa7331
Added relative paths for DirAccess::remove()
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Follows similar behaviour to DirAccess::rename()
(cherry picked from commit d7052ddba3
)
2016-03-05 13:35:48 +01:00
hondres
afd75013f9
html5: workaround for echo key events.
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(cherry picked from commit 352db6b17e
)
2016-03-05 13:35:36 +01:00
Martin Chuckeles
848c7378fd
Add editor settings for call hint placement
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Added settings: text_editor/put_callhint_tooltip_below_current_line
and text_editor/callhint_tooltip_offset
(cherry picked from commit 47206b409d
)
2016-03-05 12:58:01 +01:00
Martin Chuckeles
4b2fcabb74
Hide hint if completion is active
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(cherry picked from commit 26cc14e839
)
2016-03-05 12:57:56 +01:00
Martin Chuckeles
cb7693c533
Move the call hint under the current line
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(cherry picked from commit 03025f60b6
)
2016-03-05 12:57:52 +01:00
Stabington
7fea990b1b
set_time_scale docs
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This is correct?
(cherry picked from commit 6b7ec5de69
)
2016-03-05 12:56:27 +01:00
volzhs
95e46e6eac
fix gradle build on windows
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(cherry picked from commit d6cc887627
)
2016-03-05 12:56:19 +01:00
Josh Grams
bea8e1654e
AnimationTreePlayer (Blend3): process all inputs.
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Always call _process_node on all three inputs so that looped animations
don't get out of sync.
(cherry picked from commit b79351aa45
)
2016-03-05 12:55:54 +01:00
Josh Grams
cafcdb015d
AnimationTreePlayer: blend value tracks ( closes #2299 )
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Variant:
- zero() sets a Variant to the appropriate type of zero value
- blend() blends part of one Variant on top of another.
(cherry picked from commit 391ce81c5e
)
2016-03-05 12:55:43 +01:00
Rémi Verschelde
459b914d9c
Quick fixes to tween documentation formatting
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Maybe the reST parser should be improved instead though ;)
(cherry picked from commit a12c63ef9e
)
2016-03-01 08:38:23 +01:00
Rémi Verschelde
9ed3d21d5a
Sync classes
2016-03-01 08:25:04 +01:00
hinsbart
82d06b0027
use joystick name from mapping-db if available
2016-03-01 08:16:27 +01:00
Ariel Manzur
e0a66b6e56
deleted files added accidentally
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(cherry picked from commit 96b60c281f
)
2016-02-29 09:03:31 +01:00
Bojidar Marinov
186b82c350
Document Tween class
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(cherry picked from commit 49e1cc6fa9
)
2016-02-29 09:03:06 +01:00
Rémi Verschelde
1af2e1101d
Remove grey capsule on official logo
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It had been added by a contributor without prior discussion
with the rest of the team, but the grey capsule did not look
so good. Closes #3848 .
Also renamed godot_{icon,logo} to just {icon,logo}.
(cherry picked from commit eb5f9ed89b
)
2016-02-29 09:01:02 +01:00
Rémi Verschelde
a55f41e3d9
screen_shaders: convert demo images to JPG
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(cherry picked from commit a97c1ca8f9
)
2016-02-29 09:00:55 +01:00
Rémi Verschelde
439e29ea95
normalmap demo: convert images to JPG
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To make the demos lighter
(cherry picked from commit 2fd177b2a5
)
2016-02-29 09:00:48 +01:00
Rémi Verschelde
f5e8e89f50
Remove Noto Sans font from translation demo (heavy!)
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(cherry picked from commit 0f087755cc
)
2016-02-29 09:00:43 +01:00
Ariel Manzur
f619b05751
added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings
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(cherry picked from commit 30d0ca9766
)
2016-02-29 09:00:35 +01:00
Juan Linietsky
aa94ff6dae
fix transform localization event in mouse motion
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(cherry picked from commit 08e0e64a19
)
2016-02-29 09:00:14 +01:00
Krzysztof Jankowski
ee5c250b63
OUYA gamepad mappings fix
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Fix gamepad mappings for OUYA revision 4
2016-02-27 15:28:34 +01:00
Ariel Manzur
e4d367e7a1
theora on server build
2016-02-27 15:28:22 +01:00
Ariel Manzur
45a0bbe56e
adds -pm and -project_manager command line options to start project manager
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fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
2016-02-27 15:27:33 +01:00
Julian Murgia - StraToN
d86b12a397
Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810
2016-02-27 15:27:25 +01:00
hinsbart
f0ba9c7e78
x11: fix joysticks not recognizing some buttons
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dpad on x360 pads with kernel < 4.3 is working now
2016-02-27 15:27:15 +01:00
David
61f17fb1bb
applied some typo fixes. see godotengine/godot-docs#18
2016-02-27 15:27:10 +01:00
Dana Olson
a43af20f31
added more Android gamepad mappings
2016-02-27 15:26:59 +01:00
est31
7ba92ae9eb
Fix typo in error
2016-02-27 15:26:27 +01:00
est31
b05c27a27f
Fix allocation bug if compiled with modern clang or gcc
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* Add overflow checked intrinsic abstractions that check on overflow.
* Use them for memory allocation code.
* Use size_t type for memory allocation code to support full platform dependent width.
Fixes #3756 .
2016-02-27 15:26:18 +01:00
Dana Olson
e30cbc3b36
added a couple more Linux mappings, tweaked Ouya Linux mapping
2016-02-27 15:25:51 +01:00
reduz
9e2b9f8cb1
bump to stable, congratulations everyone
2016-02-22 21:44:58 -03:00
Juan Linietsky
dd9154cbfb
Merge pull request #3795 from eska014/fix-dep-resolver-windows
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Fix "missing dependency resolver" in Windows
2016-02-22 21:27:03 -03:00
Rémi Verschelde
cbe006b4b1
Merge pull request #3804 from JoshuaGrams/class-docs
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doc (NodePath): Rewrite description and all methods.
2016-02-23 00:02:25 +01:00
Josh Grams
d2ac38679d
doc (NodePath): Rewrite description and all methods.
2016-02-22 17:59:18 -05:00
Juan Linietsky
1756d2ddb1
Update README.md
2016-02-22 07:42:10 -03:00
Rémi Verschelde
75d888c10e
Merge pull request #3799 from volzhs/rotation_reset
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keep previous rotation when using rotate tool. fixes #3788 .
2016-02-22 10:16:36 +01:00
volzhs
87243508e9
keep previous rotation when using rotate tool. fixes #3788 .
2016-02-22 18:13:27 +09:00
Rémi Verschelde
c29e6ff05e
Merge pull request #3797 from volzhs/change-erase-to-remove
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Change "erase" to "remove" in project manager. fixes #3796 .
2016-02-22 09:00:04 +01:00
volzhs
6adad5e611
Change "erase" to "remove" in project manager. fixes #3796 .
2016-02-22 16:56:33 +09:00
Rémi Verschelde
04bdc9b00a
Fix pixelated steam capsules
2016-02-22 01:07:27 +01:00
Ariel Manzur
9c939d389e
._sc_ file is now a ConfigFile for self contained mode
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can contain a pre-loaded list of projects to be added to editor_settings.xml
2016-02-21 20:17:08 -03:00
eska
104e008b56
Fix missing dependency resolver in Windows
2016-02-21 22:51:19 +01:00
Juan Linietsky
499308e482
-fixed a crash when closing scene with animationplayer open
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-removed item checked print, closes #3564
2016-02-21 11:52:11 -03:00
Juan Linietsky
b91b89cf60
Add support for placeholders in tscn, which was missing. Closes #3652
2016-02-21 11:18:31 -03:00
Rémi Verschelde
d27b83d4bd
Add a script to sort demos alphabetically
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By changing their timestamp, which Godot current relies on.
2016-02-21 12:16:36 +01:00
Rémi Verschelde
0d6daec11f
Merge pull request #3790 from JoshuaGrams/class-docs
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docs: RigidBody2D._integrate_forces: Explain in more detail.
2016-02-21 10:29:49 +01:00
Josh Grams
47a2213580
docs: RigidBody2D._integrate_forces: Explain in more detail.
2016-02-20 21:18:24 -05:00