Commit Graph

15610 Commits

Author SHA1 Message Date
Rémi Verschelde d000faa559
Merge pull request #92962 from bruvzg/rtl_bbcode_parsing
[RTL] Improve BBCode parsing.
2024-09-06 22:38:17 +02:00
Rémi Verschelde 0b4ae20156
Merge pull request #78656 from Repiteo/typed-dictionary
Implement typed dictionaries
2024-09-06 22:38:13 +02:00
bruvzg da4f5fb953
[FileSystem Dock] Add symlink indicator and tooltip. 2024-09-06 14:55:07 +03:00
bruvzg b59fd28dec
[RTL] Improve BBCode parsing. 2024-09-06 13:50:47 +03:00
bruvzg 3da43ebec4
[MenuBar] Make menu start index more consistent. 2024-09-06 13:21:01 +03:00
graydoubt e589c5baf3 Expose Viewport.gui_cancel_drag() to GDScript as a counterpart to Control.force_drag() 2024-09-06 06:20:22 -04:00
Rémi Verschelde c2d81b0b98
Merge pull request #96265 from bruvzg/rtl_dc4
Account for dropcap when calculating paragraph size, fix duplicate last char when using dropcap with autowrap off.
2024-09-06 11:11:09 +02:00
Rémi Verschelde 5abb206040
Merge pull request #96247 from bruvzg/rtl_draw_order
[RTL] Move image/table draw to the `DRAW_STEP_TEXT`
2024-09-06 11:11:05 +02:00
Rémi Verschelde c01667abc0
Merge pull request #96285 from kleonc/style_box_flat_fix_rects_skewing_center
Fix `StyleBoxFlat` rectangles skewing independently
2024-09-06 10:09:28 +02:00
Rémi Verschelde 1476578a5c
Merge pull request #96276 from KoBeWi/deprecated_on_arrival
Deprecate `set_min_buttons_width_from_icons`
2024-09-06 10:09:24 +02:00
Rémi Verschelde c82c441ddd
Merge pull request #92865 from rune-scape/rune-optimal-code-edit
CodeEdit: Improve render time by 2x
2024-09-06 10:09:12 +02:00
BlueCube3310 a89f4fa5a9 LightmapGI: Pack L1 SH coefficients for directional lightmaps 2024-09-05 22:46:58 +02:00
Rémi Verschelde a466519603
Merge pull request #96607 from smix8/navmesh_2d_disco_party
Fix 2D debug navigation flickering with tile maps
2024-09-05 17:44:44 +02:00
Rémi Verschelde af0058c7e6
Merge pull request #96587 from Malcolmnixon/check-openxr-hand-tracking
Warn if XRHandModifier3D used with OpenXR and hand-tracking disabled
2024-09-05 17:44:37 +02:00
A Thousand Ships 9dc231366d
Fix super call in various `get_configuration_warnings` methods 2024-09-05 16:08:35 +02:00
kobewi bde64c4633 Deprecate set_min_buttons_width_from_icons 2024-09-05 15:43:54 +02:00
smix8 5bedaf77f7 Fix 2D debug navigation flickering with tile maps
Both the tile map layers and the debug navigation canvas items did fight for the same z order causing a lot of flickering in certain situations.
2024-09-05 15:11:29 +02:00
Malcolm Nixon 7c300d8408 Add warning if XRHandModifier3D used with OpenXR and hand-tracking isn't enabled. 2024-09-05 00:14:55 -04:00
rune-scape 60fa3ec4d4 CodeEdit: improve render speed 2024-09-04 20:51:09 -07:00
kobewi d25e36b015 Fix AnimationLibrary loading 2024-09-05 00:07:23 +02:00
Ryan 8835f326b1 Expose get_rpc_config and get_node_rpc_config
add documentation

Update doc/classes/Node.xml

change name of get_node_rpc_config to get_rpc_config

Co-Authored-By: moondog <159832633+dog-on-moon@users.noreply.github.com>
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
2024-09-04 15:45:22 -04:00
Adam Scott d3ddce6b88
Fix leak when using audio samples instead of streams 2024-09-04 12:56:03 -04:00
Rémi Verschelde a1012058dd
Merge pull request #94886 from gturri/dev
Add error checks for bad configuration in `PathFollow2D/3D` `set_progress_ratio`
2024-09-04 18:55:24 +02:00
Rémi Verschelde db6af2ecc6
Merge pull request #85018 from smix8/skinnedmeshbake
Add option to bake a mesh from animated skeleton pose
2024-09-04 18:55:16 +02:00
Guillaume Turri ea9dff87ae
Add error checks for bad configuration in `PathFollow2D/3D` `set_progress_ratio`
When a PathFollow is badly configured it's possible to have code that
call get_progress_ratio just after set_progress_ratio does not return
the value just set, which may be confusing for developer (ie that
    myPathFollow2D.set_progress_ratio(0.5)
    myPathFollow2D.get_progress_ratio()
does not return 0.5)

This commit makes ensures the developer has useful error messages in
such case, to make it easier to troubleshot it.
2024-09-04 18:07:49 +02:00
Thaddeus Crews 9853a69144
Implement typed dictionaries 2024-09-04 10:27:26 -05:00
Rémi Verschelde f69de1c522
Merge pull request #96038 from kitbdev/fix-line-edit-caret-word-mode
Fix LineEdit word mode when there are no more words
2024-09-04 17:12:06 +02:00
Rémi Verschelde 3cc99d3e31
Merge pull request #95983 from bruvzg/win_fd_opt_fix
[Windows] Emit native file dialog callback from event loop, fix selected options not saved.
2024-09-04 17:11:57 +02:00
smix8 a99a1699aa Add option to bake a mesh from animated skeleton pose
Adds option to bake a mesh from animated skeleton  pose.
2024-09-03 22:16:05 +02:00
Rémi Verschelde e2dd56bea7
Merge pull request #95902 from kitbdev/remove-forced-mouse-focus
Clean up Viewport's `forced_mouse_focus`
2024-09-03 17:38:17 +02:00
Rémi Verschelde 13a90e938f
Merge pull request #70096 from rune-scape/stringname-dict
StringName Dictionary keys
2024-09-03 17:38:06 +02:00
Rémi Verschelde d15de6f264
Merge pull request #96292 from AThousandShips/null_check_ref_fix
Cleanup of raw `nullptr` checks with `Ref`
2024-09-03 16:13:55 +02:00
Rémi Verschelde ec7fc97972
Merge pull request #93029 from groud/multiple_occlusion_polygons
Implement multiple occlusion polygons within each TileSet occlusion layer
2024-09-03 16:13:36 +02:00
Gilles Roudière d75c5ec7ba Implement multiple occlusion polygons within each TileSet occlusion layer 2024-09-03 15:38:51 +02:00
aaronp64 7a9acd5aca Fix SubViewport/AudioStreamPlayer2D crash
Updated Viewport destructor to remove itself from World2D, to avoid World2D keeping invalid pointers.
2024-09-03 08:27:47 -04:00
Rémi Verschelde 9dbf9aa4dc
Merge pull request #96511 from lawnjelly/fix_namespace_conflict
Fix SCU global namespace conflict in `resource_format_text.cpp`
2024-09-03 11:44:09 +02:00
Rémi Verschelde c038995707
Merge pull request #96460 from bruvzg/rtl_para_breaks
[RTL] Do not add final newline to the paragraph context.
2024-09-03 11:44:02 +02:00
Rémi Verschelde 3c58b64b07
Merge pull request #96270 from TokageItLab/physical-bone-update
Fix physical bone update without simulating
2024-09-03 11:43:39 +02:00
Rémi Verschelde 168676a7c5
Merge pull request #96000 from kerstop/deadzone_slider_fix
Fix deadzone slider not working correctly
2024-09-03 11:43:20 +02:00
Rémi Verschelde a2b64ed544
Merge pull request #95961 from RadiantUwU/fix-mesh-recursion
Fix shadow mesh recursion.
2024-09-03 11:43:16 +02:00
Rémi Verschelde 5633080147
Merge pull request #93624 from EAinsley/complete#3942
Add duplicate animation for SpriteFrames
2024-09-03 11:43:00 +02:00
lawnjelly 543ab3da11 Fix SCU global namespace conflict in `resource_format_text.cpp`
`FORMAT_VERSION` is used in multiple places in the codebase, and #defining it was causing conflicts.
2024-09-03 07:30:56 +01:00
Rémi Verschelde 68a04bbf9a
Merge pull request #96142 from timothyqiu/one-signal-to-invalidate-them-all
Fix collapsing `TreeItem` not updating horizontal scrollbar
2024-09-02 18:08:07 +02:00
Rémi Verschelde 160e3b3cf4
Merge pull request #91973 from Arnklit/particle-cylinder-cone-emission-shape
Add cone angle control to particle emission ring shape
2024-09-02 18:07:55 +02:00
Kasper Arnklit Frandsen 40b9516724 Add cone angle control to particle emission ring shape 2024-09-02 14:35:51 +02:00
Rémi Verschelde 25fc31638b
Merge pull request #92838 from Nazarwadim/small_animation_optimization
Optimize AnimationMixer blend process
2024-09-02 12:12:46 +02:00
bruvzg 02113dff83
[RTL] Do not add final newline to the paragraph context. 2024-09-02 11:11:37 +03:00
Ainsley Su 57bc1d7574 Add duplicate animation
Co-authored-by: Nonunknown <nonunknown777@gmail.com>
2024-09-01 17:00:47 +02:00
Radiant 70860aafd8 Fix shadow mesh recursion. 2024-08-31 22:31:43 +03:00
A Thousand Ships 194bdde947
Cleanup of raw `nullptr` checks with `Ref`
Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
2024-08-31 15:01:09 +02:00
Rémi Verschelde 77bc419071
Merge pull request #96174 from DeeJayLSP/wav-docs
WAV stream/importer: Improve compression/loop names and descriptions
2024-08-30 23:37:50 +02:00
DeeJayLSP 5a50b3a6c5 WAV stream/importer: Improve compression/loop names and descriptions 2024-08-30 16:31:57 -03:00
Nazarii 660e28f5cb Use static LocalVector for processed_hashes 2024-08-30 19:41:38 +03:00
nazarii 3580ced21e Optimize animations 2024-08-30 19:18:56 +03:00
Raul Santos 7fd261c8c1
Expose `AudioStreamPlayer{2D,3D}::set_playing` and remove `AudioStreamPlayer::{2D,3D}::_is_active`
- The `_is_active` method seems to be unused, so it was removed.
- The `_set_playing` method is now exposed, as the setter of the `playing` property.
    - The `play` method can't be used as a setter because it takes a `float` parameter instead of a `bool` parameter.
2024-08-30 17:16:46 +02:00
Rémi Verschelde 7d9ab705c9
Merge pull request #96216 from BlackShift/master
Fix Tweeners to emit `finished()` when underlying object is deleted
2024-08-30 09:59:35 +02:00
Rémi Verschelde 909629d9f9
Merge pull request #96166 from AThousandShips/more_lock_raii
Use `MutexLock` in more places
2024-08-30 09:59:19 +02:00
Rémi Verschelde 653a888060
Merge pull request #95463 from DeeJayLSP/qoa-mem
QOA: Remove unnecessary memory allocation
2024-08-30 09:59:10 +02:00
rune-scape 154049ce17 StringName Dictionary keys
also added 'is_string()' method to Variant
and refactored many String type comparisons to use it instead
2024-08-29 13:39:27 -07:00
BlackShift 1abd67caac Fix Tweeners to emit finished() when underlying object is deleted 2024-08-29 14:53:45 -04:00
kleonc 86c773d208 Fix StyleBoxFlat rectangles skewing independently 2024-08-29 15:34:30 +02:00
A Thousand Ships e33fdb4296
Use `MutexLock` in more places 2024-08-29 14:12:59 +02:00
Silc Lizard (Tokage) Renew f2186eeac0 Fix physical bone update without simulating 2024-08-29 18:29:15 +09:00
Rémi Verschelde ba0b93cf64
Merge pull request #96245 from markdibarry/prevent-autoscroll-reset
Prevent Parallax2D autoscroll reset
2024-08-29 10:36:42 +02:00
Rémi Verschelde 9725c03228
Merge pull request #93900 from TestSubject06/10106/raycast_info_on_wheels
Expose contact point and contact normal on VehicleWheel3D to scripting.
2024-08-29 10:36:30 +02:00
Rémi Verschelde cb96fc95c3
Merge pull request #92316 from alula/msvc-clang
Add support for compiling with VS clang-cl toolset
2024-08-29 10:36:17 +02:00
Rémi Verschelde 96cbcc30e2
Merge pull request #90945 from Scony/extract-navigation-defaults
Extract navigation-related defaults to separate header
2024-08-29 10:36:14 +02:00
bruvzg fc2fae2ab1
Account for dropcap when calculating paragraph size, fix duplicate last char when using dropcap with autowrap off. 2024-08-29 09:37:23 +03:00
bruvzg b4efd27112
[RTL] Move image/table draw to the DRAW_STEP_TEXT 2024-08-29 00:23:57 +03:00
Mark DiBarry 1eda1cf5d7 Prevent Parallax2D autoscroll reset 2024-08-28 16:38:27 -04:00
DictyosteliumDiscoideum 1f751516de
Fix RichTextLabel bottom margin for text clipping 2024-08-28 23:24:43 +03:00
Alula 346cbc7f1f
Add support for compiling with VS clang-cl toolset 2024-08-28 13:30:44 -05:00
A Thousand Ships 5c21c0d8d3
[Tree] Improve navigation with row select mode
Allows navigating with the `ui_left/right` actions when selecting rows,
fixing a navigation inconsistency
2024-08-28 18:32:45 +02:00
TestSubject06 b56a0370c4 Expose contact point and contact normal on VehicleWheel3D
Appease doctool by switching the order of the documentation page entries.

Update doc/classes/VehicleWheel3D.xml

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>

Update doc/classes/VehicleWheel3D.xml

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>

Update doc/classes/VehicleWheel3D.xml

Thanks, didn't see the typo in the suggested change. Brain auto corrected it.

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-08-28 10:28:56 -04:00
Rémi Verschelde d1c238f43c
Merge pull request #94513 from AThousandShips/no_adv_gui_improve
Treat `MenuBar` and `MenuButton` as advanced UI
2024-08-28 15:46:46 +02:00
A Thousand Ships 2d2fb3f2e7
Treat `MenuBar` and `MenuButton` as advanced UI 2024-08-28 14:26:54 +02:00
Yuri Rubinsky 52889ab7ee [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00
Rémi Verschelde ee14810663
Merge pull request #96207 from BlueCube3310/subres-fix
Fix saving subresources of nodes
2024-08-28 13:14:31 +02:00
A Thousand Ships cd4221c1e2
[Tree] Fix error when removing child from `Tree`
New `last_child` member was not properly updated
2024-08-28 12:40:26 +02:00
BlueCube3310 6412cdf27d Fix saving subresources of nodes 2024-08-28 12:37:10 +02:00
bruvzg 94ad663c0f
[RTL] Expose missing default properties, ensure bbcode is reparserd when these are changed. 2024-08-28 08:43:30 +03:00
Rémi Verschelde db24ed4ead
Merge pull request #94995 from Repiteo/scons/raw-cstrings
SCons: Add method to generate raw cstrings
2024-08-28 00:12:47 +02:00
Rémi Verschelde 78935cad95
Merge pull request #94954 from raulsntos/mark-internal-properties
Mark underscored properties as internal
2024-08-28 00:12:42 +02:00
Rémi Verschelde e98aaf1caa
Merge pull request #94477 from RedMser/typos-batch-1
Fix various typos
2024-08-28 00:12:12 +02:00
Rémi Verschelde 9f70823eec
Merge pull request #94012 from KoBeWi/reload_everything_to_update_one_line
Allow live reloading of built-in scripts
2024-08-28 00:11:53 +02:00
Rémi Verschelde 6cb21a56fd
Merge pull request #93970 from MarblesFr/feature/collision-occlusion-options-layer-map
Add occlusion enabled option to TileMapLayer
2024-08-28 00:11:40 +02:00
Rémi Verschelde ea26272075
Merge pull request #93800 from EAinsley/fix#92929
Fix incorrect size calculation when position is set on resized
2024-08-28 00:11:25 +02:00
Rémi Verschelde e3695423b2
Merge pull request #93363 from kitbdev/pass-propagate
Clarify Mouse Filter Pass in the Inspector
2024-08-28 00:11:06 +02:00
Rémi Verschelde f565996472
Merge pull request #92536 from Daylily-Zeleen/daylily-zeleen/fix_3d_input_event
Add missing check to avoid passing handled input event to collision object 3d.
2024-08-28 00:10:57 +02:00
Rémi Verschelde 0023cb0d99
Merge pull request #92218 from EspeuteClement/master
Propagate `reset_physics_interpolation` through `RemoteTransform2D/3D`
2024-08-28 00:10:52 +02:00
Rémi Verschelde b4eacfe0ce
Merge pull request #95285 from Calinou/codeedit-completion-color-background-translucent
Draw a checkerboard behind translucent colors in CodeEdit autocompletion previews
2024-08-27 22:27:49 +02:00
Rémi Verschelde 9e1c63a051
Merge pull request #94748 from aaronp64/tree_perf
Improve `Tree` performance
2024-08-27 22:27:30 +02:00
Rémi Verschelde 62e98edf0f
Merge pull request #83070 from aaronfranke/textedit-fit-width
Implement fit content width in TextEdit
2024-08-27 22:27:09 +02:00
Pawel Lampe c3f1bfd5cb Extract navigation-related defaults to separate header 2024-08-27 20:12:10 +02:00
Rémi Verschelde 9dfc41568a
Merge pull request #95984 from timothyqiu/what-identifier
Add `String.is_valid_unicode_identifier()`
2024-08-27 16:55:06 +02:00
Rémi Verschelde 21bcff00e9
Merge pull request #95126 from Chaosus/shader_cubemap_fix
Allow setting a cubemap as default parameter to shader
2024-08-27 16:54:50 +02:00
Rémi Verschelde 58beed3495
Merge pull request #95057 from Chaosus/shader_clip_space_far
Add `CLIP_SPACE_FAR` built-in to spatial shader
2024-08-27 16:54:46 +02:00
Rémi Verschelde 5a61e10e09
Merge pull request #89265 from davthedev/spinbox-buttons-refactor
Improve SpinBox interaction, split arrows, add theme attributes
2024-08-27 16:54:39 +02:00
Chaosus db251a3f99 Allow setting a cubemap as default parameter to shader 2024-08-27 09:43:05 +03:00
Chaosus f538376c3b Add `CLIP_SPACE_FAR` built-in to spatial shader 2024-08-27 08:48:46 +03:00
Haoyu Qiu d16dcbb3ac Fix collapsing TreeItem not updating horizontal scrollbar 2024-08-27 11:49:27 +08:00
Haoyu Qiu 8bf4ecc026 Add `String.is_valid_unicode_identifier()`
- Adds `is_valid_unicode_identifier()`
- Adds `is_valid_ascii_identifier()`
- Deprecates `is_valid_identifier()`
- Renames `validate_identifier()` to `validate_ascii_identifier()`
2024-08-27 11:34:08 +08:00
Rémi Verschelde 0125b0eb03
Merge pull request #94215 from Chaosus/vs_preview_and_param_list
Add a material preview to visual shader editor
2024-08-26 23:28:46 +02:00
Rémi Verschelde a041772ecf
Merge pull request #93940 from Mickeon/deprecate_RichTextLabel_is_ready
Add RichTextLabel `is_finished()`, deprecate `is_ready()`
2024-08-26 23:28:42 +02:00
Rémi Verschelde 588cf16630
Merge pull request #84840 from kleonc/control-get-transform-simplification
Simplify `Control` internal transform calculation
2024-08-26 23:28:08 +02:00
Rémi Verschelde 347700cd95
Merge pull request #83443 from Chaosus/vs_fix_input_sorting
Fix visual shader inputs to follow the alphabet order
2024-08-26 23:28:04 +02:00
Rémi Verschelde c589801c23
Merge pull request #96093 from m4gr3d/fix_skeleton_invalid_bone_pose_update
Fix invalid `Skeleton3D` bone pose updates
2024-08-26 22:45:58 +02:00
Rémi Verschelde 350bde0db6
Merge pull request #95954 from rakkarage/shader-material-reset
Enable revert button for `ShaderMaterial::next_pass` and `ShaderMaterial::render_priority`.
2024-08-26 22:45:37 +02:00
Rémi Verschelde 40c17d6380
Merge pull request #95846 from jadoc/fix-tooltips
Only reset the tooltip timer when the mouse has actually moved
2024-08-26 22:45:28 +02:00
Rémi Verschelde 8dad1ba482
Merge pull request #92933 from TokageItLab/match-concatenating
Match the coding style for concatenating String
2024-08-26 22:44:59 +02:00
Fredia Huya-Kouadio 039722a341 Fix invalid `Skeleton3D` bone pose updates
The issue would cause log spams when trying to update the bone pose position or rotation with an invalid bone index.
2024-08-25 17:04:46 -07:00
Rémi Verschelde 4cb6e9994a
Merge pull request #96080 from DeeJayLSP/qoa-break
WAV: Add missing break on `get_length()`
2024-08-25 22:24:31 +02:00
Rémi Verschelde 1d3bdfcd06
Merge pull request #95862 from adamscott/fix-pitch-scale-before-play
Honor `pitch_scale` value before playing audio sample
2024-08-25 22:24:17 +02:00
Rémi Verschelde c9e5008966
Merge pull request #95857 from KoBeWi/novel_variant_of_0
Always store ID of PopupMenu items
2024-08-25 20:18:14 +02:00
DeeJayLSP 703c31fb40 WAV: Add missing break on `get_length()` 2024-08-25 14:18:26 -03:00
DeeJayLSP b4d44a4253 QOA: Remove unnecessary memory allocation 2024-08-24 21:39:55 -03:00
kit 3da4f457d0 Fix LineEdit word mode when there are no words 2024-08-24 12:28:18 -04:00
kerstop 2fd39eca30 fix deadzone slider not working correctly 2024-08-23 12:29:24 -05:00
David Giardi e371587147 Improve SpinBox interaction, split arrows, add theme attributes 2024-08-23 18:21:20 +02:00
bruvzg ea252675aa [Windows] Emit native file dialog callback from event loop, fix selected options not saved. 2024-08-23 09:53:16 +03:00
Alex Docauer 125ff3213a
Only reset tooltip timer when mouse actually moved
InputEventMouseMotion isn't guaranteed to fire only on actual mouse
movement. It's not uncommon for the underlying OS motion event to be
sent either by the OS itself or another application even though the
mouse hasn't moved.  Godot will generate such zero-motion
InputEventMouseMotion events itself for things like cursor shape
changes.

Once started, the tooltip timer is reset only after a mouse movement of
at least 5 pixels in one frame.
2024-08-22 19:20:41 -07:00
Rakka Rage ba23b22153 Enable revert button for `ShaderMaterial::next_pass` and `ShaderMaterial::render_priority`. 2024-08-22 16:28:59 -04:00
Rémi Verschelde 091212b4f1
Merge pull request #93602 from aaronp64/inspector_latency
Improve Editor Inspector/Theme item lookup performance
2024-08-22 00:10:26 +02:00
kit 307e40e873 Clean up Viewport forced_mouse_focus 2024-08-21 09:37:44 -04:00
Yuri Rubinsky eef236db63 Fix visual shader inputs to follow the alphabet order 2024-08-20 20:51:47 +03:00
aaronp64 7593e55527 Improve Editor Inspector/Theme item lookup performance
Changes to reduce the latency between changing node selection in the editor and seeing the new node reflected in the Inspector tab

- Use Vector instead of List for ThemeOwner::get_theme_type_dependencies and related functions
- Use Vector instead of List for ThemeContext::themes, set_themes(), and get_themes()
- Add ClassDB:get_inheritance_chain_nocheck to get all parent/ancestor classes at once, to avoid repeated ClassDB locking overhead
- Update BIND_THEME_ITEM macros and ThemeDB::update_class_instance_items to use provided StringNames for call to ThemeItemSetter, instead of creating a new StringName in each call

These changes reduce the time taken by EditorInspector::update_tree by around 30-35%
2024-08-20 13:39:40 -04:00
Adam Scott aaafd163b2
Honor `pitch_scale` value before playing audio sample 2024-08-20 10:29:32 -04:00
kobewi 5279fec60f Always store ID of PopupMenu items 2024-08-20 15:33:21 +02:00
Rémi Verschelde 5ebfc8a6ba
Merge pull request #95643 from Flynsarmy/get_bone_attach_skele
Add `BoneAttachment3D::get_skeleton()` method
2024-08-20 11:04:04 +02:00
Rémi Verschelde a700b2a4a2
Merge pull request #95153 from BastiaanOlij/improve_hand_tracking_settings
Change hand tracking project settings and finetune `show_when_tracked`
2024-08-20 10:02:01 +02:00
Rémi Verschelde 7999b4bb8a
Merge pull request #94324 from SomeRanDev/shader_hint_enum
GDShader: Add `hint_enum` for `uniform int`
2024-08-20 10:01:57 +02:00
Rémi Verschelde 6a9ecdcf0c
Merge pull request #91818 from rburing/fti_multimesh
Physics interpolation: `MultiMesh`
2024-08-20 10:01:46 +02:00
Bastiaan Olij a8c5117777 Change hand tracking project settings and finetune show_when_tracked 2024-08-20 11:12:52 +10:00
Rémi Verschelde a105553a1d
Merge pull request #92841 from kleonc/menu-bar-proper-canvas-transform-popup-calculation
Fix `MenuBar` popup placement assuming it's in viewport default canvas
2024-08-19 16:04:54 +02:00
Rémi Verschelde da57bab169
Merge pull request #92560 from smix8/navmesh2d_bake_partition
Add triangulation partition option to 2D navigation mesh baking
2024-08-19 16:04:49 +02:00
Rémi Verschelde 0ab62a128a
Merge pull request #91971 from Delsin-Yu/WrapControls_ContentScaleFactor
Fix `Window.wrap_controls` does not account for the `content_scale_factor`
2024-08-19 16:04:44 +02:00
Rémi Verschelde ea054261e2
Merge pull request #91731 from TokageItLab/b2s
Fix Bone2D gizmo scaling
2024-08-19 16:04:40 +02:00
Rémi Verschelde db5003519a
Merge pull request #89554 from smnast/backspace-unfold
Fix backspace always unfolding previous line
2024-08-19 16:04:34 +02:00
jordi 61e2aa7914
Redraw SubViewportContainer on SubViewport size change 2024-08-19 14:53:53 +02:00
DE-YU 46abbae2b0
Fix Window.wrap_controls does not account for the content_scale_factor 2024-08-19 14:48:43 +02:00
Rémi Verschelde 8b39d7f326
Merge pull request #95666 from kleonc/parallax2d_repeat_offsets_relative_to_source
Fix `Parallax2D` repeats being not relative to its transform
2024-08-19 14:34:21 +02:00
Rémi Verschelde 8b98d9aa4d
Merge pull request #95137 from smix8/source_geo_bounds
Add `get_bounds()` function to NavigationMeshSourceGeometryData
2024-08-19 14:34:13 +02:00
Rémi Verschelde b1088047a0
Merge pull request #95124 from kleonc/skeleton2d_fix_set_get_always_returning_true
Fix `Skeleton2D.{_set|_get}` always returning true
2024-08-19 14:34:09 +02:00
Rémi Verschelde 6d22b8026d
Merge pull request #90992 from RadiantUwU/fix_node_duplicate
Fix `Node.duplicate()` crash when duplicating a node that cannot be instantiated.
2024-08-19 14:33:31 +02:00
kleonc 5be4eb9fc6 Simplify Control internal transform calculation 2024-08-19 12:14:41 +02:00
Rémi Verschelde 43c46b9b1b
Merge pull request #95013 from smix8/navmesh_geo_parse
Change NavigationMesh to also parse collision shapes by default
2024-08-19 12:08:55 +02:00
kleonc 1bd8372813 Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
smix8 2e1f6b50fb Add bounds function to NavigationMeshSourceGeometryData
Adds get_bounds() function to NavigationMeshSourceGeometryData2D/3D to get a bounding box that covers all the geometry.
2024-08-19 00:12:37 +02:00
Ricardo Buring 1728f80e7c Fixed Timestep Interpolation: MultiMesh
Adds fixed timestep interpolation to multimeshes.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-08-18 17:14:59 +02:00
Yuri Rubinsky f202a3d24e Add a material preview to visual shader editor 2024-08-17 08:27:54 +03:00