Ignacio Etcheverry
20e5e2fec7
Mono: Logging improvements
...
- The default log level in debug builds is now 'info' instead of 'debug'.
- Add option to specify a different log level with the 'GODOT_MONO_LOG_LEVEL' environment variable.
- The name of log files is now a readable date and time.
- Always print the log file path (previously it was printed only it in verbose mode).
2019-04-17 23:03:32 +02:00
Rémi Verschelde
96123035da
Merge pull request #28056 from akien-mga/doc-visibilitynotifier-ready
...
doc: Add note about VisibilityNotifier.is_on_screen after instantiation
2019-04-15 18:09:02 +02:00
Rémi Verschelde
3fc1f7dfbe
doc: Add note about VisibilityNotifier.is_on_screen after instantiation
...
Fixes #9430 .
2019-04-15 17:10:33 +02:00
Rémi Verschelde
09e94aa087
doc: Sync classref with current source
2019-04-15 14:49:41 +02:00
Rémi Verschelde
dab8f8c953
Merge pull request #27967 from clayjohn/fix-mip-bug
...
Fixed bug in computing mip maps from screen texture
2019-04-15 13:05:50 +02:00
Juan Linietsky
5d65100669
Icon was missing
2019-04-15 07:46:57 -03:00
Rémi Verschelde
0d87535dd7
Merge pull request #28011 from KoBeWi/rmb_housework
...
Small cleanup to SceneTree dock context menu
2019-04-15 11:46:01 +02:00
Rémi Verschelde
adb41c8bee
Merge pull request #26678 from YeldhamDev/hide_addscript_multiselected
...
Hide "Add Script" button in Scene dock when multiple nodes are selected
2019-04-15 11:42:09 +02:00
Rémi Verschelde
39c5f363f7
Merge pull request #24654 from groud/better_dragging_autoscroll
...
Enhance tree scrolling when dragging
2019-04-15 10:35:08 +02:00
Rémi Verschelde
87ab468b79
Merge pull request #27931 from pyrophone/SceneTreeScriptFix
...
Fix for additional separators appearing when scripts are disabled
2019-04-15 10:24:37 +02:00
Yuri Roubinsky
f213055e11
Merge pull request #28005 from Chaosus/vs_delete
...
Restored possibilty to delete multiple nodes in visual shaders via Delete key
2019-04-15 07:31:17 +03:00
Juan Linietsky
296c74072c
Implement autokeying in Animation editor.
2019-04-15 00:49:03 -03:00
Juan Linietsky
8f762aefcd
Oops I missed a line, continuation to 0d41f8f
.
2019-04-15 00:05:27 -03:00
Juan Linietsky
0d41f8fb00
Avoid crash on changing snap mode when no animation exists, closes #28031
2019-04-15 00:02:17 -03:00
Juan Linietsky
caaa492133
Also show length in FPS when using FPS mode for AnimationPlayer editor
2019-04-14 23:48:53 -03:00
Juan Linietsky
4203266923
Add support for FPS snap in Animation Editor.
2019-04-14 16:43:38 -03:00
Tomasz Chabora
d532a3f710
Small cleanup to SceneTree context menu
2019-04-14 14:04:04 +02:00
Chaosus
24faddc211
Added possibilty to delete multiple nodes in visual shaders via Delete key
2019-04-14 09:49:51 +03:00
Juan Linietsky
3f76d2c2f3
Ability to create sprite frames in AnimatedSprite from sprite sheet.
2019-04-13 22:15:31 -03:00
Juan Linietsky
ad1368a625
Clean up ASSIMP import code.
2019-04-13 15:19:47 -03:00
Yuri Roubinsky
89efaf5e78
Merge pull request #27980 from Chaosus/vs_conditional
...
Added conditional nodes to visual shaders
2019-04-13 18:58:01 +03:00
Chaosus
87f87839a6
Added conditional nodes to visual shaders
2019-04-13 18:17:20 +03:00
Michael Alexsander Silva Dias
27e500d4b3
Hide "Add Script" button in Scene dock when multiple nodes are selected
2019-04-13 11:05:10 -03:00
clayjohn
670c1b10b2
fixed bug in mip map sigma
2019-04-12 17:48:38 -07:00
groud
14a901e88f
Enhance tree scrolling when dragging
2019-04-12 21:58:48 +02:00
Gio Aleman
f707266b52
Fixed scene tree bug when scripts are disabled
2019-04-12 11:44:45 -04:00
Ignacio Roldán Etcheverry
b7cf4c2050
Merge pull request #27950 from Nonnu42/contrib
...
Fixes #17233 allowing C# to override _GetPropertyList
2019-04-12 16:43:27 +02:00
Rémi Verschelde
6008745991
Merge pull request #27949 from YeldhamDev/doc_is_valid_filename
...
Document String's 'is_valid_filename()'
2019-04-12 12:29:36 +02:00
Rémi Verschelde
e7a1fbe83a
Merge pull request #27863 from bojidar-bg/27460-constant-class-clash
...
Check subclasses too when checking for name clashes
2019-04-12 11:54:35 +02:00
Juan Linietsky
9f4b5a91c0
Reorganized connection dialog for much improved ease of use.
...
-Removed dest path field
-Added a "Source" signal
-Added an "Advanced" button to hide complexity
-Fix bug on Tree to make sure "ensure visible" works on hidden trees
-Fix bug on TextEdit to ensure signals created with script not open sill focus the right line
2019-04-11 23:23:24 -03:00
Nuno Cardoso
d011c8e109
Fixes #17233 allowing C# to override _GetPropertyList
2019-04-12 03:09:03 +01:00
Michael Alexsander Silva Dias
70499faff8
Document String's 'is_valid_filename()'
2019-04-11 21:48:40 -03:00
Rémi Verschelde
da65d54649
Merge pull request #27867 from bojidar-bg/27489-as-self-fail
...
Fix as operator generating opcode 38 errors
2019-04-11 23:23:35 +02:00
Juan Linietsky
c1dcdf6109
No more metadata and dependency indices kept in resources saved.
...
-Node folding is now saved externally together with the properties
-External resources remember their ID when scenes are saved.
2019-04-11 14:36:58 -03:00
Rémi Verschelde
abb8e97122
Merge pull request #27929 from akien-mga/vhacd-cleanup
...
vhacd: Properly identify downstream changes, fix MinGW build issue
2019-04-11 19:25:27 +02:00
Rémi Verschelde
74ab31b7f7
vhacd: Fix -fpermissive build issue with MinGW
...
Fixes #27926 .
2019-04-11 18:20:33 +02:00
Rémi Verschelde
668439d16a
vhacd: Reapply downstream changes to namespace conflicting bullet code
...
Also adding a patch to easily identify and reapply them.
2019-04-11 18:20:32 +02:00
Rémi Verschelde
531b158897
vhacd: Recommit unmodified upstream code without style changes
...
Godot-specific changes will then be redone without touching upstream formatting.
Also documented current state in thirdparty/README.md and added LICENSE.
Add vhacd to COPYRIGHT.txt.
2019-04-11 18:11:59 +02:00
Rémi Verschelde
edc9097bc1
Merge pull request #27899 from KoBeWi/tree_focus
...
Focus SceneTree dock after creating new node
2019-04-11 15:53:10 +02:00
Rémi Verschelde
7f2ad8bd3f
Merge pull request #27915 from WindyDarian/msvc_force_utf8_source_encoding
...
Force utf-8 source file encoding in MSVC
2019-04-11 10:32:19 +02:00
Rémi Verschelde
10c7742df3
Merge pull request #27876 from vnen/gdscript-no-builtin-name
...
Don't allow built-in scripts to use class_name
2019-04-11 09:43:23 +02:00
Rémi Verschelde
2feec990e7
Merge pull request #27887 from godotengine/AndreaCatania-patch-1
...
Added No bone set state in the IK
2019-04-11 09:42:56 +02:00
Rémi Verschelde
2ddb41a5d8
Merge pull request #27894 from nekomatata/fix-particle-errors
...
EditorFolding ignores hidden properties for folded resources
2019-04-11 09:42:10 +02:00
Rémi Verschelde
2d67eaf2c3
Merge pull request #27917 from volzhs/init_autorestart_random_delay
...
Set initial value for autorestart_random_delay of AnimationNodeOneShot
2019-04-11 09:35:23 +02:00
Rémi Verschelde
9c514c2606
Merge pull request #27895 from nekomatata/fix-animation-tree-error
...
Fix caches_cleared signal discrepancies in AnimationTree
2019-04-11 09:33:33 +02:00
Rémi Verschelde
f705fc5a98
Merge pull request #27916 from WindyDarian/vhacd_namespace_placing
...
Fixes for vhacd module
2019-04-11 09:01:15 +02:00
Rémi Verschelde
0e7f116b52
Merge pull request #27902 from Calinou/decrease-tooltip-delay
...
Decrease the default tooltip delay to 0.5 seconds
2019-04-11 08:46:30 +02:00
volzhs
eea3bddd1d
Set initial value for autorestart_random_delay of AnimationNodeOneShot
2019-04-11 14:56:38 +09:00
Windy Darian
6c90aaf5c7
Use c++11 for vhacd because VHACD-ASYNC.cpp wants it
2019-04-11 00:05:11 -04:00
Windy Darian
f05af9d492
fix vhacd namespace placing in thirdparty/vhacd/src/btConvexHullComputer.cpp
2019-04-10 23:45:26 -04:00