Rémi Verschelde
8f17f26233
Merge pull request #76978 from raulsntos/property-hint-compat
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Reorder `PropertyHint` enum to avoid breaking compat
2023-05-12 10:06:32 +02:00
Rémi Verschelde
863bcd3e2b
Merge pull request #76936 from clayjohn/revert-hsl
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Revert "Add API for HSL conversion"
2023-05-12 10:03:21 +02:00
Rémi Verschelde
07764a4a11
Merge pull request #76852 from AThousandShips/item_list_rect
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Add `get_item_rect` function to `ItemList`
2023-05-12 10:02:10 +02:00
Raul Santos
a34207b812
Reorder PropertyHint enum to avoid breaking compat
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Also syncs the Core enum with the C# enum for the source generators.
2023-05-12 01:48:07 +02:00
Ninni Pipping
e5fdce7ca3
Add `get_item_rect` function to `ItemList`
2023-05-11 19:01:54 +02:00
smix8
f986b52b3c
Make navigation mesh edge connections optional
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Makes navigation mesh edge connections optional.
2023-05-11 18:46:34 +02:00
Rémi Verschelde
fd4a06c515
Merge pull request #76906 from lawnjelly/safe_acos4_2
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Make acos and asin safe
2023-05-11 13:33:37 +02:00
Rémi Verschelde
4020cc8acb
Merge pull request #76794 from Wiwip/inline-edit
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Inline editor for the file system dock
2023-05-11 11:46:45 +02:00
Rémi Verschelde
f7070a64e0
Merge pull request #72277 from Geometror/improve-editor-state-preservation
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Improve editor state persistence
2023-05-11 11:45:52 +02:00
lawnjelly
50c5ed4876
Make acos and asin safe
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A common bug with using acos and asin is that input outside -1 to 1 range will result in Nan output. This can occur due to floating point error in the input.
The standard solution is to provide safe_acos function with clamped input. For Godot it may make more sense to make the standard functions safe.
2023-05-11 08:34:34 +01:00
Hendrik Brucker
dc46163b12
Improve editor state persistence
2023-05-11 04:17:03 +02:00
Wiwip
b08a6084af
Modifies the file system dock to use the inline editor instead of a dialog.
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*Bugsquad edit:* Closes https://github.com/godotengine/godot-proposals/issues/4933
2023-05-10 18:49:35 -04:00
clayjohn
f83a90192f
Revert "Add API for HSL conversion"
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This reverts commit 0b7fd664c1
.
2023-05-10 17:45:56 -03:00
kobewi
04317e9ced
Add metadata to resource previews
2023-05-10 14:03:10 +02:00
Rémi Verschelde
74e5ad5c60
Merge pull request #76165 from and-rad/safe-credentials
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Store sensitive export options in dedicated credentials file
2023-05-10 12:47:07 +02:00
Rémi Verschelde
5271186f2f
Merge pull request #75901 from reduz/refactor-node-processing
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Refactor Node Processing to allow Scene Multithreading
2023-05-10 12:46:44 +02:00
Rémi Verschelde
31fc7a8525
Merge pull request #62378 from trollodel/gsoc_2022_multiwindow
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Add multi window code and shader editors (GSOC'22 Project)
2023-05-10 12:46:19 +02:00
Andreas Raddau
fab160ce70
Store sensitive export options in dedicated credentials file
2023-05-10 11:40:17 +02:00
Rémi Verschelde
3b8c828159
Merge pull request #69988 from smix8/navigation_rvo_rework_4.x
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Rework Navigation Avoidance
2023-05-10 10:19:12 +02:00
Rémi Verschelde
8e608e9467
Merge pull request #64388 from Rindbee/improve-ViewportTexture
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Improve the UX of ViewportTexture in the editor
2023-05-10 10:18:43 +02:00
trollodel
b4d6b47c17
Add multi window code and shader editors
2023-05-10 09:14:21 +02:00
Rémi Verschelde
769d8a7bbe
Merge pull request #76088 from rburing/contact_points_global_3d
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PhysicsDirectBodyState3D: report contact points using global coordinates
2023-05-10 09:09:17 +02:00
Fabio Alessandrelli
081808be49
Merge pull request #75721 from ScorpionInc/Expose_String_functions_for_X509Certificate
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Exposes String functions for X509Certificates
2023-05-10 05:26:55 +02:00
smix8
a6ac305f96
Rework Navigation Avoidance
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Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
Rindbee
af58f1e854
Improve the UX of ViewportTexture in the editor
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The associated `ViewportTexture`s will update the `viewport_path`
in time when the `Viewport`'s nodepath is changed (caused by renaming
the node names or moving in the SceneTree dock).
If the target `Viewport` is changed by resetting the `viewport_path`,
the `ViewportTexture`s will be re-setup and emit `changed` signal in
time.
2023-05-10 09:13:43 +08:00
ScorpionInc
a5b867391e
Exposes String functions for X509Certificates
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Exposes String functions for X509Certificates via two function calls: save_to_string() and load_from_string(str).
2023-05-09 19:02:33 -04:00
Ninni Pipping
f24ef75de7
Add missing shader debug documentation
2023-05-09 21:25:08 +02:00
Rémi Verschelde
1d87b36760
Merge pull request #76824 from Calinou/doc-export-pck-binary-resource-conversion
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Document caveats related to exported project binary resource conversion
2023-05-09 19:28:46 +02:00
Rémi Verschelde
ccf8029910
Merge pull request #76730 from AThousandShips/doc_order
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Make documentation sorting use natural order
2023-05-09 19:28:38 +02:00
Rémi Verschelde
0f444f101a
Merge pull request #76661 from bonjorno7/hsl
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Add API for HSL conversion
2023-05-09 19:28:35 +02:00
Rémi Verschelde
564d1b34e0
Merge pull request #74711 from BastiaanOlij/add_texture_native_handle
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Provide access to internal graphics handles for textures
2023-05-09 19:28:26 +02:00
Juan Linietsky
98c655ec8d
Refactor Node Processing
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* Node processing works on the concept of process groups.
* A node group can be inherited, run on main thread, or a sub-thread.
* Groups can be ordered.
* Process priority is now present for physics.
This is the first steps towards implementing https://github.com/godotengine/godot-proposals/issues/6424 .
No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later.
2023-05-09 19:17:51 +02:00
Ninni Pipping
6bccdec7a1
Make documentation sorting use natural order
2023-05-09 17:47:52 +02:00
Rémi Verschelde
b0b23082c4
Merge pull request #76874 from AThousandShips/input_doc
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Clarify that event handling does not affect `Input`
2023-05-09 17:44:56 +02:00
Rémi Verschelde
5ade250c7d
Merge pull request #76735 from AThousandShips/natural_cmp
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Add `naturalcasecmp_to` function to `String`
2023-05-09 17:44:37 +02:00
bonjorno7
0b7fd664c1
Add API for HSL conversion
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Math ported pretty much 1:1 from https://en.wikipedia.org/wiki/HSL_and_HSV
Style doesn't match the existing HSV code exactly, but should be close enough.
2023-05-09 17:43:10 +02:00
Ninni Pipping
732ad382a6
Clarify that event handling does not affect `Input`
2023-05-09 13:19:02 +02:00
Rémi Verschelde
02db5738a7
Merge pull request #70564 from stmSi/cant-set-srollcontainer-scrollvalue-in-ready
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Fix: Can't set ScrollContainer `scroll_*` value in _ready()
2023-05-09 10:44:43 +02:00
Rémi Verschelde
e0df3be64f
Merge pull request #70286 from the-sink/popupmenu_icon_modulate
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Add icon_modulate set/get functionality to PopupMenu
2023-05-09 10:44:19 +02:00
Rémi Verschelde
72323a57d0
Merge pull request #57894 from Sauermann/fix-subviewport-1
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Fix unrestricted mouse-event propagation to SubViewports for Physics-Picking
2023-05-09 10:43:49 +02:00
Bastiaan Olij
c328676d96
For GDExternal use, provides access to internal graphics handles for textures
2023-05-09 13:47:22 +10:00
the-sink
a85eef4367
Add icon_modulate functionality to PopupMenu
2023-05-08 15:25:00 -07:00
Rémi Verschelde
15f9ac9458
Merge pull request #75751 from KoBeWi/eradicate_ViewportTexture_errors_entirely_and_surely
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Prevent errors when using ViewportTexture
2023-05-08 16:40:10 +02:00
Rémi Verschelde
bbe05b60c8
Merge pull request #57179 from spacechase0/notify-world2d-changed-master
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Propagate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/CollisionObject2D use it
2023-05-08 16:40:00 +02:00
kobewi
1b9802fa8c
Prevent errors when using ViewportTexture
2023-05-08 15:56:16 +02:00
Rémi Verschelde
491a437df5
Merge pull request #76540 from reduz/redo-remote-filesystem
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Redo how the remote filesystem works
2023-05-08 13:52:51 +02:00
Rémi Verschelde
3e6a731904
Merge pull request #76418 from reduz/method-bind-validated-call
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Add ValidatedCall to MethodBind
2023-05-08 13:52:42 +02:00
Rémi Verschelde
704560cc3c
Merge pull request #70868 from Maran23/4-x-scrollcontainer-custom-step-editor
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Expose horizontal/vertical `custom_step` as editor property for the `ScrollContainer`
2023-05-08 13:52:18 +02:00
Rémi Verschelde
21b687446d
Merge pull request #76828 from akien-mga/ci-codespell-blocking
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CI: Make codespell checks blocking, but only check changed files
2023-05-08 12:21:11 +02:00
Rémi Verschelde
4b51569164
Merge pull request #76822 from YeldhamDev/os_docs
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Improve some descriptions in the OS docs
2023-05-08 12:21:08 +02:00