Rémi Verschelde
51d598aa11
Merge pull request #26969 from merumelu/audiostreamsample-save-crash
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AudioStreamSample: Don't crash when writing to file fails
2019-03-12 16:49:17 +01:00
Rémi Verschelde
53131635b4
Merge pull request #26962 from ibrahn/small-x11setcontext-fix
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fix for access after free in OS_X11::set_context.
2019-03-12 16:28:43 +01:00
Rémi Verschelde
fa416b3404
Merge pull request #26943 from akien-mga/gles2-unsupported-float-types
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GLES2: Convert unsupported float texture types to 8-bit types
2019-03-12 16:26:35 +01:00
merumelu
db8f26c8e5
AudioStreamSample: Don't crash when writing to file fails
2019-03-12 15:51:07 +01:00
Ibrahn Sahir
7822cc9329
fix for access after free in OS_X11::set_context.
2019-03-12 13:41:02 +00:00
Rémi Verschelde
291c281fcf
Merge pull request #26957 from nekomatata/vs-natvis-fix
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Fixed & improved Visual Studio custom debugger visualization
2019-03-12 14:03:27 +01:00
Rémi Verschelde
ac483345c4
GLES2: Convert unsupported float texture types to 8-bit types
2019-03-12 12:14:37 +01:00
PouleyKetchoupp
fac0f76b7a
Fixed & improved Visual Studio custom debugger visualization
2019-03-12 08:59:30 +01:00
Rémi Verschelde
6d86450a83
Merge pull request #26941 from JFonS/add_gizmos_priority
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Add priority to gizmos and fix small issues
2019-03-12 01:19:39 +01:00
JFonS
2658e5d03d
Add priority to gizmos and fix small issues
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User defined gizmos will haave higher preference than editor gizmos by
default. Also fixed some inconsistencies in the gizmos menu when using
custom gizmos.
2019-03-12 00:30:50 +01:00
Rémi Verschelde
3ebde6fac3
GLES2: Fix comments in previous commit that broke rendering (!)
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Do NOT use "[vertex]" in a comment...
Kids, don't try to learn OpenGL on a production branch right before
a stable release.
2019-03-12 00:26:56 +01:00
Rémi Verschelde
7452f5c619
Merge pull request #26936 from akien-mga/gles2-revert-texture2DLodEXT
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GLES2: Revert wrong extension checks from #26928 and #26932
2019-03-11 23:35:47 +01:00
Rémi Verschelde
74e224f2c7
GLES2: Add comments around EXT_shader_texture_lod check
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To avoid reintroducing bugs as I did in #26928 and #26932 .
texture2DLodEXT and textureCubeLodEXT are only for the fragment shader with
https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_texture_lod.txt
In the vertex shader, texture2DLod and textureCubeLod are built-in.
2019-03-11 23:18:21 +01:00
Rémi Verschelde
764671d2d0
Revert "GLES2: Ensure extension checks for texture2DLod"
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This reverts commit f5f565e3e4
.
2019-03-11 23:12:49 +01:00
Rémi Verschelde
4cdb2d0502
Revert "GLES2: Fix regression on texture2DLod extension checks"
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This reverts commit 8c2d38152f
.
2019-03-11 23:12:39 +01:00
Rémi Verschelde
546cab6f29
Merge pull request #26932 from akien-mga/gles2-fix-extensions-check
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GLES2: Fix regression on texture2DLod extension checks
2019-03-11 22:11:23 +01:00
Rémi Verschelde
8c2d38152f
GLES2: Fix regression on texture2DLod extension checks
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These can't be done after any non-preprocessor token.
2019-03-11 21:59:20 +01:00
Rémi Verschelde
bc3c6338cf
Merge pull request #26928 from akien-mga/gles2-texture2DLod-ext-check
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GLES2: Ensure extension checks for texture2DLod
2019-03-11 20:51:36 +01:00
Juan Linietsky
d9235be54b
Enable seamless cubemap only if extension is present.
2019-03-11 16:49:04 -03:00
Rémi Verschelde
f5f565e3e4
GLES2: Ensure extension checks for texture2DLod
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In canvas.glsl and scene.glsl, we were using texel2DFetch from stdlib.glsl,
which uses texture2DLod. In both cases, the stdlib.glsl include came before
the define of texture2DLod.
Might fix issues for drivers that don't support GL_EXT_shader_texture_lod.
2019-03-11 19:34:31 +01:00
Rémi Verschelde
292c037f9b
Merge pull request #26921 from akien-mga/html5-etc-gles2-fallback
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HTML5: Fix ETC export for GLES2 fallback on mobile
2019-03-11 19:34:21 +01:00
Juan Linietsky
0eb61c3106
Undo #25557 (was not right anyway), fixes #26258
2019-03-11 14:58:51 -03:00
Rémi Verschelde
f1b01c96b9
HTML5: Fix ETC export for GLES2 fallback on mobile
2019-03-11 16:49:33 +01:00
Rémi Verschelde
7b67c5857f
Merge pull request #26901 from KidRigger/anim_crash
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Prevents a Null Reference in deleting Animations.
2019-03-11 16:19:14 +01:00
Rémi Verschelde
154b6f0133
Merge pull request #26898 from clayjohn/radiance_map_gles2
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Increase size of radiance map in gles2
2019-03-11 16:18:45 +01:00
Rémi Verschelde
0deb3921e3
Merge pull request #26911 from KidRigger/pr-fix
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Fixes segfault on opening incompatible files in GDNative videodecoder.
2019-03-11 12:46:35 +01:00
Anish
d6e4a08c61
Prevents a Null Reference in deleting Animations.
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A null Animation would cause a crash by accessing restricted memory.
Solved by checking if the animation track is null before using the
animation.
Fixes : #26829
2019-03-11 17:04:02 +05:30
Anish
bd22b1cbe6
Fixes segfault on opening incompatible files.
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If a file cannot be opened by the plugin connected, the engine
would crash. This has been fixed by quitting the open_file() method
early.
2019-03-11 16:41:30 +05:30
clayjohn
13eee31461
increase size of radiance map in gles2
2019-03-10 22:08:08 -07:00
Ignacio Roldán Etcheverry
91d3ea0d1f
Merge pull request #26874 from neikeq/issue-26731
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Mono: Some assembly referencing changes and cleanup
2019-03-10 21:30:32 +01:00
Ignacio Etcheverry
e9e7aab8eb
Mono: Some assembly referencing changes and cleanup
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Apparently we don't need to call mono_debug_close_image ourselves and we can call mono_image_close right away as it's not our duty to keep that reference.
2019-03-10 18:55:31 +01:00
Rémi Verschelde
59aa79f218
Merge pull request #26867 from bojidar-bg/26816-graphnode-title
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Fix cursor going to start while editing GraphNode's title
2019-03-10 11:50:49 +01:00
Rémi Verschelde
61771ad39b
doc: Fix style for vararg in makerst
2019-03-10 11:31:27 +01:00
Bojidar Marinov
964152ed71
Fix cursor going to start while editing GraphNode's title
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Fixes #26816
2019-03-10 12:22:15 +02:00
Rémi Verschelde
7052ddd706
Merge pull request #26859 from JFonS/fix_cpuparticles_resetting
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Fix resetting of CPUParticles (2D and 3D)
2019-03-10 11:09:36 +01:00
Rémi Verschelde
43184375b2
i18n: Sync translation template with current source
2019-03-10 11:04:59 +01:00
Rémi Verschelde
9a2fdef1fa
i18n: Sync translations with Weblate
2019-03-10 11:03:26 +01:00
JFonS
c13ac398f6
Fix resetting of CPUParticles (2D and 3D)
2019-03-10 00:33:08 +01:00
Rémi Verschelde
69ea7da766
Merge pull request #26856 from neikeq/issue-26834
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Mono: Fix assemblies path String incorrectly constructed from utf8
2019-03-09 23:11:46 +01:00
Ignacio Etcheverry
4299332ecc
Mono: Fix assemblies path String incorrectly constructed from utf8
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Also fixed a wrong ifdef that was causing Mono to never be initialized if mscorlib was not found (which was the case with the utf8 assemblies path bug this commit fixes).
This condition was meant for exported projects only, not for the editor only.
2019-03-09 23:00:03 +01:00
Rémi Verschelde
03664e26c5
Merge pull request #26687 from QbieShay/hang_server_build_fix
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Removed the resource preview thread from the server build
2019-03-09 22:59:24 +01:00
Rémi Verschelde
8598641b15
Merge pull request #26845 from clayjohn/gles2_transparent_viewport_bug
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GLES2 reallocate texture when transparent is set
2019-03-09 22:51:25 +01:00
Rémi Verschelde
bba854bac6
Merge pull request #26851 from RandomShaper/fix-26460-fake-event-flood
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Fix fake null-motion mouse event flood
2019-03-09 22:40:53 +01:00
Rémi Verschelde
86c5f31dd5
Merge pull request #26853 from groud/fix_ui_navigation
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Fixes UI navigation with joysticks
2019-03-09 22:29:44 +01:00
Pedro J. Estébanez
f757460ec8
Fix fake null-motion mouse event flood
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This commit also improves a bit the code quality by making the intent of fake events (and themselves) more explicit.
Fixes #26460 .
2019-03-09 22:04:17 +01:00
Gilles Roudière
ede5306d7c
Fixes UI navigation with joysticks
2019-03-09 21:09:20 +01:00
clayjohn
63bb6808e6
gles2 reallocate texture when transparent is set
2019-03-09 10:56:51 -08:00
Rémi Verschelde
d41cd57595
Merge pull request #26842 from karroffel/gdnative-singleton-crash
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[GDNative] fix crash at shutdown when using singleton libraries and NativeScript
2019-03-09 18:20:12 +01:00
karroffel
9786b51601
[GDNative] fix crash at shutdown when using singleton libraries and NativeScript
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When a singleton library was exposing NativeScript functionality,
the NativeScriptLanguage would attempt to terminate the library at
shutdown.
Since the GDNative module itself handles singleton libraries,
it closes all singleton libraries at shutdown as well. This double free
could cause a crash, since the library referenced would no longer be alive.
2019-03-09 18:01:08 +01:00
Rémi Verschelde
362b42787b
Merge pull request #26784 from humblers/fix-cpuparticles2d
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Prevent invisible/inactive cpupparticles2d to redraw
2019-03-09 16:28:34 +01:00