simpuid
223d0abd7e
Remove update condition from LineEdit::update_placeholder_width
...
Placeholder with length greater than `max_length` are allowed, so there is no reason for those update condition.
It fixes the odd alignment of placeholder when it's length is greater than `max_length`
(cherry picked from commit 43b2f75d64
)
2020-03-25 11:38:53 +01:00
Darren Kaste
53c8d8a5fb
Use LineEdit secret character width everywhere
...
(cherry picked from commit c7c47410aa
)
2020-03-25 11:38:53 +01:00
Darren Kaste
f657614760
Calculate LineEdit selection with secret character
...
(cherry picked from commit 395a038c85
)
2020-03-25 11:38:53 +01:00
Ev1lbl0w
b9b53966a3
Fix divison by zero issue
...
(cherry picked from commit 380b8039ec
)
2020-03-25 11:38:53 +01:00
lupoDharkael
536c2fc0c0
Loop over faces in create_trimesh_shape()
...
(cherry picked from commit ee0262977e
)
2020-03-25 11:38:53 +01:00
Dominik 'dreamsComeTrue' Jasiński
e590a33d45
Allow single quotes in comments
...
Fixes : #36638
(cherry picked from commit ab6456d1bc
)
2020-03-25 09:45:08 +01:00
Rémi Verschelde
cc70b2fa0a
Merge pull request #36342 from m4gr3d/external_texture_support_for_godot_3_2
...
Add support for opengl external textures
2020-03-17 16:29:14 +01:00
Rémi Verschelde
c01e840f03
Merge pull request #36639 from RandomShaper/imvu/improve_drives_ux_3.2
...
Improve UX of drive letters (3.2)
2020-03-17 16:27:33 +01:00
Pedro J. Estébanez
6105dfdac9
Improve UX of drive letters
...
Namely, move the drive dropdown to just the left of the path text box and don't include the former
in the latter.
This improves the UX on Windows.
In the UNIX case, since its concept of drives is (ab)used to provide shortcuts to useful paths, its
dropdown is kept at the original location.
2020-03-17 14:48:54 +01:00
Pierre Caye
5062d7499f
Add a new configuration warning to CollisionShape
...
In the case where a ConcavePolygonShape is used as a shape for a RigidBody
in another mode than static, a configuration warning will appear in the
editor.
(cherry picked from commit ad227d9a85
)
2020-03-06 23:51:26 +01:00
fhuya
30d738eda7
Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt
2020-03-05 13:09:49 -08:00
Fabio Alessandrelli
e92669654a
Fix debugger crash inspecting freed object.
...
This seems to be the correct way to validate a reference.
Why is cast_to failing?
(cherry picked from commit d8ba07ea8f
)
2020-03-04 12:40:14 +01:00
Juan Linietsky
03c8e12d54
Add support for named binds in Skin.
...
Helps better reutilization of skeletons from Maya exported files.
(cherry picked from commit 9a34f39d32
)
2020-03-04 12:40:14 +01:00
janglee
ffea9fc39f
Added tween support for Rect2
...
Fixes #34575
(cherry picked from commit 4bbe87abb7
)
2020-03-04 12:40:14 +01:00
Hugo Locurcio
b80190721b
Allow using MeshLibrary.get_item_preview()
in non-editor builds again
...
This closes #36268 .
(cherry picked from commit 64fac9dd5d
)
2020-03-04 12:40:13 +01:00
Dominik 'dreamsComeTrue' Jasiński
f328ac36d6
Fix: auto brace complete for quoted strings
...
Fixes #36002
(cherry picked from commit 6a404a88e4
)
2020-03-04 09:53:44 +01:00
Eevee
e70e0d24d9
Fix inverted use of Camera2D.offset_v
...
The code above for horizontal movement uses the right margin (_positive_ x direction) when the offset is negative, but vertical movement uses the top margin (_negative_ y direction) when the offset is negative.
The resulting problem is easily seen in the editor — set the drag margins to be asymmetrical, turn on drawing the drag margins, and slide the offsets from -1 to 1 and back. The horizontal offset moves the camera's center between the left and right margins, but the vertical offset gets them backwards and will move the camera outside the margins entirely.
(cherry picked from commit 40816574ac
)
2020-03-04 09:50:21 +01:00
Rémi Verschelde
2bae35353d
Revert "Fix control node transform animation jitter with pivot offset"
...
This reverts commit 15315f118c
.
It caused a regression: #36087 .
2020-03-04 09:50:21 +01:00
Rémi Verschelde
416cd715a3
Merge pull request #36236 from Janglee123/vehicle-random-force-fix
...
Fixing Vehicle-Wheels getting a random engine_force at start
2020-03-02 16:50:10 +01:00
Dominik 'dreamsComeTrue' Jasiński
eb22bcead7
RichTextLabel: proper handling of internal key events
...
Fixes #36211
(cherry picked from commit ff030afc93
)
2020-02-19 10:09:28 +01:00
Michael Alexsander
18eba898f8
Fix hiding ColorPicker's presets not fully hiding its controls
...
(cherry picked from commit 5f5ccfc361
)
2020-02-18 14:20:04 +01:00
WARIO-MDMA
707d1a38ec
Reduce AudioStreamPlayer's pitch_scale max value
...
(cherry picked from commit 61d20b1f56
)
2020-02-18 14:19:51 +01:00
janglee
5948530332
Fixed random force on vehicle wheel
2020-02-15 20:30:17 +05:30
bitstopper
7cb3a20418
Fixes broken CPUParticles2D AtlasTextures usage
...
(cherry picked from commit 36d9906d6a
)
2020-02-14 16:14:13 +01:00
Yuri Roubinsky
e10b0c9eaa
Added missing '\n' in visual shader expression node code generation
...
(cherry picked from commit 6e1187ad2f
)
2020-02-14 16:13:44 +01:00
Yuri Roubinsky
1930c79364
Added missing '\n' in visual shader fresnel node code generation
...
(cherry picked from commit c8639a0013
)
2020-02-14 16:13:44 +01:00
Yuri Roubinsky
5579eb823b
Few extra formatting fixes for visual shader node generation
...
For 'If' and 'Switch' nodes
(cherry picked from commit b0f166f0c5
)
2020-02-14 16:13:44 +01:00
Yuri Roubinsky
1f4885fe49
Added missing '\n' in visual shader custom node code generation
...
(cherry picked from commit 9d8b59e86a
)
2020-02-14 16:13:44 +01:00
Yuri Roubinsky
fb56d93163
Better visual shader code generation
...
(cherry picked from commit bfec48abf1
)
2020-02-14 16:13:44 +01:00
zxcvdev
6380943831
Fix GPU Particles
...
The special case atan(y,0) of the built-in shader function atan(y,x)
returns different results on different devices. So this commit will add
checks when the atan(y,x) function is used in ParticlesMaterial to set
the direction of GPU Particles to make sure the desired values are
returned (act as atan2(y,x)).
(cherry picked from commit 3580ad6005
)
2020-02-14 16:04:07 +01:00
Haoyu Qiu
be34e45233
Uses split cursor for SplitContainer
...
(cherry picked from commit 206b9f2d23
)
2020-02-14 16:02:56 +01:00
muiroc
1b5996c95d
pass missing args in AnimationNode script calls
...
(cherry picked from commit ed3a8cc83d
)
2020-02-14 15:59:56 +01:00
Haoyu Qiu
0a3bf2b627
Fixes add group in Group Editor dialog
...
Before this fix, new group can't be created if any existing group starts
with the new name.
(cherry picked from commit 421ea09195
)
2020-02-14 15:58:36 +01:00
Eoin O'Neill
0dedc0a1a3
Fix RichTextEffect visibility
to Account for Skipped Characters.
...
A picture is easier to describe this issue than words. Basically, rich
text effects allowed for character visibility changes. While doing so
would work properly, the rich text label would render the next `word` in
an offset accounting for the hidden characters (leaving a huge space.)
This patch fixes this issue by keeping track of the amount of
`backtrack` necessary per line.
(cherry picked from commit b3fd4884d7
)
2020-02-14 15:57:47 +01:00
sumit0190
58a940e5aa
Update cached_width of the line_edit element when setting it to be secret
...
(cherry picked from commit 2e08578985
)
2020-02-14 15:56:48 +01:00
Eric Rybicki
63daa19538
Use a new approach to fix bone pose override not being reset when IK animation is stopped.
...
This reverts PR #35460 & commit 551c37167b
.
(cherry picked from commit bb0358dd8d
)
2020-02-14 15:55:47 +01:00
Haoyu Qiu
7cfcf1824b
Completes doc for ItemList and Tree
...
(cherry picked from commit 7a41c44be2
)
2020-02-12 15:05:02 +01:00
Georg Wacker
15315f118c
Fix control node transform animation jitter with pivot offset
...
The workaround for moving the pivot is not needed anymore, in fact it causes all transforms applied to control nodes to jitter while animating (if a pivot offset is set).
This can be observed via AnimationPlayer and Tween.
The fix is to remove the obsolete workaround that causes this bug.
Fixes #28804
(cherry picked from commit dfb7d46a2a
)
2020-02-06 13:02:07 +01:00
Michael Alexsander
a779774c86
Hide TileSet's properties from the inspector
...
(cherry picked from commit 5452028d55
)
2020-02-06 13:02:07 +01:00
Haoyu Qiu
dc20acd4fc
Updates Path2D in debugging if navigation is visible
...
(cherry picked from commit 00d578ba3e
)
2020-02-06 13:02:07 +01:00
Yuri Roubinsky
72f7e4efe0
Fix canvas_item light alpha output in visual shaders
...
(cherry picked from commit b822da00f8
)
2020-02-06 13:02:07 +01:00
Haoyu Qiu
808a0bac33
Fixes OptionButton min size
...
(cherry picked from commit ddc397d9ff
)
2020-02-06 13:02:07 +01:00
Rémi Verschelde
8d00dcb421
Merge pull request #35670 from clayjohn/material-flag-cache
...
Add an extra bit to material flag cache
2020-01-28 20:59:49 +01:00
clayjohn
ec4d606e07
Add an extra bit to material flag cache
2020-01-28 10:38:54 -08:00
Rémi Verschelde
11d28b2d10
Revert "make Label consider spaces for visible_characters"
...
This reverts commit 695980a0f2
.
Fixes #35668 .
2020-01-28 19:37:04 +01:00
Rémi Verschelde
50830632c9
Merge pull request #35620 from TrevorPeyton/bind-autotile-center
...
Added binding for Autotile Center
2020-01-28 10:50:09 +01:00
Yuri Roubinsky
9705d5587e
Hide "control" methods from VisualShaderNodeGroupBase
2020-01-28 10:24:59 +03:00
Yuri Roubinsky
274f1d8610
Hide "editable" property from VisualShaderNodeGroupBase public interface
2020-01-28 09:43:07 +03:00
Yuri Roubinsky
796484d761
Added missing property "size" to VisualShaderNodeGroupBase
2020-01-27 19:18:48 +03:00
Yuri Roubinsky
3479cf4b42
Removed unused method "build" from VisualShaderNodeExpression
2020-01-27 18:24:39 +03:00