Commit Graph

26459 Commits

Author SHA1 Message Date
SkyJJ
0c53718e7b Add abort mechanism when invoking EditorNavigationMeshGenerator::bake in-game 2020-02-23 02:43:17 +01:00
Rémi Verschelde
f1a77a7e0a Travis: Force updating homebrew on macOS
Temporary workaround for https://travis-ci.community/t/macos-build-fails-because-of-homebrew-bundle-unknown-command/7296

(cherry picked from commit 1b01896e90)
2020-02-21 09:43:23 +01:00
Hugo Locurcio
1bc1939c63 Improve the PanoramaSky class documentation
See https://github.com/godotengine/godot/issues/27835.

(cherry picked from commit 72ac757ad5)
2020-02-20 08:01:18 +01:00
Twarit
6d78636163 Remove unused driver/dummy/audio_driver_dummy.h
(cherry picked from commit 04882a481b)
2020-02-20 08:00:34 +01:00
Rémi Verschelde
80dd96c095 Travis: Fix clang-format on non-master branches
`git diff-tree` used to fail on the `3.2` branch (and other non-master
branches) as Travis doesn't actually check that branch from the remote:
```
fatal: ambiguous argument '3.2': unknown revision or path not in the
working tree.
```

The exit code would still be 0 so we'd miss badly formatted commits
targeting stable branches.

We do it manually to ensure that it's going to work as we want it.

(cherry picked from commit e479231b21)
2020-02-20 08:00:15 +01:00
janglee
56437cddeb Make orthogonal view mode persistent in new scene
Fixes #36339.

(cherry picked from commit d3c580f0bc)
2020-02-20 07:59:45 +01:00
Fabio Alessandrelli
ec4abf421a Disable NetSocket reuse address on Windows.
It actually means reuse port -.- ...

(cherry picked from commits cae0d8853d
and 19ef28a614)
2020-02-20 07:57:50 +01:00
Rémi Verschelde
0ad54edeae
Merge pull request #36354 from madmiraal/appveyor-3.2-cache
Enable Appveyor cache on 3.2 branch.
2020-02-19 14:41:43 +01:00
Marcel Admiraal
1affc25395 Enable Appveyor cache on 3.2 branch. 2020-02-19 11:53:02 +01:00
Dominik 'dreamsComeTrue' Jasiński
eb22bcead7 RichTextLabel: proper handling of internal key events
Fixes #36211

(cherry picked from commit ff030afc93)
2020-02-19 10:09:28 +01:00
Rémi Verschelde
1c9132540f i18n: Sync translations with Weblate 2020-02-19 10:09:14 +01:00
Tomasz Chabora
15162906e4 Allow for continuous deletion/duplication of lines
(cherry picked from commit b23f141ba4)
2020-02-18 14:22:05 +01:00
Hugo Locurcio
884dcdcd20 Add a fish shell completion file for the Godot editor
(cherry picked from commit 4d8dce1606)
2020-02-18 14:21:49 +01:00
Haoyu Qiu
dcf158703e Fixes crash when pressing enter in ConnectDialog with nothing selected
(cherry picked from commit cf8eedb2f5)
2020-02-18 14:21:01 +01:00
Fabio Alessandrelli
50763ecac4 Fix EMWSClient::get_connection_status(), try catch
(cherry picked from commit ebeeb67224)
2020-02-18 14:20:34 +01:00
Hugo Locurcio
06344ac10d Increase the width of the "Connections to method" dialog
This closes #36245.

(cherry picked from commit 5c659dd399)
2020-02-18 14:20:18 +01:00
Michael Alexsander
18eba898f8 Fix hiding ColorPicker's presets not fully hiding its controls
(cherry picked from commit 5f5ccfc361)
2020-02-18 14:20:04 +01:00
WARIO-MDMA
707d1a38ec Reduce AudioStreamPlayer's pitch_scale max value
(cherry picked from commit 61d20b1f56)
2020-02-18 14:19:51 +01:00
SkyJJ
9091e8d839 Fix script icon not showing at startup bug
(cherry picked from commit 032b0e5899)
2020-02-18 14:19:25 +01:00
Michael Alexsander
f6d2bbdeab Fix multiple issues with the "Import" dock
(cherry picked from commit bdd4d28081)
2020-02-18 14:18:09 +01:00
Hugo Locurcio
a083fcc109 Improve error explanations related to NetworkedMultiplayerENet
(cherry picked from commit 61bf5bf73f)
2020-02-18 14:16:53 +01:00
janglee
5948530332 Fixed random force on vehicle wheel 2020-02-15 20:30:17 +05:30
Rémi Verschelde
245ecb6684
Merge pull request #36215 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.1) - 2nd batch
2020-02-14 22:04:19 +01:00
Rémi Verschelde
fbaf3c26bf doc: Only encode version branch (x.y) in class header
This avoids a big diff on patch version updates.

(cherry picked from commit dacfdd8f33)
2020-02-14 20:20:12 +01:00
Rémi Verschelde
3dfedc0b4c i18n: Sync translation template with current source 2020-02-14 17:52:59 +01:00
Rémi Verschelde
74738806f3 i18n: Sync translations with Weblate 2020-02-14 17:51:56 +01:00
Haoyu Qiu
762578e7bc Fixes range hint for default_float_step
(cherry picked from commit dfe9825e00)
2020-02-14 16:32:33 +01:00
Hugo Locurcio
30ca4a32a8 Export and reference the icon as favicon when exporting to HTML5
This makes the project icon display immediately as a favicon when
opening the page, without having to wait for the project to finish
loading.

(cherry picked from commit 4492cf856b)
2020-02-14 16:15:40 +01:00
Hugo Locurcio
6edb5ac9e9 Optimize the editor icon generation
Icons are no longer upsampled when using an integer editor scale.
This makes some icons slightly less crisp, but the icons themselves
can be adjusted to mitigate this. When using a non-integer editor
scale setting, upsampling is kept as it improves crispness in a
far more visible manner.

When upsampling is disabled, this speeds up the theme generation
by about 100 ms on average, making the project manager and editor
start slightly faster. This also speeds up switching between themes.

(cherry picked from commit 9e3393a624)
2020-02-14 16:14:56 +01:00
bitstopper
7cb3a20418 Fixes broken CPUParticles2D AtlasTextures usage
(cherry picked from commit 36d9906d6a)
2020-02-14 16:14:13 +01:00
Yuri Roubinsky
e10b0c9eaa Added missing '\n' in visual shader expression node code generation
(cherry picked from commit 6e1187ad2f)
2020-02-14 16:13:44 +01:00
Yuri Roubinsky
1930c79364 Added missing '\n' in visual shader fresnel node code generation
(cherry picked from commit c8639a0013)
2020-02-14 16:13:44 +01:00
Yuri Roubinsky
5579eb823b Few extra formatting fixes for visual shader node generation
For 'If' and 'Switch' nodes

(cherry picked from commit b0f166f0c5)
2020-02-14 16:13:44 +01:00
Yuri Roubinsky
1f4885fe49 Added missing '\n' in visual shader custom node code generation
(cherry picked from commit 9d8b59e86a)
2020-02-14 16:13:44 +01:00
Yuri Roubinsky
fb56d93163 Better visual shader code generation
(cherry picked from commit bfec48abf1)
2020-02-14 16:13:44 +01:00
Yuri Roubinsky
74f3fbf7ef Fix VisualScriptClassConstant to be updated properly
(cherry picked from commit 386d0fe988)
2020-02-14 16:12:09 +01:00
Yuri Roubinsky
61901bd7cc Fix GlobalConstant/BasicTypeConstant return type in visual scripts
(cherry picked from commit c19933eec4)
2020-02-14 16:11:54 +01:00
Hugo Locurcio
b90a5d4c80 Tweak the editor help comment color for better readability
(cherry picked from commit 99bfaa6c60)
2020-02-14 16:11:11 +01:00
Relintai
34a16ae239 Fix startGame's logic in engine.js.
(cherry picked from commit cb29ce8a3b)
2020-02-14 16:10:41 +01:00
Rémi Verschelde
57de8397b2 Fix Mono check for unsafe object references
(cherry picked from commit 09534e2922)
2020-02-14 16:10:06 +01:00
geequlim
57151c5e31 Fix hover symbol content position
(cherry picked from commit 03d2d01082)
2020-02-14 16:08:14 +01:00
Michael Alexsander
ba15e5355b Fix problems with concave shapes in the TileSet editor
(cherry picked from commit eeb972faef)
2020-02-14 16:07:58 +01:00
Haoyu Qiu
c81241e6c0 Fixes crash when resource file is corrupted
(cherry picked from commit 832a5c860b)
2020-02-14 16:07:41 +01:00
Tomasz Chabora
f0c89048d8 Allow to use arrow keys with TOOL_MOVE
(cherry picked from commit 18918b4efa)
2020-02-14 16:07:17 +01:00
muiroc
50727d7b22 Allow per pixel transparency in javascript platform
(cherry picked from commit e51c6a0d28)
2020-02-14 16:07:03 +01:00
Rémi Verschelde
636093784b Travis: Use Python 3 for SCons
(cherry picked from commit 83ec7cc425)
2020-02-14 16:06:49 +01:00
Pedro J. Estébanez
541251dff7 Add ConfigFile::parse()
(cherry picked from commit e5bd3b707f)
2020-02-14 16:06:36 +01:00
Pedro J. Estébanez
edb70682d5 Fix VariantParser::StreamString EOF determination
(cherry picked from commit 521da75380)
2020-02-14 16:06:07 +01:00
Pedro J. Estébanez
a8ae52e998 Ignore hidden files and directories in find in files
(cherry picked from commit aeff876868)
2020-02-14 16:05:50 +01:00
Pedro J. Estébanez
59b8f9b2da Make file system scan more robust
Previously, a change was missed if it happened while the scan was in progress and already past the affected location.

Also:
- Consider the scan changes thread on termination, in addition to the full scan one
- Add FS-reported hidden to the check for hidden by the editor file system

(cherry picked from commit 3017bdb7ce)
2020-02-14 16:05:36 +01:00