Commit Graph

34697 Commits

Author SHA1 Message Date
Marcel Admiraal 07f1cd5ff8 Rename PHashTranslation to OptimizedTranslation 2021-03-20 10:02:47 +00:00
Haoyu Qiu 30842b2efe Fix project icon size in Project Manager 2021-03-20 17:32:38 +08:00
Michael Alexsander 1bece0da7c Fix wrong width with PopupMenus on first opening in the editor 2021-03-20 00:37:09 -03:00
skyace65 6a61b9f6e8 Document more NavigationMesh properties 2021-03-19 22:04:34 -04:00
Rémi Verschelde 62e134a0c0
Merge pull request #46818 from BastiaanOlij/fix_android_vulkan
Working on fixes for Android and Vulkan
2021-03-20 00:05:00 +01:00
Michael Alexsander 77597ea47c Select non-perfect matches if necessary in the Search Help dialog 2021-03-19 18:49:21 -03:00
Dominik 'dreamsComeTrue' Jasiński 08a45ebfba Make Animation's SceneTreeDialog filter nodes properly 2021-03-19 22:30:32 +01:00
e344fde6bf 1c123aaf2b Fix some angular velocity calculations
The angular velocity estimate for kinematic bodies was calculated
incorrectly.  Also, fixes its use in some kinematic/rigid collision
calculations.

This fixes #47029.
2021-03-20 07:21:37 +10:00
CaptainProton42 856312ca6d Implement FLAG_UV*_USE_WORLD_TRIPLANAR
Implements triplanar mapping in world space for UV1 and UV2
when the respective flags are enabled.
2021-03-19 20:35:20 +01:00
Aaron Franke 6811a45b59
Use real_t in non-physics 2D nodes 2021-03-19 13:04:45 -04:00
Rémi Verschelde ec3f220098
Merge pull request #47140 from paulloz/class-reference
class reference proofreading
2021-03-19 13:43:53 +01:00
Rémi Verschelde 655247f28d
Merge pull request #47162 from AndyBarcia/FixTileMapEditorPaste
Fixes TileMap editor copy bug.
2021-03-19 13:28:35 +01:00
Paul Joannon 8455e901f3
class reference proofreading 2021-03-19 13:21:20 +01:00
andybarcia 558b08e6d9 Fixes TileMap editor copy bug. 2021-03-19 12:09:28 +01:00
Rémi Verschelde 3b380f4cdc
Merge pull request #47156 from LightningAA/graph-edit-scroll-zoom-4.0
Enable zooming in graph_edit with Ctrl + scrollwheel
2021-03-19 09:19:41 +01:00
Rémi Verschelde f5008843fd
Merge pull request #47155 from W4RH4WK/gdscript-fix-quote-in-multiline-string
Fix missing quote in multiline GDScript string
2021-03-19 09:01:54 +01:00
Rémi Verschelde 67dc067970
Merge pull request #47151 from nekomatata/soft-body-attachment-error
Fix spamming errors when SoftBody pinned nodes have no attachment
2021-03-19 08:38:27 +01:00
Aaron Franke affe3c817a
Use real_t in GridMap and VariantParser 2021-03-19 00:56:34 -04:00
Lightning_A d752482e7a Enable zooming graph_edit with scrollwheel 2021-03-18 18:34:29 -06:00
Alex Hirsch d7ac5ba1c6 Fix missing quote in multiline GDScript string
fix #47117
2021-03-19 01:24:18 +01:00
PouleyKetchoupp 195eda244f Fix spamming errors when SoftBody pinned nodes have no attachment
There was a specific case where the node path wasn't checked for
validity before trying to access the attachment node.

It could cause lots of error log noise in both editor and game.
2021-03-18 16:26:42 -07:00
Rémi Verschelde 47cf9985eb
Merge pull request #47128 from ArdaE/master
GLTF importer: Prevent quick accumulation of significant numerical errors in keyframe times
2021-03-19 00:14:51 +01:00
ArdaE 6770a9413b GLTF import: Prevent significant numerical errors in keyframe times
Keyframe times shift slowly in imported animations, starting with a zero shift
at the beginning and increasing and becoming erratic slowly farther into an
animation, reaching significant levels at times after about 3 minutes into an
animation. This commit fixes the issue by increasing the precision of the
floating point numbers used for keyframe time calculations. Only the most
significant cases that cause fast accumulation of errors over a short animation
duration are fixed. Other cases that would have a marginal benefit from
switching to double precision numbers are left for another PR/further analysis.
Note that this change has no impact on the runtime performance of games/apps
created using Godot. It only affects the GLTF importer.

Fixes #47127.
2021-03-18 15:55:31 -07:00
Rémi Verschelde 217d9d1b30
Merge pull request #47147 from TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix
Fix for regression in SkeletonIK code
2021-03-18 23:45:37 +01:00
TwistedTwigleg c15e23396d Fix for regression in SkeletonIK code 2021-03-18 17:52:59 -04:00
Rémi Verschelde d0f0fdb6ad
Merge pull request #47141 from bruvzg/mac_export_force_sign
Add "Replace existing signature" to the macOS export (enabled by default).
2021-03-18 22:23:20 +01:00
bruvzg 9e18fce943
Add "Replace existing signature" to the macOS export (enabled by default). 2021-03-18 23:00:05 +02:00
Rémi Verschelde 8a7e503337
Merge pull request #47115 from jcsho/fix-tree-null-stylebox
Check for null pointer in get_column_width(0)
2021-03-18 20:34:08 +01:00
PouleyKetchoupp 7bbd545432 Disable backface collision with ConcavePolygonShape by default
Helps a lot with soft bodies and generally useful to avoid shapes to go
through the ground in certain cases.

Added an option in ConcavePolygonShape to re-enable backface collision
on specific bodies if needed.
2021-03-18 11:30:22 -07:00
Lightning_A c562c6943f Remove current export template version from "Installed Versions"
**Not tested** (I don't have an easy way to test currently). Resolves https://github.com/godotengine/godot-proposals/issues/2394 .
2021-03-18 11:57:01 -06:00
Justin Ho fa6fd3a2d0
Check for null pointer in get_column_width(0) 2021-03-18 10:25:55 -07:00
Rémi Verschelde 2274d4eebc
Mono: Fix Android build after #46900 2021-03-18 17:58:21 +01:00
PouleyKetchoupp d5ea4acd2d SoftBody support in GodotPhysics 3D
- Fixed SoftBody surface update with new rendering system
- Added GodotPhysics implementation for SoftBody
- Added support to get SoftBody rid to interact with the physics server
- Added support to get SoftBody bounds from the physics server
- Removed support for unused get_vertex_position and get_point_offset
from the physics server
- Removed SoftBody properties that are unused in both Bullet and
GodotPhysics (angular and volume stiffness, pose matching)
- Added RenderingServerHandler interface to PhysicsServer3D so the physics servers don't need to reference the class from SoftBody node directly
2021-03-18 09:04:17 -07:00
Rémi Verschelde 4ca1e73ff9
doc: Sync classref with current source
And move GLTF docs to its module folder.
2021-03-18 16:37:43 +01:00
Rémi Verschelde 2fd445cc18
Merge pull request #47133 from groud/navigation_2d_bugfix
Make 2D navigation consider scale
2021-03-18 15:42:46 +01:00
Gilles Roudière 6249ebb9c8 Make 2D navigation consider scale 2021-03-18 15:17:23 +01:00
George Marques 997a8ae9e8
Make Variant setget use set() method of Array
This ensure that typed arrays are properly checked when setting an
element.

Moved the macro to a straight declaration since the macro was only used
for Array and it now is quite specific to the Array class.
2021-03-18 10:18:59 -03:00
George Marques fbfdd5e110
Add functions to retrieve type of a typed Array 2021-03-18 10:18:58 -03:00
George Marques 497dab94be
Don't check type when assigning Array
The array should just assimilate the type of the other one since
assignment in this case means a change in the reference.

This also adds a `typed_assign` function for the cases where type
validation is wanted.
2021-03-18 10:18:58 -03:00
Rémi Verschelde c097ce0c18
Merge pull request #47125 from BastiaanOlij/SCsub_compile_shaders
Changed SCsub for shaders to find shaders automatically
2021-03-18 11:20:57 +01:00
Rémi Verschelde 4cc309291e
Merge pull request #47119 from Calinou/tweak-editor-splash-screen-color
Tweak the editor splash screen color to better match the default theme
2021-03-18 11:13:35 +01:00
Rémi Verschelde c34b110784
Merge pull request #47098 from Birdulon/DocDrawString4
Documentation: Correct CanvasItem.draw_string position description.
2021-03-18 09:08:40 +01:00
Luke Hubmayer-Werner 886c942b40 Documentation: Correct CanvasItem.draw_string position description.
Also add height warnings to Font.get_char_size and Font.get_string_size
2021-03-18 18:09:23 +10:30
Rémi Verschelde 400f6f1676
Merge pull request #47112 from jmb462/fix-AudioEffectCapture-buffer-length-cannot-be-changed
Fix AudioEffectCapture buffer length cannot be changed (Fix #47107)
2021-03-18 08:28:11 +01:00
Bastiaan Olij 7f63c9e7c9 Changed SCsub for shaders to find shaders automatically and create dependencies with include files 2021-03-18 12:59:47 +11:00
Bastiaan Olij b3a43430aa Fixes on android:
- creating Vulkan context instead of OpenGL
- checking for validity of ENV in wrapper classes
- fix for access to JavaVM from threads
2021-03-18 10:41:54 +11:00
jmb462 b588232b83 Fix AudioEffectCapture buffer length cannot be changed 2021-03-17 23:07:38 +01:00
Hugo Locurcio ff2871f9ac
Tweak the editor splash screen color to better match the default theme
This helps achieve a visually "smoother" transition between the splash
screen and the editor.
2021-03-17 22:57:35 +01:00
Hugo Locurcio 8b08146894
Add a welcome dialog to the HTML5 editor
This modal dialog displayed when the page is loaded. It can be
dismissed permanently by clicking the "OK, don't show again" button.
Clicking outside the modal will only dismiss it once.

This dialog is used to remind people that the HTML5 editor is still in
release candidate stage and isn't considered production-ready yet.
2021-03-17 21:50:18 +01:00
Rémi Verschelde 888051889e
Merge pull request #46674 from cmd410/fix-tab-container
Fix TabContainer _get_tab_width for localized node names
2021-03-17 21:05:20 +01:00