Rémi Verschelde
23cb5efe7c
Merge pull request #5956 from djrm/tree_behavior
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Double click on scene tree element to focus currently selected node
2016-08-29 18:28:05 +02:00
Juan Linietsky
748836e0b3
Several all around fixes to visual scripting (in the process of creating demos)
2016-08-28 20:59:01 -03:00
Rémi Verschelde
6c674375e5
Merge pull request #6249 from volzhs/issue-6121
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Show last added action on Input Map
2016-08-28 12:02:08 +02:00
volzhs
2e5a4cb5ca
Show last added action on Input Map and implement InputEvent "=="
2016-08-28 15:18:13 +09:00
Daniel J. Ramirez
70c9979cce
Double click on scene tree element to focus currently selected node
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In 3D it will focus in the first viewport
Enable double click for trees
2016-08-27 17:15:49 -05:00
Juan Linietsky
9c6175db11
More visual script work
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-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
2016-08-25 17:45:20 -03:00
Juan Linietsky
ad8f208bdb
Proper function/property selection in visual script editing for property.
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This one has an ordered list, built-in description, search, etc.
2016-08-23 19:29:07 -03:00
Juan Linietsky
231c72b5eb
prettier connections for graph edit
2016-08-23 10:15:47 -03:00
Juan Linietsky
cbbcf72703
-High Level protocol optimization (should be smaller)
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-Ability to set compression to ENet packets (check API)
-Fixed small bug in StringDB that lead to duplicate empty strings
-Added a new class, StreamPeerBuffer, useful to create your own tightly packed data
2016-08-22 01:19:24 -03:00
Juan Linietsky
2b7aa98d2d
Changed API to use sequenced packets for UDP (drop old)
2016-08-19 22:54:53 -03:00
Juan Linietsky
2fa693273c
Many fixes to networking, demo should work now
2016-08-19 18:44:09 -03:00
Juan Linietsky
1add52b55e
Brand new networked multiplayer
2016-08-19 16:48:41 -03:00
Juan Linietsky
3db36684b1
Added high level networked multiplayer to Godot.
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It's complete, but absolutely and completely untested, undocumented and NSFW.
Have fun :-)
2016-08-14 18:49:50 -03:00
Rémi Verschelde
b9e8bddf19
Merge pull request #6132 from neikeq/pr-issue-6123
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Confirm code completion with numpad key ENTER
2016-08-12 13:45:55 +02:00
Ignacio Etcheverry
e9f9e00bd9
Confirm code completion with numpad key ENTER
2016-08-12 13:37:10 +02:00
Rémi Verschelde
d4c44485d8
Merge pull request #6081 from djrm/new_icons
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Some new icons for visual script and graphs
2016-08-09 07:47:49 +02:00
Daniel J. Ramirez
287b6d0e04
Some new icons for visual script and graphs
2016-08-08 17:23:31 -05:00
Juan Linietsky
37b5e99bc2
prevent bug due to scripts not working in editor and notifier sending signals to it.
2016-08-08 19:04:12 -03:00
Juan Linietsky
3d7c10e9ce
Added an easy API to yield to a specific time by doing:
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yield( get_tree().create_timer(5.0), "timeout" )
2016-08-06 21:39:50 -03:00
Juan Linietsky
9890c1d2ca
Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done!
2016-08-06 19:00:54 -03:00
Juan Linietsky
259418f827
VisualScript can now execute visual scripts, but there is no debugger or profiler yet.
2016-08-05 22:48:00 -03:00
Juan Linietsky
6ed5d48d0c
Concluded base visual scripting! can edit but not run though.
2016-08-04 00:05:35 -03:00
Juan Linietsky
3d1d190dcd
Merge branch 'master' of https://github.com/godotengine/godot
2016-08-02 19:11:47 -03:00
Juan Linietsky
ad313097eb
WIP visual scripting, not working yet but you can check out stuff
2016-08-02 19:11:05 -03:00
Zher Huei Lee
0de7860511
DynamicFont caches now accounts for texture flags
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CacheID added for future-proofing
2016-08-02 15:36:11 +01:00
Zher Huei Lee
af6ef01c69
Added extra spacing support for DynamicFont
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Side effect is that label min-size will now take into account
kerning.
2016-08-02 11:05:20 +01:00
Zher Huei Lee
7b165e8ac2
Added texture mipmaps and filtering to DynamicFont
2016-08-02 08:01:51 +01:00
Andreas Haas
4755fe5576
UI navigation via JOYSTICK_MOTION.
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Previously, you could assign joystick axis events to "ui_*" actions but they had no effect.
See https://godotengine.org/qa/6232
2016-07-30 12:39:16 +02:00
Rémi Verschelde
08ba6086be
World2D: Fix typo in default_density deprecation check
2016-07-28 19:03:32 +02:00
Paulb23
740dea7de7
Exposed enable syntax highlighting to properties
2016-07-28 15:47:47 +01:00
Ignacio Etcheverry
35cb8ff89e
LineEdit: Fix event handled as text when a mod key is pressed
2016-07-27 19:32:46 +02:00
Juan Linietsky
542bd81e76
Merge pull request #5926 from akien-mga/pr-graphedit-drag
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Fix GraphEdit dragging issues at scales != 1
2016-07-26 18:49:51 -03:00
Rémi Verschelde
60e19f7751
Fix GraphEdit dragging issues at scales != 1
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Works around the issue originally described in #5907 (that was then
hijacked to describe the broader issue it exposes).
2016-07-26 23:19:41 +02:00
Juan Linietsky
9151eb591d
Changed the way the step decimals are computed to a safer way, fixes many issues.
2016-07-26 17:25:10 -03:00
Daniel J. Ramirez
213a57ccaf
Stop baking process if there is no geometry in the BakedLightInstance.
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moved missing baked light warning to BakedLightInstance configuration warning
2016-07-25 21:45:20 -05:00
Juan Linietsky
ab93fd1af9
Add thread support to HTTPRequest, changed assetlib to use it.
2016-07-24 16:09:43 -03:00
Juan Linietsky
62cdfeaf58
Merge pull request #5881 from neikeq/pr-fix-propagation
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Viewport: Replace obsolete "windows" group calls
2016-07-24 12:37:59 -03:00
Juan Linietsky
6e3c7fe5fe
Merge pull request #5803 from jarfil/issue/origin5695-pr
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Fix tooltips blinking
2016-07-24 12:37:17 -03:00
Juan Linietsky
0b75f894c3
Merge pull request #5746 from Ovnuniarchos/FileDialogExposed
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Corrections and additions to FileDialog
2016-07-24 12:36:05 -03:00
Juan Linietsky
ba625a14c6
Merge pull request #5447 from RandomShaper/parallax-layer-fix-tidy
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Improve parallax mirroring algorithm
2016-07-24 12:19:27 -03:00
Juan Linietsky
bafcabb157
Merge pull request #5832 from Algrin6/patch-1
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Fixes defects in Curve2D and Curve3D
2016-07-24 11:44:42 -03:00
Ignacio Etcheverry
67640c84eb
Viewport: Replace obsolete "windows" group calls
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- Fixes neighbour focusing event propagation not being stopped
2016-07-24 14:11:30 +02:00
Rémi Verschelde
8fbe804bd1
Merge pull request #5884 from 29jm/fix-crash-graphnode
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Fix crash when GraphNode wasn't a child of a Control
2016-07-24 00:37:20 +02:00
Johan Manuel
580b4465c6
Fix crash when GraphNode wasn't a child of a Control
2016-07-24 00:25:32 +02:00
Rémi Verschelde
ebefdaa598
Merge pull request #5737 from neikeq/pr-issue-5269
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TextEdit: Scroll search results to the center
2016-07-23 22:54:32 +02:00
MarianoGNU
f00e0b589f
Fix pick color from screen. Closes #5853
2016-07-22 20:35:12 -03:00
Johan Manuel
1a1342670e
Fix ItemList.clear() not removing separators
2016-07-22 16:45:57 +02:00
Robert Lewicki
b1df9e016c
Fixed ItemList indexing bug while selecting items.
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Also added functionality for unselecting items in itemlist while clicking in empty space.
Fixes #5772 .
2016-07-22 16:28:37 +02:00
Juan Linietsky
3aeafcae04
Removed support for saving paths as relative, closes #5728
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Editor now has good refactoring tools, so this function is mostly obsolete
2016-07-22 10:39:46 -03:00
Juan Linietsky
e4cd01ac8c
Make texture parameter optional in begin() of ImmediateGeometry. Closes #5676 and closes #5720
2016-07-22 09:59:56 -03:00