Samuele Panzeri
4aaa2e6477
Fix wait for thread not started
2023-04-27 20:28:22 +02:00
Rémi Verschelde
5a1d4bd8ab
Merge pull request #76479 from bitsawer/fix_preprocessor_line_number
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Fix Shader Preprocessor line numbering when disabled
2023-04-27 08:19:30 +02:00
Pedro J. Estébanez
09aa1bbdb3
Fix unsupported sampler filter used for voxel GI
2023-04-26 20:54:06 +02:00
bitsawer
34896d8e89
Fix Shader Preprocessor line numbering when disabled
2023-04-26 16:48:23 +03:00
Pedro J. Estébanez
2beed0d5dc
Fix breakages of volumetric fog on voxel GI changes
2023-04-26 10:24:03 +02:00
Johan Aires Rastén
14a8124ffe
Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
2023-04-20 14:33:30 +02:00
clayjohn
ab603e347f
Clamp normal when calculating 2D lighting to avoid artifacts
2023-04-18 17:26:17 -07:00
Rémi Verschelde
0ec2be1213
Merge pull request #76003 from clayjohn/double-particle-offset
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Don't store instance transform origin in RD 3D renderer unless requested
2023-04-13 09:56:41 +02:00
Rémi Verschelde
34a842b5d1
Merge pull request #75462 from joao-pedro-braz/use_modelview_for_vertex_transform_when_double_precision_is_enabled
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Use MODELVIEW_MATRIX when on double precision
2023-04-13 09:53:54 +02:00
Rémi Verschelde
e6e52f9154
Merge pull request #75162 from ecmjohnson/gpuparticles_inf_translate
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GPUParticles3D: Translate inactive particles to -INF
2023-04-13 09:53:04 +02:00
Erik Johnson
6229c2a1f9
Translate inactive particles to -INF
2023-04-12 19:32:39 -04:00
clayjohn
29edd277e4
Don't store instance transform in RD 3D renderer unless requested
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Previously, when using doubles builds of the engine, instance transform was stored no matter what which caused world space particles to accumulate the instance transform twice
2023-04-12 14:41:17 -07:00
clayjohn
9be0a73294
Add EXPOSURE built in to spatial shaders
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This allows users to restore light values to pre-pre-exposure amounts
2023-04-12 10:35:13 -07:00
Rémi Verschelde
5e34a28bd7
Merge pull request #73313 from clayjohn/particles-split
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Properly calculate lifetime_split for particles
2023-04-12 17:01:17 +02:00
Rémi Verschelde
1b14e1a293
Merge pull request #75908 from Calinou/compute-pipeline-fix-typo
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Fix `compute_pieline` typo in `RenderingDevice.compute_pipeline_is_valid()`
2023-04-12 09:07:43 +02:00
Yuri Rubinsky
1433c98e9f
Merge pull request #75831 from Chaosus/shader_fix_texture_array_hint_completion
2023-04-12 08:58:59 +03:00
Rémi Verschelde
ef17794d17
Merge pull request #75812 from RandomCatDude/sky-fog-luminance-fix
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Move sky luminance scaling to before fog is applied
2023-04-11 19:40:36 +02:00
Rémi Verschelde
347a8e20ae
Merge pull request #69324 from RedMser/advanced-settings-errors
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Make it easier to solve warnings/errors referring to project settings
2023-04-11 19:39:53 +02:00
Hugo Locurcio
8eb0d0e665
Fix compute_pieline
typo in RenderingDevice.compute_pipeline_is_valid()
2023-04-10 22:32:04 +02:00
Yuri Rubinsky
12142f2b50
Fix completion of source_color
hint for texture arrays in shaders
2023-04-08 20:13:26 +03:00
RandomCatDude
c118314fe8
Apply sky fog after luminance multiplier
2023-04-08 12:52:33 +05:00
Yuri Sizov
cbb2e17369
Merge pull request #75368 from MightiestGoat/fix-limit-interpolation-R0
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Fix the limit for interpolation of R0 with respect to metallic and the calculation of the cos theata in the Fresnel Shlick term in SSR
2023-04-07 12:40:33 +02:00
Yuri Sizov
08c1b55862
Merge pull request #74891 from jmattspartacus/OccluderPolygon2D_memLeak_53722
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Fix for OccluderPolygon2D memory leak
2023-04-07 12:37:51 +02:00
mightygoat
2c000cb72f
Fix the limit for interpolation of R0 with respect to metallic and SSR
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Shlick term
2023-04-06 23:14:47 +05:30
Bastiaan Olij
901cd7e3fe
Fix framebuffers in sky not being created on mobile renderer
2023-04-05 09:43:03 +10:00
Yuri Sizov
9dcfdc2051
Merge pull request #75366 from Chaosus/shader_compiler_fix_operator
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Fix to some operators in shaders are not compiled properly
2023-04-03 22:32:31 +02:00
Rémi Verschelde
154a29d33a
Merge pull request #74808 from bradc6/feature/AllowCustomOutputShaderGenFilepaths
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Allow for shaders to be generated outside of the source tree
2023-04-03 16:01:32 +02:00
João Pedro Braz
63c6f0b93c
Use MODELVIEW_MATRIX for vertex transform when double precision is enabled
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This commit updates the double precision vertex transform code from
using the MODEL_MATRIX to now use the MODELVIEW_MATRIX instead.
This can be made possible by transforming the MODELVIEW_MATRIX
back into model space (ie, same space as the MODEL_MATRIX) and then using it as if it were the MODEL_MATRIX.
With this in place we now properly handle VERTEX transformations that
a Material Shader might do, such as billboard-ing.
2023-03-29 10:37:30 -03:00
RedMser
ed960453b7
Make solving project setting errors easier
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Show full project setting path in error messages.
Force filtering for advanced settings if filter is not empty.
2023-03-27 08:10:35 +02:00
Yuri Rubinsky
575e352a61
Fix to some operators in shaders are not compiled properly
2023-03-26 20:50:02 +03:00
Bradley Clemetson
2302c7102f
Allow for external python scripts to call the build python headers via external scripts
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Change GLES3 to not use a relative path
Make the parameters more explicit and ensure the shaders generated are not using relative paths
2023-03-19 21:18:52 -07:00
Yuri Sizov
ded38c5d75
Merge pull request #73839 from clayjohn/OUTPUT_IS_SRGB
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Clean up OUTPUT_IS_SRGB redefinitions
2023-03-16 13:03:37 +01:00
James Christie
68149328f1
Set value of line_point_count outside of initialization
2023-03-16 01:20:41 -04:00
Rémi Verschelde
0333b4a266
Merge pull request #74708 from BastiaanOlij/fix_rd_texture
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Merge duplicate rd_texture functions
2023-03-10 22:48:19 +01:00
Rémi Verschelde
0511da260f
Merge pull request #74019 from BastiaanOlij/split_last_effects
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Move roughness limiter and sort into their own classes
2023-03-10 14:02:14 +01:00
Bastiaan Olij
70dca9ff55
Merge duplicate rd_texture functions
2023-03-10 21:37:01 +11:00
Bastiaan Olij
a8ec72cf94
Move roughness limiter and sort into their own classes
2023-03-09 21:58:55 +11:00
Rémi Verschelde
d150bb84a6
Merge pull request #74566 from clayjohn/GL-canvas-texture
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Avoid copying CanvasTexture when updating proxy
2023-03-08 08:59:04 +01:00
Rémi Verschelde
23bbf6b37c
Merge pull request #74533 from SlugFiller/fix-clip-no-children
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Fixes a canvas item set to clip children being drawn as black if no children are visible
2023-03-08 08:57:00 +01:00
Rémi Verschelde
a0ff87f48d
Merge pull request #74416 from SlugFiller/fix-skeleton2d-aabb
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Fix AABB calculation for meshes using Skeleton2D
2023-03-08 08:56:12 +01:00
Rémi Verschelde
1a5239ff1e
Merge pull request #74349 from JohanAR/fix-instance-uniforms
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Fix instance uniforms breaking when setting a new mesh.
2023-03-08 08:55:48 +01:00
clayjohn
84482ef90b
Avoid copying CanvasTexture when updating proxy
2023-03-07 12:48:32 -08:00
SlugFiller
f25508befb
Fixes a canvas item set to clip children being drawn as black if no children are visible
2023-03-07 09:53:26 +02:00
SlugFiller
06a1fe0364
Fix AABB calculation for meshes using Skeleton2D
2023-03-05 08:21:08 +02:00
Johan Aires Rastén
26aecbfe57
Fix instance uniforms breaking when setting a new mesh.
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Fixes #58113
2023-03-04 11:49:18 +01:00
Fabio Iotti
528e0d095e
Error on hint_normal_roughness_texture and hint_depth_texture outside of spatial shader
2023-03-03 21:36:48 +01:00
Rémi Verschelde
61d2c85511
Merge pull request #74269 from clayjohn/RD-more-timestamps
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Add a few more rendering timestamps
2023-03-03 11:09:27 +01:00
clayjohn
1adc4e5875
Add a few more rendering timestamps
2023-03-02 18:15:21 -08:00
Rémi Verschelde
31eccb5501
Merge pull request #74150 from BastiaanOlij/fix_mobile_msaa_2d
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Use MSAA 2D texture in multipass tonemapper
2023-03-02 11:42:13 +01:00
Rémi Verschelde
29723da272
Merge pull request #73919 from RandomCatDude/volumefog-spotlight-fix
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Fix spotlight shadows in volumetric fog
2023-03-02 11:23:24 +01:00