Max Hilbrunner
43a2e9e669
Merge pull request #15881 from dertom95/EditorScenePostImport
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EditorScenePostImport: added get_source_folder() and get_source_file(…
2018-07-05 02:27:26 +02:00
Juan Linietsky
e179bf0726
Ensure, if a texture meant for a normal map is imported and size limit exists, that it's renormalized after resize.
2018-07-03 10:56:31 -03:00
Juan Linietsky
c02d8be59d
further fixes to tag detection on importer
2018-07-02 05:54:58 -03:00
Juan Linietsky
beebd0b9de
Add a condition to detect duplicates objects, so cases like object-col.323, common in blender, is still detected as collision.
2018-07-02 02:02:32 -03:00
Juan Linietsky
896e250f2b
-Fix in animationplayback, sound would be cut on loop
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-Fix on scene importer, keeping changes to animation tracks was not working
2018-07-01 17:45:19 -03:00
Juan Linietsky
b3627e29f0
-Fixes to OBJ importer, option to disable optimization
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-Fixes to script language, PlaceHolder can now get and check methods
2018-06-30 19:59:16 -03:00
Juan Linietsky
ad4666f8e0
Merge pull request #19193 from tagcup/quat_norm
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Fixed Basis -> Quat conversions, added a few safety checks.
2018-06-25 10:58:04 -03:00
Rodolfo Ribeiro Gomes
01b01209a3
fix default glTF metallic & roughness factor values
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The glTF 2.0 spec says that these pbrMetallicRoughness material
properties should be set as 1.0 by default.
In fact, KhronosGroup's official Blender Exporter does not even write
down those parameters if they are set as 1.0.
However, Godot import them as 0.0.
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#pbrmetallicroughness
Fixes : #19613 https://github.com/godotengine/godot/issues/19613
2018-06-21 00:00:58 -03:00
Pedro J. Estébanez
4810eae03b
Import morph target names from glTF
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If mesh.extras.targetNames is available. Keep the former naming pattern as fallback.
2018-06-14 00:25:22 +02:00
Thomas Trocha
48e3ff0c8a
EditorScenePostImport: added get_source_folder() and get_source_file() methods
2018-05-31 03:23:42 +02:00
tagcup
9d41161596
Fixed Basis -> Quat conversions, added a few safety checks.
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Fixes #19027 .
2018-05-27 14:15:47 -04:00
volzhs
9d5e1228ea
Fix updating mesh when reimporting
2018-05-22 19:58:28 +09:00
Guilherme Felipe
35024d4e7b
Add missing copyright headers
2018-05-16 14:50:44 -03:00
Yaakuro
9a50a4442d
Use mimetype according to glTF spec.
2018-05-10 23:21:05 +02:00
Juan Linietsky
6244b9e2e1
Add option to renormalize mipmaps when generating them for normalmaps.
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Reduces some aliasing.
2018-04-29 21:52:21 -03:00
Hugo Locurcio
1c419531a0
Change ".." punctuation for "..." in editor strings ( #16507 )
2018-04-22 19:36:01 +02:00
Juan Linietsky
b67bfa3328
Merge pull request #16297 from lpn/master
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Fixed wave file importer's broken resampling.
2018-04-08 18:41:46 -03:00
Juan Linietsky
829c455a48
Merge pull request #17840 from Dimonasdf/master
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Fix Collada material roughness import function
2018-04-07 16:19:11 -03:00
Pedro J. Estébanez
d8765dd103
Fix skeleton import from glTF
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For some glTF files, the order of bones in the skeleton array wasn't matching the joints array in the meshes.
Fixes #17808 .
2018-04-06 22:22:59 +02:00
Dmitriy Romanov
0812468d05
Fix Collada material roughness import function 4
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Made import conversion linear.
2018-04-03 22:05:13 +03:00
Dmitriy Romanov
0e844f6c91
Fix Collada material roughness import function 3
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Improved readability and further tweaking of function
2018-03-31 13:44:46 +03:00
Dmitriy Romanov
3b29e85257
Fix Collada material roughness import function 2
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Fix minus space.
2018-03-29 12:47:24 +03:00
Dmitriy Romanov
89f4e71679
Fix Collada material roughness import function
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Fixes NaN roughness in Godot when hardness in Blender is set to more than 255.
Also corrects dependency: more hardness = more roughness (it says shininess, but it actually is hardness).
2018-03-28 18:54:33 +03:00
Pedro J. Estébanez
1f26da0ad1
Fix animation length from glTF not correctly set
2018-03-19 00:27:14 +01:00
Pedro J. Estébanez
adbe749513
Fix glTF not accepting VEC3 colors
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Aside from the colors themselves, the rejection was adding somes issues later in the mesh import process.
2018-03-19 00:27:14 +01:00
luz.paz
612ab4bbc6
Fix typos with codespell
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Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Florian Zwoch
1abf464b59
gltf: improve embedded data discovery
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Some editors seems to use the image resource's mime type (e.g. "image/png") for data embedded uris instead of "application/octet-stream".
2018-02-21 12:18:52 +01:00
Rémi Verschelde
691d5d807c
Merge pull request #16583 from ShyRed/obj-import-scale
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Add import option "scale_mesh" to obj file importer
2018-02-19 20:55:23 +01:00
George Marques
95f7879923
Fix infinite recursion with editor import plugins
2018-02-18 16:24:50 -03:00
George Marques
c68948fdfa
Expose priority and order for custom import plugins
2018-02-13 11:59:56 -02:00
ShyRed
291c1d0f45
Add import option "scale_mesh" to obj file importer
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The new import option "scale_mesh" allows setting a scale that is applied to the mesh's vertices during import.
2018-02-12 11:36:40 +01:00
L. Nikko
51d0f630d9
Fixed wave file importer's broken resampling.
2018-02-02 00:12:36 +02:00
Juan Linietsky
1322ca6fb2
Ability to import .escn files, which is just a .tscn but with forced import.
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This works together with the new Blender to Godot exporter.
2018-01-30 11:04:22 -03:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Rémi Verschelde
0edca99361
Merge pull request #15377 from mrcdk/wav_correct_loop
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Fixed loop mode values when importing a wav file.
2018-01-08 14:52:19 +01:00
Poommetee Ketson
3c6dfbfea5
Fix imported BitMap dimension flip
2018-01-08 16:43:47 +07:00
Juan Linietsky
50b975548d
Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828
2018-01-06 16:38:36 -03:00
MrCdK
864b064def
Fixed loop mode values when importing a wav file.
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Importing a wav file that was exported with a custom loop type was causing it being imported with loop mode ping-pong
2018-01-05 22:29:37 +01:00
Juan Linietsky
bb2341e813
Make sure .import folder exists before importing, in case user deleted it manually. Fixes #15315
2018-01-05 17:30:29 -03:00
Juan Linietsky
380ee87e80
Fixed problem with missing uninitialized last byte on waveform trip, closes #15316
2018-01-05 16:28:08 -03:00
Juan Linietsky
a8a3d5c835
Fixes to GLTF2 importer skeleton positioning, though vertex bone indices still look broken somehow..
2018-01-05 09:53:40 -03:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Juan Linietsky
f11a138505
Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in this case), fixes #13393
2017-12-28 16:07:45 -03:00
Juan Linietsky
3de20641f5
Property install export templates when downloaded from http
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added a scale parameter for scene import
2017-12-17 15:48:24 -03:00
Juan Linietsky
fa8a1fc420
Fixes how transform is applied to geometry in UV unwrap
2017-12-17 12:04:54 -03:00
Rémi Verschelde
8f25a2dc11
Cleanup some #if 0'd code
2017-12-17 15:40:24 +01:00
Juan Linietsky
f3ad14224e
-Add lightmapper
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-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
Rémi Verschelde
a845411454
Style: Re-apply clang-format over recent invalid additions
2017-12-10 01:27:02 +01:00
Rémi Verschelde
58e8da57de
Merge pull request #14479 from Web-eWorks/gltf-fixes
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Fix importing GLTF meshes as external files.
2017-12-10 00:13:01 +01:00