Commit Graph

137 Commits

Author SHA1 Message Date
ForLoveOfCats
25f563c4c8 Mono: Convert all items to string before printing 2019-04-19 12:59:22 -04:00
ForLoveOfCats
46e79e6fad Mono: Makes GD.Convert take Variant.Type instead of int 2019-04-04 16:07:48 -04:00
Ignacio Etcheverry
0338e55a6e Fix memory leak introduced in bb6814a 2019-04-02 22:56:17 +02:00
Rémi Verschelde
e3bd84fa57
Merge pull request #27485 from Faless/io/encode_decode_safety_pr
Safer encode/decode variant.
2019-04-01 17:00:40 +02:00
Fabio Alessandrelli
393e62b98a Add object encoding param to serialization methods
Network peers get_var/put_var
File get_var/store_var
GDScript/Mono/VisualScript bytes2var/var2bytes
Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding.

Break ABI compatibaility (API compatibility for GDNative).
2019-04-01 15:53:19 +02:00
Ignacio Etcheverry
bb6814aef0 C#: Add DynamicGodotObject class
Expands to Object.call, Object.set and Object.get for accessing members. This means it can also access members from scripts written in other languages, like GDScript.
2019-03-29 00:53:48 +01:00
Ignacio Roldán Etcheverry
65487ed4ed
Merge pull request #26746 from shartte/godot-trace-listener
Add a custom TraceListener on Startup for Mono
2019-03-08 07:05:41 +01:00
Sebastian Hartte
37d448fca7 Added a Godot TraceListener, which is automatically installed on startup. Fixes that Debug/Trace Assertions are simply swallowed by Godot. 2019-03-07 21:00:19 +01:00
Chaosus
752055ccba Fix division by zero at wrap functions in mono 2019-03-07 22:57:12 +03:00
Ignacio Etcheverry
b69569415f
Merge pull request #26411 from neikeq/issue-26195
C#: Add Array.Resize(int) method
2019-02-28 18:53:14 +01:00
Ignacio Etcheverry
32cd8ba9bd C#: Add Array.Resize(int) method 2019-02-28 18:33:42 +01:00
marxin
e5f665c718 Fix -Wsign-compare warnings.
I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
2019-02-27 07:45:57 +01:00
Ignacio Etcheverry
da3776a40a C#: Fix Vector2.AngleToPoint
Fixes #26209
2019-02-23 23:28:31 +01:00
Ignacio Etcheverry
2c26e7f174 C#: Basis fixes and cleanup
Fix Basis operator[int]. Now it returns columns instead of rows.
Fix Transform2D.AfficeInverse() mutating rather than returning a new Transform2D.
2019-02-23 18:22:30 +01:00
Ignacio Etcheverry
0826b79035 C#: Make GD.Range return IEnumerable instead of array
- Make NodePath and RID sealed classes.
- Renamed rand_range to RandRange.
2019-02-19 18:46:18 +01:00
Ignacio Etcheverry
29fd942dd6
Merge pull request #26039 from neikeq/throw_objectdisposedexception
C#: Throw ObjectDisposedException from disposed wrapper classes
2019-02-19 01:02:20 +01:00
Ignacio Etcheverry
e1f01bf2ac
Merge pull request #26038 from neikeq/csharp_rand_funcs
C#: Add random functions to GD class
2019-02-19 00:52:01 +01:00
Ignacio Etcheverry
efd5d4bcf9 C#: Throw ObjectDisposedException from disposed wrapper classes 2019-02-19 00:37:15 +01:00
Ignacio Etcheverry
ce67808818 C#: Add random functions to GD class 2019-02-19 00:35:19 +01:00
RomanAkberov
041a7bbeba C#: fix Quat.Equals. 2019-02-19 01:01:05 +07:00
Rémi Verschelde
55ca2a7c88
Merge pull request #25821 from akien-mga/sync-class-and-filenames
Ensure classes match their header filename
2019-02-13 08:49:39 +01:00
Aaron Franke
f97eb6d881 [Mono] Fix Transform2D rotation and scale 2019-02-12 17:59:29 -05:00
Rémi Verschelde
b7cc2bb1e2 Core: Ensure classes match their header filename
Also drop some unused files.

Renamed:
- `core/dvector.h` -> `pool_vector.h`
- `core/io/resource_import.h` -> `resource_importer.h`
- `core/sort.h` -> `sort_array.h`
- `core/string_db.h` -> `string_name.h`

Dropped:
- `core/allocators.h`
- `core/os/shell.h`
- `core/variant_construct_string.cpp`
2019-02-12 13:34:25 +01:00
Carter Anderson
22bf89e970 Use "origin" instead of "o" in Transform2D.Rotation 2019-02-11 23:46:55 -08:00
Aaron Franke
25a90bcf1a [Mono] Fix Transform2D origin 2019-02-09 14:56:14 -05:00
Ignacio Etcheverry
3233083f63 Mono: Lifetime fixes for CSharpInstance and instance binding data
Avoid CSharpInstance from accessing its state after self destructing (by deleting the Reference owner).
It's now safe to replace the script instance without leaking or crashing.

Also fixed godot_icall_Object_weakref return reference being freed before returning.
2019-02-03 06:47:25 +01:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Kelly Thomas
a5e38586ce fix capitalization for antiquewhite 2018-12-23 08:00:35 +08:00
Kelly Thomas
09496d93b1 [Mono] Color - add ColorN(), Colors - add named color properties 2018-12-21 15:01:32 +08:00
Ignacio Etcheverry
f6f2be7577 Fix crash due to ~CSharpInstance() being called on freed instance
This would be the case when calling SetScript on an object with a C# script.
2018-12-01 02:28:24 +01:00
Ignacio Etcheverry
d275d848b3 C#: Replace calls to old of old Basis(Vec3,Vec3,Vec3) constructor 2018-11-20 22:23:09 +01:00
Rémi Verschelde
173b342ca7 Remove trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!thirdparty') -e 's/[[:blank:]]*$//g'`
(+ manual revert of some thirdparty code under `platform/android`).
2018-11-20 11:15:02 +01:00
Ignacio Etcheverry
5712daf2d9
Merge pull request #23833 from neikeq/hh
C#: Fix Basis(Vec3,Vec3,Vec3) constructor
2018-11-20 06:13:29 +01:00
Ignacio Etcheverry
bf94eed60c C#: Fix Basis(Vec3,Vec3,Vec3) constructor
Now it sets axes in order to match GDScript implementation.
2018-11-20 02:08:22 +01:00
Michael Alexsander Silva Dias
92342690f7 Rename "Log*()" functions to "Push*()" in C# 2018-10-31 15:40:38 -03:00
Ben Rog-Wilhelm
f2476f8a7c Add new log functions for C#. 2018-10-25 20:32:50 -07:00
Ignacio Etcheverry
b63e518ce9 Mono: Fix crash on NodePath/RID disposal during Godot shutdown 2018-10-06 23:00:18 +02:00
Ignacio Etcheverry
b5aa5bca12 Fix C# API assembly build errors in generics 2018-10-05 19:39:11 +02:00
zochris
4a11864968
loosen generic guard on method for ResourceLoader
For more details see #22658
2018-10-05 15:32:33 +02:00
zochris
b84992e374
loosen generic guard on Node extension methods
For more details see #22658
2018-10-05 15:06:05 +02:00
Ignacio Etcheverry
50fd5ef3b5 Mono: Fix not creating generic Array or Dictionary where expected 2018-09-27 00:11:31 +02:00
Kelly Thomas
d4b2423428 [Mono] implement Transform.InterpolateWith() 2018-09-15 13:08:21 +08:00
Fabio Alessandrelli
d6b31daec6 Rename slave keyword to puppet
The slave keyword will still be available as deprecated in 3.1 but will
be dropped from future releases.
2018-09-15 00:06:03 +02:00
Ignacio Etcheverry
995a40e8ef Move modules/mono/glue/cs_files to modules/mono/glue/Managed/Files
Added dummy MSBuild project and solution to get tooling help when editing these files.
2018-09-12 22:03:36 +02:00
Ignacio Etcheverry
e558e1ec09 Fix/workaround for issue #21667
When a Reference managed instance is garbage collected and its finalizer is called, it could happen that the native instance is referenced once again before the finalizer can unreference and memdelete it. The workaround is to create a new managed instance when this happens (at least for now).
2018-09-12 03:24:08 +02:00
Ignacio Etcheverry
b1356a3590 Cleanup of c# api files and bindings generator
- We no longer generate RID and NodePath C# classes. Both will be maintained manually.
- We no longer generate C# declarations and runtime registration of internal calls for the following classes: RID, NodePath, String, GD, SignalAwaiter and Godot.Object (partial base).
- We no longer auto-generate the base members of Godot.Object. They will be maintained manually as a partial class.

This makes it easier to maintain these C# classes and their internal calls, as well as the bindings generator which no longer generates C# classes that don't derive from Godot Object, and it no longer generates the Godot.Object base members (which where unreadable in the bindings generator code).

- Added missing 'RID(Object from)' constructor to the RID C# class.
- Replaced MONO_GLUE_DISABLED constant macro with MONO_GLUE_ENABLED.
- Add sources in module/mono/glue even if glue is disabled, but surround glue files with ifdef MONO_GLUE_ENABLED.
2018-09-12 03:23:45 +02:00
Aaron Franke
627ed98ed1 [Mono] Various style changes and naming standardization 2018-09-10 15:22:10 -04:00
Aaron Franke
4743852466 [Mono] Tabs -> Spaces 2018-09-10 15:12:49 -04:00
Ignacio Etcheverry
78bb53f85d
Merge pull request #21205 from KellyThomas/c-sharp-feature-parity-quat
[Mono] Quat - add some missing constructors and methods
2018-08-27 16:18:09 +02:00
exts
035d498af2 Added Collections namespace to Array & Dictionary 2018-08-25 17:19:37 -05:00