MarianoGNU
21b5e9eef4
Allow to paste resources in inspector when text_hint indicates multiple types
2016-01-10 11:33:45 -03:00
MarianoGNU
3169b66d15
fix: TouchScreenButton should stop propagating action when button is removed from scene
2016-01-10 10:36:43 -03:00
Juan Linietsky
6c8cf30697
-fix stray file left open when parsing configuration, closes #3299
2016-01-10 10:00:58 -03:00
Juan Linietsky
f5a3c1ccde
make sure file is closed if something fails
2016-01-10 09:59:14 -03:00
Juan Linietsky
3a3ce982b0
removed this fix, which brought more problems than solutions
2016-01-10 00:26:35 -03:00
Juan Linietsky
c9852501a4
Fix bug related to EOF in Android FileAccess
2016-01-09 20:50:45 -03:00
Alexander Holland
151e9600aa
comment some print_lines
2016-01-09 23:53:34 +01:00
Ariel Manzur
d199ed344d
removed prints
2016-01-09 19:51:05 -03:00
Rémi Verschelde
662ed9ca8d
Merge pull request #3293 from eska014/fix-fbsd-pthread
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Fix build (pthread renaming) on Open/FreeBSD
2016-01-09 16:18:55 +01:00
eska
a6c1a5c6d0
Fix pthread renaming in Open/FreeBSD
2016-01-09 15:56:31 +01:00
Rémi Verschelde
9e143a52ba
Merge pull request #3291 from mrezai/fix-gradle-repositories
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Fix maven repositories bug
2016-01-09 15:32:42 +01:00
mrezai
50cbe736de
Fix maven repositories bug
2016-01-09 16:51:22 +03:30
Rémi Verschelde
dbdce7d6f5
Merge pull request #3289 from TheHX/pr-warnings
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Fix some error messages
2016-01-09 12:50:20 +01:00
Franklin Sobrinho
7fa233cd89
Fix some error messages
2016-01-09 08:35:57 -03:00
Juan Linietsky
292e8bf0ab
fix issues related to StringArray parsing
2016-01-08 21:09:13 -03:00
Juan Linietsky
176afb2feb
-Use simpler methods for parsing simple tags, fixes #3274
2016-01-08 19:03:17 -03:00
Ariel Manzur
e291294c79
fixes debug_release build
2016-01-08 17:55:52 -03:00
Juan Linietsky
6a29edf048
removed unnecesary comma in gradle template
2016-01-08 17:55:13 -03:00
Juan Linietsky
225a1b26f4
Merge branch 'master' of https://github.com/godotengine/godot
2016-01-08 17:53:51 -03:00
Juan Linietsky
40ba22631b
Renamed godot domain from com.android.godot (which was incorrect) to org.godotengine.godot
2016-01-08 17:53:00 -03:00
Rémi Verschelde
515567d491
Merge pull request #3282 from TheHX/pr-script-debugger
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Fix debugger close button and script editor "Show Debugger"
2016-01-08 20:50:41 +01:00
Franklin Sobrinho
514eed4072
Fix debugger close button and script editor "Show Debugger"
2016-01-08 16:43:50 -03:00
Rémi Verschelde
e3d4a851b7
Merge pull request #3280 from neikeq/issue_3227
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Fix TileSet not refreshed after exporting without merge
2016-01-08 18:04:36 +01:00
Ignacio Etcheverry
b4602567cf
Fix TileSet not refreshed after exporting without merge
2016-01-08 17:54:13 +01:00
Rémi Verschelde
3ad263eafe
Merge pull request #3279 from neikeq/issue_3259
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Fix TextEdit caret being drawn when outside the visible region
2016-01-08 17:42:02 +01:00
Juan Linietsky
401622cc22
-Removed ANT build system for Android, as it was deprecated by Google
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-Added new Gradle build system, as it is the required build system
2016-01-08 13:36:44 -03:00
Ignacio Etcheverry
02d1ef8ca6
Fix TextEdit caret drawn when outside the visible region
2016-01-08 17:33:42 +01:00
Rémi Verschelde
405cfb6da2
Merge pull request #3278 from neikeq/issue_305
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Close scene menu option asks for confirmation only if there are unsaved changes
2016-01-08 17:03:58 +01:00
Ignacio Etcheverry
43b292de1e
Scene->Close scene: ask confirmation only when unsaved changes
2016-01-08 16:53:47 +01:00
Rémi Verschelde
516ebbadb9
Merge pull request #3277 from d3v0x/3221_range-minus-zero-fix
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do not return zero with minus-sign within range value, fixes #3221
2016-01-08 16:07:39 +01:00
Richard Nespithal
b123bc4a2a
do not return zero with minus-sign within range value, fixes #3221
2016-01-08 15:57:03 +01:00
Franklin Sobrinho
7fa3bd4e78
Quick open now can open multiple scenes and scripts
2016-01-08 08:27:34 -03:00
Rémi Verschelde
ecbc6574fe
Use better icon by @MarianoGnu
2016-01-08 07:33:26 +01:00
hondres
c632c13c66
Add some joystick functions to input. Enables manipulation of mappings at runtime
2016-01-08 00:40:41 +01:00
Rémi Verschelde
79c1392d17
Merge pull request #3269 from neikeq/numpad_arrows
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TextEdit/LineEdit: Handle numpad when NumLock is disabled
2016-01-07 23:11:05 +01:00
Ignacio Etcheverry
6541f6418e
TextEdit/LineEdit: Handle numpad PageUp, PageDown, Home and End
2016-01-07 22:59:23 +01:00
Ignacio Etcheverry
a825cfd932
TextEdit/LineEdit: Handle numpad arrows if NumLock is disabled
2016-01-07 21:51:47 +01:00
Juan Linietsky
20e395def6
Merge pull request #3267 from neikeq/fix_3266
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Added missing onready token name
2016-01-07 15:06:59 -03:00
Ignacio Etcheverry
d50e8d2bad
Added missing onready token name
2016-01-07 18:59:37 +01:00
Rémi Verschelde
33f4010378
Merge pull request #3250 from akien-mga/pr-uniform-scaling-canvasitem
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Fix uniform scaling of non-square CanvasItem nodes
2016-01-07 14:34:21 +01:00
Juan Linietsky
b6388e6001
added ':' support to VariantParser, given it' s used by export.cfg
2016-01-07 09:16:11 -03:00
Juan Linietsky
4e367a4b7b
-fix bugs related to parsing config files with new variantparser, closes #3248 closes #3207
2016-01-07 09:07:18 -03:00
Rémi Verschelde
a0c39a4b33
Merge pull request #3191 from neikeq/filedialog_hotkeys
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Add keyboard shortcut to toggle "show hidden files" in FileDialog
2016-01-07 07:50:26 +01:00
Rémi Verschelde
c874ad3f52
Merge pull request #3262 from PeaceSells50/BetterFixForVSProjGeneration
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Better fix for visual studio project generation.
2016-01-07 07:17:11 +01:00
Peace Sells
9f00d9e44b
Better fix for visual studio project generation.
2016-01-06 22:47:43 -07:00
punto-
0ba9b267a4
Merge pull request #3254 from akien-mga/pr-joydev-opt-out
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Make joydev build using libudev and libevdev opt-out
2016-01-06 22:05:42 -03:00
Rémi Verschelde
c8849c0b79
Merge pull request #3136 from MarianoGnu/bug_fixing
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Fix RGBA Uniform autogeneration in ShaderGraph
2016-01-06 21:10:48 +01:00
Rémi Verschelde
a98aa0bbbe
Make joydev build using udev and evdev opt-out but blocking (linux)
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It is enabled by default, users have to specifically ask for it if they don't want gamepad support. If libudev or libevdev are missing, the build aborts and tells the user the reason and that they can disable gamepad support with the "gamepad=no" option.
2016-01-06 19:21:37 +01:00
Rémi Verschelde
bc3b1a63ba
Merge pull request #3208 from nounoursheureux/master
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You can now create an inherited scene based on an already opened scene
2016-01-06 18:31:33 +01:00
Nounours Heureux
f32a06e470
You can create an inherited scene based on an already opened scene.
2016-01-06 17:46:45 +01:00