Juan Linietsky
28304bc330
-Changed the cubic interpolator, improves situation with PathFollow in #1659
2015-04-13 09:47:03 -03:00
Juan Linietsky
2998515442
-Fix issue of scene import script path being broken on reimport, fixes #1668
2015-04-13 09:21:34 -03:00
Juan Linietsky
8fa4f1cf82
-Made sure that "free" function appears in documentation and code completion, fixes #1664
2015-04-12 22:22:44 -03:00
Juan Linietsky
ed5b939077
scene switcher demo changed to reflect tutorial, fixes #1673
2015-04-12 20:57:26 -03:00
Juan Linietsky
e573d3a945
fixed broken lighting, closes #1671
2015-04-12 20:41:25 -03:00
Juan Linietsky
61ab20a0bb
fixed UV2 source in shader graph, closes #1633
2015-04-12 19:36:35 -03:00
Juan Linietsky
f9906eeac8
-Fixed screen capture for viewports, added a screen capture demo, fixes #1529
2015-04-12 18:58:05 -03:00
Juan Linietsky
3e20391bf6
-Changed bootsplash option to use a file, fixes #1539
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-Added OS.get_splash_tick_msec() to query when splash appeared
2015-04-12 17:55:01 -03:00
Juan Linietsky
2dfa1279ea
improved save path error messages for scene, textures and audio, fixes #1514
2015-04-12 16:45:59 -03:00
Juan Linietsky
87c51b6fc0
Modified OSX11 to try alternative audio drivers if pulseaudio does not work or user dislikes lennart potering , fixes #1511
2015-04-12 16:11:26 -03:00
Juan Linietsky
ab6eaa3de4
renamed scrts to scripts, fixes #1525
2015-04-12 15:40:08 -03:00
Juan Linietsky
3fddc9e55a
fixed navigation tile issue, fixes #1581
2015-04-09 01:18:01 -03:00
Juan Linietsky
e7ba4eca9f
-function remove_and_delete_child removed. Just use child.free() or child.queue_free() instead. Fixes #1603
2015-04-09 00:49:48 -03:00
Juan Linietsky
b967bb73c2
Merge branch 'master' of https://github.com/okamstudio/godot
2015-04-09 00:31:07 -03:00
Juan Linietsky
d148a03848
-Fixes bug in ShaderGraph material, when uniform property is not used, fixes #1634 and #1610
2015-04-09 00:29:21 -03:00
Juan Linietsky
dd12bd406e
Merge pull request #1654 from TheHX/fix_editor_dialog
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Changed popup_centered by popup_centered_minsize in editor dialogs
2015-04-08 20:34:06 -03:00
Franklin Sobrinho
59692d9012
Changed popup_centered by popup_centered_minsize in editor dialogs
2015-04-08 14:02:13 -03:00
Juan Linietsky
e18c6ef63b
-Better Collada now keeps mesh names properly from blender, makes the "overwrite existing, keep materials" import mode work properly.
2015-04-08 01:46:55 -03:00
Juan Linietsky
b016f3898b
fixed re-import of scene when new nodes are added, fixes #1620
2015-04-08 01:11:50 -03:00
Juan Linietsky
3b35bcc955
-fix resolver erase query to avoid running out of slots, fixes #1621
2015-04-07 22:45:33 -03:00
Juan Linietsky
54ed432913
fix crash when deleting shader from material, fixes #1631
2015-04-07 22:30:36 -03:00
Juan Linietsky
7852be816a
fixed shader graph length node, fixes #1632
2015-04-07 22:22:46 -03:00
Juan Linietsky
6227058098
added assert to disassembly, fixes #1641
2015-04-07 21:48:03 -03:00
Juan Linietsky
963845eea9
Merge branch 'master' of https://github.com/okamstudio/godot
2015-04-07 21:21:06 -03:00
Juan Linietsky
22997294fa
-Concatenating arrays keeps the shared property if any of the arrays is shared. Fixes #1646
2015-04-07 21:18:46 -03:00
Juan Linietsky
ef222aea89
Merge pull request #836 from adolson/new-default-project-icon
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new default project icon
2015-04-07 20:25:33 -03:00
Juan Linietsky
b135cdbf05
Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix
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H5 canvas polygon fix
2015-04-07 20:22:58 -03:00
Juan Linietsky
e336306e91
Merge pull request #1554 from NateWardawg/inspectorupdate
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Camel casing being capitalized only happens in the inspector now.
2015-04-07 20:22:09 -03:00
Juan Linietsky
219fce737c
Merge pull request #1564 from Faless/area_combine-1
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Implement combine mode for area
2015-04-07 20:21:11 -03:00
Juan Linietsky
8619cb64ba
Merge pull request #1567 from sanikoyes/Pr-GDScript-seed-get-inst
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Pr-GDScript-seed-get-inst
2015-04-07 20:19:07 -03:00
Juan Linietsky
b989498004
Merge pull request #1568 from sanikoyes/Pr-missing-WM_RBUTTONDBLCLK
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Pr-missing-WM_RBUTTONDBLCLK
2015-04-07 20:17:32 -03:00
Juan Linietsky
d1567636f4
Merge pull request #1569 from sanikoyes/Pr-sort-sample-library
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Pr-sort-sample-library
2015-04-07 20:17:16 -03:00
Juan Linietsky
b307ee79a1
Merge pull request #1574 from UsernameIsAReservedWord/fix_3d_spot_attenuation
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fixes_3d_spot_attenuation
2015-04-07 20:16:00 -03:00
Juan Linietsky
5ed2600279
Merge pull request #1580 from UsernameIsAReservedWord/fixes_help_background_color_theme
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fixes #332 : makes EditorHelp uses EditorSettings bg color
2015-04-07 20:15:06 -03:00
Juan Linietsky
7b75658bb2
Merge pull request #1585 from UsernameIsAReservedWord/add_is_queued_for_deletion_in_objects
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add : bool Object.is_queued_for_deletion()
2015-04-07 20:14:51 -03:00
Juan Linietsky
b1bf4fcef2
Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShader
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(Fix crash) in visual shader for curve remap node
2015-04-07 20:14:10 -03:00
Juan Linietsky
8f07919a5f
Merge pull request #1597 from UsernameIsAReservedWord/add_scons_custom_extra_suffix
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add scons extra suffix option
2015-04-07 20:12:58 -03:00
Juan Linietsky
9c1fef866f
Merge pull request #1602 from TheHX/fix_issue_#1594
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Fix Issue #1594
2015-04-07 20:12:39 -03:00
Juan Linietsky
49ca7b5f12
Merge pull request #1609 from TheoXD/_fix_crash_in_viewport_picking
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Fixed crash in viewport object picking.
2015-04-07 20:12:19 -03:00
Juan Linietsky
7978245784
Merge pull request #1614 from hurikhan/pr_parameter_names
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wm api -- set screen parameter names for gdscript
2015-04-07 20:11:53 -03:00
Juan Linietsky
b60d41bb5d
Merge pull request #1627 from Martho42/patch-1
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Fixes issue #1604 (accelerometer malfunctioning on some devices)
2015-04-07 20:11:35 -03:00
Juan Linietsky
888dfcb02e
Merge pull request #1639 from UsernameIsAReservedWord/fix_printraw
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PR : fixes printraw to make it actually print raw
2015-04-07 20:09:42 -03:00
Juan Linietsky
b36e41cb71
Added a PVRTC encoder for iOS
2015-04-06 21:48:20 -03:00
yg2f
fcbf473d0d
fix printraw to make it actually print raw
2015-04-06 13:57:31 +02:00
Martho42
7a2698bb44
Fixes the accelerometer
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Resolves the issue of the accelerometer behaving differently across devices with landscape as default and devices with portrait as default.
2015-04-04 17:03:56 -07:00
hurikhan
af368b7e1a
set screen parameter names for gdscript
2015-04-03 15:00:55 -04:00
Juan Linietsky
5d99e15e43
fix shadow issue with lights in mix mode, i think fixes #1611
2015-04-03 14:36:10 -03:00
Franklin Sobrinho
f77349a4c2
Better fix
2015-04-03 10:28:30 -03:00
TheoXD
68c2a959dd
Bullet shower demo crashed because of dynamic casting in the code for object picking. Making sure the object has an ID greater than 0 before typecasting solves it.
2015-04-03 14:42:05 +02:00
Juan Linietsky
9fa1698c74
Changes to Light
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-=-=-=-=-=-=-=-=
-Changed material unshaded property for an enum, which supports light-only shading
-Added a "Mix" shading mode, useful for using lights as masks
-Added energy parameter to Light2D
2015-04-03 01:43:37 -03:00