Rémi Verschelde
2f34a35722
i18n: Sync translations with Weblate
2023-03-01 00:11:39 +01:00
Gilles Roudière
1a2caf28e3
Fix a crash in the GLB importer
2023-02-27 17:24:03 +01:00
Rémi Verschelde
7cf1ec1cd4
Add 3-to-4 renames for project settings in project.godot
...
In the ConfigFile format, the first subpath is the category and is not part
of the line that the regex would match.
Fixes #66125 .
2023-02-27 13:34:35 +01:00
Rémi Verschelde
6eb25f238f
Cleanup 3-to-4 renames, prevent common words replacements
...
Fixes #73505 .
Fixes #73996 .
2023-02-27 13:14:22 +01:00
Rémi Verschelde
0cd1483132
Merge pull request #73959 from clayjohn/GL-mobile-warnings
...
Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 21:39:06 +01:00
clayjohn
c69b14e96e
Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 12:28:02 -08:00
Rémi Verschelde
c6443e9a4e
Merge pull request #73954 from KoBeWi/BugEx
...
Fix wrong OS regex in project converter
2023-02-26 14:28:17 +01:00
Thomas Lobig
dbb5e377fb
Converter: Rename 3.x Vector2 clamped to limit_length
2023-02-26 13:41:26 +01:00
kobewi
0ba6e36e40
Fix wrong OS regex in project converter
2023-02-26 13:02:57 +01:00
Rémi Verschelde
75c0027e5a
Merge pull request #73887 from nklbdev/master
...
fix typo `set_polygon` in GenericTilePolygonEditor
2023-02-25 01:01:26 +01:00
nklbdev
834a6c5983
fix typo `set_polygon` in GenericTilePolygonEditor
2023-02-25 00:57:34 +05:00
bruvzg
cebfc02d6f
Revert "Reordering emitted signals in PopupMenu" and fix editor selection issue in the safer way.
2023-02-24 21:17:05 +02:00
Rémi Verschelde
eec165e1f5
i18n: Sync translations with Weblate
2023-02-24 14:43:04 +01:00
Rémi Verschelde
cd699fedd8
Merge pull request #73855 from CheesecakeCG/scene-import-animationlibrary-tab-fix
...
Fix settings not appearing for Animation Libraries in the Scene Import window
2023-02-24 14:00:18 +01:00
hare_ware
f3095b7c9d
Fix settings not appearing for Animation Libraries in the Scene Import window
2023-02-23 21:38:50 -05:00
Gordon MacPherson
e395eaf447
Fix editor resource preview deadlocking with --headless mode
2023-02-23 20:57:19 +00:00
Rémi Verschelde
e10a15fc19
Export: Default to exporting S3TC + BPTC for PC platforms
...
This is now required after #72031 when using HDRs.
Could have further cleanup as I think these import options may not be needed
at all anymore, and etc/etc2 support doesn't seem to make much sense.
Likewise, the hardcoded "s3tc" in `get_platform_features` could maybe be
removed. But this is material for after 4.1.
Fixes #73789 .
2023-02-23 18:42:28 +01:00
Rémi Verschelde
13382a88df
Merge pull request #73814 from lyuma/importer_mesh_convex
...
import: Fix uv2 by avoiding premature ImporterMesh::get_mesh()
2023-02-23 13:55:43 +01:00
Rémi Verschelde
a5e944661d
Merge pull request #73775 from SaracenOne/fix_node_ownership_on_scene_update_addition
...
Fix ownership bug on ancestor nodes when scene is reimported
2023-02-23 13:53:47 +01:00
Rémi Verschelde
873c50732d
Merge pull request #73687 from Calinou/editor-convex-import-fix-max-convex-hulls-crash
...
Add a property hint to fix crash when setting max convex hulls below 0
2023-02-23 13:53:24 +01:00
Hugo Locurcio
7899726b98
Add a property hint to fix crash when setting max convex hulls below 0
...
Generating less than 1 convex hull is not valid anyway.
2023-02-23 13:51:12 +01:00
Lyuma
51a4fe1d53
import: Fix uv2 by avoiding premature ImporterMesh::get_mesh()
...
Implements create_convex_shape in ImpoterMesh.
Note: ImporterMeshInstance3D::get_mesh() is safe.
The only dangerous function with side effects is ImpoterMesh::get_mesh()
2023-02-23 11:55:28 +01:00
Lyuma
cb35471cb0
import: Pass the correct defaults to generated collision shapes.
...
Solves incorrect defaults, as well as applied scale failing to apply.
The default values are removed, and they differ from collision shape defaults
These values must match the defaults defined in resource_importer_scene.cpp
2023-02-23 03:03:04 +01:00
Rémi Verschelde
02583ddde8
Merge pull request #72460 from Calinou/project-manager-disable-incompatible-rendering-methods
...
Disable incompatible rendering methods in the project manager
2023-02-22 22:47:07 +01:00
Hugo Locurcio
8ebc5b2875
Disable incompatible rendering methods in the project manager
...
The project manager can now only create projects that use a rendering
method compatible with the current platform. Rendering methods that
are disabled at build-time are also grayed out (only for OpenGL).
While it is possible in theory to create a project using Forward+
on web (thanks to the automatic fallback),
it will look different once edited on a desktop platform.
2023-02-22 19:57:17 +01:00
George Marques
554b55ae74
Load script for addons without cache
...
Since they are postponed sometimes due to transient script errors, it
needs to try again without the cache to compile the script again
instead of using the failed one.
2023-02-22 15:52:36 -03:00
SaracenOne
7bbd7833de
Fix ownership bug on ancestor nodes when scene is reimported.
2023-02-22 18:21:14 +00:00
bruvzg
4593ad23fd
Add some missing EditorFileDialog methods and properties.
2023-02-22 11:55:08 +02:00
Rémi Verschelde
ba5a70ccc9
Merge pull request #73708 from davicr/output_font_setting_fix
...
Add Output font size in Theme regeneration conditions
2023-02-22 10:14:52 +01:00
Rémi Verschelde
0a15f51617
Merge pull request #73741 from dalexeev/fix-sprite-frames-convert
...
Fix `SpriteFrames` data loss on 3-to-4 conversion
2023-02-22 10:13:57 +01:00
Rémi Verschelde
c86f18698e
Merge pull request #73726 from KoBeWi/parenting_problems
...
Fix Polygon3DEditor parenting errors
2023-02-22 10:13:13 +01:00
Rémi Verschelde
e0cba314b9
Merge pull request #73725 from RevoluPowered/implement-automatic-rename-for-import-file-root-node3d
...
Implement automatic rename for Spatial to Node3D in .import files using 3 to 4 conversion utility
2023-02-22 10:13:08 +01:00
Rémi Verschelde
91aed4b9b5
Merge pull request #73694 from m4gr3d/update_touchscreen_editor_settings_main
...
Enable granular control of touchscreen related settings
2023-02-22 10:12:42 +01:00
Danil Alexeev
d49ac0466f
Fix `SpriteFrames` data loss on 3-to-4 conversion
2023-02-22 11:17:10 +03:00
Fredia Huya-Kouadio
445053a62d
Enable granular control of touchscreen related settings
2023-02-22 00:16:39 -08:00
kobewi
f3040be3ba
Fix Polygon3DEditor parenting errors
2023-02-22 03:17:29 +01:00
Gordon MacPherson
8a86d8411e
Implement automatic rename for project
...
- Import must rename nodes/root_type="Spatial" to "Node3D":
- Resolves ownership issues with calling:
scene->replace_by(base_node);
when the original root type was Spatial.
2023-02-22 02:10:55 +00:00
Davi
21fcf657ce
Add Output font size in Theme regeneration conditions
2023-02-21 17:45:20 -03:00
kobewi
5906d6de8e
Fix line folding with multiple carets
2023-02-21 21:28:26 +01:00
Rémi Verschelde
6acc7f03ed
Merge pull request #73595 from KoBeWi/missingno
...
Fix missing directories when exporting from cmd
2023-02-21 11:14:34 +01:00
bruvzg
64ba999eb1
Fix shortcut reset.
2023-02-21 08:08:53 +02:00
Rémi Verschelde
62d4d8bfc6
Merge pull request #73634 from KoBeWi/merged_into_error
...
Fix tile atlas merging crash
2023-02-20 22:46:31 +01:00
bruvzg
b3c64675cc
[macOS] Replace all `Alt/Option+Letter/Number` default shortcuts to avoid conflicts with special character input.
2023-02-20 22:02:47 +02:00
kobewi
56251cf08c
Fix tile atlas merging crash
2023-02-20 18:22:44 +01:00
kobewi
ff42cb0d1e
Fix missing directories when exporting from cmd
2023-02-20 17:39:38 +01:00
Rémi Verschelde
410360ef04
Merge pull request #73592 from pattlebass/conversion-popup-cutoff
...
Increase minsize for some Project Conversion dialogs
2023-02-20 15:41:48 +01:00
Rémi Verschelde
3e0a989bd1
Merge pull request #73237 from KoBeWi/did_you_know_that_the_maximum_branch_name_length_is_250_bytes ❔ _this_means_that_this_branch's_diff_could_probably_fit_into_its_name,_because_it's_so_ridiculously_small._Why_are_you_reading_this_btw ❔
...
Fix corrupt undo after making sub-resources unique
2023-02-20 15:41:00 +01:00
pattlebass
a16dfaa39c
Increase minsize for some Project Conversion dialogs
...
This is more of a workaround than a fix.
The underlying issue is that `ConfirmationDialog` doesn't always update its size
if you change its text. (or it updates it AFTER it had already popped up).
`wrap_controls` doesn't help here.
2023-02-20 15:20:55 +01:00
Rémi Verschelde
6f64349bfe
i18n: Sync translations with Weblate
2023-02-20 12:09:15 +01:00
Rémi Verschelde
4cd2aec2f0
Merge pull request #73604 from KoBeWi/make_read_only_only_if_not_already_read_only_and_make_not_read_only_only_when_is_read_only
...
Apply inspector read_only only when changed
2023-02-20 11:29:05 +01:00