Commit Graph

323 Commits

Author SHA1 Message Date
Rémi Verschelde 7f66c16c03
Merge pull request #51206 from clayjohn/Vulkan-ASSGI 2022-01-04 10:00:17 +01:00
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Hugo Locurcio df09bc38cb
Rename Lod Threshold to Mesh Lod Threshold
This makes it more obvious that the setting only affects mesh LOD,
not manual (H)LOD achieved using visibility ranges.
2021-12-29 00:11:50 +01:00
Je06jm 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
clayjohn 0eff109a21 Added SSIL post processing effect 2021-11-06 12:43:19 -07:00
Clay John 8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
  - The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
  - The renderer can still be changed in the Project Settings or using
    the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31 15:56:45 +01:00
Rémi Verschelde 386968ea97 Remove obsolete GLES3 backend
Due to the port to Vulkan and complete redesign of the rendering backend,
the `drivers/gles3` code is no longer usable in this state and is not
planned to be ported to the new architecture.

The GLES2 backend is kept (while still disabled and non-working) as it
will eventually be ported to serve as the low-end renderer for Godot 4.0.

Some GLES3 features might be selectively ported to the updated GLES2
backend if there's a need for them, and extensions we can use for that.

So long, OpenGL driver bugs!
2020-02-13 10:36:44 +01:00
Rémi Verschelde 0e3d625737 doc: Sync classref with current source
Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.

Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-12 12:37:13 +01:00
Juan Linietsky 4f163972bb Refactored RID/RID_Owner to always use O(1) allocation.
* Implements a growing chunked allocator
* Removed redudant methods get and getptr, only getornull is supported now.
2020-02-11 11:53:26 +01:00
clayjohn 3631a3cc9e Fix recently introduced crash in viewport size 2020-01-23 08:11:01 -08:00
Rémi Verschelde 37897dba80
Merge pull request #35406 from lawnjelly/ortho-shadow
Replace CameraMatrix::get_viewport_size with get_viewport_half_extents, shadow culling with ortho camera and other affected issues
2020-01-22 22:02:09 +01:00
lawnjelly eaf8e5ce52 Change CameraMatrix::get_viewport_size to get_viewport_half_extents
Fixes #26637.
Fixes #19900.

The viewport_size returned by get_viewport_size was previously incorrect, being half the correct value. The function is renamed to get_viewport_half_extents, and now returns a Vector2.

Code which called this function has also been modified accordingly.

This PR also fixes shadow culling when using ortho cameras, because the correct input for CameraMatrix::set_orthogonal should be the full HEIGHT from get_viewport_half_extents, and not half the width.

It also fixes state.ubo_data.viewport_size in rasterizer_scene_gles3.cpp to be the width and the height of the viewport in pixels as stated in the documentation, rather than the current value which is half the viewport extents in worldspace, presumed to be a bug.
2020-01-22 18:22:00 +00:00
Rémi Verschelde 4faaf6089a Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00
clayjohn 041fa57a88 Add multimesh format max for proper error checking 2020-01-16 13:31:17 -08:00
clayjohn f1d0c391c7 fix light related crashes 2020-01-15 21:40:05 -08:00
clayjohn 179193775b Fix light and multimesh crashes 2020-01-12 17:45:06 -08:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
PouleyKetchoupp 299b85c46f Disable shadow map sampling when shadows are not used in GLES3
Fixes #20742
2019-11-29 06:21:17 +01:00
Rémi Verschelde 3be6e76f22
Merge pull request #33668 from clayjohn/Fix_environment_mapping_issues
Fix issues with environment mapping
2019-11-20 08:45:53 +01:00
clayjohn cd40154890 Fix issues with environment mapping 2019-11-19 22:30:48 -08:00
clayjohn 1253a33423 Improve glBufferSubData usage where safe 2019-11-11 16:38:41 -08:00
clayjohn 071bf81750 only render depth with alpha prepass on prepass 2019-10-11 22:34:10 -07:00
Rémi Verschelde f1146c261d
Merge pull request #31751 from clayjohn/GLES3-Viewport-crash-canvas
Throw error when canvas background is used without sample buffer
2019-09-23 15:35:31 +02:00
Juan Linietsky d81ddaf33e Added skin support and simplified APIs to override bone position. 2019-09-18 19:46:32 -03:00
clayjohn e65d2184b9 throw error when user tries to use Canvas background without sample buffer 2019-09-15 21:07:07 -07:00
Braden Bodily 71d71d55b5 Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Condensed some if and ERR statements. Added dots to end of error messages

Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?),
core/os/memory.cpp,
drivers/png/png_driver_common.cpp,
drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?)
2019-08-17 12:33:15 +02:00
RaphaelHunter 5ff4b13271 DOF can effect transparent objects now, close #28240 2019-08-12 15:49:02 +08:00
Rémi Verschelde 639127de09
Merge pull request #30898 from clayjohn/max-lights-reflections
Add project setting for max lights and reflections in GLES3
2019-07-29 16:01:53 +02:00
clayjohn 1a981ef268 add project setting for max lights and reflections in gles3 2019-07-28 17:54:25 -07:00
Rémi Verschelde 0381ff35aa
Merge pull request #30764 from clayjohn/contact-shadow
Fix contact shadows appearing when shading casting is off
2019-07-23 07:02:38 +02:00
clayjohn b1839e5e85 fix contact shadows appearing when shading casting is off 2019-07-22 15:03:51 -07:00
Hugo Locurcio b1e382178c
Disable high-quality voxel cone tracing by default
This makes GIProbe significantly faster out of the box, at the cost
of worse-looking GIProbe reflections.

This closes #30727.
2019-07-21 17:39:03 +02:00
qarmin 6cbaf7662f Changed some code showed in LGTM and Coverage 2019-07-20 08:09:57 +02:00
Ibrahn Sahir 4e4697b1c4 Added release function to PoolVector::Access.
For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
2019-07-06 12:04:27 +01:00
Bojidar Marinov f7dad789e9
Fix various memory leaks and errors 2019-07-02 17:23:54 +03:00
qarmin 4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
Rémi Verschelde 5c66771e3e
Merge pull request #29283 from qarmin/fix_some_always_same_values
Remove always true/false values
2019-06-20 21:10:10 +02:00
qarmin 072e40368e Fix always true/false values 2019-06-20 16:59:48 +02:00
Bastiaan Olij 4ebedb5f11 Made constants fully upper case in camera server 2019-06-19 22:24:54 +10:00
BastiaanOlij 02ea99129e Adding a new Camera Server implementation to Godot.
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
Rémi Verschelde 971b5160c6
Merge pull request #29306 from qarmin/small_code_fixes
Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-12 12:49:21 +02:00
Rémi Verschelde 6d16f2f053 Fix error macro calls not ending with semicolon
It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
qarmin 8245db869f Small fixes to unrechable code, possibly overflows, using NULL pointers 2019-06-03 21:52:50 +02:00
clayjohn 2abe7deae8 fix no depth test and render_priority sorting 2019-05-23 09:21:57 -07:00
Rémi Verschelde a342131eba
Merge pull request #27673 from qarmin/small_fixes
Small fixes, mostly duplicated code
2019-04-22 12:00:34 +02:00
Rémi Verschelde c8994b56f9 Style: Apply new changes from clang-format 8.0
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
qarmin 856a8226a5 Small fixes, mostly dupicated code 2019-04-08 11:03:37 +02:00
Rémi Verschelde b60754ab40
Merge pull request #26839 from toasteater/fix/keep-linear
Respect keep_3d_linear when transparent_bg is on.
2019-04-08 10:58:59 +02:00
Bastiaan Olij 8349d4fbd9 Add option to have viewport render into supplied texture 2019-04-06 08:24:58 +11:00
toasteater 7cbfce7a8c Respect keep_3d_linear when transparent_bg is on.
When transparent_bg is on, or the render target is too small,
Godot would skip postprocessing and disregard keep_3d_linear.

This fixes #26817.
2019-04-05 20:42:59 +08:00
marxin e7f22ebdcd Enable warnings=extra on clang and GCC testers.
And remove 2 warnings from warnings=extra.
2019-04-02 17:14:47 +02:00
Daniel Rakos 849596c40c Fixed handling of depth texture so it's resolved and bound when needed
- Cleaned up and improved the code determining when we need to use a depth
  prepass (previously it wasn't executed in certain cases even if it was
  needed)
- Added code to prepare and bind the depth texture even when no depth prepass
  or MRTs (more precisely effect buffers) are used

Fixes #25870, #25535, and #25387.
2019-03-26 17:48:22 +01:00
Juan Linietsky 0eb61c3106 Undo #25557 (was not right anyway), fixes #26258 2019-03-11 14:58:51 -03:00
Juan Linietsky 4d875f115c Also take dof blur in consideration for using MRTs, fixes #26236 2019-03-03 16:28:07 -03:00
Juan Linietsky 34dd772054 Properly redraw if something animated is visible 2019-03-03 13:43:54 -03:00
Juan Linietsky 2f32a75d2e Skeletons can now choose between using local or world coords for processing, fixes #26468 2019-03-03 12:24:00 -03:00
marxin 7f289304af Fix #26100 by casting to integer. 2019-02-26 19:29:08 +01:00
Juan Linietsky aef5b36bfa Ensure that no depth test is used (specially in prepass) for objects that dont test or draw depth, fixes #25201 2019-02-22 14:48:10 -03:00
Juan Linietsky 8fd2eb6234 Many fixes regarding depth buffer clearing, closes #25994, closes #25975 2019-02-21 12:31:41 -03:00
marxin 8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
Juan Linietsky d6a88bbc30 Remove all references to stencil, fixes problems on iOS. 2019-02-13 07:58:52 -03:00
KaadmY d116705538 Allow usage of depth texture when contact shadows are disabled 2019-02-01 12:46:43 -08:00
Juan Linietsky 6d4d55cd42 Do not use depth prepass if effects are disabled, fixes #25267 2019-01-25 15:58:07 -03:00
Bastiaan Olij fe72e69c79
Revert "Fix GLES3 error 502 on iOS" 2019-01-26 01:51:41 +11:00
Juan Linietsky 677d4400de Ensure contact shadows are only used when lights use them. 2019-01-25 11:41:25 -03:00
Bastiaan Olij da7f9e1ed1 Fix GLES3 error 502 on iOS 2019-01-26 00:52:54 +11:00
Juan Linietsky 42764ed252
Revert "Fix errors on iOS" 2019-01-24 17:15:52 -03:00
Bastiaan Olij cab45f2f26 Fix errors on iOS 2019-01-23 13:38:19 +11:00
Juan Linietsky 46af4b0a4b Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 2019-01-22 10:05:23 -03:00
marxin d9eb6a5b20 Fix #19633 by proper store to &ubo_data.shadow_matrix[1234].
It is not valid in C++ to store into shadow_matrix1[16] with shadow_matrix1[16 * j]
(for j > 0). Even though there's a valid space in a struct after shadow_matrix1.
Knowing that GCC performs aggressive optimizations that eventually lead
to a wrong code. Code has been changed into union where one can either
use shadow_matrix[4 * 16], or individual shadow_matrix1, shadow_matrix2, etc. GCC pragma
is not needed any longer.
2019-01-19 10:25:01 +01:00
Rémi Verschelde 50c8019dcd Fix excluding GCC pragmas from Clang
Why the heck does Clang define __GNUC__...
2019-01-19 08:17:32 +01:00
Rémi Verschelde a9fcd574f4 Only define GCC pragmas for GCC 2019-01-19 08:00:17 +01:00
Hein-Pieter van Braam 6793908a3f Work around a GCC optimizer bug at -O3
This bug has been reported upstream, once it gets fixed we'll add some
version guards to only disable this for specific GCC versions.

This fixes #19633
2019-01-18 16:31:37 +01:00
Rémi Verschelde d8f0087dc8
Merge pull request #24568 from Shinryuuji/fix-wrong-texture-array-target
Fix wrong default target for sampler2DArray
2019-01-04 16:14:29 +01:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Shinryuuji 7bfddbec3a Fix wrong default target for sampler2DArray 2018-12-23 15:25:46 +01:00
Bastiaan Olij f3dd3c0830 Adding option to re-orient our sky 2018-12-15 19:41:34 +11:00
Juan Linietsky af8d941c55 Added luminance capping to avoid glitches on small dots. closes #17996 2018-11-28 01:22:20 -03:00
Juan Linietsky f150c5b4a0 Clean up code to make intention clear, fixes #20361 2018-11-21 22:32:05 -03:00
Juan Linietsky a78b42c058 Don't post process on tiny render targets, fixes #19628 2018-11-19 22:05:55 -03:00
Juan Linietsky d5ad1ca1ae Fix crash on canvas with BG_MODE_KEEP, closes #19590 2018-11-19 21:41:18 -03:00
Juan Linietsky e77afb8507 Ensure environment radiance is not used on refprobe interiors, fixes #17868 2018-11-16 11:46:21 -03:00
Juan Linietsky bb9127a78b Removed unnecesary normal multiplication (only culling was really needed), fixes #17776 2018-11-16 10:52:31 -03:00
Juan Linietsky 40e4f5bef4 Proxies were being mishandled, leading to the now fixed #17651 2018-11-16 09:33:33 -03:00
Juan Linietsky 55f5f4757e
Merge pull request #23248 from dlasalle/fog
Add parameters for fog end depth and use alpha as density.
2018-11-14 10:24:55 -03:00
Dominique LaSalle 6eae6247e4 Add parameter for fog max depth and use alpha as density. 2018-11-13 17:19:11 -08:00
Leon Krause 92e7c8daf0 Use BufferSubData instead of MapBufferRange in HTML5 platform
WebGL does not support MapBufferRange or UnmapBuffer.
Also used in non-ES platforms where an extra-copy is avoided.
2018-10-29 21:01:39 +01:00
Rémi Verschelde 1169196f04
Merge pull request #22779 from Superwaitsum/LimitSettings
Limit several project settings
2018-10-25 11:38:06 +02:00
Superwaitsum e5041ad0f5 Add some limits on the Editor Settings 2018-10-24 19:46:33 -05:00
Dualtagh Murray b902a2f2a7 Fixing warnings generated by MSVC
Fixes #22684.
2018-10-19 11:45:24 +02:00
Juan Linietsky e0871b0f52 Baker fixes 2018-10-07 11:18:44 -03:00
Rémi Verschelde 3e9740ac93 Fix more "may be used initialized" warnings from GCC 7
Fixes the following GCC 7 warnings:
```
core/cowdata.h:269:47: warning: 'alloc_size' may be used uninitialized in this function [-Wmaybe-uninitialized]
core/error_macros.h:163:26: warning: 'nearest_point' may be used uninitialized in this function [-Wmaybe-uninitialized]
core/image.cpp:1579:5: warning: 'colormap_size' may be used uninitialized in this function [-Wmaybe-uninitialized]
core/image.cpp:1582:12: warning: 'size_height' may be used uninitialized in this function [-Wmaybe-uninitialized]
core/image.cpp:1590:23: warning: 'size_width' may be used uninitialized in this function [-Wmaybe-uninitialized]
core/image.cpp:1599:29: warning: 'pixel_size' may be used uninitialized in this function [-Wmaybe-uninitialized]
core/math/face3.cpp:207:15: warning: 'tri_max' may be used uninitialized in this function [-Wmaybe-uninitialized]
core/math/face3.cpp:209:15: warning: 'tri_min' may be used uninitialized in this function [-Wmaybe-uninitialized]
drivers/gles3/rasterizer_scene_gles3.cpp:665:22: warning: 'best_used_frame' may be used uninitialized in this function [-Wmaybe-uninitialized]
drivers/gles3/rasterizer_storage_gles3.cpp:865:27: warning: 'blit_target' may be used uninitialized in this function [-Wmaybe-uninitialized]
drivers/gles3/rasterizer_storage_gles3.cpp:980:29: warning: 'blit_target' may be used uninitialized in this function [-Wmaybe-uninitialized]
drivers/gles3/shader_gles3.h:122:9: warning: '<anonymous>.ShaderGLES3::Version::frag_id' may be used uninitialized in this function [-Wmaybe-uninitialized]
drivers/gles3/shader_gles3.h:122:9: warning: '<anonymous>.ShaderGLES3::Version::id' may be used uninitialized in this function [-Wmaybe-uninitialized]
drivers/gles3/shader_gles3.h:122:9: warning: '<anonymous>.ShaderGLES3::Version::vert_id' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/plugins/script_editor_plugin.cpp:1980:31: warning: 'se' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/scene_tree_dock.cpp:840:30: warning: 'new_node' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4259:9: warning: 'a1' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4259:9: warning: 'lll' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4259:9: warning: 'lul' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4260:9: warning: 'a2' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4261:9: warning: 'a3' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4265:3: warning: 'enable_lin' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4294:3: warning: 'enable_ang' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4311:34: warning: 'll' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4311:34: warning: 'ul' may be used uninitialized in this function [-Wmaybe-uninitialized]
scene/3d/voxel_light_baker.cpp:1655:47: warning: 'cone_dirs' may be used uninitialized in this function [-Wmaybe-uninitialized]
scene/3d/voxel_light_baker.cpp:1656:73: warning: 'cone_weights' may be used uninitialized in this function [-Wmaybe-uninitialized]
scene/gui/texture_progress.cpp:181:6: warning: 'cp' may be used uninitialized in this function [-Wmaybe-uninitialized]
scene/gui/texture_progress.cpp:181:6: warning: 'cq' may be used uninitialized in this function [-Wmaybe-uninitialized]
servers/physics/shape_sw.cpp:1056:19: warning: 'support_max' may be used uninitialized in this function [-Wmaybe-uninitialized]
```
2018-10-04 18:54:20 +02:00
Rémi Verschelde 8c9c1d6882
Merge pull request #21436 from CptPotato/tonemap-fixes
tonemapping fixes
2018-10-02 15:42:15 +02:00
Rémi Verschelde 9258d7b5d0 Fix warnings about uninitialized vars [-Wsometimes-uninitialized]
Fixes the following Clang 7 warnings:
```
drivers/gles3/rasterizer_scene_gles3.cpp:1260:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized]
drivers/gles3/rasterizer_scene_gles3.cpp:1280:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized]
drivers/gles3/rasterizer_scene_gles3.cpp:1281:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized]
drivers/gles3/rasterizer_scene_gles3.cpp:1282:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized]
drivers/gles3/rasterizer_scene_gles3.cpp:1286:5: warning: variable 'target' is used uninitialized whenever switch default is taken [-Wsometimes-uninitialized]
editor/editor_properties_array_dict.cpp:982:15: warning: variable 'change_index' is used uninitialized whenever 'if' condition is false [-Wsometimes-uninitialized]
editor/editor_properties.cpp:2655:6: warning: variable 'lt' is used uninitialized whenever switch default is taken [-Wsometimes-uninitialized]
editor/settings_config_dialog.cpp:367:11: warning: variable 'current_search_box' is used uninitialized whenever 'if' condition is false [-Wsometimes-uninitialized]
```
2018-10-01 17:33:08 +02:00
Rémi Verschelde b1b625f4f5 Fix various Clang 7 warnings about unused stuff
Namely:
[-Wunneeded-internal-declaration]
[-Wunused-comparison]
[-Wunused-const-variable]
[-Wunused-function]
[-Wunused-private-fields]

Fixes the following Clang 7 warnings:
```
editor/plugins/script_editor_plugin.cpp:1417:20: warning: function '_find_node_with_script' is not needed and will not be emitted [-Wunneeded-internal-declaration]
editor/scene_tree_dock.cpp:1859:14: warning: function '_find_last_visible' is not needed and will not be emitted [-Wunneeded-internal-declaration]

modules/gdscript/gdscript_parser.cpp:7838:19: warning: equality comparison result unused [-Wunused-comparison]

scene/resources/mesh.cpp:549:35: warning: unused variable '_array_types' [-Wunused-const-variable]
scene/resources/mesh.cpp:563:18: warning: unused variable '_format_translate' [-Wunused-const-variable]

drivers/gles3/rasterizer_scene_gles3.cpp:54:28: warning: unused function 'store_transform2d' [-Wunused-function]

core/io/file_access_network.h:50:6: warning: private field 'ml' is not used [-Wunused-private-field]
core/io/file_access_zip.h:93:14: warning: private field 'archive' is not used [-Wunused-private-field]
core/io/resource_format_binary.h:122:6: warning: private field 'bin_meta_idx' is not used [-Wunused-private-field]
core/message_queue.h:47:9: warning: private field 'mutex' is not used [-Wunused-private-field]
main/tests/test_gui.cpp:63:11: warning: private field 'control' is not used [-Wunused-private-field]
modules/gdscript/gdscript_parser.h:558:7: warning: private field 'completion_static' is not used [-Wunused-private-field]
platform/x11/os_x11.h:148:11: warning: private field 'ip_unix' is not used [-Wunused-private-field]
platform/x11/os_x11.h:180:7: warning: private field 'net_wm_icon' is not used [-Wunused-private-field]
platform/x11/os_x11.h:189:6: warning: private field 'audio_driver_index' is not used [-Wunused-private-field]
platform/x11/os_x11.h:190:15: warning: private field 'capture_idle' is not used [-Wunused-private-field]
servers/physics/body_pair_sw.h:79:6: warning: private field 'cc' is not used [-Wunused-private-field]
servers/visual/visual_server_raster.h:62:7: warning: private field 'draw_extra_frame' is not used [-Wunused-private-field]
```
2018-10-01 17:32:12 +02:00
Rémi Verschelde 7b081a7fc8 Fix warnings about unhandled enum value in switch [-Wswitch]
Fixes GCC 5 warnings of the form:

core/io/http_client.cpp:288:9: warning: enumeration value 'STATUS_SSL_HANDSHAKE_ERROR' not handled in switch [-Wswitch]
core/io/marshalls.cpp:806:9: warning: enumeration value 'AABB' not handled in switch [-Wswitch]

Those can be trivial cases where adding a default fallback is the solution,
or more complex issues/hidden bugs where missed values are actually meant
to be handled.
2018-09-27 18:34:30 +02:00
Rémi Verschelde d95bbb8922 Fix warnings about set but unused variables [-Wunused-but-set-variable]
Fixes the following GCC 5 warnings:
```
drivers/gles2/rasterizer_canvas_gles2.cpp:814:8: warning: variable 'rt_size' set but not used [-Wunused-but-set-variable]
drivers/gles2/rasterizer_scene_gles2.cpp:2270:11: warning: variable 'vp_height' set but not used [-Wunused-but-set-variable]
drivers/gles2/rasterizer_scene_gles2.cpp:2673:22: warning: variable 'e' set but not used [-Wunused-but-set-variable]
drivers/gles2/rasterizer_scene_gles2.cpp:715:7: warning: variable 'no_cull' set but not used [-Wunused-but-set-variable]
drivers/gles2/shader_gles2.cpp:693:14: warning: variable 'cc' set but not used [-Wunused-but-set-variable]
drivers/gles3/rasterizer_canvas_gles3.cpp:1226:8: warning: variable 'rt_size' set but not used [-Wunused-but-set-variable]
drivers/gles3/rasterizer_scene_gles3.cpp:3039:10: warning: variable 'contrib' set but not used [-Wunused-but-set-variable]
drivers/gles3/rasterizer_scene_gles3.cpp:4504:32: warning: variable 'vp_height' set but not used [-Wunused-but-set-variable]
editor/editor_inspector.cpp:272:9: warning: variable 'guide_color' set but not used [-Wunused-but-set-variable]
editor/editor_themes.cpp:1067:14: warning: variable 'alpha3' set but not used [-Wunused-but-set-variable]
editor/editor_themes.cpp:263:8: warning: variable 'script_bg_color' set but not used [-Wunused-but-set-variable]
editor/plugins/collision_shape_2d_editor_plugin.cpp:326:11: warning: variable 'cpoint' set but not used [-Wunused-but-set-variable]
editor/plugins/mesh_editor_plugin.cpp:72:9: warning: variable 'size' set but not used [-Wunused-but-set-variable]
editor/plugins/shader_editor_plugin.cpp:471:12: warning: variable 'mpos' set but not used [-Wunused-but-set-variable]
editor/plugins/shader_editor_plugin.cpp:89:8: warning: variable 'basetype_color' set but not used [-Wunused-but-set-variable]
editor/plugins/shader_editor_plugin.cpp:90:8: warning: variable 'type_color' set but not used [-Wunused-but-set-variable]
editor/plugins/shader_editor_plugin.cpp:92:8: warning: variable 'string_color' set but not used [-Wunused-but-set-variable]
modules/visual_script/visual_script_editor.cpp:2521:7: warning: variable 'seq_connect' set but not used [-Wunused-but-set-variable]
platform/android/export/export.cpp:580:12: warning: variable 'styles_count' set but not used [-Wunused-but-set-variable]
platform/android/export/export.cpp:584:12: warning: variable 'styles_offset' set but not used [-Wunused-but-set-variable]
platform/osx/export/export.cpp:464:9: warning: variable 'zerr' set but not used [-Wunused-but-set-variable]
scene/2d/tile_map.cpp:260:10: warning: variable 'tcenter' set but not used [-Wunused-but-set-variable]
scene/3d/light.cpp:166:7: warning: variable 'editor_ok' set but not used [-Wunused-but-set-variable]
scene/3d/navigation.cpp:566:11: warning: variable 'closest_navmesh' set but not used [-Wunused-but-set-variable]
scene/gui/rich_text_label.cpp:869:8: warning: variable 'size' set but not used [-Wunused-but-set-variable]
scene/main/viewport.cpp:705:14: warning: variable 'xform' set but not used [-Wunused-but-set-variable]
scene/main/viewport.cpp:706:8: warning: variable 'ss' set but not used [-Wunused-but-set-variable]
scene/main/viewport.cpp:726:14: warning: variable 'xform' set but not used [-Wunused-but-set-variable]
scene/main/viewport.cpp:727:8: warning: variable 'ss' set but not used [-Wunused-but-set-variable]
scene/resources/material.cpp:430:7: warning: variable 'using_world' set but not used [-Wunused-but-set-variable]
servers/visual/shader_language.cpp:2026:7: warning: variable 'all_const' set but not used [-Wunused-but-set-variable]
servers/visual/visual_server_scene.cpp:1383:28: warning: variable 'z_max_cam' set but not used [-Wunused-but-set-variable]
```

Also fixes two [-Wunused-value] warnings:
```
scene/gui/text_edit.cpp:4405:20: warning: statement has no effect [-Wunused-value]
servers/visual/visual_server_scene.cpp:905:48: warning: value computed is not used [-Wunused-value]
```

Some of those are bugs and need further work, they are identified with
`// FIXME` comments.
2018-09-27 16:25:24 +02:00
Juan Linietsky 65fd37c149 -Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting.
-Did some fixes to GLES3 too
2018-09-23 12:14:50 -03:00
Wilson E. Alvarez 29c9ea69d1
Removed unused function RasterizerSceneGLES3::_copy_to_front_buffer 2018-09-12 17:17:11 -04:00
Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00