Rémi Verschelde
e91725f490
Merge pull request #94617 from rune-scape/fix-mismatched-parsers
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GDScript: Fix common mismatched external parser errors
2024-07-24 09:59:19 +02:00
Rémi Verschelde
2966199647
Merge pull request #94554 from TokageItLab/approx-animation-compare
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Add approximate comparing static methods to Animation and make Animation code use them
2024-07-24 09:59:15 +02:00
Rémi Verschelde
27daf3b983
Merge pull request #93802 from feiyue-z/Fix-inconsistent-CanvasModulate-color-in-2D-HDR
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Fix inconsistent CanvasModulate color in 2D HDR
2024-07-24 09:59:11 +02:00
Rémi Verschelde
7708f0e163
Merge pull request #85382 from HolonProduction/in-case-of-a-script
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GDScript: Generate `arghint` for script types
2024-07-24 09:59:08 +02:00
Feiyue Zhang
6f30df4b6a
Linearize color if HDR 2D is on
2024-07-24 09:49:50 +02:00
Danil Alexeev
8c82fd15d2
GDScript: Fix incorrect setter call for reference types
2024-07-24 10:37:35 +03:00
Arseny Kapoulkine
18d6ae1161
Fix LOD generation for meshes with tangents & mirrored UVs
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When UVs are mirrored in a mesh, collapsing vertices across the
mirroring seam can significantly reduce quality in a way that is not
apparent to the simplifier. Even if simplifier was given access to UV
data, the coordinates would need to be weighted very highly to prevent
these collapses, which would penalize overall quality of reasonable
models.
Normally, well behaved models with mirrored UVs have tangent data that
is correctly mirrored, which results in duplicate vertices along the
seam. The simplifier automatically recognizes that seam and preserves
its structure; typically models have few edge loops where UV winding is
flipped so this does not affect simplification quality much.
However, pre-processing for LOD data welded vertices when UVs and
normals were close, which welds these seams and breaks simplification,
creating triangles with distorted UVs.
We now take tangent frame sign into account when the input model has
tangent data, and only weld vertices when the sign is the same.
2024-07-23 16:35:46 -07:00
bruvzg
25f78a5eb6
Replace .NET detection code with `ClassDB::class_exists("CSharpScript")`.
2024-07-23 23:46:14 +03:00
rune-scape
298904d74e
GDScriptTestRunner: Fix compiler error output
2024-07-23 12:59:22 -07:00
rune-scape
86b23d0420
GDScriptCache: Clear abandoned parser refs
2024-07-23 12:54:45 -07:00
bruvzg
c34192eb9c
[macOS export] Do not stop export on signing errors.
2024-07-23 22:38:05 +03:00
rune-scape
c75225ffb2
GDScript: Fix common mismatched external parser errors
2024-07-23 12:25:23 -07:00
Yuri Rubinsky
965b2f6ca4
Fix shader crash when using a varying in separate func before it defined
2024-07-23 21:55:18 +03:00
Danil Alexeev
37a3a98fde
GDScript: Fix incorrect default values in `_make_arguments_hint()`
2024-07-23 19:35:42 +03:00
Rémi Verschelde
8e36f98ea5
Merge pull request #94662 from akien-mga/android-editor-some-visible-progress
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Android Editor: Make progress dialog visible again
2024-07-23 18:22:51 +02:00
Silc Lizard (Tokage) Renew
88e590c9d3
Add approx comparing methods to Animation, use them on time comparison
2024-07-24 01:18:06 +09:00
Rémi Verschelde
2b827f6d5f
Android Editor: Make progress dialog visible again
2024-07-23 17:36:07 +02:00
Rémi Verschelde
18c1c25ca0
Merge pull request #94652 from shana/fix-header-guards
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Fix `header_guards.py` so it detects the copyright header properly.
2024-07-23 16:19:15 +02:00
Rémi Verschelde
e4f7b69470
Merge pull request #94656 from BlueCube3310/cubemap-layers-retrieve-fix
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RenderingDevice: Fix getting cubemap layer data
2024-07-23 15:55:53 +02:00
Rémi Verschelde
9b7f5f5fa5
Merge pull request #94655 from bruvzg/ffp-contract-2
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Disable FP contraction.
2024-07-23 15:55:50 +02:00
Rémi Verschelde
29e1bdee2b
Merge pull request #94653 from mihe/bind-physics-state-sync
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Bind `PhysicsServer*D::body_set_state_sync_callback`
2024-07-23 15:55:46 +02:00
Rémi Verschelde
432d15e3f1
Merge pull request #94649 from AeioMuch/fix_wrong_selection
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Fix node gets wrongly selected after moving another node in the tree
2024-07-23 15:55:42 +02:00
Rémi Verschelde
adf58849c6
Merge pull request #94645 from jsjtxietian/lightmap-override
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Fix newly baked lightmap can't override previously baked at same path
2024-07-23 15:55:39 +02:00
Rémi Verschelde
05504ebf27
Merge pull request #94439 from kitbdev/fix-reopen-hscroll
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Fix ScriptEditor scrolling horizontally when reopening script
2024-07-23 15:55:32 +02:00
AeioMuch
393fb68aea
Fix node gets wrongly selected after moving another node in the tree
2024-07-23 15:16:45 +02:00
BlueCube3310
741bb152ae
RenderingDevice: Fix getting cubemap data
2024-07-23 13:44:28 +02:00
bruvzg
52a2836861
Disable FP contraction.
2024-07-23 14:33:51 +03:00
Mikael Hermansson
a559a1c6d8
Bind `PhysicsServer*D::body_set_state_sync_callback`
2024-07-23 13:30:44 +02:00
Rémi Verschelde
f6c7b00a41
Merge pull request #94635 from dalexeev/gds-fix-false-positive-enum-without-default
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GDScript: Fix false positive cases of `ENUM_VARIABLE_WITHOUT_DEFAULT`
2024-07-23 13:08:21 +02:00
Rémi Verschelde
ad1955a63d
Merge pull request #94628 from Chaosus/rendering_fix_crash
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Fix crash when assigning more textures than expected to texture array
2024-07-23 13:08:18 +02:00
Rémi Verschelde
23a1104d78
Merge pull request #94610 from ajreckof/Fix-Object-encoded-as-id-in-dictionnaries-to-be-represented-as-int-in-the-inspector-
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Fix Object encoded as id in dictionaries to be represented as int in the inspector.
2024-07-23 13:08:15 +02:00
Rémi Verschelde
6a79d848a8
Merge pull request #94564 from rothej/fix-94183
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Fix FOG shader issue in Compatibility mode
2024-07-23 13:08:12 +02:00
Rémi Verschelde
87d498a357
Merge pull request #94556 from cosformula/fix-directional-shadow
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GLES3: Fix directional shadow on Metal ANGLE
2024-07-23 13:08:08 +02:00
Rémi Verschelde
307efbadf8
Merge pull request #94420 from TokageItLab/player-seek-internal
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Handle internal seek on AnimationPlayer to process discrete correctly
2024-07-23 13:08:05 +02:00
Rémi Verschelde
add558f3bc
Merge pull request #94304 from TokageItLab/fix-end-of-statemachine
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Fix StateMachine process when transition to end & optimize StringName
2024-07-23 13:07:59 +02:00
Andreia Gaita
09f2b9513c
Fix header_guards so it detects the copyright header properly.
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Having hardcoded offsets is a problem if the copyright header ever changes
or when running on forks with different copyright header formats.
2024-07-23 12:19:20 +02:00
Joshua Rothe
d751545391
Fix FOG shader issue in Compatibility mode
2024-07-23 11:25:10 +02:00
cosformula
fa8b4d84fb
GLES3: Fix directional shadow on Metal ANGLE
2024-07-23 11:24:13 +02:00
Giganzo
7e549aa52e
Fix rtl on follow focus
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Change right_margin to side_margin
2024-07-23 10:29:55 +02:00
Pedro J. Estébanez
0064532c1e
Fix position from vertex shader partially uninitialized
2024-07-23 09:04:54 +02:00
jsjtxietian
a8526e68a7
Fix newly baked lightmap can't override previously baked at same path
2024-07-23 12:38:20 +08:00
Danil Alexeev
638148a184
GDScript: Fix false positive cases of `ENUM_VARIABLE_WITHOUT_DEFAULT`
2024-07-22 21:45:01 +03:00
Yuri Rubinsky
574e61a542
Fix crash when assigning more textures than expected to texture array
2024-07-22 20:51:11 +03:00
Rémi Verschelde
4e5ed0bbfb
Merge pull request #93753 from Repiteo/scons/visual-studio-fixes
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SCons: Fix output with `vsproj=yes`
2024-07-22 17:30:25 +02:00
Rémi Verschelde
84af5c1c46
Merge pull request #88065 from Riteo/ds-pref-consistent
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Handle display driver preferences consistently between editor and projects
2024-07-22 17:30:21 +02:00
Rémi Verschelde
40c6668044
Merge pull request #94622 from YeldhamDev/atr_corner_case
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Parse `auto_translate` when generating a POT file
2024-07-22 17:24:11 +02:00
Rémi Verschelde
a713ce7b9e
Merge pull request #94444 from Repiteo/ci/bump-scons
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CI: Bump SCons version (4.7.0→4.8.0)
2024-07-22 17:24:07 +02:00
Rémi Verschelde
587f1d0cb0
Merge pull request #92817 from Alex2782/fix_glsl_Mali-G
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Fix glsl shader for Android Mali-GXXx GPUs and Vulkan API 1.3.xxx
2024-07-22 17:24:04 +02:00
Rémi Verschelde
b94b405d4b
i18n: Sync translations with Weblate
2024-07-22 16:38:48 +02:00
Thaddeus Crews
75a70d888a
CI: Bump SCons version (4.7.0→4.8.0)
2024-07-22 09:03:34 -05:00