Commit Graph

65959 Commits

Author SHA1 Message Date
Rémi Verschelde e91725f490
Merge pull request #94617 from rune-scape/fix-mismatched-parsers
GDScript: Fix common mismatched external parser errors
2024-07-24 09:59:19 +02:00
Rémi Verschelde 2966199647
Merge pull request #94554 from TokageItLab/approx-animation-compare
Add approximate comparing static methods to Animation and make Animation code use them
2024-07-24 09:59:15 +02:00
Rémi Verschelde 27daf3b983
Merge pull request #93802 from feiyue-z/Fix-inconsistent-CanvasModulate-color-in-2D-HDR
Fix inconsistent CanvasModulate color in 2D HDR
2024-07-24 09:59:11 +02:00
Rémi Verschelde 7708f0e163
Merge pull request #85382 from HolonProduction/in-case-of-a-script
GDScript: Generate `arghint` for script types
2024-07-24 09:59:08 +02:00
Feiyue Zhang 6f30df4b6a
Linearize color if HDR 2D is on 2024-07-24 09:49:50 +02:00
Danil Alexeev 8c82fd15d2
GDScript: Fix incorrect setter call for reference types 2024-07-24 10:37:35 +03:00
Arseny Kapoulkine 18d6ae1161 Fix LOD generation for meshes with tangents & mirrored UVs
When UVs are mirrored in a mesh, collapsing vertices across the
mirroring seam can significantly reduce quality in a way that is not
apparent to the simplifier. Even if simplifier was given access to UV
data, the coordinates would need to be weighted very highly to prevent
these collapses, which would penalize overall quality of reasonable
models.

Normally, well behaved models with mirrored UVs have tangent data that
is correctly mirrored, which results in duplicate vertices along the
seam. The simplifier automatically recognizes that seam and preserves
its structure; typically models have few edge loops where UV winding is
flipped so this does not affect simplification quality much.

However, pre-processing for LOD data welded vertices when UVs and
normals were close, which welds these seams and breaks simplification,
creating triangles with distorted UVs.

We now take tangent frame sign into account when the input model has
tangent data, and only weld vertices when the sign is the same.
2024-07-23 16:35:46 -07:00
bruvzg 25f78a5eb6
Replace .NET detection code with `ClassDB::class_exists("CSharpScript")`. 2024-07-23 23:46:14 +03:00
rune-scape 298904d74e GDScriptTestRunner: Fix compiler error output 2024-07-23 12:59:22 -07:00
rune-scape 86b23d0420 GDScriptCache: Clear abandoned parser refs 2024-07-23 12:54:45 -07:00
bruvzg c34192eb9c
[macOS export] Do not stop export on signing errors. 2024-07-23 22:38:05 +03:00
rune-scape c75225ffb2 GDScript: Fix common mismatched external parser errors 2024-07-23 12:25:23 -07:00
Yuri Rubinsky 965b2f6ca4 Fix shader crash when using a varying in separate func before it defined 2024-07-23 21:55:18 +03:00
Danil Alexeev 37a3a98fde
GDScript: Fix incorrect default values ​​in `_make_arguments_hint()` 2024-07-23 19:35:42 +03:00
Rémi Verschelde 8e36f98ea5
Merge pull request #94662 from akien-mga/android-editor-some-visible-progress
Android Editor: Make progress dialog visible again
2024-07-23 18:22:51 +02:00
Silc Lizard (Tokage) Renew 88e590c9d3 Add approx comparing methods to Animation, use them on time comparison 2024-07-24 01:18:06 +09:00
Rémi Verschelde 2b827f6d5f
Android Editor: Make progress dialog visible again 2024-07-23 17:36:07 +02:00
Rémi Verschelde 18c1c25ca0
Merge pull request #94652 from shana/fix-header-guards
Fix `header_guards.py` so it detects the copyright header properly.
2024-07-23 16:19:15 +02:00
Rémi Verschelde e4f7b69470
Merge pull request #94656 from BlueCube3310/cubemap-layers-retrieve-fix
RenderingDevice: Fix getting cubemap layer data
2024-07-23 15:55:53 +02:00
Rémi Verschelde 9b7f5f5fa5
Merge pull request #94655 from bruvzg/ffp-contract-2
Disable FP contraction.
2024-07-23 15:55:50 +02:00
Rémi Verschelde 29e1bdee2b
Merge pull request #94653 from mihe/bind-physics-state-sync
Bind `PhysicsServer*D::body_set_state_sync_callback`
2024-07-23 15:55:46 +02:00
Rémi Verschelde 432d15e3f1
Merge pull request #94649 from AeioMuch/fix_wrong_selection
Fix node gets wrongly selected after moving another node in the tree
2024-07-23 15:55:42 +02:00
Rémi Verschelde adf58849c6
Merge pull request #94645 from jsjtxietian/lightmap-override
Fix newly baked lightmap can't override previously baked at same path
2024-07-23 15:55:39 +02:00
Rémi Verschelde 05504ebf27
Merge pull request #94439 from kitbdev/fix-reopen-hscroll
Fix ScriptEditor scrolling horizontally when reopening script
2024-07-23 15:55:32 +02:00
AeioMuch 393fb68aea
Fix node gets wrongly selected after moving another node in the tree 2024-07-23 15:16:45 +02:00
BlueCube3310 741bb152ae RenderingDevice: Fix getting cubemap data 2024-07-23 13:44:28 +02:00
bruvzg 52a2836861 Disable FP contraction. 2024-07-23 14:33:51 +03:00
Mikael Hermansson a559a1c6d8 Bind `PhysicsServer*D::body_set_state_sync_callback` 2024-07-23 13:30:44 +02:00
Rémi Verschelde f6c7b00a41
Merge pull request #94635 from dalexeev/gds-fix-false-positive-enum-without-default
GDScript: Fix false positive cases of `ENUM_VARIABLE_WITHOUT_DEFAULT`
2024-07-23 13:08:21 +02:00
Rémi Verschelde ad1955a63d
Merge pull request #94628 from Chaosus/rendering_fix_crash
Fix crash when assigning more textures than expected to texture array
2024-07-23 13:08:18 +02:00
Rémi Verschelde 23a1104d78
Merge pull request #94610 from ajreckof/Fix-Object-encoded-as-id-in-dictionnaries-to-be-represented-as-int-in-the-inspector-
Fix Object encoded as id in dictionaries to be represented as int in the inspector.
2024-07-23 13:08:15 +02:00
Rémi Verschelde 6a79d848a8
Merge pull request #94564 from rothej/fix-94183
Fix FOG shader issue in Compatibility mode
2024-07-23 13:08:12 +02:00
Rémi Verschelde 87d498a357
Merge pull request #94556 from cosformula/fix-directional-shadow
GLES3: Fix directional shadow on Metal ANGLE
2024-07-23 13:08:08 +02:00
Rémi Verschelde 307efbadf8
Merge pull request #94420 from TokageItLab/player-seek-internal
Handle internal seek on AnimationPlayer to process discrete correctly
2024-07-23 13:08:05 +02:00
Rémi Verschelde add558f3bc
Merge pull request #94304 from TokageItLab/fix-end-of-statemachine
Fix StateMachine process when transition to end & optimize StringName
2024-07-23 13:07:59 +02:00
Andreia Gaita 09f2b9513c Fix header_guards so it detects the copyright header properly.
Having hardcoded offsets is a problem if the copyright header ever changes
or when running on forks with different copyright header formats.
2024-07-23 12:19:20 +02:00
Joshua Rothe d751545391
Fix FOG shader issue in Compatibility mode 2024-07-23 11:25:10 +02:00
cosformula fa8b4d84fb
GLES3: Fix directional shadow on Metal ANGLE 2024-07-23 11:24:13 +02:00
Giganzo 7e549aa52e Fix rtl on follow focus
Change right_margin to side_margin
2024-07-23 10:29:55 +02:00
Pedro J. Estébanez 0064532c1e Fix position from vertex shader partially uninitialized 2024-07-23 09:04:54 +02:00
jsjtxietian a8526e68a7 Fix newly baked lightmap can't override previously baked at same path 2024-07-23 12:38:20 +08:00
Danil Alexeev 638148a184
GDScript: Fix false positive cases of `ENUM_VARIABLE_WITHOUT_DEFAULT` 2024-07-22 21:45:01 +03:00
Yuri Rubinsky 574e61a542 Fix crash when assigning more textures than expected to texture array 2024-07-22 20:51:11 +03:00
Rémi Verschelde 4e5ed0bbfb
Merge pull request #93753 from Repiteo/scons/visual-studio-fixes
SCons: Fix output with `vsproj=yes`
2024-07-22 17:30:25 +02:00
Rémi Verschelde 84af5c1c46
Merge pull request #88065 from Riteo/ds-pref-consistent
Handle display driver preferences consistently between editor and projects
2024-07-22 17:30:21 +02:00
Rémi Verschelde 40c6668044
Merge pull request #94622 from YeldhamDev/atr_corner_case
Parse `auto_translate` when generating a POT file
2024-07-22 17:24:11 +02:00
Rémi Verschelde a713ce7b9e
Merge pull request #94444 from Repiteo/ci/bump-scons
CI: Bump SCons version (4.7.0→4.8.0)
2024-07-22 17:24:07 +02:00
Rémi Verschelde 587f1d0cb0
Merge pull request #92817 from Alex2782/fix_glsl_Mali-G
Fix glsl shader for Android Mali-GXXx GPUs and Vulkan API 1.3.xxx
2024-07-22 17:24:04 +02:00
Rémi Verschelde b94b405d4b
i18n: Sync translations with Weblate 2024-07-22 16:38:48 +02:00
Thaddeus Crews 75a70d888a
CI: Bump SCons version (4.7.0→4.8.0) 2024-07-22 09:03:34 -05:00