Yuri Sizov
03ae8caea8
Fix incorrect description for `Signal::get_connections`
2023-02-03 17:28:17 +01:00
Silc Renew
1459b9c24c
Fix scaled_orthogonal() & subgizmo global scaling
2023-02-04 00:46:04 +09:00
Rémi Verschelde
604493eb6e
Merge pull request #65910 from KoBeWi/gdsus
...
Cleanup function state connections when destroying instance
2023-02-03 16:13:06 +01:00
Rémi Verschelde
eb91e909a7
Merge pull request #72667 from KoBeWi/short-lived_function
...
Remove unused `has_global_classes()`
2023-02-03 15:46:32 +01:00
Rémi Verschelde
ecbf087324
Merge pull request #72665 from KoBeWi/sneaky_ParallaxBackground_destroys_the_world
...
Fix Camera2D crash due to ParallaxBackground node
2023-02-03 15:45:33 +01:00
kobewi
c1cc8fd87f
Remove unused has_global_classes()
2023-02-03 15:43:56 +01:00
Rémi Verschelde
c09445de2a
Merge pull request #72660 from Chaosus/vs_fix_instance_previews
...
Prevent preview error for the instance parameter in visual shader
2023-02-03 15:43:11 +01:00
Rémi Verschelde
6144192bda
Merge pull request #72625 from Calinou/vulkan-print-rendering-method-name
...
Print name of Vulkan rendering method on startup
2023-02-03 15:42:41 +01:00
kobewi
7331750618
Fix Camera2D crash due to ParallaxBackground node
2023-02-03 15:36:08 +01:00
Rémi Verschelde
388e3eb8b7
Merge pull request #72570 from DarkKilauea/nav-cleanup-agent
...
Improve consistency of NavigationAgent setters
2023-02-03 15:35:49 +01:00
Rémi Verschelde
3c81bff6c1
Merge pull request #72651 from dalexeev/rtl-context-menu
...
Fix `RichTextLabel` context menu not customizable
2023-02-03 15:35:37 +01:00
Rémi Verschelde
1ff2204cfe
Merge pull request #72554 from RedworkDE/net-appcontext-basedirectory
...
C#: Set AppContext.BaseDirectory for editor builds
2023-02-03 15:35:29 +01:00
Rémi Verschelde
5a413894fc
Merge pull request #72635 from RedworkDE/net-nodepath-iequatable
...
C#: Implement `IEquatable<>` and equality operators in `NodePath`
2023-02-03 15:35:22 +01:00
Rémi Verschelde
91dfd6484b
Merge pull request #72633 from RedworkDE/net-stringname-iequatable
...
C#: Declare `IEquatable<>` interface for `StringName`
2023-02-03 15:35:16 +01:00
Rémi Verschelde
480e991656
Fix no-regex build for ProjectConverter3to4
...
Fixes #72649 .
2023-02-03 15:26:06 +01:00
Yuri Rubinsky
c0a3129210
Prevent preview error for the instance parameter in visual shader
2023-02-03 15:28:04 +03:00
Hugo Locurcio
f3e8300b50
Print name of Vulkan rendering method on startup
...
This helps troubleshooting as the CLI logs now distinguish between
Forward+ and Forward Mobile.
2023-02-03 13:01:48 +01:00
smix8
7caf08ec75
Fix NavigationMesh baking AABB Editor handling and visuals
...
Fixes handling and visuals for Navigation Mesh baking AABB in the Editor.
2023-02-03 11:54:13 +01:00
Danil Alexeev
fb107e04d3
Fix `RichTextLabel` context menu not customizable
2023-02-03 12:07:36 +03:00
Josh Jones
20fdfd466b
Improve consistency of NavigationAgent setters
2023-02-02 22:51:37 -08:00
Rémi Verschelde
1ed549e64b
Merge pull request #72626 from Sauermann/fix-remove-get-input-pre-xform
...
Remove `Viewport::_get_input_pre_xform`
2023-02-03 06:30:44 +01:00
Rémi Verschelde
4aec884b96
Merge pull request #72643 from clayjohn/CL-blend-mode
...
Expose RenderingServer.canvas_light_blend_mode
2023-02-03 06:26:20 +01:00
Rémi Verschelde
ddca070bea
Merge pull request #72631 from rburing/custom_aabb_update_dependency
...
Notify dependencies when setting custom mesh AABB
2023-02-03 06:24:51 +01:00
Rémi Verschelde
ec3adb93f7
Merge pull request #72589 from BastiaanOlij/add_layer_slice_support
...
Add layer slice support to render device and render buffers
2023-02-03 06:24:43 +01:00
Rémi Verschelde
8ef01ee5df
Merge pull request #72604 from rbessems/rbessems/env_blend_mode
...
Add XR Environment Blend Mode Support
2023-02-03 06:24:30 +01:00
Rémi Verschelde
d8c3fc1f56
Merge pull request #72624 from pkdawson/fix-last-focus
...
DisplayServerWindows: Update `last_focused_window` when the focused subwindow is deleted
2023-02-03 06:24:05 +01:00
Rémi Verschelde
5fb94e01ca
Merge pull request #72622 from Sauermann/fix-fullscreen-window-init-size
...
Fix windowsize for fullscreen windows on windowcreation on Windows
2023-02-03 06:23:01 +01:00
clayjohn
13488b4260
Expose RenderingServer.canvas_light_blend_mode
...
This appears to have been missed in the refactor
2023-02-02 19:12:27 -08:00
RedworkDE
ac96af1cc9
C#: Declare `IEquatable<>` interface for `StringName`
2023-02-03 00:26:18 +01:00
RedworkDE
7403a3a11b
C#: Implement `IEquatable<>` and equality operators in `NodePath`
...
- Implement `IEquatable<>` interface.
- Implement `==` and `!=` operators.
- Override `Equals` and `GetHashCode`.
2023-02-03 00:25:48 +01:00
Bastiaan Olij
093289364f
Add layer slice support to render device and render buffers
2023-02-03 09:48:56 +11:00
Ricardo Buring
086b9e0c59
Notify dependencies when setting custom mesh AABB
...
Fixes SoftBody3D culling issues.
2023-02-02 23:31:27 +01:00
Markus Sauermann
6165498d0e
Fix windowsize for fullscreen windows on windowcreation on Windows
...
Fortunately the location in the codebase was easy to find because there
was a FIXME comment.
2023-02-02 22:40:03 +01:00
Markus Sauermann
e3e9da78e8
Remove `Viewport::_get_input_pre_xform`
...
This function is only relevant for `Window`. So this PR moves
the functionality to the `Window`-class.
2023-02-02 22:03:52 +01:00
Patrick Dawson
cba1fd7cca
DisplayServerWindows: Update `last_focused_window` when the focused subwindow is deleted
2023-02-02 21:41:36 +01:00
Rémi Verschelde
a16b0fec40
Merge pull request #72618 from Sauermann/fix-simplify-set-size
...
Simplify Viewport::_set_size
2023-02-02 21:05:51 +01:00
Rémi Verschelde
9caf691c89
Merge pull request #72494 from Chaosus/shader_fix_const_init
...
Fix shader failure when using non-const initializer on a constant
2023-02-02 21:05:27 +01:00
Rémi Verschelde
d1589a9492
Merge pull request #72601 from Calinou/primitivemesh-uv2-padding-add-property-hint
...
Add a property hint for PrimitiveMesh's `uv2_padding`
2023-02-02 21:05:02 +01:00
Rémi Verschelde
fc7429d5fe
Merge pull request #72586 from AThousandShips/compat_transpose_fix
...
Fix texture rect transpose for OpenGL
2023-02-02 21:04:22 +01:00
Markus Sauermann
6743ac34d3
Simplify Viewport::_set_size
...
`Viewport.to_screen_rect` is used only in a single location to compare it
to `Rect2i()`.
When called from `SubViewport`, `to_screen_rect` is always equal to `Rect2i()`.
When called from `Window`, `to_screen_rect` is always different from `Rect2i()`.
So the comparison `to_screen_rect != Rect2i()` can be replaced by
`Object::cast_to<Window>(this)`.
This allows the removal of `Viewport.to_screen_rect` and the simplification of
`Viewport::_set_size`.
2023-02-02 19:09:14 +01:00
Yuri Sizov
18e827ee46
Merge pull request #72613 from Sauermann/fix-toplevel-top-level
...
Fix toplevel nomenclature
2023-02-02 20:49:20 +03:00
Ron Bessems
d7d171c45c
Add XR Environment Blend Mode Support
2023-02-02 12:18:42 -05:00
Markus Sauermann
3bc426c9d8
Fix toplevel nomenclature
...
toplevel was 3.x
top_level is 4.x
2023-02-02 17:37:41 +01:00
Rémi Verschelde
db8c85a75f
Merge pull request #72537 from akien-mga/fix-no-deprecated-build
...
Fix build with `deprecated=no` not exclude ProjectConverter3To4 options
2023-02-02 16:30:19 +01:00
Rémi Verschelde
a43ec333c4
Merge pull request #72398 from vnen/gdscript-setter-chain
...
GDScript: Improve usability of setter chains
2023-02-02 16:28:07 +01:00
Rémi Verschelde
011fa7c9c4
Merge pull request #72603 from Calinou/os-alert-linuxbsd-use-warning-icon
...
Use a "warning" icon in `OS.alert()` on Linux/*BSD
2023-02-02 16:27:43 +01:00
Rémi Verschelde
1d61150f8f
Merge pull request #72509 from TokageItLab/seekcon
...
Consistent with NodeTimeSeek parameters OtherNodes
2023-02-02 16:27:19 +01:00
Rémi Verschelde
00cb20e708
Merge pull request #72600 from Calinou/string-match-glob
...
Mention `String.match()` is also called "glob"/"globbing"
2023-02-02 16:26:55 +01:00
Rémi Verschelde
c5a564ef2a
Merge pull request #72599 from Calinou/editor-fix-lightmapgi-gizmo-icon
...
Fix missing LightmapGI gizmo icon in the 3D editor
2023-02-02 16:26:27 +01:00
Fredia Huya-Kouadio
ca593f2f89
Rename Godot's 'custom build' to 'gradle build' to better reflect the underlying build process.
2023-02-02 07:17:31 -08:00