Commit Graph

52838 Commits

Author SHA1 Message Date
Mai Lavelle 87e6885f5e Fix loading of binary resources with typed arrays 2023-02-01 01:22:43 -05:00
Owen Anderson 835309c0a5 Fix disassembly of OPCODE_CONSTRUCT_TYPED_ARRAY.
Found while inspecting the bytecode for godot-benchmarks.
2023-01-31 21:52:51 -06:00
George Marques a166833bfa
GDScript: Add warnings that are set to error by default
- Adds a list of default levels for all warning so they can be set
  individually.
- Add warnings set by default to error for:
  - Using `get_node()` without `@onready`.
  - Using `@onready` together with `@export`.
  - Inferring a static type with a Variant value.
  - Overriding a native engine method.
- Adjust how annotations to ignore warnings are treated so they also
  apply to method parameters.
- Clean up a bit how ignored warnings are set. There were two sets but
  only one was actually being used.
- Set all warnings to the `WARN` level for tests, so they they can be
  properly tested.
- Fix enum types in native methods signatures being set to `int`.
- Fix native enums being treated as Dictionary by mistake.
- Make name of native enum types use the class they are defined in, not
  the direct super class of the script. This ensures they are always
  equal even when coming from different sources.
- Fix error for signature mismatch that was only showing the first
  default argument as having a default. Now it shows for all.
2023-02-01 00:05:14 -03:00
kobewi 7780b40a3a Add unbinds to scn 2023-02-01 03:03:55 +01:00
Bastiaan Olij 8c77aea9ab Expose EYE_OFFSET to gdshader code 2023-02-01 12:39:13 +11:00
Krazy-J 07781312b1 Fix near one opacity in editor icons
Remove occurrences of fill-opacity and stroke-opacity with values near
or equal to 1 (all values were greater than 0.988).
2023-01-31 18:21:46 -06:00
kobewi 360c71c3f6 Prevent wrong unedit when clicking editor viewport 2023-02-01 00:50:34 +01:00
RedworkDE 70ebb6378c C#: Preserve directories in output during export 2023-02-01 00:37:12 +01:00
Raul Santos c7f4ca36a4
Use `PropertyUsageFlags` enum in parse_property 2023-01-31 23:31:15 +01:00
Markus Sauermann 7e056f1b37 Fix physics events being interpreted twice when in canvas layer 2023-01-31 23:14:57 +01:00
Silc Renew 8f21f637e2 Fix scroll_offset_changed signal doesn't fired when panning GraphEdit 2023-02-01 07:11:35 +09:00
Markus Sauermann decbda68d7 Prohibit inconsistent size state for SubViewport
Prohibit size changes of SubViewports with parent SubViewportContainers that have stretch mode enabled.
2023-01-31 22:53:43 +01:00
aXu-AP fab6065e35 Fix AnimatableBody3D not being movable in editor 2023-01-31 23:41:40 +02:00
clayjohn a919c6184e Avoid leaking texture->tex_id when clearing render targets 2023-01-31 13:39:39 -08:00
Treer 086ce855a8
Update modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs
Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2023-02-01 07:56:20 +11:00
Marcus Brummer a54cb5b07b Always show caret when moving in LineEdit 2023-01-31 20:56:06 +01:00
Yuri Rubinsky 0810ecaafd
Merge pull request #72436 from Chaosus/vs_switch_improvement 2023-01-31 22:55:42 +03:00
Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
- Extents are replaced by Size (Size is Extents * 2)
- The UI text displays 'Size'
- Snapping is adjusted to work with Size
- _set and _get handle extents for compatibility

Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
2023-01-31 20:04:11 +01:00
Silc Renew 4525181c2d Make restart in NodeStateMachine / NodeTransition optional 2023-02-01 03:57:11 +09:00
clayjohn cdc6c00b5f Check if Skeleton exists before reading when calculating blend shapes 2023-01-31 10:10:31 -08:00
Raul Santos 9e9eac4676
Use enum instead of int in virtual methods return type 2023-01-31 19:06:49 +01:00
Raul Santos 7eb8325180
Fix C# examples in documentation
- Fix documentation after C# renames.
- Add missing `partial` in C# class declarations.
- Change `delta` parameter type to `double` in C#.
- Ensure parameters match base declaration.
- Use `$` string interpolation in C#.
- Fix invalid or outdated C# code.
- Changed some examples to follow our style guide more closely.
2023-01-31 19:04:07 +01:00
Rémi Verschelde 935a6ef46b
Merge pull request #72425 from smix8/default_physics_space_on_demand_only_4.x
Create default World physics spaces on demand only
2023-01-31 18:56:35 +01:00
Rémi Verschelde ea3566f2ed
Merge pull request #69120 from souplamp/audio-function-rename
Rename references to audio device, capture_device to output_device, input_device respectively
2023-01-31 18:56:27 +01:00
Rémi Verschelde 14a4408e02
Merge pull request #65698 from KoBeWi/cameraman
Rework how current Camera2D is determined
2023-01-31 18:56:20 +01:00
Rémi Verschelde b342dcdf04
Remove some unused signals
Part of #37604.
2023-01-31 18:54:04 +01:00
David Snopek bd9dfcff3d Fix sky rendering with multiview in OpenGL 2023-01-31 11:36:14 -06:00
smix8 0ab764e84b Add NavigationAgent Path Debug Visualization
Adds path debug visuals for NavigationAgent2D, NavigationAgent3D and NavigationServer.
2023-01-31 18:27:35 +01:00
smix8 026549db2e Create default World physics spaces on demand only
Changes that the default physics spaces of World resources are only created on first use.
2023-01-31 18:26:52 +01:00
souplamp 5300daaff2
Audio rename (device, capture_device) -> (output_device, input_device)
Change instances of audio properties 'device' to 'output_device',
and instances of audio properties 'capture_device' to 'input_device',
as well as their subsequent getter & setter functions.

Update the docs to reflect these changes, as well as the
3-to-4 converter for GDScript and CSharp to make proper
conversions (only exception is 'device' since that name
is too vague and might replace non-AudioServer related
instances, such as user comments and variables).

This does not change internal references to references like
'Render Client' and 'Capture Client' in WASAPI; such is outside the
scope of this commit. This also does not change ALSA's references,
considering that it uses 'device' to mean input and output
interchangeably.

Other references are changed, however where applicable,
to be consistent with the new AudioServer methods and property
names.
2023-01-31 18:25:11 +01:00
Rémi Verschelde 2b710bc336
Fix MSVC shadow local warning 2023-01-31 18:06:21 +01:00
Rémi Verschelde 8612c12be6
Merge pull request #72452 from akien-mga/global_class_always_create
Always create global class list, even if empty
2023-01-31 16:00:12 +01:00
Rémi Verschelde 925784df03
Merge pull request #72454 from dalexeev/gds-fix-icon-annotation
GDScript: Fix `@icon` annotation
2023-01-31 15:58:49 +01:00
Rémi Verschelde 1c42e141d0
Merge pull request #59310 from Sauermann/proposal-event-transform
Calculate window input event transform only on window change
2023-01-31 15:57:07 +01:00
Rémi Verschelde cf2bf08b41
Merge pull request #71972 from Sauermann/fix-test-ds
[unittests] Send Mouse events via DisplayServer instead of push_input
2023-01-31 15:56:50 +01:00
Rémi Verschelde 534369d267
Merge pull request #64423 from RandomShaper/safe_input_synth
Warn users about unsafe usage of `InputEvent`
2023-01-31 15:56:43 +01:00
Rémi Verschelde b8ef55a427
Merge pull request #71174 from RedMser/fix-confined-mouse-mode-update
Fix confined mouse mode not updating on resize
2023-01-31 15:56:29 +01:00
Rémi Verschelde 92a6586fb6
Merge pull request #72396 from TokageItLab/bs1dconsist
Consistent with NodeBlendSpace1D option NodeBlendSpace2D
2023-01-31 15:55:53 +01:00
Rémi Verschelde 4cfdd25384
Merge pull request #67507 from Sauermann/fix-toplevel-root-control-node
Fix event propagation to child after set_as_toplevel
2023-01-31 15:55:46 +01:00
Rémi Verschelde 6d9c9d30b9
Merge pull request #72206 from vnen/gdscript-allow-void-return-shorthand
GDScript: Allow void functions to return calls to other void functions
2023-01-31 15:55:35 +01:00
Rémi Verschelde 361f3f1721
Merge pull request #57520 from jordigcs/gd-rename-map
Add hint for identifiers renamed from 3.x to 4.0
2023-01-31 15:55:25 +01:00
Danil Alexeev 83cb968965
GDScript: Fix `@icon` annotation 2023-01-31 17:43:54 +03:00
George Marques a47d4d57ca
GDScript: Allow void functions to return calls to other void functions 2023-01-31 11:37:30 -03:00
Rémi Verschelde 38a806e13f
Always create global class list, even if empty
Fixes #72451.
2023-01-31 15:28:53 +01:00
Pedro J. Estébanez a2af839a59 Warn users about unsafe usage of InputEvent 2023-01-31 14:39:51 +01:00
Rémi Verschelde e1648b3327
Merge pull request #72445 from reduz/restore-script-class-cache-if-removed
Restore script class cache if removed
2023-01-31 13:20:04 +01:00
Rémi Verschelde e768e02b78
Merge pull request #72444 from reduz/fix-global-class-parsing
Fix global script class parsing.
2023-01-31 13:20:00 +01:00
Rémi Verschelde 7665497261
Merge pull request #72449 from lyuma/override_pose_cleanup
BoneAttachment3D: Remove duplicate override_pose
2023-01-31 13:19:43 +01:00
Rémi Verschelde 62e939fcf7
Merge pull request #71949 from SaracenOne/update_animation_tree_cache
Force update AnimationTree player cache when AnimationPlayer changes.
2023-01-31 13:19:36 +01:00
Rémi Verschelde 78e7087d81
Merge pull request #72245 from JonqsGames/apply_root_scale_to_shape
Apply root scale to 3d shapes on import
2023-01-31 13:19:02 +01:00