Juan Linietsky
0ad9939603
Rename collision layer as suggested in #5696
2017-01-13 11:01:19 -03:00
Juan Linietsky
04c749a1f0
New API for visibility in both CanvasItem and Spatial
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visible (property) - access set_visible(bool) is_visible()
is_visible_in_tree() - true when visible and parents visible
show() hide() - for convenience
2017-01-13 10:45:50 -03:00
Daniel J. Ramirez
aafaf2226f
Matrix32 -> Transform2D
2017-01-13 01:34:32 -06:00
Juan Linietsky
a2903fc51d
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED
2017-01-12 20:35:46 -03:00
Juan Linietsky
da477b76a9
some class renames
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TextureFrame -> TextureRect
Patch9Frame -> NinePatchRect
ColorFrame -> ColorRect
2017-01-12 18:28:12 -03:00
Ray Koopa
a971186c26
Project setting to control node name casing
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(cherry picked from commit 87fd54b2f1
)
2017-01-12 20:47:25 +01:00
Juan Linietsky
6dd7d2c1f7
Implicit inheritance now defaults to Resource, will error for node scripts if extends not used.
2017-01-12 16:00:57 -03:00
Rémi Verschelde
430f3e6043
Merge pull request #7506 from Faless/winver_unif
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Improvements to scons defined WINVER/_WIN32_WINNT
2017-01-12 17:14:19 +01:00
Fabio Alessandrelli
65483d57bf
Improvements to scons defined WINVER/_WIN32_WINNT
2017-01-12 17:13:19 +01:00
Juan Linietsky
ad224295c0
made math functions inlnie
2017-01-12 08:55:42 -03:00
Rémi Verschelde
942a9d9a20
Merge pull request #7505 from Paulb23/theme_color_fix
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Colour theme fixes
2017-01-12 12:54:55 +01:00
Paulb23
e6a44fea05
Fix current script background color
2017-01-12 11:45:37 +00:00
Paulb23
d0ceefb1d7
Fix text editor theme saving and loading
2017-01-12 11:40:04 +00:00
Juan Linietsky
35b404ba08
Unify naming of blendshape / morphtarget into just "Blend Shape"
2017-01-12 08:34:00 -03:00
BastiaanOlij
5e4dcb3b7f
Added support for getting gravity vector from iOS
2017-01-12 16:37:27 +11:00
BastiaanOlij
efa9ded5f9
Added logic for adjusting to screen orientation and removed final negative z
2017-01-12 16:34:42 +11:00
BastiaanOlij
ee98e06952
Added gravity vector back into the accelerometer data and flipped Z on the gyro
2017-01-12 16:34:42 +11:00
BastiaanOlij
51c60f7a49
Fixed up release motionManager and negate z for gyro and magnetometer
2017-01-12 16:34:42 +11:00
BastiaanOlij
5c13bae8df
Replacing deprecated UIAccelerometer with Core Motion
2017-01-12 16:34:42 +11:00
Juan Linietsky
5afaf84ae1
Added a list of signals to rename, this should become a header eventually
2017-01-12 00:54:21 -03:00
Juan Linietsky
83cb84753f
Renamed most signals so they refer to:
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-An action being requested to the user in present tense: (ie, draw, gui_input, etc)
-A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc).
2017-01-12 00:51:08 -03:00
Juan Linietsky
c84d618b4e
Made InputEvent use floating point coordinates.
2017-01-12 00:12:54 -03:00
eska
68422c5dd6
Relink web build when HTML shell changes
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Emscripten injects its loader script when linking, so force relinking
whenever the HTML shell changes.
Also remove useless FULL_ES2 flag, which should be a linker flag, but
would impact performance too much.
2017-01-12 01:05:07 +01:00
Juan Linietsky
bfef8de1bc
More efficient iteration syntax, and range() is converted behind the scenes to it.
2017-01-11 20:10:23 -03:00
Rémi Verschelde
41821ba11d
Remove libmpcdec bundled lib, no longer used
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Musepack support was removed in 857c50db70
.
2017-01-11 22:40:51 +01:00
Rémi Verschelde
a23ffb82bb
Dehardcode version major in editor settings
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Follow-up on 7474fc133a
.
2017-01-11 22:40:51 +01:00
Juan Linietsky
f698e2be4f
Proper inheritance checking when requesting theem resources
2017-01-11 18:29:59 -03:00
Juan Linietsky
a29f942c6b
removed stray hash
2017-01-11 16:54:44 -03:00
Juan Linietsky
7474fc133a
Editor settings file is now versioned
2017-01-11 16:52:21 -03:00
Juan Linietsky
b7d69c2444
Added a BACK notification besides QUIT, so they go in separate channels.
2017-01-11 16:42:31 -03:00
Juan Linietsky
7bf4b592f8
using VariantParser to parse engine.cfg
2017-01-11 16:42:31 -03:00
Rémi Verschelde
42802ab9dc
Merge pull request #6930 from bojidar-bg/gdscript-export-array-hint
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Allow typing hints for Array class (in GDScript and Inspector)
2017-01-11 14:46:38 +01:00
Rémi Verschelde
34c33648f2
Add information about dev communication channels
2017-01-11 14:27:12 +01:00
Juan Linietsky
7b7b46ac50
remove shorteners for server types in script
2017-01-11 09:19:00 -03:00
Juan Linietsky
0413328dcb
fix code generation so it generates Transform2D instead of Matrix32
2017-01-11 09:15:57 -03:00
Juan Linietsky
e6583117df
Both Array and Dictionary are always in shared mode (removed copy on write).
2017-01-11 08:54:17 -03:00
Rémi Verschelde
57166cd292
Merge pull request #7093 from bojidar-bg/named-colors
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Add named colors to GDScript/Visual Script/core.
2017-01-11 10:36:15 +01:00
Juan Linietsky
bc26f90581
Type renames:
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Matrix32 -> Transform2D
Matrix3 -> Basis
AABB -> Rect3
RawArray -> PoolByteArray
IntArray -> PoolIntArray
FloatArray -> PoolFloatArray
Vector2Array -> PoolVector2Array
Vector3Array -> PoolVector3Array
ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00
Karroffel
e781a7e07e
pattern matcher: Implemented backend
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changed comments
2017-01-11 04:40:28 +01:00
Karroffel
d445f0639f
pattern matcher: Implemented transformations
2017-01-11 04:40:11 +01:00
Karroffel
f8a7c46273
pattern matching: implemented parser
2017-01-11 04:39:55 +01:00
Juan Linietsky
710692278d
Merge pull request #7426 from m4nu3lf/bugfix/physics
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Fixed inertia tensor computation and center of mass
2017-01-10 22:27:32 -03:00
Juan Linietsky
6671670e81
Merge pull request #7445 from tagcup/2d_math_fixes
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Various corrections in 2D math.
2017-01-10 22:25:45 -03:00
Juan Linietsky
0acd4fccd5
Merge pull request #7438 from tagcup/matrix3_rotate_fix
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Fix the order in which additional transformations are applied
2017-01-10 22:22:56 -03:00
Juan Linietsky
4338c90163
It is now possible to name layers of different kinds!
2017-01-10 22:20:57 -03:00
Juan Linietsky
80b733a33a
uses the global thread to protect the instacnes map in GDScript, closes #4615
2017-01-10 19:02:52 -03:00
Juan Linietsky
f3f4a11cfb
- _ready() callback only happens once now, if you want to receive it again, use request_ready()
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- C++ Nodes mostly do an internal process callback, so it does not conflict with users willing to use their own process callbacks
- callbacks such as _input, _process, _fixed_process _unhandled_input, _unhandled_key_input do not requiere calling a function to enable them. They are enabled automatically if found on the script.
2017-01-10 18:04:33 -03:00
Rémi Verschelde
6eeb994a7b
Merge pull request #7493 from neikeq/pr-mingw-bits
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Detect bits when building with MinGW
2017-01-10 17:17:10 +01:00
Ferenc Arn
f271591ac2
Various corrections in 2D math.
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This is the follow up for the 2D changes mentioned in PR #6865 . It fixes various mistakes regarding the order of matrix indices, order of transformation operations, usage of atan2 function and ensures that the sense of rotation is compatible with a left-handed coordinate system with Y-axis pointing down (which flips the sense of rotations along the z-axis). Also replaced float with real_t, and tried to make use of Matrix32 methods rather than accessing its elements directly.
Affected code in the Godot code base is also fixed in this commit.
The user code using functions involving angles such as atan2, angle_to, get_rotation, set_rotation will need to be updated to conform with the new behavior. Furthermore, the sign of the rotation angles in existing 2D scene files need to be flipped as well.
2017-01-10 10:14:20 -06:00
Ignacio Etcheverry
460f030b73
Detect bits when building with MinGW
2017-01-10 17:08:31 +01:00