Commit Graph

38892 Commits

Author SHA1 Message Date
Aaron Franke
8f05e26198
Rename "makerst.py" to "make_rst.py" 2021-10-24 01:58:59 -05:00
Rémi Verschelde
b2ab5cb504
Merge pull request #54045 from ConteZero/primary_clipboard_linux_fix_warning 2021-10-23 19:13:34 +02:00
Rémi Verschelde
e0f887accd
Merge pull request #54120 from zaevi/fix_null-ref_crashes 2021-10-23 19:00:12 +02:00
Rémi Verschelde
e12fe670e6
Merge pull request #54145 from zedutch/Fix-tree-notification-crash 2021-10-23 18:33:12 +02:00
Rémi Verschelde
aec383a83e
Merge pull request #54155 from madmiraal/fix-54091
Fix Gradle builds not excluding excluded tasks
2021-10-23 16:21:50 +02:00
ConteZero
8c48b4a7e0 Fix primary clipboard warning 2021-10-23 15:50:01 +02:00
Marcel Admiraal
f80cb4dffa Fix Gradle builds not excluding excluded tasks 2021-10-23 14:13:36 +01:00
skyace65
4dd8ab745a Improve area method descriptions 2021-10-23 08:59:43 -04:00
Rémi Verschelde
0aa6f27061
i18n: Sync editor translations with Weblate
(cherry picked from commit 4010bb9af0)
2021-10-23 12:38:15 +02:00
Hugo Locurcio
5ae45cf388
Implement Alt + Mouse wheel to adjust FOV in the 3D editor viewport
This allows for quicker FOV adjustments compared to using the View menu.
2021-10-23 12:21:03 +02:00
Rémi Verschelde
0082b9675e
Merge pull request #54144 from zedutch/fix-filesystem-sort 2021-10-23 12:11:40 +02:00
Robin Arys
5c25497aa2 Fix possible crash when calling Tree.notification from _ready 2021-10-23 12:02:09 +02:00
Robin Arys
e69d40cad9 Fix newly created files not sorted correctly 2021-10-23 10:50:05 +02:00
Rémi Verschelde
11efbd582e
Merge pull request #54141 from timothyqiu/bbcode-parse 2021-10-23 10:17:27 +02:00
Silc 'Tokage' Renew
653e2a550c Fixed animation insertion in SkeletonEditor 2021-10-23 16:50:00 +09:00
Haoyu Qiu
4f8dfa1667 Make RichTextLabel's parse_bbcode and append_text return void 2021-10-23 14:25:39 +08:00
Zae
924c2078da Fix unexpected crashes in notification 2021-10-23 13:01:52 +08:00
Rémi Verschelde
f1f51f5d4b
Merge pull request #54137 from zedutch/fix-quick-load-multi-base-types 2021-10-23 00:54:47 +02:00
Rémi Verschelde
99cee2b414
Merge pull request #54067 from bruvzg/oidn_ent 2021-10-23 00:51:24 +02:00
Rémi Verschelde
2d94ca6b6f
Merge pull request #54138 from akien-mga/js-update-ansi-regex-5.0.1 2021-10-23 00:49:22 +02:00
Rémi Verschelde
5f7bbc2b57
JS: Bump ansi-regex version for linter
Silences warning about a moderate security vulnerability (which doesn't affect us).
2021-10-22 23:35:51 +02:00
Robin Arys
bb7888debb Fix support for multiple base types in the quick load dialog 2021-10-22 23:27:46 +02:00
Rémi Verschelde
92cab5f622
Merge pull request #54133 from akien-mga/clang-format-13-sync 2021-10-22 22:43:07 +02:00
Camille Mohr-Daurat
d47481f190
Merge pull request #54124 from Uxeron/CenterOfMassRotationFix
Fix physics body rotating incorrectly around it's center of mass
2021-10-22 12:58:18 -07:00
Rémi Verschelde
63544c3a9d
clang-format: Sync config with LLVM 13
Disable minimum amount of spaces in comment prefix for now, as it otherwise
modifies the whole codebase. That's something we probably want to use as it
matches our convention, but we should look into fully converting these
comments to our style guide at the same time.
2021-10-22 21:51:02 +02:00
Rémi Verschelde
3d92de9e5d
Merge pull request #54132 from Duroxxigar/update-yield-call-examples 2021-10-22 21:47:59 +02:00
Rémi Verschelde
f7e6ebcdb1
Merge pull request #54131 from nekomatata/fix-2d-body-center-of-mass-auto 2021-10-22 21:34:35 +02:00
Rémi Verschelde
9282b0da27
Merge pull request #53508 from aaronfranke/riscv 2021-10-22 21:27:39 +02:00
Duroxxigar
b2458ff575 Replace remaining usages of yield with new await keyword 2021-10-22 14:28:37 -04:00
Uxeron
2275e26476 Fix physics body rotating incorrectly around it's center of mass 2021-10-22 21:23:54 +03:00
PouleyKetchoupp
0a04602835 Fix RigidDynamicBody2D auto center of mass calculation
Should be changing the local center of mass, which is then transformed
into `center_of_mass`.
It was causing the center of mass to be always in (0,0) by default with
multiple shapes.
2021-10-22 11:08:53 -07:00
Aaron Franke
474d0f58f5
Add support for the RISC-V architecture
Supports RV64GC (RISC-V 64-bit with general-purpose and compressed-instruction extensions)
2021-10-22 12:51:10 -05:00
Rémi Verschelde
3bebbcacdb
Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-dithering 2021-10-22 19:34:09 +02:00
Rémi Verschelde
f9be8b8e8e
Merge pull request #54081 from Rubonnek/add_bin_messages_master 2021-10-22 19:31:55 +02:00
Rémi Verschelde
beb3875cdf
Merge pull request #53781 from m4gr3d/restrict_project_data_dir_config_master 2021-10-22 19:30:35 +02:00
Raul Santos
c6ecc04114
Keep order for C# exported members 2021-10-22 19:25:01 +02:00
Rémi Verschelde
83eb214bcf
Merge pull request #54126 from Chaosus/vs_fix_curve_texture 2021-10-22 17:55:02 +02:00
Rémi Verschelde
6c35e74228
Merge pull request #53812 from RandomShaper/expose_flush_input 2021-10-22 17:20:33 +02:00
Yuri Roubinsky
af08d497e2 Fix error spam at setting a CurveTexture in visual shaders 2021-10-22 17:32:16 +03:00
Pedro J. Estébanez
6dc3fae201 Expose Input::flush_buffered_events() 2021-10-22 14:28:48 +02:00
Rémi Verschelde
9f7218eb69
Merge pull request #54088 from madmiraal/remove-unimplemented-methods 2021-10-22 12:59:32 +02:00
Rémi Verschelde
6ef38d2f2f
Merge pull request #54090 from Scony/fix-exit-code-on-check-only 2021-10-22 12:43:32 +02:00
Rémi Verschelde
119f79079b
Merge pull request #54113 from skimmedsquare/canvas-layer-notification-crash-54098 2021-10-22 12:30:20 +02:00
Rémi Verschelde
b4562106bb
Merge pull request #54109 from raulsntos/patch-1 2021-10-22 12:28:10 +02:00
Rémi Verschelde
fe3d62f2dc
Merge pull request #54110 from nekomatata/fix-rigid-body-update-collision-layer 2021-10-22 12:06:30 +02:00
Sean Kim
497b00a937 Fix potential nullptr dereference in CanvasLayer
* Changed another instance of ERR_FAIL_COND in the same file to
  ERR_FAIL_NULL_MSG instead.
* Checked for potential access of the viewport pointer elsewhere in same
  file.

Fixes #54098
2021-10-21 19:41:13 -07:00
PouleyKetchoupp
d804c34285 Fix RigidDynamicBody collision update after changing collision layer/mask
Changing the collision layer of a sleeping body was not triggering area
updates correctly.

Bodies need to be active for collision to be checked against already
overlapping bodies and areas.

Neighbors need to be activated too in order to handle the case where a
static body is modified (it can't be activated directly but paired
bodies need to check their collision again).

In 3D, moved the call to wakeup() from the physics server to
GodotBody3D::_shapes_changed to make it consistent with 2D and also
handle the case where shapes are modified (_shapes_changed is called in
both this case and collision layer changes).
2021-10-21 17:36:58 -07:00
Raul Santos
baa83012ef
Fix bin_to_int documentation examples
The `bin_to_int` method uses the `0b` prefix.
2021-10-22 01:57:34 +02:00
reduz
a69541da4c Implement Animation Compression
Roughly based on https://github.com/godotengine/godot-proposals/issues/3375 (used format is slightly different).

* Implement bitwidth based animation compression (see animation.h for format).
* Can compress imported animations up to 10 times.
* Compression format opens the door to streaming.
* Works transparently (happens all inside animation.h)
2021-10-21 18:27:34 -03:00
Pawel Lampe
75ae3164a4 Fix exit code for --script --check-only, fixes #54087
this commit makes godot executable to return zero exit code
once a valid script is passed via --script during --check-only
2021-10-21 20:44:24 +02:00