Rémi Verschelde
2bf34ef470
Merge pull request #54470 from HungryProton/fix_popup_signal
2021-11-01 11:26:35 +01:00
Rémi Verschelde
210e6cc167
Merge pull request #54459 from rxlecky/fix-multimesh-buffer-overflow-53603
2021-11-01 11:18:11 +01:00
Rémi Verschelde
efbbd14af3
Merge pull request #54443 from briansemrau/threadsafe-toast
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Make editor toasts threadsafe
2021-11-01 09:37:11 +01:00
HungryProton
5869d053f9
Fix popup trying to emit a non existing signal when closed
2021-10-31 23:21:31 +01:00
Rémi Verschelde
0b667e6c27
Merge pull request #54288 from Razoric480/fix-key-up-down-idle-frame
2021-10-31 23:20:10 +01:00
Rémi Verschelde
1dd742777a
Merge pull request #53452 from aaronfranke/who-let-the-docs-out
2021-10-31 23:18:32 +01:00
SeleckyErik
6b04f08b28
Fix multimesh buffer overflow in RendererStorageRD
2021-10-31 18:48:51 +01:00
Rémi Verschelde
1aef3a42b2
Merge pull request #54448 from CakHuri/treshold-to-threshold
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Repair mistyped of 'threshold' on several files.
2021-10-31 18:32:18 +01:00
Rémi Verschelde
16dc607f8a
Merge pull request #54307 from Calinou/add-opengl-renderer-squash
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Add OpenGL renderer (squashed)
2021-10-31 18:30:38 +01:00
M. Huri
4052d85d05
Repaired mistyped of 'threshold' on several files.
2021-10-31 22:11:42 +07:00
Clay John
8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
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- Rename OpenGL to GLES3 in the source code per community feedback.
- The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
- The renderer can still be changed in the Project Settings or using
the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31 15:56:45 +01:00
Rémi Verschelde
d6f972fad4
Merge pull request #54403 from briansemrau/fix-small-fogvolume
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FogVolume don't dispatch compute with zero-dimension groups
2021-10-31 09:12:10 +01:00
Rémi Verschelde
2074647ab9
Merge pull request #54423 from raulsntos/csharp-exports-ii
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Ensure C# script properties are added to the end
2021-10-31 09:10:33 +01:00
Brian Semrau
3d9c5648df
Make editor toasts threadsafe
2021-10-30 23:27:13 -04:00
Yuri Roubinsky
727c51f35d
Merge pull request #54427 from briansemrau/fix-material-preview-update
2021-10-30 22:07:51 +03:00
Brian Semrau
8f75ad4df2
Don't use Texture image caches if they are rendered to
2021-10-30 13:34:39 -04:00
Raul Santos
2913c32db5
Ensure C# script properties are added to the end
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Ensures that the `get_property_list` and `get_script_property_list`
methods push the script properties to the end of the given list, this
prevents the script property from appearing after the script variables.
2021-10-30 17:11:40 +02:00
Rémi Verschelde
6b0b1a4c04
Merge pull request #54405 from JFonS/fix_instance_index
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Fix instance index in forward clustered shader
2021-10-30 14:22:22 +02:00
Yuri Roubinsky
78f86ff515
Merge pull request #54401 from Chaosus/fix_fog_error
2021-10-30 09:45:48 +03:00
Brian Semrau
346e497959
Disallow compute dispatch with zero dimensions.
2021-10-30 02:39:25 -04:00
Rémi Verschelde
292f63e676
Merge pull request #54383 from Calinou/colorpicker-overbright-indicator-tweak-icon
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Tweak overbright indicator icon to be more visible on white background
2021-10-30 08:33:27 +02:00
jfons
6db13d3231
Fix instance index in forward clustered shader
2021-10-30 02:53:09 +02:00
Hugo Locurcio
ce97ddbcb1
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
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- Use lowercase driver names for the `--rendering-driver`
command line argument.
2021-10-30 02:05:49 +02:00
lawnjelly
e3491a3744
Add GLES2 2D renderer + Linux display manager
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First implementation with Linux display manager.
- Add single-threaded mode for EditorResourcePreview (needed for OpenGL).
Co-authored-by: clayjohn <claynjohn@gmail.com>
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2021-10-30 02:05:48 +02:00
Yuri Roubinsky
4da0de0085
Fix error spammed to output if FogVolume
is setted to scene
2021-10-29 23:24:01 +03:00
Aaron Franke
6772ebcea0
Move the docs for constructors and operators out of methods section
2021-10-29 12:34:57 -05:00
Max Hilbrunner
d046817536
Merge pull request #54390 from Anutrix/collide-shape-doc
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Added collide_shape return type info to PhysicsDirectSpaceState2D docs
2021-10-29 18:02:46 +02:00
Yuri Roubinsky
bc171971dd
Merge pull request #53234 from Geometror/gradient-texture-2d
2021-10-29 18:59:40 +03:00
Yuri Roubinsky
f6084f38c3
Merge pull request #54388 from Chaosus/fix_orm_conversion
2021-10-29 18:59:12 +03:00
Yuri Roubinsky
23603e4892
Merge pull request #54382 from Chaosus/vs_fog
2021-10-29 18:32:38 +03:00
Ignacio Roldán Etcheverry
7d99ccda1d
Merge pull request #54361 from raulsntos/csharp-call-able-callable
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Implement Call methods in C# Callable
2021-10-29 17:27:04 +02:00
Anutrix
5f69a29143
Added collide_shape return type info to PhysicsDirectSpaceState2D docs
2021-10-29 20:44:57 +05:30
Yuri Roubinsky
7528c204d3
Added convertor from ORMMaterial3D
to ShaderMaterial
2021-10-29 17:49:24 +03:00
Hugo Locurcio
d8c21e7405
Tweak overbright indicator icon to be more visible on white background
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An outline is now present on all sides to ensure it's more visible
when the "new" color (on the right of a ColorPicker) is overbright.
2021-10-29 16:13:50 +02:00
Fabio Alessandrelli
dae626ad64
Merge pull request #54344 from mhilbrunner/rpc-error-msgs
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Websockets: Fix buffer size checks in put_packet(), silent failures/connection hangs
2021-10-29 16:12:34 +02:00
Yuri Roubinsky
2d0aa5ebc4
Repair Fog mode in visual shaders
2021-10-29 17:09:03 +03:00
Max Hilbrunner
82f88f5d56
Merge pull request #54340 from aaronfranke/time-doc
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Update and fix Time documentation
2021-10-29 15:49:22 +02:00
Rémi Verschelde
b71270e6ea
Merge pull request #54376 from Chaosus/fix_converted_fogmaterial_crash
2021-10-29 15:43:36 +02:00
Max Hilbrunner
38126690c7
Websockets: Fix buffer size checks in put_packet()
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Also check the error return value of wslay_event_queue_msg()
2021-10-29 15:35:57 +02:00
Rémi Verschelde
07cad91722
Merge pull request #54374 from Chaosus/fix_fogvolume_crash
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Fix crashing of `FogVolume`s when `WorldEnvironment` was added
2021-10-29 14:09:47 +02:00
Yuri Roubinsky
e058cf93bd
Fix crashing of FogVolume
s when WorldEnvironment
was added
2021-10-29 14:25:49 +03:00
Max Hilbrunner
343414cba5
Merge pull request #54328 from YeldhamDev/tabbar_close_signal_rename
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Rename `TabBar`'s `tab_closed` signal to `tab_close_pressed`
2021-10-29 13:21:09 +02:00
Yuri Roubinsky
a6ddfecc9f
Fix crash when opening a converted FogMaterial
2021-10-29 14:18:38 +03:00
Rémi Verschelde
75baf16bab
Merge pull request #53353 from clayjohn/VULKAN-fog-volumes
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FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
2021-10-29 10:29:04 +02:00
Rémi Verschelde
0dc809cd01
Merge pull request #54367 from lyuma/viewport_off_by_one
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Fix off by one in Viewport.render_target_update_mode property enum
2021-10-29 07:54:52 +02:00
Rémi Verschelde
ddecaf5451
Merge pull request #54366 from lyuma/audio_stream_player_finished_signal
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Fix crash due to reentrancy in AudioStreamPlayer* finished signal.
2021-10-29 07:53:59 +02:00
clayjohn
1b2cd9f251
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
2021-10-28 22:02:23 -07:00
Rémi Verschelde
9307808987
Merge pull request #54364 from skimmedsquare/osx-coverage
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Adds support for 'use_coverage' flag in OSX.
2021-10-29 06:57:44 +02:00
Lyuma
c088a2dd89
Fix crash due to reentrancy in AudioStreamPlayer* finished signal.
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This crash occurred when an audio stream finished playing in NOTIFICATION_INTERNAL_PROCESS,
during which it would iterate through a loop of playbacks,
leading to a "finished" signal, which removed the audio player from the tree
which led to a NOTIFICATION_EXIT_TREE,
which would mutate the array of playbacks while within the above loop.
This moves the signal callback outside of the loop which avoids the crash.
Note: previously, the signal was called multiple times if the same player finishes multiple times in one frame. Now it is at most once per frame.
Affects AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D
2021-10-28 19:45:29 -07:00
Lyuma
97a4ae9e0f
Fix off by one in Viewport.render_target_update_mode property enum
2021-10-28 19:42:31 -07:00