Commit Graph

5129 Commits

Author SHA1 Message Date
Rémi Verschelde
c79aad0257
Merge pull request #62396 from reduz/fix-local-vector-transitions-in-node3d
Fix VECTOR/LOCAL transitions in Node3D
2022-06-27 21:45:02 +02:00
Hendrik Brucker
99ce0df3b1 Refactor bezier interpolation functions 2022-06-27 19:42:43 +02:00
George Marques
511a4b761c
GDScript: Fix setter being called in chains for shared types
When a type is shared (i.e. passed by reference) it doesn't need to be
called in a setter chain (e.g. `a.b.c = 0`) since it will be updated in
place.

This commit adds an instruction that jumps when the value is shared so
it can be used to skip those cases and avoid redundant calls of setters.
It also solves issues when assigning to sub-properties of read-only
properties.
2022-06-27 12:09:51 -03:00
Yuri Rubinsky
2476c50a66 Add generalized version of wrap function 2022-06-27 16:11:21 +03:00
reduz
7acf697479 Fix VECTOR/LOCAL transitions in Node3D
Fixes #62225, supersedes #62227
2022-06-27 13:45:35 +02:00
Rémi Verschelde
fbc3777467
Merge pull request #62185 from reduz/export-node-pointer-path
Add ability to export Node pointers as NodePaths
2022-06-27 11:14:36 +02:00
reduz
b7c41f9ba1 Add ability to export Node pointers as NodePaths
This PR implements:
* A new hint: PROPERTY_HINT_NODE_TYPE for variant type OBJECT, which can take specific node types as hint string.
* The editor will show it as a node path, but will set it as a pointer to a node from the current scene if you select a path.
* When scene is saved, the node path is saved, then restored as a pointer.

NOTE: This is a proof of concept and this approach will most likely not work. The reason if that, if the node referenced is deleted, then when trying to edit this the node will become invalid.

Potential workarounds: Since this uses the Variant API, it should obtain the pointer from the Variant object ID. Yet, this would either only really work in GDScript or it would need to be implemented with workarounds in every language.
Alternative ways to make this work: Nodes could export an additional property with a node path (like for which_node, it could be which_node_path).
Another alternative: Path editing could happen as a hidden metadata (ignoring the pointer).
2022-06-25 15:50:15 +02:00
Rémi Verschelde
b192073001
Merge pull request #62309 from reduz/remake-resource-thread-safety
Remake ResourceCache thread safety code and API
2022-06-25 14:09:28 +02:00
Marcus Elg
6c1ac9f3be Rename export_range's noslider option to no_slider 2022-06-24 10:45:34 +02:00
K. S. Ernest (iFire) Lee
42f7f0894e Restore the openexr grayscale property. 2022-06-23 21:10:59 -07:00
Rémi Verschelde
ecf187705e
Merge pull request #62238 from V-Sekai/openexr-buffer
For in-engine processing allow saving openexr to a buffer.
2022-06-24 00:12:16 +02:00
Rémi Verschelde
2a0393e222
Merge pull request #60356 from piiertho/feature/add-core-types-enum-description-to-extention-api-json
Add core types enums description to extension api json
2022-06-23 22:52:03 +02:00
Rémi Verschelde
7e075fc482
Merge pull request #62327 from Geometror/hash-containers-fastmod-optimization
HashMap/HashSet optimization: fast modulo
2022-06-23 22:50:19 +02:00
Rémi Verschelde
471050e6a7
Merge pull request #62342 from reduz/methodinfo-varargs
Implement varargs in Methodinfo
2022-06-23 22:49:16 +02:00
Pierre-Thomas Meisels
c28936ba6d Add core types enums description to extension api json 2022-06-23 19:19:22 +02:00
Hendrik Brucker
fddafed919 Optimize HashMap/HashSet using fastmod 2022-06-23 18:08:52 +02:00
K. S. Ernest (iFire) Lee
ce42ee790c For in-engine processing allow saving openexr to a buffer. 2022-06-23 08:53:15 -07:00
Rémi Verschelde
1c54057933
Merge pull request #62326 from KoBeWi/userbind 2022-06-23 15:15:41 +02:00
reduz
dd8c0522a6 Implement varargs in Methodinfo
Variadic templates are an awful thing. Implements #62233 using them in MethodInfo so less changes are required.
2022-06-23 14:50:38 +02:00
kobewi
a6f0aba43d Remove userdata from Thread.start() 2022-06-23 12:50:28 +02:00
reduz
3d1ab570b9 Add surface indices to TriangleMesh
Helps unblock #56597
2022-06-22 21:48:23 +02:00
reduz
e772b65d92 Remake resource thread safety and API
* Ensures thread safety when resources are destroyed.
* Simplified API by always forcing `ResourceCache::get_ref`, which needs less hacks and is fully thread safe.
* Removed RWLock for resources because its not possible to use for the new logic. Should not be a problem.

Supersedes #57533
2022-06-22 13:46:46 +02:00
Aaron Franke
8f05bd97b5
Add support for saving WebP images 2022-06-21 08:27:51 -05:00
Rémi Verschelde
40c360b870
Merge pull request #62122 from reduz/implement-movie-writer
Implement a Movie Maker mode
2022-06-21 14:24:14 +02:00
reduz
5786516d4d Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.

This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).

**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).

Usage:

$ godot --write-movie movie.avi [scene_file.tscn]

Missing:

* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-21 11:28:47 +02:00
Juan Linietsky
15837ec191
Revert "Disable VRAM compression by default for small textures in Detect 3D" 2022-06-20 15:30:19 +02:00
reduz
141c375581 Clean up Hash Functions
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
2022-06-20 12:54:19 +02:00
Yuri Rubinsky
747ff071cd
Merge pull request #62210 from MarcusElg/autocomplete-noslider 2022-06-19 19:30:50 +03:00
Marcus Elg
46bbbd9770 Allow autocompletion of "noslider" in export_range 2022-06-19 17:11:49 +02:00
Jan Haller
d2dba74bae GDExtension: print error messages for different error paths during loading 2022-06-19 10:14:41 +02:00
Rémi Verschelde
d572d3d2ab
Merge pull request #62156 from madmiraal/fix-61457
Ensure AudioFrame variables l and r are always initialised
2022-06-17 22:38:57 +02:00
Rémi Verschelde
0daa868ab4
Merge pull request #62023 from Calinou/detect-3d-small-textures-no-vram-compress
Disable VRAM compression by default for small textures in Detect 3D
2022-06-17 21:07:04 +02:00
Rémi Verschelde
dd93ae63fa
Merge pull request #61991 from bruvzg/property_shortcut
Make enum/constant binds 64-bit.
2022-06-17 21:05:51 +02:00
Marcel Admiraal
d3f0994572 Ensure AudioFrame variables l and r are always initialised 2022-06-17 17:36:11 +01:00
bruvzg
860e24683f
Make enum/constant binds 64-bit. 2022-06-17 16:36:26 +03:00
Ellen Poe
d384d84f45 Audio: Expose 2D/3D panning strength parameters 2022-06-17 13:08:48 +02:00
gregcsokas
42e619c01e Adding function key support from F17 to F35
OSX supports everything by default,
Linux is also capable of supporting every function key,
Windows as I know support only up to F24
2022-06-16 19:38:21 +02:00
Yuri Rubinsky
4be41a9a97 Remove redundand header from a_star.h 2022-06-16 17:23:08 +03:00
Yuri Rubinsky
7da2a21425 Make AStar to use 64-bit logic 2022-06-16 16:43:41 +03:00
Rémi Verschelde
1ad6fade00
Merge pull request #58669 from theraot/ASar2Dbidirectional
AStar2D bidirectional
2022-06-16 12:46:51 +02:00
Pedro J. Estébanez
fb86430770 Validate every source element separately Array::append_array() 2022-06-15 20:36:20 +02:00
Rémi Verschelde
cc6b2f4287
Merge pull request #61812 from Chaosus/fix_wrapf 2022-06-15 15:27:57 +02:00
Rémi Verschelde
632b933a03
Merge pull request #61934 from Geometror/hashfuncs
Hash function improvements
2022-06-15 07:34:43 +02:00
Hendrik Brucker
8c61470fa9 Hash function improvements 2022-06-15 00:32:10 +02:00
Rémi Verschelde
5b759ff160
Merge pull request #62030 from KoBeWi/SetName/GetName 2022-06-14 18:23:39 +02:00
kobewi
a3a029d4c6 Change set/get binding to use StringName 2022-06-14 16:27:33 +02:00
kobewi
5553e27fe8 Add vector value linking
Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
2022-06-14 14:58:44 +02:00
Hugo Locurcio
04d5626bc0
Disable VRAM compression by default for small textures in Detect 3D
This is done to prevent reducing texture quality when it doesn't save
much video memory, especially for pixel art.

The size threshold can be adjusted in the project settings.
To get the previous behavior where textures detected to be used in 3D
had their compression mode always set to VRAM, set this to the lowest value
(16).
2022-06-14 13:08:20 +02:00
Haoyu Qiu
6f38c21253 Fix parameter name for String.left and String.right 2022-06-12 16:34:44 +08:00
Rémi Verschelde
d4235f51b1
Merge pull request #61949 from touilleMan/native_extension_open_library_handle_initialization_error
Fix NativeExtension::open_library return value when the undelying lib fails to initialize
2022-06-12 08:49:19 +02:00
Emmanuel Leblond
228ce1d2b6
Fix NativeExtension::open_library return value when the undelying lib fails to initialize 2022-06-12 00:18:08 +02:00
FireForge
4678736a39 Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
Yuri Rubinsky
09418afbc0 Fix wrapf to correct wrap values with 0.1 stepping 2022-06-08 17:11:55 +03:00
xutaxkamay
bcdfa89ca5 Fix (again) loading binary resources with float=64
I had an error while importing my GLB file from 32-bit precision
floating point,
I guess this was forgotten while implementing 64-bit precision floating
point.
I'm not sure if there's any other left to do though.
2022-06-08 15:02:12 +02:00
Rémi Verschelde
c8ce7e34e2 i18n: Misc fixes translation strings
Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:57:54 +02:00
Rémi Verschelde
5ebdfc31b2
Merge pull request #61319 from JFonS/taa_wip
Initial TAA implementation
2022-06-07 20:53:55 +02:00
Rémi Verschelde
e136f4741c
Merge pull request #41568 from dalexeev/config_file_empty_sect
Fix saving section-less keys in `ConfigFile`
2022-06-07 20:53:38 +02:00
Rémi Verschelde
d52a79ad22
Merge pull request #59786 from V-Sekai/ok_color
Allow picking similar colours using OKHSL.
2022-06-07 20:52:32 +02:00
sps1112
1f361b0367 Bind vararg method flag in core constants 2022-06-07 17:06:34 +02:00
Danil Alexeev
1ca227af1d
Fix saving section-less keys in ConfigFile 2022-06-07 18:05:49 +03:00
Rémi Verschelde
e24e4935ff
Merge pull request #61751 from KoBeWi/🐱👤 2022-06-07 16:02:16 +02:00
Rémi Verschelde
3f8d86b076
Merge pull request #50349 from Calinou/array-add-some-every
Add `any()` and `all()` methods to Array
2022-06-07 15:15:22 +02:00
K. S. Ernest (iFire) Lee
1b776a6e7a Allow picking similar colours using OKHSL. 2022-06-07 05:53:27 -07:00
kobewi
83014f8901 Add GLOBAL_DEF_INTERNAL to hide specific settings 2022-06-07 14:14:03 +02:00
jfons
ba832d83b2 Initial TAA implementation
Initial TAA support based on the implementation in Spartan Engine.

Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-07 13:14:44 +02:00
Rémi Verschelde
83421cd06f
Merge pull request #59883 from KoBeWi/merge_this 2022-06-06 23:38:29 +02:00
Aaron Franke
357af68e03
Improve architectures in OS::has_feature and make them work on MSVC 2022-06-06 10:11:00 -05:00
bruvzg
b3bbf3db47
[GDExtension] Expose Variant, NodePath and StringName hash functions. 2022-06-06 12:19:56 +03:00
Rémi Verschelde
ecde7ce834
Merge pull request #61669 from fire-forge/input
Make Input `mouse_mode` and `use_accumulated_input` properties
2022-06-04 15:52:34 +02:00
FireForge
f16c33fff6 Make Input mouse_mode and use_accumulated_input properties 2022-06-03 14:19:38 -05:00
Raul Santos
3e53afd52c
Add array element type to get_connected_joypads 2022-06-03 20:37:46 +02:00
George Marques
887e292210
Add StringName explicitly to Variant::hash_compare
This makes equality comparisons to StringName more performant
2022-06-03 11:51:46 +02:00
Haoyu Qiu
83990c2161 Fix String.uri_encode on Windows 2022-06-03 13:58:57 +08:00
Fabio Alessandrelli
70c2b4bebd
Merge pull request #60711 from nathanfranke/rpc-server
network - finish renaming AUTH to AUTHORITY
2022-06-02 11:07:41 +02:00
Rémi Verschelde
6cd730ea98
Merge pull request #61339 from lyuma/streampeerssl_get_stream 2022-06-02 00:27:07 +02:00
kobewi
a0915e6dee Add Dictionary.merge() 2022-05-31 21:05:56 +02:00
Lyuma
7e28385948 Add StreamPeerSSL.get_stream() accessor. 2022-05-25 12:43:19 -07:00
Nathan Franke
f464caf214
finish renaming AUTH to AUTHORITY 2022-05-25 14:31:46 -05:00
Nathan Franke
77c8f271e7
use ERR_FAIL_INDEX when preferred 2022-05-25 13:36:45 -05:00
Hugo Locurcio
a98e31aa3a
Add any() and all() methods to Array
These can be used as faster, more convenient shorthands to
using `filter()` + `size()`.
2022-05-25 16:09:10 +02:00
Rémi Verschelde
3555b970bf
Merge pull request #61256 from reduz/callable-mp-static
Add callable_mp_static
2022-05-24 08:08:27 +02:00
Rémi Verschelde
9923851370 Fix typos with codespell
Using codespell 2.2-dev from current git.
2022-05-23 21:32:19 +02:00
reduz
4177e5c7c7 Add callable_mp_static
Allows using a static (C) function as a callable.
2022-05-22 15:36:34 +02:00
reduz
45af29da80 Add a new HashSet template
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Hugo Locurcio
7b5bf3af19
Tweak 64-bit integer overflow message to mention that it's a signed type 2022-05-20 14:12:09 +02:00
Aaron Record
900c676b02 Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
Haoyu Qiu
fc3b845c07 Add dedicated macros for property name extraction
* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NO_EDITOR
* Extract missing ADD_ARRAY*, ADD_SUBGROUP* macros
2022-05-19 14:08:47 +08:00
George Marques
023b1d7f5a
Implement read-only arrays
Arrays can be set as read-only and thus cannot be modified. Assigning
the array will create an editable copy.

Similar to is already done to read-only dictionaries.
2022-05-17 14:14:42 -03:00
Rémi Verschelde
7ea8cde983
Merge pull request #61110 from rburing/project_settings_use_rbmap 2022-05-17 16:20:41 +02:00
Rémi Verschelde
35004aea48
Merge pull request #61087 from reduz/readonly-dictionary
Implement read-only dictionaries.
2022-05-17 15:11:48 +02:00
Ricardo Buring
9d9b50855c ProjectSettings: use RBMap again instead of HashMap
This fixes corruption of project.godot and failure to load global classes.
2022-05-17 14:49:58 +02:00
Haoyu Qiu
3094e739f5 Create onready variables when dropping nodes and holding Ctrl 2022-05-17 11:51:22 +08:00
reduz
e6c443a353 Implement read-only dictionaries.
* Add ability to set them read only.
* If read-only, it can't be modified.

This is added in order to optionally make const dictionaries (and eventually arrays) properly read-only in GDScript.
2022-05-16 23:31:46 +02:00
Rémi Verschelde
d6edc6d18a
Merge pull request #60126 from Calinou/image-improve-error-messages 2022-05-16 15:02:49 +02:00
reduz
746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
Hugo Locurcio
a581908ea0
Add documentation comments for internationalization C++ macros 2022-05-12 22:50:28 +02:00
Rémi Verschelde
ff30a09993
Merge pull request #60643 from clayjohn/GLES3-3D 2022-05-12 21:08:02 +02:00
clayjohn
652adcd5bf Basic 3D rendering 2022-05-12 10:37:27 -07:00
Rémi Verschelde
f5978f4d97
Merge pull request #60972 from KoBeWi/display_port 2022-05-12 18:13:09 +02:00
kobewi
739242dd04 Move Display settings higher in the list 2022-05-12 16:38:59 +02:00