Ninni Pipping
3fcaffc96b
Fix `Image.compress` description
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Description mentioned `mode` instead of `source`
(cherry picked from commit 6312fe2fae
)
2023-04-24 16:52:25 +02:00
Ninni Pipping
3445fa7dbc
Expose more compression formats in Image and fix compress check
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Check for compressing ASTC checked if the function for BPTC was present
(cherry picked from commit cf64e2fa47
)
2023-04-24 16:28:30 +02:00
bruvzg
e071fb2263
[TextServer] Use dedicated flag for object replacement characters.
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(cherry picked from commit d904516e55
)
2023-04-24 16:28:28 +02:00
Mallardbro
e801fe83d1
Correct the side mentioned with focus_neighbor_right and focus_neighbor_top.
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A small typo with the definitions of `focus_neighbor_right` and `focus_neighbor_top`. Both use "bottom" rather than the correct side for each.
(cherry picked from commit c25d015d06
)
2023-04-24 16:28:25 +02:00
mara
a6e15e2f15
Change to_utf8 to to_utf8_buffer and to_ascii to to_ascii_buffer in remaining docs
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The method `to_utf8` doesn't exist in Godot 4, but is still mentioned in
the documentation in some places. Replace it with the new name
`to_utf8_buffer`. Same for ascii. Same for C#.
(cherry picked from commit 57dca93718
)
2023-04-24 14:16:36 +02:00
Ninni Pipping
9902d07966
Document how to make custom min/max for Array
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(cherry picked from commit 96ab31a711
)
2023-04-24 14:04:20 +02:00
Dimitri A
ce7fd66896
docs/FileDialog: Use clickable references
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This replaces two [code][/code] blocks with clickable refs to [enum Access] and [member file_mode] respectively.
(cherry picked from commit a5778da55b
)
2023-04-24 14:04:20 +02:00
Rémi Verschelde
90b4ca2e50
i18n: Sync translations with Weblate
2023-04-20 13:26:36 +02:00
Hugo Locurcio
66a8ddf61c
Fix CompressedTextureLayered description in the class reference
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This also updates the list of compression modes available for textures.
(cherry picked from commit 0d24016db0
)
2023-04-07 17:44:40 +02:00
smix8
cc6ce6977d
Expose NavigationAgent path postprocessing and pathfinding algorithm options
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Exposes the path postprocessing and pathfinding algorithm options of the NavigationAgent internal NavigationPathQueryParameters object.
(cherry picked from commit 6e324bb341
)
2023-04-07 17:44:37 +02:00
kleonc
a5572ba5a3
C# Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion
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(cherry picked from commit f53d3382af
)
2023-04-07 17:44:36 +02:00
Rémi Verschelde
9099ac39cf
i18n: Sync translations with Weblate
2023-04-04 00:33:24 +02:00
kobewi
ed1eb1e18f
Update UndoRedo description
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(cherry picked from commit 3a06e6af76
)
2023-04-03 18:41:05 +02:00
kobewi
1c66b24325
Fill random docs
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(cherry picked from commit eac65fd0a8
)
2023-04-03 18:40:24 +02:00
kleonc
103d23539f
Improve CanvasItem.self_modulate docs
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(cherry picked from commit 4fb9aa2294
)
2023-04-03 18:39:37 +02:00
skyace65
c114a7bab4
Remove reference to clipboard in OS class doc
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(cherry picked from commit a65d99b541
)
2023-04-03 18:38:27 +02:00
kobewi
87929d9ab0
Add _get_configuration_warnings() example
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(cherry picked from commit c4e08a4e1a
)
2023-04-03 18:37:09 +02:00
Chris Hutchinson
4323c8b78b
Replaced operating system alert dialog with a warning log message,
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toggled by a project setting.
Fixes #73141
(cherry picked from commit cb8e919243
)
2023-03-30 19:28:57 +02:00
Ninni Pipping
1e94881484
Exposing more project settings for documentation
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(cherry picked from commit bd30847e59
)
2023-03-30 19:26:05 +02:00
Haoyu Qiu
ae0a98ef9b
Hide internal settings from the classref
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Default actions are no longer internal since we want to document them.
They are still hidden from the Project Setting dialog because we hid the
whole `input/` group manually.
(cherry picked from commit 1e0b8d6240
)
2023-03-30 19:23:04 +02:00
fabriceci
bafc6372b2
Exposes the apply_floor_snap function to allow a snap to be made regardless of velocity.
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(cherry picked from commit 1381e6da4f
)
2023-03-30 19:10:45 +02:00
VolTer
843f5adbc5
Improve documentation of int
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(cherry picked from commit 0f3197501e
)
2023-03-27 18:06:47 +02:00
Haoyu Qiu
4750b77d2d
Fix typos and inconsistencies in classref
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* Typo fixes.
* Navigation agent's `velocity_computed` signal is not emitted by
`set_velocity`, but at the end of that frame if `set_velocity` is
called.
* Simplify link in navigation agent's `avoidance_enabled` description.
* Unify `navigation_layers` description across `NavigationAgent{2,3}D`.
* Unify `is_normalized()` description across `Vector2`, `Vector3`, and
`Vector4`
(cherry picked from commit ff97c481d3
)
2023-03-27 18:02:28 +02:00
Ninni Pipping
7de181f524
Fix `NodePath` subname index range documentation
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(cherry picked from commit c75870f798
)
2023-03-27 17:59:43 +02:00
Hugo Locurcio
b85cead4b9
Document how to use logarithm of base 10 with `log()`
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(cherry picked from commit 3c4f0ca9c6
)
2023-03-27 17:57:14 +02:00
Ricardo Buring
58d8368481
Fix collide_shape return type
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Fix PhysicsDirectSpaceState3D::_collide_shape return type.
Also PhysicsDirectSpaceState2D::_collide_shape.
(cherry picked from commit 61429a5f49
)
2023-03-27 17:50:35 +02:00
Ninni Pipping
9a4a0d042c
Improve documentation for Area monitor callbacks in `PhysicsServer3D`
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(cherry picked from commit 4124271241
)
2023-03-27 17:49:05 +02:00
Rindbee
ce4ab71957
Fix some wrong descriptions in the docs
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(cherry picked from commit f29a7c0404
)
2023-03-27 17:44:02 +02:00
Mikael Hermansson
465be40e10
Change documentation of `Shape3D.margin` to reflect current situation
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(cherry picked from commit 33a6c80abb
)
2023-03-27 17:34:59 +02:00
Dipal Zambare
47c3f44c0a
Fix typo in the type-safe examples
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Fix type in the type-safe examples of snapped, lerp and sign function.
(cherry picked from commit 8901986d56
)
2023-03-27 17:33:49 +02:00
Ricardo Buring
68e6234595
Fix concave/convex polygon shape documentation
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Removes some outdated/incorrect/duplicated info, adds correct info.
Also removes no longer applicable "editor-only helper" statements.
(cherry picked from commit e61a127042
)
2023-03-27 17:10:03 +02:00
Bastiaan Olij
a94a2062af
Add XRServer.world_origin property
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(cherry picked from commit fd8f26f26e
)
2023-03-27 16:56:22 +02:00
bruvzg
db3fadc560
Improve layout direction/locale automatic selection.
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(cherry picked from commit 82d7923c65
)
2023-03-27 16:36:53 +02:00
bruvzg
24c4b5e8ad
[macOS] Re-add support for the _sc_ inside app bundle. Update docs.
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(cherry picked from commit 174e0837e0
)
2023-03-27 16:34:57 +02:00
lawnjelly
c0e5879b41
Improve Vector2 / 3 / 4 normalized() classref.
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Mention that the results will be unreliable with initial vector near zero.
(cherry picked from commit cca01afd82
)
2023-03-16 16:46:18 +01:00
smix8
bea2da94da
Allow negative NavigationAgent2D path debug line_width for thin lines
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Allows the line_width for NavigationAgent2D path debug to go negativ for thin line rendering.
(cherry picked from commit f6a10c0565
)
2023-03-16 16:45:07 +01:00
Haoyu Qiu
c6a704af2c
Fix typos and inconsistencies in classref
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(cherry picked from commit 57d4272984
)
2023-03-16 16:43:31 +01:00
Brett Chalupa
1507bea80c
Fix CharacterBody2D get_slide_collision docs
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The indentation was off and the code usage was incorrect for Godot 4.0 GDScript.
(cherry picked from commit 2b6e1550ff
)
2023-03-16 16:39:23 +01:00
David Snopek
1c7bd972e4
Documents the "arc-based" Quaternion constructor
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(cherry picked from commit 2d6deb10b0
)
2023-03-16 16:38:47 +01:00
Rémi Verschelde
d23922ffeb
i18n: Sync translations with Weblate
2023-03-15 02:29:27 +01:00
pcamp
0cf5de8f19
Fix typo in Window class.
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"event as" -> "events will be"
(cherry picked from commit 112977be26
)
2023-03-14 13:59:05 +01:00
Hugo Locurcio
e79477a4b5
Document using `String.uri_encode()` with `OS.shell_open()`
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(cherry picked from commit 81ac3c3e71
)
2023-03-14 13:59:04 +01:00
Danil Alexeev
f4ea9df0f4
Fix GDScript code style regarding colon
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(cherry picked from commit ea5fd3d732
)
2023-03-13 14:42:27 +01:00
Isaac Clerencia
acdb1bdbd7
Clarify Thread documentation
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The current documentation uses the term "running" for two different things.
In the description of get_id() it claims "it will return empty string if the thread is not running", but it actually will return the thread id until wait_to_finish is called.
In the description of is_alive() it claims "it will return true if the thread is running", but in this case it means "the provided function hasn't finished running yet".
Updated the functions documentation slighly to make this clear.
(cherry picked from commit 2a4f38d54f
)
2023-03-13 14:41:26 +01:00
BrunoSXS
3aa3fb8771
Fix for AABB methods with wrong description
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(cherry picked from commit df0de07494
)
2023-03-13 14:38:17 +01:00
kobewi
9997250051
Discourage reusing Tweens
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(cherry picked from commit 9785b23a0a
)
2023-03-13 14:34:08 +01:00
themancalledjakob
e043484d36
improve documentation for Font and FontVariation
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit fb5c2d9f75
)
2023-03-13 14:33:24 +01:00
Andreas Raddau
a026669cc5
Fixed minor typo in turbulence documentation
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(cherry picked from commit c618f9fce2
)
2023-03-13 14:30:21 +01:00
kobewi
4bd16e6493
Safeguard Makefile commands
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(cherry picked from commit d29030fdd0
)
2023-03-13 14:29:23 +01:00
JustKoi
ed139593bf
Fix small mistake in Window.xml
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Fix small mistake in Window.xml
(cherry picked from commit 7f8425d6fb
)
2023-03-13 14:28:35 +01:00